2D DIGITAL ANIMATION TECHNIQUES
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1 2D DIGITAL ANIMATION TECHNIQUES COURSE NUMBER: DIG3313C SEMESTER/YEAR: FALL 2014 INSTRUCTOR: Diana Reichenbach Seunghyuk (David) Jang COURSE TA OR COORDINATOR: TBD CREDIT HOURS: 3.0 CLASS LOCATION: NRG 0120 CLASS MEETING TIME(S): TUESDAY - PERIOD 4 THURSDAY PERIOD 4-5 OFFICE HOURS: NRG 0119 T: 11:30AM 12:30PM, additional hours by available by appointment COURSE WEBSITE: COURSE COMMUNICATIONS: Students can communicate directly with the instructor regarding the course material in- class or through CANVAS. Students are also encouraged to post general questions to the discussion board through CANVAS, the course management system. REQUIRED SOFTWARE AND TOOLS: Adobe After Effects CS6/CC Adobe Photoshop CS6/CC AnimDessin Photoshop Add- On (FREE Plugin for Photoshop) o Audacity (FREE audio editing software) Wacom Intuos Pen Small Tablet (CTL480) or similar Two- monitor setup for software instruction (ONLINE students only) REQUIRED TEXTS AND ONLINE RESOURCES: Richard Williams, The Animator s Survival Kit App available on itunes: animators- survival- kit/id ?mt=8 Lynda.com, Online Photoshop tutorial (FREE access for UF students) ADDITIONAL RESOURCES AND SUPPLEMENTAL READINGS: Preston Blair, Cartoon Animation Eadweard Muybridge, The Human Figure in Motion Eadweard Muybridge, Animals in Motion (FREE ebook online: (online resource for latest industry work) (online resource for work, news and tutorials) (online resource for tutorials) COURSE DESCRIPTION: This course is designed to instill an understanding of animation principles and produce quality 2D Digital animations implementing these principles and exploring various techniques. During the course of the semester the students will be assigned 12 weekly projects and two group- based projects focused on principles that utilize key aspects of the required software. For the final project each student will create an animated film, seconds in length, through which they will learn the Page 1 of 8
2 production process of animation including writing a treatment, storyboarding, timing through animatics and final rendered animations. PREREQUISITE KNOWLEDGE AND SKILLS: NA PURPOSE OF COURSE: To introduce students to the animation as an art form; implementing a firm understanding of timing, animation principles and the scope of techniques animation can cover. The students will learn industry standard practices in applied creativity. COURSE GOALS AND/OR OBJECTIVES: By the end of this course, students will be able to: 1. Identify and apply the 12 Animation Principles 2. Have a firm understanding of timing and motion through the use of key- frames, holds and in- betweens 3. Relate knowledge of various animation history and techniques 4. Describe characteristics of well- designed and executed animation 5. Demonstrate skills in the use of industry standard tools. INSTRUCTIONAL METHODS: The course incorporates lecture, in- class exercises and assignments to apply and reinforce skills learned. Additionally, students will be asked to participate in weekly online critiques to strengthen their skills in analysis and critical thinking. Individual assignments will be explained in detail as the course progresses. Course Schedule: Week Class Topics + Objectives Assignments + Readings 1 8/26-8/28 Course Objectives History of Animation Persistence of Vision Early Animation Devices Principles of Animation Key- frames In- betweens Cycles Morphing 1 PS: Overview, Animation Timeline Assign 1: (2) Digital Flipbooks (Morphing, Action/Event) Upload a Image of your Choice for the Morphing Group Project 2 9/02-9/04 Review: Digital Flipbook (Online) Principles of Animation Arc and Curves Timing and Spacing Charts Squash and Stretch Morphing2 PS: Brushes, Demonstration of using a timing sheet for the bouncing ball AE: Overview of Interface, Composition Settings, Creating Layers, Shapes 35-69, Assign 2: (2) Bouncing Balls (Ping- Pong, bowling, beach ball, etc- no personality- 5 seconds) Group Assign 1: Morphing (Due wk4) Proj 1: (2) Digital Flipbooks (Morphing, Event Cycle) Page 2 of 8
3 Week Class Topics + Objectives Assignments + Readings Image for Morph Project 3 9/09-9/11 4 9/16-9/18 5 9/23-9/25 Review: Bouncing Balls (Online) Principles of Animation Slow In, Slow Out Squash and Stretch Timing Anticipation Visual Rhythm Transitions AE: Basic Animation- Key- framing (position/scale/rotation/opacity), Anchor Point, Creating Shapes, Motion Paths, using Markers, Importing Audio Review: Bringing Shapes to Life (Online) Walk Cycle Walk and Run Overlapping Action Attitude Rotoscope Technique Cycles, Locomotion PS: Review of Brushes, Breakdown of Character Design for Puppet AE: Importing from PS, Animating a Puppet, Building Hierarchies (parenting, nesting, precomping) Review: Walk Cycle (online) Screen: Morphing Assignment Character Sketch Exercise What Makes a Character? Principles of Animation Staging Solid Drawing Appeal Character Design- Puppet Reference Personality Visual Contrast Replacement Parts Assign 3: Bringing Shapes to Life (shape animation with personality) Proj 2: (2) Bouncing Balls (ping- pong, bowling, beachball, etc- no personality- 5 seconds) Assign 4: Walk Cycle Group Assign 2: Rotoscope (Due wk8) Proj 3: Bringing Shapes to Life Group Proj 1: Morphing Assign 5: Puppet Character Design Proj 4: Walk Cycle PS: Creating a Character Ready For Animation AE: Introduction to 3D Space, Camera (demo of animated character on a simple BG) 6 Review of Character Designs (online) Page 3 of 8
4 Week Class Topics + Objectives Assignments + Readings 9/30-10/2 7 10/7-10/9 Concepts of Design Composition of a scene Color Design Value FG, MG, BG elements Shot Composition Principles AE: Setting up a Simple 3D Environment, Precomping (character), Animating the Camera, Cutting Between Cameras Review: Character Encountering Obstacle (online) Replacement Animation Lip Sync Stop Motion Assign 6: Character Encountering and Obstacle (note: create simple BG, use at least 2 shots) Proj 5: Puppet Character Design Assign 7: Lip Sync Animation (to audio clip of your choice- articulate body language) 8 10/14-10/ /21-10/ /28-10/30 AE: Demonstration of Replacement Lip Sync Animation, Working with Sound, Using Audio Cues Review: Lip Sync Animation (online) Poetry, Music and Animation Creating a mood Visual Abstraction Overview of Text AE: Text Tools + Animation, Presets Overview, Blend modes, Masking and Track Mattes Intro Review: Animation Expressing Mood/Emotion (online) Writing a Treatment Story vs Theme Visual Techniques for Theme/Story Creating a mood Color, Texture, Composition AE: Color Correction, Lights AUDACITY: Introduction to sound software Review: Treatment (in- class presentation?) Storyboarding Shot Composition Directing the Audience Transitions PS: Demonstration of storyboard setup in Photoshop Assign 6: Character Encountering Obstacle Assign 8: Animation that Expresses Mood/Emotion (movement, color, texture) Assign 7:Lip Sync Animation Group Proj 2: Rotoscope Assign 9: Write a Treatment for the Final Project w/ Style frames/character Sketch Proj 8: Animation that Expresses Mood/Emotion Assign 10: Storyboards Proj 9: Treatment w/ Style frames/character Sketch Page 4 of 8
5 Week Class Topics + Objectives Assignments + Readings AUDACITY: Sound instruction cont /4-11/ / /18-11/ / /2-12/ /9 Work on Storyboards Review: Storyboards (In- class presentation?) Creating an Animatic AE: Show how to import storyboards and edit an animatic (sequencing and trimming layers) NO CLASS: Tues, Nov 11 Review: Animatic Sound for Animation Recording SoundFX AUDACITY: Sound Importing, Import Animatic, Sound Editing Review: Animatic w/ Sound Work on Final Project NO CLASS: Thurs, Nov 27 Review: Final Project Progress Work on Final project Review: Final Project Progress Work on Final project S DUE Tuesday, Dec 9 Assign 11: Animatic Proj 10: Storyboards Assign 12: Animatic with Sound and Progress on Final Project Design/Animation Proj 11: Animatic Proj 12: Animatic w/ Sound and Progress on Design/Animation PROGRESS PROGRESS DUE (12/9): COURSE PROJECTS- WEEKLY All weekly projects are due the Monday after they are assigned by 11:59 PM EST Project Name Due 1 (2) Digital Flipbooks (Morphing, Action/Event) 2 (2) Bouncing Balls (Ping- Pong, bowling, beach ball, etc- no personality- 5 Page 5 of 8 09/01 09/08
6 seconds) 3 Bringing Shapes to Life (shape animation with personality) 09/15 4 Walk Cycle 09/22 5 Puppet Character Design 09/29 6 Character Encountering and Obstacle 10/06 (note: create simple BG, use at least 2 shots) 7 Lip Sync Animation (to audio clip of 10/13 your choice- articulate body language) 8 Animation that Expresses 10/20 Mood/Emotion (movement, color, texture) 9 Write a Treatment for the Final Project 10/27 w/ Style frames/character Sketch 10 Storyboards 11/03 11 Animatic 11/10 12 Animatic w/ Sound 11/17 12/09 GROUP PROJECTS Project Name Due 1 Morphing 09/15 2 Rotoscope 10/13 GRADING BREAKDOWN: Assignment Percentage Class Attendance Student are expected to attend class via the option 15% elected during registration. On- Campus students must be present on- campus during class time. Online Real- time student must be logged into Big Blue Button during the class time Weekly Assignments + Critique - Weekly projects are due the Monday 30% session of each week by 11:59PM unless otherwise noted. The work will be uploaded to CANVAS. Each student will be required to post a weekly critique of their classmates work on CANVAS. Group Projects + Critique - Group projects are due the Monday session of 20% each week by 11:59PM unless otherwise noted. The work will be uploaded to CANVAS. Each student will be required to post a weekly critique of their classmates work on CANVAS. Final Project Final Project is the final result of the semester long effort in 35% learning. It is expected that in this final project, students employ the Page 6 of 8
7 principles and techniques they have learned during the semester. GRADING SCALE: Letter Grade % Equivalency GPA Equivalency A % 4.0 A % 3.67 B % 3.33 B 84 86% 3.00 B % 2.67 C % 2.33 C 74 76% 2.00 C % 1.67 D % 1.33 D 64 66% 1.00 D %.67 E, I, NG, S- U, WF 0.00 COURSE POLICIES: ATTENDANCE POLICY: a. At the sole discretion of the instructor, documented Emergencies or medical situations may be the only acceptable reasons for an excused absence. At the very least, students must contact the Instructor 24 hours before class time if they wish to be considered for an excused absence. b. Unexcused absences will accrue to the detriment of the portion of the final grade given for class participation. c. Three unexcused absences will result in the drop of one letter grade (i.e. The student will now only be able to obtain a maximum grade of B for the course). MAKE- UP POLICY: a. At the sole discretion of the instructor, Exams may or may not be taken late. Documented Emergencies or medical situations may be the only accepted reasons for an excused absence on the day of an exam. b. Any assignment turned in past the due date may lose up to 10% of the total point value of the assignment for each class day it is late. ASSIGNMENT POLICY: a. At the sole discretion of the instructor, late work may be penalized according to the late policy. b. Any assignment turned in past the due date may lose up to 10% of the total point value of the assignment for each class day it is late. Page 7 of 8
8 COURSE TECHNOLOGY: The students will be required to have access, and use a personal computer with the access to the Internet. The required software and hardware are expected to be installed and tested prior to class sessions/assignments. UF POLICIES: UNIVERSITY POLICY ON ACCOMMODATING STUDENTS WITH DISABILITIES: Students requesting accommodation for disabilities must first register with the Dean of Students Office ( The Dean of Students Office will provide documentation to the student who must then provide this documentation to the instructor when requesting accommodation. You must submit this documentation prior to submitting assignments or taking the quizzes or exams. Accommodations are not retroactive, therefore, students should contact the office as soon as possible in the term for which they are seeking accommodations. UNIVERSITY POLICY ON ACADEMIC MISCONDUCT: Academic honesty and integrity are fundamental values of the University community. Students should be sure that they understand the UF Student Honor Code at NETIQUETTE: COMMUNICATION COURTESY: All members of the class are expected to follow rules of common courtesy in all messages, threaded discussions and chats, more information can be found at: ONLINE COURSE EVALUATIONS: Students are expected to provide feedback on the quality of instruction in this course based on ten criteria. These evaluations are conducted online at Evaluations are typically open during the last two or three weeks of the semester, but students will be given specific times when they are open. Summary results of these assessments are available to students at GETTING HELP For issues with technical difficulties for E- learning in CANVAS, please contact the UF Help Desk at: Learning- support@ufl.edu, (352) 392- HELP - select option 2, Any requests for make- ups due to technical issues MUST be accompanied by the ticket number received from LSS when the problem was reported to them. The ticket number will document the time and date of the problem. You MUST e- mail your instructor within 24 hours of the technical difficulty if you wish to request a make- up. Other resources are available at help for: Counseling and Wellness resources Disability resources Resources for handling student concerns and complaints Library Help Desk support Disclaimer: This syllabus represents the instructor s current plans and objectives. As we go through the semester, those plans may need to change to enhance the class learning opportunity. Such changes, communicated clearly, are not unusual and should be expected. Page 8 of 8
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