Level 8: Recruiting a Team

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Transcription:

Level 8: Recruiting a Team Welcome to Level 8 of the RPG Maker VX Introductory Course. In Level 7 we created the inhabitants of Minato Port as well as the shop Events. In this Level, we ll create Events to help our character recruit his team. Step 16: Creating Villagers Let s begin by creating the character our Hero will recruit. Creating a New Character In the same way we created Kenta and Bray in Level 5, we will use the database to create the 3rd member of our party.

Call the database.

The settings for creating a new character are located in the Actor tab, found at the far left. Click the Change Maximum button located in the bottom left corner. * Change Maximum dialogue. Since we re adding one character, set the number to 11.

*Adjusting the settings for the 3rd teammate. Let s name our new character Cyrus by typing the name in the Name box. From the Class drop-down menu, select Magician and keep his Initial Level at 1. Selecting a Character Graphic Next, we ll select what Character and Face graphics will be displayed for our new character in the game. By double-clicking in each of those boxes, you ll bring up the selection windows. *Setting Cyrus graphics. We ve selected the young adventurer in the top left of Actor2.

Setting the EXP Curves *Cyrus Parameter Curve We see Cyrus as a magician with strong attack skills. Accordingly, we ve set his MaxHP to curve E, his MaxMP to curve A, his Attack to curve E, his Defense to curve E, his Spirit to curve A and his Agility to curve A. His body and physical attacks are weak, but his high Agility and Spirit levels means he will be able to attack with magic before his enemies can reach him. We left Starting Equipment and Options as they are. Step 21: Recruiting Teammates Now that our new character is complete, we can create the Event where he joins our party. Referring back to our story line, we see that this event occurs in Minato Port, so that s where we will create the Event.

Switch to Event mode. *Creating a New Event Right-click on the coordinates you d like to place the Event (we ve selected 006,004). From the pop-up menu select New Event... Creating Page 1 of the Event

*Selecting the Event graphic Since we speaking with Cyrus in this event, we ve chosen the same graphic as in the previous example. The Autonomous Movement, Option, Priority and Trigger panes can also be left at their initial settings. Next, let s set the event where Cyrus joins our party. Double-click on the @ mark in the List of Event Commands box to display the Event Commands window. *Using the Show Text command to enter Cyrus lines. It would be a bit weird if Cyrus joined us without saying a word, so we ll use the Show Text command to give him some lines.

*Event Command window (page 1). Once the lines complete, double-click on the @ mark under them. Then, select the Change Member command from the first page of the Event Command window. *Change Member dialogue. In this dialogue you have the option of adding the new member to your team or exchanging him or her for an existing member. Since we want Cyrus to join us, we ll select Cyrus from the drop-down menu and make sure that the Operation pane is set to Add.

To prevent this Event from repeating endlessly, we ll need to use a switch. Double-click on the @ mark below the line Change party member... and select the Control Switches command. * Control Switches command dialogue. Just as when we set the Switch for our talk with the King in Level 4, we ll record our first conversation with Cyrus to ensure that it does not repeat. Make sure Singe is checked in the Switch pane and click on the ellipse on the right. *Switch dialogue.

*The Control Switches dialogue after adjustments. Here we will use Switch 0002. Let s give it an easy to remember name like, Cyrus Joins. *The Control Switches dialogue after adjustments. Ensure that the Operation pane is set to ON and click OK.

*Completed page 1 of the Event. Creating Page 2 of the Event *New Event Page

We ll create the Event that occurs after Cyrus joins our party on a different Event page. Click New Event Page in the top left of the Event Editor window to create a new page 2. *Event the conditions for the Event to occur. On page 2, we can set the conditions for when the Event on page 2 will occur. Check the box next to Switch in the Conditions pane and click on the ellipse on the right. Then, select 0002:Cyrus Joins from the list. *Completed Event page 2. That s all we need for page 2. We will leave the graphics and other settings blank. This means that once Cyrus joins our party, he will disappear from the Minato Port map.

Check with a Playtest *Cyrus joining the party. *Cyrus becomes a party member!

Once you re done creating the Event, don t forget to playtest it. If after talking with Cyrus Event page 1) he disappears from the map (Event page 2), then everything went according to plan. Congratulations! You have cleared Level 8. Next, we ll find a boat for our team by creating another Event. Return to Table of Contents