Information Technology Systems (2012)
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1 Information Technology Systems (2012) Sample work program April 2012
2 Information Technology Systems (2012) Sample work program Compiled by the Queensland Studies Authority April 2012 This work program is reproduced with the permission of St Rita s College. A work program is the school s plan of how the course will be delivered and assessed, based on the school s interpretation of the syllabus. The school s work program must meet syllabus requirements, and indicate that there will be sufficient scope and depth of student learning to reflect the general objectives and meet the exit criteria and standards. This sample demonstrates one approach, and should be used as a guide only to help teachers plan and develop school work programs. 2 Information Technology Systems (2012) Sample work program
3 Course organisation 1.1 Time allocation The minimum number of hours of timetabled school time, including assessment for the course of study, is 55 hours per semester. 1.2 Course overview The two-year course will be delivered within four contexts Graphic design, Animation, Web design and Multimedia. The course of study blends the content of the five elements. 1.3 Course outline The following tables show how the subject will be delivered and are subject to change. The time allocation for the programmed study of Information Technology Systems (ITS) is 5 x 50 minute periods per six day cycle (1 cycle = 250 minutes). A semester consists of 15 cycles, including testing time. Therefore, the total time allocation over the two-year course is 60 cycles. Queensland Studies Authority April
4 Year 11 Semester One Context: Graphic design Time Subject matter Assessment 15 cycles Theory and techniques Apply graphic design principles Use correct graphic file formats and file sizes Apply typographical principles and techniques Acquire and manipulate images using industry standard software Create original graphics and layouts Investigate inputs, outputs, hardware and software requirements for graphic design Investigate print media and screen media Problem-solving process Use the design develop evaluate (DDE) cycle, modelled through the design, development and evaluation of the product Item A Product: Practical exercise formative 2 weeks individual Item B Product: Project formative 4 weeks individual Project management Determine the scope, time, human resources and other resources required for a project Use project management software Client relationships Analyse client needs Use questioning and active listening techniques to convey and clarify information Develop communication strategies that meet client expectations Use techniques for obtaining and responding to client evaluation and feedback Social and ethical issues Investigate: digital rights management copyright derivative works intellectual property disaster recovery planning. 4 Information Technology Systems (2012) Sample work program
5 Year 11 Semester Two Context: Animation Time Subject matter Assessment 15 cycles Theory and techniques Use: vector drawing editing tools libraries symbols tweening navigation ActionScripting code snippets functions variables arrays loops conditional statements. Problem-solving process Develop independent problem solving strategies Use the DDE cycle, modelled through the design, development and evaluation of the product Project management Determine the scope, time, cost, human resources, physical resources and other constraints for a project Use project management software to prepare a timeline and Gantt chart, and track human resources and associated costs Client relationships Analyse client needs Use questioning and active listening techniques to convey and clarify information Develop communication strategies that meet client expectations Use techniques for obtaining and responding to client evaluation and feedback Social and ethical issues Investigate: copyright intellectual property disaster recovery planning. Item C Supervised written formative 1.5 hours individual Item D Product: Project formative 5 weeks individual/group Queensland Studies Authority April
6 Year 12 Semester Three Context: Web design Time Subject matter Assessment 15 cycles Theory and techniques Investigate quality interface design Apply Adobe criteria to critique a website Use correct file management and naming conventions for website authoring Acquire and manipulate digital video using mobile devices, for inclusion on a website Create animation for inclusion on a website Create and edit images for inclusion on a website Capture and manipulate digital sound for inclusion on a website Apply sound enhancement Create a website using WYSIWYG software Incorporate a variety of multimedia features into a website as determined by a client Use templates and cascading style sheets to streamline the development of the website Set up local and remote site information and upload to a live web server Problem-solving process Evaluate an existing website Design and construct a complete website Project management Determine the scope, time, cost, human resources, physical resources and other constraints for a project Use project management software to prepare a timeline and Gantt chart and track human resources and associated costs Client relationships Analyse client needs Use questioning and active listening techniques for conveying and clarifying information Develop communication strategies that meet client expectations Use techniques for obtaining and responding to client evaluation and feedback Social and ethical issues Investigate: copyright intellectual property disaster recovery planning. Item E Extended response: Spoken vodcast summative 5 minutes individual Item F Supervised written summative 2 hours individual Item G Product: Project summative 5 weeks individual 6 Information Technology Systems (2012) Sample work program
7 Year 12 Semester Four Context: Multimedia Time Subject matter Assessment 15 cycles Theory and techniques Create a storyboard and develop content and interactivity to produce a complex, non-sequential, interactive, clientbased, multimedia presentation on DVD or a multimedia website Use advanced features of the software to integrate various programs to create an effective workflow Problem-solving process Use the project development model of the DDE cycle to develop a solution for the client incorporating appropriate documentation. Project management Investigate the functions of project management Use project management software Client relationships Analyse client needs Design and develop a DVD or website for client evaluation Social and ethical issues Investigate: accessibility privacy copyright. Item H Product: Project summative 6 weeks individual Item I Product: Practical exercise summative 3 weeks individual Queensland Studies Authority April
8 Unit focus: What principles and practices do graphic designers use to meet client needs? Year 11 Semester 1 Context: Elements: Dimensions assessed: Time: Assessment technique: Graphic design Theory and techniques, Problem-solving process, Project management, Client relationships, Social and ethical issues Knowledge and communication, Design and development, Implementation and evaluation 55 hours Product: Project and practical exercise Dimensions and objectives Knowledge and communication The dimension Knowledge and communication refers to comprehending, understanding and communicating the terms, concepts, principles and design processes associated with graphic design. This dimension involves demonstrating IT knowledge through defining, explaining and using graphic design terms, concepts and principles. Explaining involves communicating a meaning with clarity, precision and completeness and is enhanced by the use of examples. Graphic design terms, concepts, principles and design processes are communicated and documented using appropriate modes, genres and language conventions. Mode refers to a system of communication chosen as the way to transmit a message (e.g. written, spoken/signed, visual or auditory). Genre refers to accepted categories of texts. Genres have features and patterns that relate to context, purpose and audience. Language conventions refers to accepted language practices developed over time and generally used and understood, for example use of spelling, punctuation and grammar. By the conclusion of the graphic design unit of study, students should: define, explain and use graphic design terms, concepts and principles communicate graphic design concepts, principles and design processes using mode, genre and language conventions. 8 Information Technology Systems (2012) Sample work program
9 Design and development The dimension Design and development involves determining the intended purpose, the needs of the client and proposing and testing possible graphic design solutions. It requires research, analysis, synthesis and ongoing testing related to the process of design and development and the associated documentation. Analysis refers to dissecting client needs and scenarios to ascertain and examine constituent parts and/or their relationships. Synthesis refers to assembling the results of the analysis into a coherent, unique and/or complex system or solution. Solutions to the graphic design challenge are enhanced by progressive development and testing of components through the design process to refine solutions. By the conclusion of the graphic design unit of study, students should: analyse client needs, purpose and scenarios to inform the design plan synthesise information to design solutions develop and test components to refine solutions. Implementation and evaluation The dimension Implementation and evaluation focuses on the quality of the solution. The quality and effectiveness of the solution is to be evaluated against the client needs and the defined criteria formulated during the design and development phase. This dimension examines the use and refinement of the developer s skills throughout the design and development phase to present a graphic design solution. It involves reflection on actions taken, design and development contexts, inputs, processes and products applied through all stages of planning and development. Evaluation refers to assigning merit according to criteria. By the conclusion of the graphic design unit of study, students should: use technical skills and resources to present a solution evaluate the solution against the defined criteria using the contexts, inputs, processes and products (CIPP) model of evaluation. Queensland Studies Authority April
10 Subject matter Theory and techniques Apply graphic design principles Use correct graphic file formats and file sizes Acquire and manipulate images using industry standard software by: using the internet and stock images using a digital camera to take photos scanning photos using the tools in Adobe InDesign, Illustrator and Photoshop to draw, manipulate and layout images. Investigate inputs, outputs, hardware and software requirements for graphic design using: graphic tablets digital cameras scanners printers PDF output. Investigate print media and screen media Set up a file for print Apply typographical principles and techniques by: exploring font types investigating leading and kerning installing additional fonts styling text and applying paragraph styles wrapping text around frames. Use drawing tools, including: a pen and graphic tablet tools in software, e.g. pen tool, line tool, shape tool, scale, skew, distort, brushes. Investigate colour tools by: exploring RGB vs. CMYK mixing colours using gradient fills creating customised swatches using colour books. Use photo editing tools, including: crop, scale, rotate, duplicate red-eye removal spot healing and healing brush clone stamp dodge burn blur sharpen smudge colour adjustments auto aligning and merging images. Investigate image compositing and how to use: layers selection tools blend modes vector masks clipping masks colour enhancement filters layer styles. Create original graphics and layouts incorporating the above techniques 10 Information Technology Systems (2012) Sample work program
11 Problem-solving process Use the DDE cycle modelled through the design, development and evaluation of the product to: produce a client brief create project management documentation develop a disaster recovery plan provide concept roughs provide mock-ups incorporate feedback from client on designs develop the product include screen captures to document the development phase test the product by printing on different media and on more than one colour printer to ensure the quality of the product is acceptable when printed. Refine the product if required obtain client evaluation and refine product if required prepare an evaluation using the CIPP model. Project management Determine the scope, time, human resources and other resources for project Use project management software to prepare a timeline and Gantt chart Client relationships Conduct a client needs analysis through an interview Develop communication strategies that meet client expectations Use questioning and active listening techniques for conveying and clarifying information Obtain client evaluation and feedback to ensure that client requirements are met Social and ethical issues Investigate: digital rights management copyright stock libraries derivative works intellectual property disaster recovery planning. Queensland Studies Authority April
12 Learning experiences Use a variety of images to identify and define the principles of graphic design. Explain the different graphic file types and sizes and identify the purposes of each. Analyse how different graphic file types are used for different purposes. Prepare a comparative table to summarise the analysis. Source images from the internet and stock images (from magazines), take own photographs or scan photographs. Optimise these images through a batch process in Fireworks or Photoshop. Use Adobe Bridge to manage and organise graphic elements and illustrations. Define and use the software interfaces used for graphic design, e.g. InDesign, Photoshop, Illustrator. Compare and contrast raster and vector images to identify the differences between the two graphic types. Analyse how intellectual property, copyright and digital rights management impact design solutions. Use industry standard software to learn and develop the practical skills needed to create graphic design solutions. Deconstruct the project development model, using an existing client brief, documentation and product, to identify its different phases. Invite a graphic designer to present a workshop for students on the principles of design and communicating/building effective client relationships. Following the workshop: summarise and explain the principles of design that are used when creating graphical elements analyse the client s needs to present a design plan for creating a CD cover use project management software, e.g. a Gantt chart, and prepare a timeline which highlights the key phases of the project synthesise the information gathered to design concept roughs and mock-ups to present to the client develop and test the CD cover components in order to refine final design test the graphic elements by printing them on various types of paper and using different printers to ensure the quality and colour is appropriate for the client needs develop a series of evaluation questions to ask the client about the effectiveness of the design of the CD cover develop a brief client presentation where you present your final CD cover design outlining the key considerations which impacted on your design evaluate, with teacher guidance, the CD cover using the CIPP model of evaluation. 12 Information Technology Systems (2012) Sample work program
13 Assessment plan Sem. Unit Item no. Assessment technique Conditions Semester 1 Semester 2 Semester 3 Semester 4 Graphic design A Product: Practical exercise 2 weeks Individual Some teacher assistance Graphic design B Product: Project 4 weeks Individual Documentation: words Some teacher assistance Animation C Supervised written 1.5 hours Individual No teacher input Animation D Product: Project 5 weeks Individual or group Documentation: words Some teacher assistance Web design E Extended response: spoken 4-5 minutes Individual Minimal teacher assistance Web design F Supervised written 2 hours Individual No teacher input Web design G Product: Project 5 weeks Individual Documentation: words Minimal teacher assistance Multimedia H Product: Project 6 weeks Individual Documentation: words Minimal teacher assistance Multimedia I Product: Practical exercise 3 weeks Individual work Minimal teacher assistance Formative/ Summative Formative Formative Formative Formative Summative Summative Summative Summative Summative Dimensions assessed Queensland Studies Authority April
14 Information Technology Systems student profile Student Name: Teacher: Sem. Item no. Assessment technique Formative/ Summative Knowledge and communication Design and development Implementation and evaluation Level of achievement 1 A Product: Practical exercise Formative B Product: Project Formative Internal reporting Global standards 2 C Supervised written Formative D Product: Project Formative Internal reporting Global standards STANDARDS AT MONITORING 3 E Extended response: spoken Summative F Supervised written Summative G Product: Project Summative Internal reporting Global standards 4 H Product: Project Summative STANDARDS AT VERIFICATION 4 I Product: Practical exercise Summative Internal reporting Global standards EXIT LEVEL OF ACHIEVEMENT 14 Information Technology Systems (2012) Sample work program
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16 Queensland Studies Authority 154 Melbourne Street South Brisbane PO Box 307 Spring Hill QLD 4004 Australia T F
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