Art 363A Animation IIA



Similar documents
Art 301 Web Design. Louis A. Solis Office Hours: Fri 1-3pm Location of Office hours: room AC404

PROGRAM OUTLINE PAGE 1

ANIMATION I :: SYLLABUS

CG: Computer Graphics

HACKETTSTOWN, NEW JERSEY. Computer Animation Grades CURRICULUM GUIDE FINAL DRAFT. July 2014

The Media School - Indiana University P354/576 - Program Graphics and Animation Syllabus Spring 2016 v1.0

SYLLABUS AND COURSE OUTLINE FOR INTRO ANIMATION 181A Summer Institute

2D DIGITAL ANIMATION TECHNIQUES

FAV CMPTR ANIMATION: INSTRUCTOR GINA KAMENTSKY

ANIM 115 COMPOSITING & SOUND FOR ANIMATORS. SPRING 2010 THURSDAY 9:00 am.-12:00 pm. COM 155

DIGITAL MEDIA ARTS. DMA 225 Computer Animation lecture/4 studio hours Hours: lecture/laboratory/other (specify)

NORCO COLLEGE SLO to PLO MATRIX PLOs

Jul 5, 2012, Sep 13, 2012, Oct 11, 2012, Jan 10, 2013, Mar 1, 2013, Jul 11, 2013, Sep 12, 2013, Oct 10, 2013

If there are any questions, students are encouraged to or call the instructor for further clarification.

Corporate and Brand Identity on the Web: VIC5315 University of Florida Summer 2013

The CMDC s Program Goals At the completion of a Bachelor of Arts degree in Digital Technology and Culture, students should be able to:

FILMMAKING Course Objectives + Methodology

HIGH SCHOOL COURSE OUTLINE

Animation (1 credit) Course Syllabus Next course: Advanced Animation (2-3 credits 11,12) Course Description and Objectives

CR/NC Repeatable for up to units Categories Lab Fee Required A - Z Total Completions Allowed. Benchmark Enrollment

Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm

Web Design Methodology IT 205

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY

New Media production week 9

WSOA Introduction to Principles of Animation Course Outline 2013

Introduction to Graphic and Web Design. Nina S. Young Date: 1/6/11 Revised:1/6/11

Art 344 Graphic Design II

IV. Student Performance Objectives: Upon successful completion of this course, the student will have met the following objectives:

THE AMERICAN ACADEMY OF ART Syllabus for 3DA301 INTRODUCTION TO 3-D MODELING/ANIMATION FALL 2014

Advanced Diploma of Screen - 3D Animation and VFX (10343NAT)

City University of Hong Kong

The Art Of Animation

THEATRE : PLAY ANALYSIS

CENTRE FOR FINE ART ANIMATION AND DESIGN. Animation Visual Effects and Fine Art Full and Part Time Courses. Cape Town Prospectus

CUFANM501A Create 3D digital character animation

3D Modeling, Animation, and Special Effects ITP 215x (2 Units)

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

Project 1: Stop Motion (no sound) Project 2: Stop Motion (with Sound) Project 3: Graphics/Still Images and Video (with sound)

COMM 454/654 (001) MOTION GRAPHICS AND EFFECTS 1 (3 CREDITS)

Syllabus ADVANCED FILMMAKING WORKSHOP: PRODUCTION AND POST-PRODUCTION. Tuesday Evenings: 1010 Westwood Center, Room 413. Course Description

The Freehold Performing Arts Center PA Honors Video Studio Course # honors credits

art new media Graphic Design Certificate Art New Media Degree Illustration Certificate

Hand Drawn Animation syllabus

MCOM 251: RADIO BROADCASTING Fall Semester, 2016

2014 Catalog. MoGraph Mentor LLC Classes Conducted Online To Any Location

Program of Study. Animation (1288X) Level 1 (390 hrs)

Department of Geography University of Idaho. GEOG 390: Geographic Visualization January to May 2010 COURSE OUTLINE. (subject to change)

Flash Basics, 5 ECTS (available also for exchange students in Film and Television)

Skills Canada National Competition. Contest Description. 88-2D Character Computer Animation / Secondary June 4-7, Toronto

PHO 111 Introduction to Digital Media COURSE SYLLABUS: Spring 2013

Becker College Course Planner AY

EMF 455 DIRECTING FOR FILM AND VIDEO

BAA DigiPen 3D Animation 11

Photojournalism Communication 3225 Tuesdays and Thursdays 8:00 am 9:20 am Room 281 Journalism Building

University of Waterloo Stratford Campus GBDA 101 Section 003 Digital Media Design and Production Fall 2013 Fridays 9:00 AM 12:00 PM

DRAWING AND ANIMATION WORKSHOP ( By Top Peg Animation & Creative Studio Inc. located at Las Pinas City )

New York City College of Technology The City University of New York. Department of Communication Design. COMD D Animation & Modeling II

Psych 605 Advanced Human Learning Professor Neil H. Schwartz, Ph.D. Fall Semester 2014

Key Assignments/ Common Assessments. This is the oral presentation at the beginning of 2 nd Semester.

COURSE OUTLINE. Course Number Course Title Credits DMA135 Digital Narrative 3. Pre-requisites DMA 105 or divisional permission

Teach Too Demonstration Model. Provider: Amersham and Wycombe College. Summary

DIGITAL ANIMATION I (Currently Art Intro to 3D animation) Syllabus - SJSU

ESM 441 Intro to Environmental Media Production

Revision Number: 1. CUFANM301A Create 2D digital animations

BOARD REPORT NO C Exhibit B, Page 1

ACALANES UNION HIGH SCHOOL DISTRICT Adopted: 3/2/05 Visual and Performing Arts Subject Area COURSE TITLE: Digital Design 1

Creative Cloud for Web Design

Associate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path

SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE

Queens College Art Department ARTS Friday 10:15am- 1:50pm Digital Imagemaking

Method of Assessing Learning Outcomes Core student learning outcomes will be assessed through course assignments.

15. Proposed Implementation Date Term: Fall, Year: None Any non-w section? 19. Terms Offered Semester: Fall Spring Year: Every_Year

Syllabus: Web Design 1

Animation in Multimedia

INTRODUCTION TO ONLINE REPORTING & PRODUCTION JOUR 280 Mondays and Wednesdays, 1:30 p.m. - 3:00 p.m. 14 E. Jackson, Room 1230

2015 SKILLS CANADA INTERMEDIATE CHALLENGE

SCHOOL OF DESIGN STUDIES

PHO 111 Introduction to Digital Media COURSE SYLLABUS: Fall 2015 TR 6:00 8:50pm Wathena Room 207

Visual and Performing Arts Subject Template (Required Information needed to prepare for course submission)

Creative Media Strategies and Techniques COMSTRAT 562

Editing Your Film or Video: A Course Outline for a Semester or Two Quarter Class By Gael Chandler

MINIMUM ACADEMIC REQUIREMENTS Ontario Secondary School Diploma with Grade 12 College English (C) ENG4C, or mature student status.

FA 9A Introduction to Digital Photography Monday/Tuesday/Thursday, 11:00 AM 1:20 PM Goldman-Schwartz Studio Media Lab Summer 2014

SCOPE DOCUMENT. Competition Year. Trade Name 2D Character Computer Animation

The University of Findlay. College of Liberal Arts. Fall, 2013

Prepared by: Carlotta Eaton August 18, Approved by: (Peter Anderson, Dean)

YOSEMITE REGIONA OCCUPATIONAL PROGRAM COURSE OUTLINE

Web Media TEC 171. Fall 2014

SYLLABUS Introduction to Acting 101 (62610) (Fall Semester, 2013)

KIDS & TEENS SUMMER HOLIDAYS

Art 354: Computer Graphics

MART : Fundamentals of Digital Animation I

GRADING YOUR GRADE WILL BE DETERMINED BY:

COMPUTER SCIENCE Introduction to Programming: Visual Basic 1 CIHS C++ AP Java

Elective Type: FA/G. Credit Hours: 3 Corequisites: Developmental: (yes/no) No. Lecture: 2 Clinical: 0. Studio 2 Other: 0 TOTAL: 4 Other Requirements:

Computer Graphics & Visualization Programs

Why is it important to do use your hands and traditional tools to create simple designs before jumping on to the computer?

This version of course will be available for Fall 2015 term. New York City College of Technology The City University of New York

ART 112 INTRODUCTION TO GRAPHIC DESIGN Syllabus Fall 2014

Transcription:

Art 363A Animation IIA CSUN Course Syllabus, Fall 2015 Email: dunnatcsun.15@gmail.com Art Department, room AC402 AC402: M/W 7pm-9:45pm Instructor: John Dunn Office hrs: M/W 6:30pm to 7pm Course Description: Further study of animation skills for both traditional and computer animation. Introduction to storyboard process, character design and story development through team projects. Intermediate level animation principles of character expression, lip sync and staging. Continuation of animation history 1934 to present. Prereq: ART 263. Learning Objectives Addressed in this course: 1. Acquire a basic knowledge, theories, and concepts about art; develop a foundation of art skills and a high level of craftsmanship; communicate ideas and concepts through writing, speaking and art making; acquire a competency with the tools and technologies associated with the visual arts. 2. Broaden knowledge of ancient through contemporary art; develop an understanding of the theoretical, cultural, and historical contexts of art. 3. Apply processes of generating and solving problems in art; analyze, interpret and question traditional methodologies and preconceived notions of art and art making. 4. Explore and engage in interdisciplinary forms of art making. 5. Develop a career path for an art profession or an art-related field; develop an understanding of the demands and expectations of that area of art profession or art field. COURSE GOALS, student will: 1. Develop team skills and the creative animation process through group exercises focused on learning the basics of developmental processes, including story and character development. 2. Learn to communicate an idea thru clear staging, storyboard process and cinematic sequencing. 3. Learn and practice intermediate principles of animation expression, lip sync and staging. 4. Learn and use course specific 2D Digital software technology. 5. Produce a Reel and Presentation Storyboard that demonstrate the successful integration of clear concept development, staging and principles in original and skillfully executed work. 6. Develop critical skills/awareness of history and breadth of animation, screenings 1943-present. 7. Gain experiential learning by Studio field trips, Guest Speakers, Hollywood Animation Industry Events, new releases of Feature Films, Video Games and TV shows. 1

Student Evaluation: Assignments are specific and evaluated accordingly for both the process and the product. Sufficient evidence of an ongoing creative process and development over time with corrected revisions is expected. 65%: Final Project and Midterm. 20%: Homework and in-class assignments. 15%: Participation in attendance, class critiques, discussions and screenings. Assignment Delivery: This is not an on-line course. All assignments must be turned in, in class. It is not appropriate for students to email instructor assignments or to request feedback out of class or office hours. End of Term: Copies of all work must be submitted digitally online in the www.box.com shared. Failure to do so may result in late or missed assignments, thus a grade reduction. Student work may be used as examples in current or future courses. Attendance Policy: This studio course requires attendance, actual work in class and homework/lab time outside of class time. Attendance is by sign-in at the beginning of each class. Student Behavior/Professional Deportment: In the classroom/lab, students are expected to practice professional behavior and treat other students, lab techs and faculty with respect and cooperation. Recommended Books (available through Amazon.com): Character Animation Crash Course, Eric Goldberg, Silman James Pr, 2008. The Animator s Survival Kit, Richard Williams, Faber&Faber, 2012 (4 th edition). How To Cheat in Adobe Flash CS3, Chris Georgenes, Focal Press, 2007. Note: There are subsequent editions of How To Cheat in Adobe Flash that correspond to newer versions of flash (CS5,CS6,CC). Newer editions should be acceptable, though please refrain from purchasing the CS4 edition, we will not be working with Flash CS4. MATERIALS: USB Flash Drive (6-8gigs minimum). 2 DVDs and 2 CDs minimum Access to Adobe Flash, Photoshop, Illustrator, After Effects & Premiere or Final Cut. Wacom Tablet or similar type of tablet. Highly recommended but not required: 500 GB or more Hard Dive (PC and Mac Compatible). 2

*Homework: Students will be assigned several core homework assignments that correspond to lectures throughout the semester. More assignments may be assigned in the form of class-work or supplemental homework assignments, depending on the progress of the class. Supplemental assignments not outlined on this syllabus will be weighted towards class participation. Assignment 01: Bouncing Ball Exercise (Due 09/09) -Using current knowledge of flash, create a scene demonstrating a rudimentary ball bounce exercise. Demonstrate knowledge of timeline and drawing tools to complete exercise. Assignment 02: Symbol Walk Cycle and Head Turn (Due 09/23) -Using knowledge of symbols and the library, create a scene utilizing a rudimentary character rig that demonstrates a walk cycle and head turn. Assignment 03: Final Project Pitch (Due 10/07) -Using acquired knowledge of the production pipeline and Flash, draft a pitch for your semester project. Provide a one paragraph synopsis, initial character designs, concept drawings, and thumbnails outlining key beats of your pitch. Assignment 04: Final Project Storyboards (10/19) -Using acquired knowledge of pre-production and storyboarding, draft a storyboard for your project. 3

Assignment 06: Final Project Animatic (Due 11-11) -Using your storyboards, compose an animatic for your short. Be ready to deliver and receive critiques. Assignment 06: Rig Animation Test (Due 11-23) -Using the character rigs you ve developed thus far, deliver a test scene demonstrating character acting and lip-sync. *Except for the dates of the Final and Midterm, Instructor reserves the right to shift the due dates of homework assignments, within reason and respective to class progress. 4

Semester Project: The semester project for Art 363A is a short film to be produced by students. The short must demonstrate satisfactory knowledge of Adobe Flash, character animation, and sufficient understanding of the production pipeline. Students may choose to develop their projects by themselves or individually. However, because of the time constraints of the semester, shorts are to be no longer and no shorter than 8-10 seconds long per student, 24-30 seconds per group. You will receive a formal outline of instruction for the final project at the start of Week 05. Homework assignments throughout the semester will largely inform your final project. However, your final project will also constitute specific assignments important to your shorts. The following must be included with your final project: Storyboards Animatic Model sheets for characters and props Character rig FLA files Copies of your concept drawing process FLA scene files BG files, PSD or Illustrator Midterm: Your final project constitute 65% of your grade. However, the midterm will also be weighted into your final project grade. It s completion will be integral to your short film, as it s the proper conception and rigging of the characters of your short. Failure to complete the midterm by the assigned due date will have a negative impact on your grade, and also the progress of your short. Students must attend lectures to learn the proper rigging and set-up of flash character rigs. Midterm assignment is due by October 14, 2015. 5

*Semester Schedule: Week 01 (08-24) Introduction: Monday: Class Introduction Wednesday: Flash UI -Get familiar with the class and its goals, and begin to familiarize yourself with the tools and UI of Adobe Flash. Week 02 (08-31) Timeline Basics: Monday: Scene Setup 01 Wednesday: Animating Straight Ahead -Learn about the stage and timeline functions in the Flash UI. We will also learn about the different drawing Functions: raw art, drawing objects and groups. Week 03 (09-07) Library and Cut-Out Basics: Monday: Labor Day; No Class Wednesday: Intro to Symbols and Scene Setup 02 -Learn about the using symbols and the library to create, and store, animation for your scenes. Also, we ll learn how to set up a scene file utilizing symbols. Week 04 (09-14) Character Animation: Monday: Flash Rigging 01 Wednesday: Symbol Character Animation 01 -Learn how to use symbols to create a character rig optimized for animation, as well as learn how to leverage symbols and tweens to create complex action and cycles. Week 05 (09-21) Pre-Production and Production Basics: Monday: Pre-Production Basics Wednesday: Production Basics -Understand the basics of a production pipeline. Learn how to structure your project properly and utilize time management skills to create your projects. 6

Week 06 (09-28) Flash, Photoshop and Illustrator Integration: Monday: Importing Illustrator and Photoshop Assets Wednesday: Flash Rigging 02 -Learn how to use the adobe suite to create finer and complex artwork for character design, props, and backgrounds. Learn how to import assets into flash and implement them in your rigs and library. Week 07 (10-05) Animatic Basics: Monday: Prepping your Animatic Wednesday: Scene Setup 03 -Learn how to take your storyboards and create an animatic for your project. Learn how to utilize the animatic to establish your project, plus learn how to set-up your scene files. Week 08 (10-12) Midterms: Monday: Work on Midterms Wednesday: Turn-in in Character Rigs for your final project. -Have your character rigs ready for your short and for upcoming homework assignments. Week 09 (10-19) Retakes: Monday: Revisions on rigs and storyboards Wednesday: Revisions on rigs and storyboards -Take this week to assess any notes you may have with your assets. And begin working on your project in-full. Week 10 (10-26) Post-Production Basics: Monday: After-Effects Integration 01 Wednesday: After-Effects Integration 02 -Learn how to utilize after-effects to composite your animation with your other scene assets. Learn techniques to augment your footage and optimize your scenes. 7

Week 11 (11-02) Character Animation 02 Monday: Additional Animation Techniques Wednesday: Additional After Effects Techniques -Learn additional character animation techniques plus more ways to integrate After Effects into your final project. Week 12 (11-09) Editing Monday: After Effects and Premiere Integration Wednesday: Veterans Day; No Class -Learn how to integrate After Effects and Adobe Première to export your projects. Learn how to seamlessly handle revisions and export issues to deliver your final projects. Week 13 (11-16) Final Project Monday: Work on Final Projects Wednesday: Work on Final Projects Week 14 (11-23) Final Project Monday: Work on Final Projects Wednesday: Work on Final Projects Thanksgiving Break 11-26 thru 11-27 Week 15 (11-30) Final Project Monday: Work on Final Projects Wednesday: Work on Final Projects FINALS (12-07) Final Projects Due: *Except for the dates of the Final and Midterm, Instructor reserves the right to shift the dates of lesson plans, within reason and respective to class progress. 8