Manual for Teachers. Traffic Snake Game. The new school action

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Transcription:

The new school action Traffic Snake Game Manual for Teachers

Table of Contents 1. The Traffic Snake Tame: What and Why?...3 2. Aim of the Game...4 Advantages of the Game... 5 Educational Support... 6 3. Game Package...6 4. The Game...7 5. Rules of the Game...10 Class Activities...10 School Activities...10 6. Preparations...11 Communication about the Traffic Snake Game...11 6. Information for the Parents...16 What happens?...16

1. THE TRAFFIC SNAKE TAME: WHAT AND WHY? The Traffic Snake Game is a fun campaign and game that stimulates young children (and their parents) to go to school in an environment-friendly, safe and healthy way. Lots of children and parents find themselves in a vicious circle: Car traffic is increasing what leads to more unsafe situations what increases the feeling of insecurity of parents. As a result, parents drive their children to school by car what results in more car traffic in the school environment The Traffic Snake Game stimulates schools, children and parents to break this vicious circle and commits them to walk or cycle more to school, certainly those living close to school, or by taking the bus or to carpool. By cycling and walking more, children improve themselves in cycling and walking. Their bicycle skills improve, they become more familiar with daily traffic and their ability to anticipate on other road users improves. Furthermore, walking and cycling contribute to the recommended dose exercise children and adults needs. It also reduces traffic chaos and parking pressure at schools. While playing the Traffic Snake Game you are part of a European Campaign. We suggest playing the game during (at least) one week in May. This way the game is being played in different countries in Europe at the same time by a select group of primary schools in Austria, Belgium, Bulgaria, Greece, Hungary, Italy, The Netherlands, United Kingdom and Slovenia.

2. AIM OF THE GAME Travelling environment-friendly, safe and healthy to school, that s what it s all about in this game. This Traffic Snake Game aims to stimulate children and parents in primary school to travel safe and environment-friendly to school during (at least) one week. Children love to travel on foot or by bicycle. That way, they acquire experience in traffic. The principle learn young, learn fair (learned in the cradle, last in the tomb) certainly applies. Travelling to school with awareness for the environment is good for the environment and for the health of the pupils. The use of sustainable transport modes (walking, cycling, public transport, etc.) reduces the volume of cars and the parking problems at the school gate/ school area. Coming to school in a safe manner is a must. The road to-and-from school has to be safe. Children are also stimulated to wear a bicycle helmet. This game can easily be linked to car-free schooldays or organized within a larger mobility project initiated by the parents committee, school or municipality. Teachers can also integrate this Traffic Snake Game in their lessons for sustainability, health and traffic safety.

Advantages of the Game To convince your peers, parents and many others here is a list of some of the advantages of taking part in the Traffic Snake Game! A playful campaign and easy to implement Designed to fit every school, With a larger impact as the whole school participates in the campaign. It reduces car traffic, parking pressure and chaos in the school environment. Cycling and walking are good for your health, the environment and experience in traffic and money pouch. Cycling whilst wearing a fluorescent vests and helmet is safer. Have a walk, save a tree! Children learn most through imitation of other behaviour. The Traffic Snake Game gives them the opportunity to imitate sustainable and safe behaviour in a fun way. The points of success of the CONNECT Traffic Snake Game are in a few words: Easiness of implementation Children s approach Positive emotions Tailor made One week, parents and children experience for one week, how comfortable it is to walk or cycle to school and that it is really quiet is the school surrounding. Stepping stone for continuous work on the subject Connection between own behaviour and the real world Broader approach towards parents and even policy makers Professional project with attractive materials

Educational Support To approach the mobility problem in the school environment in structural manner, CONNECT stimulates schools to develop educational initiatives concerning mobility with the national CONNECT partners. Within this campaign, CONNECT stimulates schools to develop a school travel plan, to elaborate an educative traffic route, to organise car-free schooldays, to set up a school project, to elaborate a traffic project, to initiate walking and cycling pools, the development of cycling tracks, a traffic plaza, bike inspection or many more mobility projects. The CONNECT Traffic Snake Game is a first step towards a more embedded working in the field of sustainable and safe transport in your school. Local partners of the Traffic Snake Game can give you educational support to assist you in turning this game package into a success for your school. 3. GAME PACKAGE 1 Traffic Snake Game banner (4 x1 m) for the whole school 5 round stickers for each class (1 for each day) 5 x DIN A6 sheets per 54 dots for each class Manual for the teachers Information for the parents (available as download on www.schoolway.net) Model of a letter for parents (available as download on www.schoolway.net) Poster School Form Transport Mode Class Form Transport Mode (both available as downloads on www.schoolway.net) Stickers or other reward for the pupils (as reward) Online Green Mile Collection map and indicators

4. THE GAME During one week, the whole school plays the Traffic Snake Game. The basic plot line of the game is handing out stickers each time a pupil travels to school during the campaign week with a sustainable mode of transport (e.g. walking, cycling and using the bus or carpooling). All these dots (stickers) are collected on a bigger round sticker that must be put on the snake banner. The pupils of every class save these dots until they have reached the target and the circle sticker is filled. A full sticker is attached to the large Traffic Snake Game banner of the school. Aim is to attach as many stickers as possible to the banner in an attempt to cover the snake complete. At various points along the body of the snake there are five drawings: one of pedestrians, one of cyclists, one of a car pool, one of a bus and one of skaters and steppers. When the pupils reach these points they receive a reward. This reward has to be supplied by the school itself, but is mostly non material objects, such as extra playing time, no homework, etc. Extra bonus points can be handed out for different reasons. Pupils who come to school by bicycle are asked to wear a bicycle helmet. This enhances the safety of children and they can receive an extra dot every time they use their helmet. Toddlers or pupils, whose homes are further away

and are driven to school, can also participate. Their parents can park their car at 100 to 200 meters from school and guide their children further to school on foot. Or drive multiple children to school, at once, in one car (carpooling). The idea is to involve teachers as well; teachers could decide whether they want to participate or not. Despite the fact that most teachers either live a long way from school or have to carry too much material with them, the rules of the game offer extra dots for teachers travelling in a sustainable way. Learning by imitation is the easiest way to learn new behaviour for young children. Raising the awareness of teachers and sensitizing them in this example role can be stimulated by giving them the opportunity to win extra dots for their class or school. Every time a class or school (group) collects a previously decided number of stickers, they can fill in one footprint on the online chart which maps out the distance of a journey around the specific city, country or in between the CONNECT countries. Each of them dotted with key landmarks. On the Schoolway.net website individual teachers or schools can indicate how many kilometres have been travelled in a sustainable way. The more children participate in the Traffic Snake Game, the more kilometres are collected. The online map will show you where your class is travelling, choosing your own destination. When the class arrives at one of these sites, a classroom activity can be included to teach about the history and importance of that particular site. This activity can fit into various lessons. Each class can prepare a poster with the indication of the green miles achieved to measure the collective effort. Prizes are awarded by the City or CONNECT partner to classes and schools which have collected the largest number of green stamps.

On the campaign website www.schoolway.net teachers are able to register the transport modes of the pupils immediately: how many pupils travelled safe (wearing a helmet) and environment-friendly to school before, during and after the campaign? Based on these results, the school is able to develop specific initiatives to stimulate safe and environment-friendly traffic from and to school. On the website a school van input their results and see how many CO 2 kilometres are being saved and hence how many trees the children, parents and the school have saved! To make a campaign of the Traffic Snake Game the school starts and ends with a festive day.

5. RULES OF THE GAME The game contains class activities as well as school activities. Class Activities Handing out the dots Each morning the teacher asks his/her class who came to school in with a sustainable transport mode. These pupils receive a dot. The teacher also asks the pupils that came by bike if they wore a bicycle helmet; they receive a dot as well. Attaching the dots to the stickers All dots are attached to the sticker in the classroom Registration of the Class / School on the Schoolway.net Website to keep track of the collected Green Miles Organise class activities related to reached destinations, green miles, eco footprint, etc. School Activities Full sticker Attach the full stickers to the Traffic Snake Game banner e.g. during the first recess of the day. Reward when reached a drawing If a class reaches a drawing with their full card, the school can reward all pupils (during the campaign or at the final day).

Final day Safe and environment-friendly to school Official closure of the Traffic Snake Game and distribution of the rewards. It is also a possibility to reward extra class activities with kilometres and count the saved kilometres every day: The teacher has to inform the children about the saved kilometres of the whole school and how many kilometres they can deserve for the extra activity. The teacher informs the children how many kilometres are needed to reach a city. If they need many kilometres the teacher can reward an activity with a lot of kilometres. 6. PREPARATIONS Communication about the Traffic Snake Game Inform teachers, parents and pupils If you want the Traffic Snake Game to be a success, participation is essential. So, inform teachers, parents and pupils about the objective, duration and rules of the game. Info: manual and information for the parents. Set target Safe and environment-friendly to school What is the current travel mode of our pupils? An easy snapshot (by raising your hand) in each class gives the desired information. The teacher writes down the transport modes of the pupils on the class form. He/she also writes down the number of pupils who wore a bicycle helmet. He/she takes these snapshots before, during and after the campaign.

The school form (overview of the class forms) gives an overview of the transport modes of all the pupils in school and of the number of pupils wearing a bicycle helmet. This gives us the status of the current proportion of safe and environment-friendly trips to school. Resend this form to your country partner or fill it in on the website www.schoolway.net. Set the target Safe and environment-friendly trips to school Set a manageable target safe and sustainable transports that the school hopes to attain with the Traffic Snake Game. For example: Each day, 50% of the pupils come to school in a safe and sustainable manner. Then, the target can be set at 80% during the game. Schools can decide to either set a target for the whole school or set different targets for each class. The principle of calculations stays the same. In case that your school decides to set targets per classroom, we advice to always keep track of the common effort of the entire school to avoid too much competition between the different grades. Calculate the number of dots per card Reaching the finish on the Traffic Snake Game banner has to be manageable, but the game also needs to stay exciting. The number of dots on a card is set by the school, based on the number of pupils in the school, or the number of pupils per grade and the percentage of pupils already travelling to school in a safe and environment-friendly manner. A calculation tool for the number of dots needed is provided on the campaign website www.schoolway.net. Step-by-step The school looks at the actual state of sustainable trips and solo car trips. (a) The school sets an overall target in percent (+ %). (b) The school ascribes the targets to the classes. This can be one target for all classes (model 1) or this can differ from class to class (model 2). (c) The school calculates the shifts from percentages in real trips per class. These are the dots per day the children must earn to fill a card. (d) LEGEND calculated to be filled in % target to be reached (in %)

Two examples for the calculation: Both models are available as downloads on the schoolway.net website please refer to the teachers internal download-centre. TRAFFIC SNAKE GAME "Safe and environment-friendly to school" Class name (e.g. 1a, 1b, 2a, 2b ) Number of pupils Sustainable trips MODEL 1: SAME CLASS TARGETS Actual state (a) Solo car trips n % n % % (c) Modal split during week in % (b) Target TSG n (d) % n Number of extra sustainable trips total 101 72 71% 29 29% 86% 87 14% 14 15 1a 26 18 69% 8 31% 86% 22 14% 4 4 1b 25 21 84% 4 16% 86% 22 14% 3 1 2a 29 16 55% 13 45% 86% 25 14% 4 9 2b 21 17 81% 4 19% 86% 18 14% 3 1 15% (b) Solo car trips -15% (b) Shift to sustainable trips TRAFFIC SNAKE GAME "Safe and environment-friendly to school" Class name (e.g. 1a, 1b, 2a, 2b ) Number of pupils Sustainable trips MODEL 2: DIFFERENT CLASS TARGETS Actual state (a) Solo car trips n % n % % (c) Modal split during week in % (b) Target TSG n (d) % n total 129 84 65% 45 35% 80% 103 20% 26 19 1a 27 18 67% 9 33% 93% 25 7% 2 7 1b 25 21 84% 4 16% 88% 22 12% 3 1 2a 29 16 55% 13 45% 83% 24 17% 5 8 2b 29 15 52% 14 48% 66% 19 34% 10 4 3a 19 14 74% 5 26% 89% 17 11% 2 3 15% (b) Solo car trips -15% (b) Shift to sustainable trips Number of extra sustainable trips 80% (controle number in case class targets differ)

Traffic Snake Game banner, dots and cards Hang the banner on a place that is easy to reach and access, e.g. in the hall or on the roofed over playground. Hang the Traffic Snake Game poster at a place at school where it is well visible. Divide the dots and cards over the different classes. Distribute the Traffic Snake Game sticker to all pupils. Rewards for the pupils Rewards when a drawing is reached The pupils can earn maximum five rewards with their school. Each drawing (bikers, the pedestrians, the skaters and steppers, the car-poolers and the bus) on the banner can lead to a reward. Distribution and announcement of the rewards You can announce the rewards in the beginning or keep them as a surprise until the final day. Reward budget An additional budget for rewards is certainly not a condition to participate in the Traffic Snake Game. Trough the participating partners, such as municipalities or administration of counties/provinces, the school often receives some prizes (e.g. stickers, bus subscriptions). A balanced mix of good ideas (e.g. 15 minutes additional recess), already planned purchases (e.g. reading books, recreation material) and prizes of the partners present many possibilities.

Tips for rewards Recreation materials for the playground: balls, skipping-ropes, basketball ring, soccer goal, playing material etc. A souvenir: a sticker, bus subscription, fluorescent bands, bicycle reflectors, bicycle bells, pens etc. Other tips: 15 minutes or half an hour additional recess, no homework for one or more days, an extra swimming turn, watching a fun movie with the class etc. A snack: ice cream, an apple, a drink, a reception with appetisers etc. Learning materials (books, games, etc) Set the concept of the final day Concept? a final day in the school with pupils, teachers and school board or a rather official final day with visitors from outside the school Who to invite? the pupils, teachers and school board or also the alderman involved in the campaign police Programme? The announcement of the results of the Traffic Snake Game (particularly on www.schoolway.net) The distribution of the rewards and give-aways (stickers?) Playful activities (see manual Car-free schooldays)

6. INFORMATION FOR THE PARENTS (Information at the Schoolway.net Website) On the Schoolway.net website registered schools can download information, leaflets and example letters for informing the parents. Below some of the arguments are already provided to convince parents to get involved from the very first day. Children love playing. And they also love going to school on foot or by bicycle sometimes. So, your child will surely enjoy participating in the Traffic Snake Game Safe and environment-friendly to school. On condition that you, as parents, give safe and environment-friendly transport a chance. What happens? During the Traffic Snake Game, every student that comes to school by a sustainable transport mode on foot, by bike, by bus, by carpool or by using the parents stops - receives a dot when he/she arrives at school. All the dots are collected on a large Traffic Snake Game banner. Aim is to cover the snake banner and by doing so, pupils can earn some rewards. During this campaign, wearing a bicycle helmet is also stimulated. This campaign only has advantages: Your child participates in an exciting school game with its friends. Your child has more physical exercise and travels to school in a healthy and fun manner. Your child travels safe, healthy and environment friendly. Your child learns to be active and independent in traffic. Traffic and parking chaos at the school gate reduces. The more children participate, the fuller the banner gets and the more prizes that can be earned. Saving CO 2 emissions saves trees! Participate and allow your child during the Traffic Snake Game to come to school on foot, by bicycle, by bus or by carpool (on its own or guided). Thank you for your commitment!