MC 24/48 USER GUIDE PART IV: Appendices



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MC 24/48 USER GUIDE PART IV: Appendices APPENDIX A: Maintenance and Customer Service APPENDIX B: Hand Held Remote APPENDIX C: MC 24/48 Console Specifications APPENDIX D: Listing of Moving Light Definitions

APPENDIX A: Maintenance and Customer Service Upgrading Software The MC 24/48 console has the ability to have new versions of software loaded into it from floppy disk, like upgrading software on a personal computer. The disk must be an MC 24/48 Operating System disk in order for the procedure to function correctly. Your console was shipped with an Operating System disk that has a copy of the original software version that was loaded in it when it was tested at the factory. The entire upgrade procedure takes less than a half-hour, but it is recommended that you do the upgrade on a day that does not require use of the console. HINT: The upgrade procedure can take 15 minutes or more, and involves turning off power to the console. Therefore, the upgrade should be done when the console is not being used to control lights. You may follow the same procedure to downgrade to an earlier version of software, if you wish. Any show files that you have saved on disk from earlier software versions will still work with later versions of software, although they will not contain any information for the new features in the newer software. Shows that are recorded on a later version of software may not be compatible with earlier versions of software, however. BASIC RULE: Show files are upward compatible for new software, but not downward compatible for old versions of software. To initiate a software upgrade, simply turn off the console and insert the MC 24/48 System disk with the new software on it. Turn on the console and allow it to completely read the new system software from the disk. You must not turn off the console or unplug power from it during this process. The monitor screen will track the progress of the new software loading. When this process is complete, a message appears that indicates that the upgrade was successful At this point you can verify that you have successfully loaded new software by observing the version number shown at the top of the Setup display. NOTE: If you should experience a power failure or other problem that causes a malfunction during the upgrade procedure, turn the power switch to Off, wait a few seconds, and turn it back to On. If you cannot restore the console to normal functioning, call NSI Corporation Field Service at (800) 864-2502 for further instructions. A-1

APPENDIX A: Maintenance and Customer Service Replacing AC Power Fuses CAUTION: You must replace fuses with new fuses of the proper type and rating, or else your console can be damaged and any safety compliance certifications (UL, C- UL, CE, etc.) voided. Power Input Fuses: The power input fuses are located in the fuse holder integral with the power input connector on the hack of the console. They protect the entire console including the convenience receptacles on the hack. They must he replaced with Bussman Part No. GDC-4A, Littelfuse Part No. 218004, or Wickman Part No. 19195-4A fuses. These fuses are 5x20 mm fuses rated 4A, 250V with a Type T (IEC 127-2/III) (Slow Blow) operating characteristic. Replacement is as follows; 1. Remove the power supply cable. 2. Insert a screwdriver in the slot exposed by removing (he cable, and pry out the fuse block. 3. Replace the blown fuse(s) with a new one. 4. Re-insert the fuse block with its arrow up. WARNING! The console contains high voltage (120 or 240 VA C) which can cause injury or death. Be sure to unplug the console from its AC power source before performing any maintenance inside the console. Due to risk of electrical shock all maintenance and repair inside console must be performed by qualified service personnel. Power Supply Fuses: The power supply fuses are located in fuse holders inside the console enclosure on brackets near the hack of the power input connector and the power supply transformer. They protect only the power supply transformer and not the convenience receptacles. They must he replaced with Bussman Part No. GDB-800mA, Littelfuse Part No. 217.800 or Wickman Part No 19193-800mA fuses. These fuses are 5x20 mm fuses rated 800mA, 250v with a Type F (IEC 127-2/II) (Fast Blow) operating characteristic. Replacing the RAM Backup Battery CAUTION: Modern electronics can sometimes be permanently damaged by just a tiny amount of static electricity, an amount much smaller than you can feel! To protect your MC 24/48 from damage, it is recommended that you use a grounding wrist-strap connected to the console chassis whenever you remove the computer cover. A-2

APPENDIX A: Maintenance and Customer Service 1. Obtain the correct replacement battery, which can be purchased from your NSI Corporation dealer as part # CAP-90008-00 (3 VDC 560 ma/hr Lithium). You can also purchase a battery from your local electronics retailer (Panasonic model CR2354, or equivalent). 2. First, unplug the console from the AC power source! WARNING! The console contains high voltage (120 or 240 VA C) which can cause injury or death. Be sure to unplug the console from its AC power source before performing any maintenance inside the console. Due to risk of electrical shock all maintenance and repair inside console must be performed by qualified service personnel. 3. Turn console upside down and place it on a flat sturdy surface on foam bricks or other suitable support. 4. Using a Phillips screwdriver remove the screws around the bottom pan of the console and then remove the bottom pan. 5. Locate the CPU Printed Circuit Board Assembly on the bracket off the rear of the console. Locate the quarter-size battery BT-1 near the rear of the board just right of center. 6. The easiest way to remove the battery from under its spring clip is to first place a small flat-blade screwdriver in the notch in front of the battery, and lift the front edge of the battery above the lip of the battery holder. Next, place another small flat-blade screwdriver in the notch in the back of the battery and push the battery forward out and over the front lip of the battery holder. 7. Make sure that the "+" side of the new battery is facing up, and then slide the new battery into place under the spring clip. 8. Replace the bottom pan and re-attach with the screws. A-3

APPENDIX A: Maintenance and Customer Service (this page left blank intentionally) A-4

APPENDIX B: Hand Held Remote Overview The optional Hand Held Remote is a very useful device. It unchains you from the console and allows you to stand on stage and call up and check lights on the move, making for quick setup and focus. With the HHR, you can access dimmers directly, regardless of the patch, and move through dimmer or channel checks quickly and effortlessly. The four-line backlit LCD display allows you to verify your keystrokes, even in dark locations. For more information about the HHR, or to order an HHR for your MC 24/48 console, please contact: NSI Customer Service at (800) 959-7999. Protocol The MC 24/48 Hand Held Remote connector port conforms to the following protocol: EIA RS-422 standard Baud Rate: 9600 Parity: Even Data Bits: 7 Stop Bits: 1 Does not support Xon/Xoff Pin out Information The following chart shows the functions of the pins on the 6-pin Neutrik XLR-type connector on the console (female connector) and the HHR (male): Belden 9830 Cable Pairs Function at Console XLR Pin Number Function at HHR 1st Pair Ground 1 Ground +12 VDC out 2 +12 VDC in 2nd Pair - Receive Data 3 -Transmit Data + Receive Data 4 + Transmit Data 3rd Pair - Transmit Data 5 -Receive Data + Transmit Data 6 + Receive Data Figure B-1 Pin-out Chart for Hand Held Remote The maximum cable length that the MC 24/48 can support for a HHR is 1000 feet, including all connecting cables and permanent wiring. B-1

APPENDIX B: Hand Held Remote Functions When the MC 24/48 console receives a character signal through its Hand Held Remote port, the console interprets the character signal as if the corresponding key was pressed on the console in the STAGE display. The MC 24/48 Hand Held Remote port receives keystroke codes in particular order to make up commands to be executed by the console. Generally speaking, commands at the HHR are made the same way that they are at the console in the Stage display. All commands must be terminated by the [ENTER] key, which sends the command to the processor for execution. The exception to this is single-keystroke commands that do not require [ENTER], as follows: [GO] [STOP/REV] [CLEAR] Because the HHR uses the console Command Line, the HHR can start a command that can be finished by the console operator, and vice-versa. All of the keys on the HHR have the same function as the like-named keys on the console. See the table at the end of this appendix for a list of all keys and their functions. Hand Held Remote Display: The HHR display is a backlit LCD so you can see information when you are working in dimly lit areas that are common in theatrical venues. Hand Held Remote Keys and Their Functions HHR Key Description Example. (decimal) Decimal point AND (+) Used to create channel lists. [#] [+] [#] AT (@) CLEAR CUE Assigns a level in a level setting command. @ means at a level of. Backspaces through a partially complete command Begins a cue editing command or uses a cue as a group. [1] [>] [10] [@] [50] [CUE] [#] [@] [level] [ENTER] DIM Begins Dimmer Check command. [DIM] [#] [@] [level] [ENTER] DOWN ENTER (not used at this time) Executes a command, or captures all active channels under wheel control. B-2

APPENDIX B: Hand Held Remote HHR Key Description Example FULL Sets an item to its maximum level. [#] [@] [FULL] [ENTER] -or- [#] [FULL] [ENTER] GO GO TO CUE Starts the next cue in the cue list, or resumes stopped fades Begins a Load Cue command for the C/D playback fader [GO TO CUE] [#] [TIME] [#] [ENTER] GROUP Sets a Group at a specified level. [GROUP] [#] [@] [level] [ENTER] LAST (not used at this time) MINUS (-) Used to create channel lists. [#] [>] [#] [-] [#] NEXT fi (not used at this time) REC CUE Begins a Record Cue command. [REC CUE] [#] [TIME] [#] [ENTER] REC GRP Begins a Record Group command. [REC GROUP] [#] [TIME] [#] [ENTER] REC SUB Begins a Record Submaster command. [REC SUB] [#] [TIME] [#] [ENTER] STOP/REV SUB Stops active fade, or goes to the previous cue in a 2 second fade Begins a Submaster editing command or uses a sub as a group. Same as BACK and HOLD buttons on main console [SUB] [#] [@] [level] [ENTER] THRU (>) Used to create channel lists. [#] [>] [#] TIME UP Used in cue and sub editing or Go To Cue commands. (not used at this time) [CUE] [#] [TIME] [#] [ENTER] B-3

APPENDIX B: Hand Held Remote (this page left blank intentionally) B-4

APPENDIX C: MC 24/48 Console Specifications Specifications: Channels Two-Scene mode 24 Single-Scene mode 48 Multi-Scene mode 348 Size and Weight Height, inches (cm) 6 (15) Width, inches (cm) 45 (115) Depth, inches (cm) 19 (48) Weight, lbs. (kg) 45 (21) Additional Specifications: Maximum 600 cues per show Maximum 500 groups per show 512 moving light channels Maximum 256 automated devices 24 Submaster faders with 8 pages LCD and Video display Environmental Operating Temperature: +5 C to +40 C (+40 F to +104 F) Non-operating Temperature: -25 C to +65 C (-13 F to +150 F) Operating Humidity: 20-80% non-condensing Non-operating Humidity: 10-85% non-condensing Standards Compliance USITT DMX 512-1990 dimmer protocol (except pins 4 & 5) Underwriters Laboratories (UL and C-UL) listed Power Requirements 100-240 VAC, 50-60 Hz or 220-240 VAC, 50-60 Hz 200 watts (max) (console only - no monitor or options plugged in) C-1

APPENDIX C: Specification Memory Functions 3.5" HD disk drive -1.44 MB disk memory Operating system user-updated via floppy disk 500 user-programmable macros maximum Alphanumeric naming of cues, Effects, Groups, Subs and Shows Selective data retrieval from disk Pre-programmed library of user definable moving light attributes Patch Capability 1,536 dimmers Profile done on stage screen Proportional levels assignable to each dimmer Custom profiles assignable to each dimmer Submasters/Effects Individually programmable as Pile-on, looks or Effects Submaster Toggle Mode allows for sustained Submasters up to 600 effects per show maximum and 100 steps per effect Fade times (separate Up, Down and Dwell times) Effect steps can be assigned groups, subs, cues or channel levels Effect patterns: Forward, Reverse, Alternate, Build, Bounce and Random Cue Functions Split Times Up and Down Cue Effects Links with other cues Delay parameter Follow parameter Cue Macros Playback Controls Grandmaster fader 8 display select keys 2 pairs of playback faders with Joke Control 8 screen function ("soft") keys buttons 7 encoder wheels Trackball for rate, level, position hold and back buttons Load key for executing cues out of sequence 8 programmable macro keys Cue check function Blackout switch C-2

APPENDIX C: Specification Interfaces Description Connector Parallel printer port 25 pin D DMX data "universes" (3) 5 pin XLR (Neutrik ) and (1) 3 pin XLR (Neutrik ) DMX In (1) 5 pin XLR (Neutrik ) MIDI In/Out/Thru (3) 5-pin DIN Single video monitor (standard) high density 15-pin D Second (Dual) video monitor (optional) high density 15-pin D Hand Held Remote (optional) 6-pin XLR (Neutrik ) 8 external Macro Inputs 9 pin D Worklights (optional) 3-pin XLR (Neutrik ) Warranty One year Warranty Free software upgrades during warranty period C-3

Appendix D: List of Device Definitions RESIDENT DEVICE TYPES Software version 1.03 of the MC 24/48 Lighting Control Console ships with the following Automated Lighting Device Definitions resident in memory. High End Systems Products Intellabeam Personality switches 3 & 5 on. Use an Interbyte value of 100 to alleviate occasional glitching. Trackspot Personality switches 3 & 5 on. CyberLight Mode 2 Cyberlight CX Studio Color Version 37a AF1000 Personality DIP switches 3, 4 & 5 on. When Rate is 0, any change to Intensity or Duration causes a one shot. Martin Products Roboscan Pro 1220 XR Mode 2 Roboscan Pro 1220 CMYR Mode 2 Roboscan 518 Mode 3, Jumper pins 4 & 5 of internal jumper PL432 Roboscan Pro 218 Mode 3 Roboscan 812 7 channel mode, Jumper pins 4 & 5 of internal jumper PL11 Robocolor Pro 400 Version 5 Robocolor II For use with Martin DMX 512 Interface, Mode 3, Switches 1 & 2 down Clay Paky Products Golden Scan 3 Expanded Version (DIP switch 4 up) Super Scan Zoom Expanded Mode (DIP switch 4 up) Golden Scan 2 Silverado VARI*LITE Products VL5 VL6 KLS Products SE204 SE600/601 American DJ Products StarTec H150 Arcbeam 150 Colorchanger 250 X-treme Abstract Fixtures Futurescan 3CE Color Change CED Futurescan 2CE GalacticMoon 2CE D-1

APPENDIX C: Specification Show*Pro (Ness) Products Accubeam AB-400 Cyberscan Techni-Lux Products Techni-Scan DX Techni-Scan 150 Techni-Scan S Lyte Quest Products Motorhead JB Lighting Products Varycolor 2000 Varyscan Varyscan 4 Custom Devices 4 Channel Dimmer Any trademarks referenced in this document are the property of their respective owners. Consult your product manuals for complete trademark information. D-2