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Appendices and References

Appendix 1 82

Appendix 2 Appendix 3 83

Appendix 4 ABC Behaviour Record Date / Time Place What happened before the event (Antecedent) Child s behaviour (Behaviour) What happened after the event (Consequence) Appendix 5 Behaviour Reward Chart Target Behaviour: (e.g.: queuing up quietly) Reward: (e.g.: 3 for 1 sticker ) Frequency Day 1 2 3 4 5 6 7 8 9 10 Monday Tuesday Wednesday Thursday Friday 84

Word Games Appendix 6 (Reference: 認 字 小 錦 囊 (Word Recognition Kit), Child Assessment Service, Department of Health) Slap The Word 1. First, make up a sentence or find a lyric from an easy rhyme to teach the children, e.g., One, two, buckle my shoe; three, four, shut the door. Then make word cards according to the rhyme. Make two to three cards for each word. 2. Invite 2 to 3 players for the game. 3. Shuffle the word cards and then deal the cards face down to each player evenly. 4. All players take turns in reciting the rhyme one word at a time while placing one card face up. One card is dealt per word and the rhyme is continued by the next player in the same fashion, and so on. 5. If the card that is dealt matches the word that is recited, all players race to be the first to slap a hand on the card. Whoever is the fastest wins, the slowest one loses. 6. The player who loses needs to take all the cards on the table. 7. The game continues until one player gets rid of all his/her cards and wins. Listen and Pick 1. Choose or make up a story in advance; make some word cards that contain words from the story. 2. Put the cards face up on the table. 3. The teacher reads the story and pauses occasionally for the players to finish the sentence by picking up a word card,e.g., Before Johnny goes to bed, Mommy reminds him to brush his. The players should pick out the card teeth to complete the sentence. 4. Players can take turns in picking out word cards, or they can compete against one another to make the game more exciting. 85

Word Fishing 1. Make your own word cards (about 30-40). Choose words that can be easily combined into new words, such as ball can be used to form basketball, baseball, football, meatball, etc. 2. Invite 2 to 3 players. 3. Pick 4 to 5 cards (or more) and place them face up on table as the fish in the fish pond. 4. Each player is dealt 5 to 7 cards, and the remaining cards are stacked face down on the table. 5. Players take turns to fish: if the player s card can be combined with one of the cards on the table to create a new word, the player may catch the fish (e.g., the words ball and foot ). Then pick a card from the stack and place it into the fish pond face up. 6. If the next player can find a fish to catch (his/her card can be combined with a card on the table to create a new word), follow step 5. If he/she cannot, then picks a card from the stack. If the player can catch a fish this time, follow step 5. If not, he/she has to put the card into the pond. 7. At the end, count the number of cards each player has. Whoever has the most cards wins. Appendix 7 Language Games Charades Goals: Encourage children to speak Train children s skills in asking questions 1. The teacher thinks of a phrase in his/her mind; e.g., eating an apple. 2. The teacher acts out the phrase and asks the players to guess. 3. The players ask questions to try to find out what the phrase is, e.g., Teacher, are you eating? Then the teacher responds by nodding or shaking his/her head. 4. The players continue to ask questions such as, Teacher, are you eating bread? The teacher responds accordingly. 5. The game ends when one of the players makes a correct guess. 86

Word Solitaire Goals: Encourage children to speak Train children s skills in sentence making 1. The teacher makes up a sentence such as, I like playing on swings. 2. One player makes up the next sentence using the ending of the previous sentence, e.g., Swings are found in the park. Then the next player continues with The park is fun for kids. 3. The teacher and the player(s) take turns making up sentences. Remark: Adjust the required length of the sentences according to the age of the players. What is the Opposite? Goals: Help children learn various adjectives, adverbs and antonyms 1. The teacher makes up a sentence and then asks the players to complete the sentence with an opposite word(antonym). For example, It s summer is hot. Winter is? Rabbits run quickly. Turtles run? 2. Pictures can be used as an aid,e.g., pictures of summer and winter; a race between a rabbit and a turtle. 3. If the players are unable to answer correctly, the teacher may provide the answer. Remarks: 1. Determine the level of difficulty of the target adjectives/adverbs/antonyms according to the players age and ability. 2. Players might simply answer by adding not to the teacher s adjectives or adverbs, such as not hot. In such cases, the teacher should tell the players that the correct answer is cold. What s the Story? Goals: Encourage children to speak Train children s organizational and expressive skills 1. The teacher prepares story cards,e.g., four picture cards that form a story (the teacher may also cut out comic strips from newspapers and magazines to make story cards). 2. The teacher mixes up the order of the picture cards, then asks the players to rearrange them and to tell the story based on the cards. 3. The teacher may give hints, such as placing the first picture card for the players. The teacher can encourage them to think about what will happen next, then ask them to describe the content of the story cards. 87

References American Psychiatric Association (2000). Diagnostic and statistical manual of mental disorders (4th ed. text revision). Washington, DC: American Psychiatric Association. Bee, H. (2000). The developing child (9th ed.). USA: Allyn & Bacon. Child Assessment Service, Department of Health (2009). Childhood development problems series. Hong Kong: Child Assessment Services, Department of Health, Hong Kong Special Administrative Region Government. Curriculum Development Council, Education and Manpower Bureau (2006). Guide to the pre-primary curriculum. Hong Kong: Curriculum Development Council, Education and Manpower Bureau, Hong Kong Special Administrative Region Government. Miller, W.R., & Rollnick, S. (2002). Motivational interviewing: Preparing people for change (2nd ed.). New York: The Guilford Press. Sanders, M.R., Markie-Dadds, C., & Turner, K.M.T. (2001). Facilitator s kit for Group Triple P. Milton: Triple P International Pty. Ltd. Slavin, R.E. (2003). Educational psychology: theory and practice (7th ed.). Boston: Allyn and Bacon. Social Welfare Department (2007). Procedural guide for handling child abuse cases. Hong Kong: Social Welfare Department, Hong Kong Special Administrative Region Government. 社 會 福 利 署 臨 床 心 理 服 務 科 行 為 處 理 手 冊 香 港 : 香 港 特 別 行 政 區 政 府 社 會 福 利 署 臨 床 心 理 服 務 科, 二 零 零 六 年 協 康 會 兒 童 發 展 手 冊 第 三 版 香 港 : 協 康 會, 一 九 九 八 年 香 港 兒 童 健 康 促 進 協 會 如 何 教 幼 兒 說 話 第 二 版 香 港 : 香 港 兒 童 健 康 促 進 協 會, 一 九 九 四 年 衞 生 署 兒 童 體 能 智 力 測 驗 服 務 認 字 小 錦 囊 香 港 : 香 港 特 別 行 政 區 政 府 衞 生 署 兒 童 體 能 智 力 測 驗 服 務, 二 零 零 三 年 衞 生 署 家 庭 健 康 服 務 共 享 育 兒 樂 香 港 : 天 地 圖 書, 二 零 零 七 年 88