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VFX VFX Supervisor, Supervisor, Pipeline Pipeline Developer, Developer, Digital Digital Artist Artist Axel Axel Mähler Mähler axel@joint-action.de axel@joint-action.de 2012-2015 2004-2012 1994-2004 Skills Skills Maya Nuke Python Pipelining Education Education Diploma Lecturing

December 2015 Pipeline Development Maya Hair Alembic Workflow Sept. 2015 Oct. 2015 Pipeline Development Tactic Database driven Nuke Workflow June 2015 - Sept. 2015 Caligari Film- und Fernsehproduktion, Munich Feature: Ritter Rost II May 2015 June 2015 Pipeline Consulting MACKEVISION, Stuttgart Pipeline Concept and Development Estimate July 2014 - Oct. 2014 Traffix Entertainment, Stuttgart TV Series: Der kleine Drache Kokosnuss Sept. 2013 - Feb. 2014 Traffix Entertainment, Stuttgart Feature: The Little Dragon Coconut Feb. 2013 - Aug. 2013 Traffix Entertainment, Stuttgart TV Series: Ritter Rost Nov. 2012 Jan. 2013 Pipeline Development Tactic Database driven Maya Workflow

Apr. 2012 - May 2012 Rigger Pixomondo, Frankfurt Feature: The Amazing Spider-Man Aug. 2011 - Nov. 2011 Pixomondo, Frankfurt Shotgun Database driven Maya Workflow Jan. 2010 Sept. 2010 Teaser: Der Faust im Nacken Mar. 2009 - Dec. 2009 scopas medien, Berlin Feature: Das Sandmännchen July 2008 - Feb. 2009 scopas medien, Berlin TV Series: JoNaLu Nov. 2007 - Jan. 2008 Elektrofilm, Stuttgart Feature: The Rainbow Maker Apr. 2005 - July 2007 CGI Supervisor CA Scanline, Munich Feature: Lissi und der wilde Kaiser Oct. 2004 - Jan. 2005 Elektrofilm, Stuttgart TV Feature: Tsunami

Nov. 2003 - July 2004 QiX, Cologne Feature: A Sound of Thunder Apr. 2003 - Oct. 2003 Technical Director Peter Kaboth, Cologne Short: Fallen Feb. 2002 - July 2002 QiX, Cologne Feature: Baby Geniuses 2 June 1999 - Feb. 2000 Digital Renaissance, Oberhausen Feature: The little Vampire Dec. 1997 - July 1998 Technical Director High Definition Oberhausen TV Feature: Typisch ED Apr. 1997 - Oct. 1997 3D Department Supervisor High Definition Oberhausen Feature: Tarzan and The lost city Dec. 1996 - Feb. 1997 2D Artist High Definition Oberhausen Feature: Jungle Book II Jan. 1994 - Apr. 1996 Software Developer Academy of Media Arts, Cologne Realtime 3D Puppeteering

Maya Maya Experience Senior level Generalist using Maya since 1998 (first version release). Familiar to all native Modules, including Mental Ray. Focused on Rigging, Simulation, Shading FX and Render Techniques. Scripting Excellent knowledge of MEL and Python API. Primarily using PyMEL and native Maya UIs. Nuke Nuke Experience Well grounded in Compositing Techniques. Using Nuke since 2010. Focused on Combination of 3D-Render and 2D-Compositing Techniques. Scripting Good knowledge of Python API and native Nuke UIs. Python Python Experience Development of Python Pipeline Applications since 2008. Database Familiar to Database APIs like MySQL, Shotgun or TACTIC. Server Well grounded in setting up simple Server, e.g. using XML-RPC Module. PyQt Excellent knowledge of Model-View Concept, Phonon Media and Network Modules.

Pipelining Pipelining 2010 Development start of my own Pipeline. Recent major features are: TACTIC Database and HTTP Server managing Asset, Shot, Task and File tracking. Production Files will be checked-in and can be downloaded. Maya Scene Open, Save and Reference is based on TACTIC File naming convention. Maya Tagging Custom Attributes are used to store Pipeline related information. Artists are managing Task related Tags which are driving the Pipeline behaviour. Maya Publish Task based check lists and content rebuild. Version and major Production File check-in. ZIP Archives are used distribute related Files. Maya Keyframes, Alembic Animation can be exported as baked Animation-Curves or Alembic-Cache File per Asset. Alembic will be merge imported. Rendering Files will be identified by TACTIC using Shot Task or Layer name. Nuke Script Open, Import and Save is based on TACTIC File naming convention. Nuke Image Read, Write Read Nodes can be created or updated based on Rendering. Write Nodes will automatically updated based on Nuke Script Save. Python Qt A collection of TACTIC Tools is providing UIs to update Production Files (download) or create Assets, Shots, Tasks and Reports. An Asset Breakdown UI is managing the Asset in Episode, Scene and Shot usage.

Diploma Diploma 1993 Computer Science TU Dortmund University, Germany Focused on: efficient Programming, Computer Graphics Lecturing Lecturing Oct. 2014 - Nov. 2014 University of Applied Sciences, OWL Mar. 2012 - July 2012 University of Applied Sciences, Cologne Mar. 2011 - July 2011 University of Applied Sciences, Cologne Mar. 2010 - July 2010 University of Applied Sciences, Cologne Sept. 2008 - Jan. 2009 Fresenius University, Cologne VFX Seminar