CODESPARK TEACHER S GUIDE Hour of Code

Size: px
Start display at page:

Download "CODESPARK TEACHER S GUIDE Hour of Code"

Transcription

1 CODESPARK TEACHER S GUIDE Hour of Code Dear codespark Teacher, Thank you for your interest in teaching computer science to your kids! As you know, knowledge of computer science and algorithmic thinking is increasingly necessary for success in our digital world. This skill is becoming a critical component of 21 st century literacy. And while it s important to prepare kids for the modern workplace, computer science is about much more than getting a job in high tech. Research shows that computer science helps students improve in core areas like math, logic and even reading comprehension. Often people think of programming or coding as computer science but that is just one element. At its core, computer science is the study of how to use logical thinking to identify, simplify and solve complex problems. It s about how to think, not 0 s and 1 s. Studies from MIT and Tufts University show that students as young as five can learn complex computer science concepts, especially when the keyboard, mouse and programming syntax are out of the way. codespark is a unique and powerful approach to teaching computer science built on cutting edge research and hundreds of hours of prototype testing. codespark s learning games are designed with no words so even pre- readers and ELL students can play and learn our powerful curriculum. By playing our games, your students will improve their critical thinking skills and improve in other disciplines all while having a lot of fun! - - The codespark Team Have questions or want to give feedback? us at info@codespark.org Get our apps here 1

2 TEACHER CURRICULUM Hour of Code LESSONS 1. What is Computer Science and who are The Foos? (aka Sequencing 1 ) 2. Commands & Parameters 3. Sequencing 2 4. Loops OVERVIEW: The four lesson plans below provide a fun, flexible and engaging introduction to foundational computer science concepts. They target students K 3 rd grade, but we ve successfully tested with students as old as 6 th grade. These lesson plans are meant to be highly adaptable. We often suggest variations within the plans themselves. You will be the best judge of what your students need to spend more time on and what they seem to enjoy the most. In addition, most lessons include both an activity with our game, The Foos, and an unplugged activity that does not require a computer or other connected device. MATERIALS: Our game, The Foos Code for an Hour. Download it at Available for FREE on ipad, iphone, Android Devices and web (e.g. major browsers Chrome, Safari, IE, etc.) Props as needed: see each lesson for specifics No experience is necessary, but we recommend you review the lessons and play the game prior to teaching for the first time. NOTE: This curriculum gives you approximately 4 hours of lessons. If you sign up for our Foosletter at thefoos.com, we will notify you when we expand the curriculum and release new versions of the game. 2

3 TEACHER OVERVIEW - WHAT IS COMPUTER SCIENCE? Computer Science, or CS boils down to solving problems with very specific sets of instructions because computers do exactly what they are told to do, in the order they are told to do it. We think of computers as smart but in reality they are quite dumb! They can t anticipate what we want from them; only human programmers come up with precise instructions for computers to act on. Learning to think like computer scientists or programmers can help children practice breaking down problems, thinking in logical sequences, and using precise language to give instructions. Some core elements of beginning to Think Like a Computer Scientist are: computers do only what they are told everyday processes like getting ready for school or making toast can be thought of as a set of instructions (ex. Get bread, put in toaster, toast etc.) computer scientists have to be very creative in order to solve problems, entertain, help, control complex machines, etc. computer science often begins with a problem to solve computer scientists mostly work in teams, not alone. Teams are generally better at finding creative solutions to problems than individuals. test and learn strategies for problem solving are generally the best. Making mistakes is always part of the journey to the right answer. The first lesson focuses on identifying common objects that only work when given the proper instructions. Then we will put this idea to work by programming the Police Foo the first character players meet in our game. 3

4 WHO ARE THE FOOS? The Foos are lovable and cute characters recently discovered by scientists. They are very small and live deep inside every computer, including smartphones, tablets and the computers in your class! Each Foo can walk, jump, throw, eat and navigate their world, called Fooville. Individual Foos have special abilities that make them unique, for example: Chef Foo can make many kinds of food Ninja Foo can shrink or grow bigger Construction Foo can make crates and also blow them up But, just like computers, the Foos only do what they are told, so students must learn to give them specific commands, or program the Foos, in a specific order. Look out! The blue character with the white horns is the Glitch. He is a force of chaos in Fooville. Sometimes he just makes a mess, sometimes he throws things around and sometimes he appears unexpectedly. The good news is that the Police Foo can chase and capture the Glitch, sometimes by herself and sometimes with help from other Foos. HOW DO THE FOOS HELP ME TEACH COMPTER SCIENCE? Each Foo is like an animated little computer. Students program them to solve problems, gain new abilities and explore Fooville. As the student progresses through the game, the programs required get more complex. Eventually students need to program two or more Foos to solve certain problems. 4

5 The Foos combines both structured and open- ended experiences to scaffold learning. In addition to our structured levels that teach students how to play The Foos, we have several Toy Box areas where students can let their imaginations run free by programing various Foos to interact with each other. As students unlock more Foos and abilities in the structured levels, their options for play in the Toy Box areas expand too. Most importantly, Foos are really, really fun to play! This means students get deeply engaged with sophisticated concepts and look forward to learning more and testing their knowledge of the game and of programming. Computer Science quickly becomes a favorite subject! SPECIAL TEACHER GATE If you hold down the blue monster we call The Glitch (circled in yellow on the screen below) for three (3) seconds 5

6 you will unlock the following screen: This screen allows you to do the following: 1. Reset the game to the beginning 2. Complete the game by chapters. Each chapter introduces a new character, new environment, 8 puzzles and 1 free play area. 3. Unlock everything in the game, giving the maximum amount of commands and power to the free play areas. 6

7 LESSON 1: COMPUTER SCIENCE & THE FOOS (aka SEQUENCING 1) MATERIALS Tablets with The Foos A pencil and a piece of paper for each student LEARNING OBJECTIVES Understand that computers are dumb, but powerful. a. They only do what they are told b. in the specific order instructions are received, c. and getting simple instructions right can be tricky. Accustom students to using test and learn strategies for problem solving. Making mistakes is always part of the journey to the right answer. Understand there are many ways to solve a problem. INTRODUCTION Begin with a group discussion of the computers that are around us. Some look like laptops, others might be cell phones, projectors, or thermostats. Discuss some instructions we give to these computers and what they do. GAME ACTIVITIES Transition to the devices and start up The Foos. It is generally sufficient to let students explore and learn from the onscreen animated instructions. From there, the game can be played independently. Let students explore and play the first eight (8) levels (Police Foo). UNPLUGGED ACTIVITIES 1. Put students into pairs with following roles: a Programmer and a Foo 2. Hand out a pencil and a piece of paper to each student 3. Programming challenge (feel free to make up your own of course!) a. No speaking allowed during this activity! b. The Programmer writes a set of commands using only arrows for the Foo to write the first three letter of the Foo s first name on the paper. c. Once complete, switch roles and do the same exercise. 4. Remind the students that The Foo must interpret the instructions as exactly as possible. It can be useful to demonstrate with one letter to start. 5. Extension: If time allows, ask students to repeat the same activity with the first three letters of their last name. But this time using position words (up, down, left, right, across) rather than arrows. DEBRIEF DISCUSSION What was the most challenging part of the unplugged activities? Was it easier to use arrows and pictures or words? 7

8 LESSON 2: COMMANDS & PARAMETERS MATERIALS Tablets with The Foos 1 set of the Commands & Parameters cards (see next page) for each student Pencils and paper LEARNING OBJECTIVES Learn what commands are and how they can be modified with parameters. Learn that commands are the primary instruction while parameters are the details For example walk is a command and left is a parameter. GAME ACTIVITIES Replay levels 5-8 to reinforce programming and sequencing logic. Play Chapter 2: Builder Foo levels 1-4. Continue to levels 5-8 if time allows. UNPLUGGED ACTIVITIES 1. Divide students into groups of 2 or Pass out 1 set of Commands & Parameters cards to each student. 3. Pass out a pencil and a piece of paper to each group of students. 4. Using these cards, each group tries to create as many programming instructions as possible in 5-10 minutes. a. Remind students that a programming instruction must include a command and a parameter. b. Combine a command card and a parameter card to create a single instruction. c. Record each unique instruction that students create on the paper. 5. After 5-10 minutes, count how many unique instructions each group created. DEBRIEF DISCUSSION Can some parameters be used with multiple commands? Can some commands be broken down further (hint: walk, run, throw, distance, speed, style, color, etc.) 8

9 Commands & Parameters Cards Grey boxes are Commands while white boxes are Parameters Walk Jump Right Left Chase Throw Up Apple Pick up Build crate Ball Glitch Blow up Change color Red Blue Walk Jump Right Left Chase Throw Straight Up Apple Pick up Build crate Ball Glitch Blow up Change color Red Blue 9

10 LESSON 3: SEQUENCING 2 MATERIALS Tablets with The Foos Pencils and paper LEARNING OBJECTIVES Understand that actions must happen in a specific order to compete a task. Learn that some sequences are more flexible than others: o For example, making a peanut butter sandwich requires you start and end with a piece of bread o but it doesn t really matter if you put peanut butter or jelly on first Demonstrate that some sequences are more efficient, and thus more desirable, than others. o More efficient programs take less memory and power o They also respond more quickly INTRODUCTION Discuss that there are at least two types of sequences. Focus on: 1. A sequence of actions for one person to complete in the correct order. 2. A sequence of actions that requires multiple people to coordinate, like a relay race. One person completes her part and passes it to the next. As a group, share some examples of real life tasks that require teams to complete a series of actions, and sort these examples into the two sequence categories. GAME ACTIVITIES Replay and complete all levels in Chapter 2: Builder Foo. Pay attention to the different types of sequences they encounter in the game. Play Chapter 3: Ninja Foo if time allows. UNPLUGGED ACTIVITIES 1. Brainstorm the following items and write them on the board: a. Types of bread, buns, tortillas, etc. b. Types of meat c. Types of spreads (peanut butter, jam, mayonnaise, mustard, etc.) d. Types of vegetables (lettuce, tomatoes, cucumber, etc.) 2. Divide students into groups of 2 or Pass out a pencil and a piece of paper to each group. 4. Write down different sandwich sequences. They can be silly (e.g. peanut butter sandwich with ham and tomato) but they must follow these rules: a. You must be able to carry the sandwich without dirtying your hands. b. You must have at least one (1) item from all four types of ingredients. 10

11 5. Share each group s sandwich creations with the class. DEBRIEF DISCUSSION As a class, discuss what actions are needed to make these sandwiches, and what is the order of these action sequences? For example: o Finding and organizing ingredients? o Preparing certain ingredients? (e.g. slicing tomatoes & cheese) o Shopping for ingredients? o Prepping your work area (e.g. get a knife and cutting board) o Other? If you were building a sandwich robot, what part of sandwich building would be easiest to automate? What would be hardest? Why? 11

12 LESSON 4: LOOPS MATERIALS Tablets with The Foos Pencils and paper Steps to making a sandwich from Lesson 3 LEARNING OBJECTIVES Understand why a loop is powerful Recognize everyday routines that might benefit from a loop command Recognize the use of loops in favorite video games GAME ACTIVITIES Have the students replay Chapter 1 levels 5-8 with the Police Foo. Where does a loop help the most? Have students replay Chapter 2 levels with the Builder. Can they use a loop on every level? Does this generally make their programs smaller (e.g. do they use fewer total commands to solve the puzzle?) Explore Chapter 3 with the Ninja Foo if time allows. UNPLUGGED ACTIVITIES 1. Divide into groups of 3 or 4 2. Pass out two pieces of paper and pencils to each group 3. On one piece of paper, brainstorms 3-4 examples of Everyday Activity Loops: a. Write the name of an activity and the steps or loops to complete it. b. For example: Washing Hands Wet hands Soap hands LOOP(Rub hands, 3 times) Rinse hands 4. After each group has completed Step 3, write the Sandwich Creation action sequence from Lesson 3 on the board. 5. Review these steps as a class and add any missing or unclear steps. 6. On a piece of paper, each group rewrites the sandwich creation sequence using loops to make it more efficient. Circle any steps that are inherent loops and expand on them (e.g., cutting a tomato; spreading mustard). DEBRIEF DISCUSSION What are some classroom activities that could be written as an action sequence with loops? What are some favorite games that seem to have loops? o Example: Temple Run, Subway Surfer or Minion Rush are all Endless Runner games where the player controlled character is always moving forward. This is a classic example of using a loop for efficiency. The player only has the think about up/down and right/left. Forward is taken care of by the loop. 12

Student Perceptions On Computer Coding Ashfield Public School Term 3, 2015. The Initiative. The survey

Student Perceptions On Computer Coding Ashfield Public School Term 3, 2015. The Initiative. The survey Student Perceptions On Computer Coding Ashfield Public School Term 3, 2015 The Initiative 21 st Century education is about innovation. It is about a being open to new ideas and new educational trends that

More information

Computer Science Education Week Teacher/Volunteer Guide

Computer Science Education Week Teacher/Volunteer Guide Computer Science Education Week Teacher/Volunteer Guide What is the Hour of Code/Computer Science Education Week? Computer Science Education Week (CSEdWeek) is an annual program dedicated to inspiring

More information

We are so happy that you have taken an interest in teaching your students computer science!

We are so happy that you have taken an interest in teaching your students computer science! DEAR HOPSCOTCH TEACHER, We are so happy that you have taken an interest in teaching your students computer science! As you may already know, computer science is a discipline that is increasingly necessary

More information

Fun ways to group students

Fun ways to group students Fun ways to group students Tips for dividing into groups. Picture Cards: Hand out cards with images on such as strawberries, blueberries, blackberries and other such groups of things. Then get them to

More information

START TEACHER'S GUIDE

START TEACHER'S GUIDE START TEACHER'S GUIDE Introduction A complete summary of the GAME:IT Junior curriculum. Welcome to STEM Fuse's GAME:IT Junior Course Whether GAME:IT Junior is being taught as an introductory technology

More information

Teacher Interview 7377 Introduction to Technology in Schools, Fall, 2008 Connie Capaldo, Katherine Flanagan, and David Littrell

Teacher Interview 7377 Introduction to Technology in Schools, Fall, 2008 Connie Capaldo, Katherine Flanagan, and David Littrell Teacher Interview 7377 Introduction to Technology in Schools, Fall, 2008 Connie Capaldo, Katherine Flanagan, and David Littrell What are the different types of technology you use in your classroom? Why

More information

Educator s Guide to Excel Graphing

Educator s Guide to Excel Graphing Educator s Guide to Excel Graphing Overview: Students will use Excel to enter data into a spreadsheet and make a graph. Grades and Subject Areas: Grade 3-6 Subject Math Objectives: Students will: make

More information

TEACHER S GUIDE. How can Ozobot help to teach students in your classroom? Thank you for inviting Ozobot into your classroom!

TEACHER S GUIDE. How can Ozobot help to teach students in your classroom? Thank you for inviting Ozobot into your classroom! TEACHER S GUIDE Thank you for inviting Ozobot into your classroom! How can Ozobot help to teach students in your classroom? Ozobot is a miniature smart robot that can follow lines or roam around freely,

More information

Program Your Own Game

Program Your Own Game Program Your Own Game Provided by TryEngineering - Lesson Focus Lesson focuses on how software engineers design computer games and other software. Student teams work together to develop a simple computer

More information

FIRST GRADE Number and Number Sense

FIRST GRADE Number and Number Sense FIRST GRADE Number and Number Sense Hundred Chart Puzzle Reporting Category Number and Number Sense Topic Count and write numerals to 100 Primary SOL 1.1 The student will a) count from 0 to 100 and write

More information

3MNN Behavioral Outcomes Eat fruits and veggies, etc. SNAP-Education Nutrition Messages Eat fruits and veggies as healthy snacks, MyPyramid servings

3MNN Behavioral Outcomes Eat fruits and veggies, etc. SNAP-Education Nutrition Messages Eat fruits and veggies as healthy snacks, MyPyramid servings DRAFT 1 Lesson Plan Title: Phenomenal Plant Parts Grade Level: 3 Content Area: Science Setting: School garden, or classroom Instructional Time: 60 to 90 minutes Grade Level Expectations: Life Science L.OL.E3:

More information

2 Mathematics Curriculum

2 Mathematics Curriculum New York State Common Core 2 Mathematics Curriculum GRADE GRADE 2 MODULE 3 Topic E: Model Numbers Within 1000 with Place Value Disks 2.NBT.A Focus Standard: 2.NBT.A Understand place value. Instructional

More information

START TEACHER'S GUIDE

START TEACHER'S GUIDE START TEACHER'S GUIDE Introduction A complete summary of the GAME:IT Intermediate curriculum. Welcome to STEM Fuse's GAME:IT Intermediate Whether GAME:IT Intermediate is being taught as a technology course,

More information

Quick Guide for Polycom VVX 500 Performance Business Media Phone. Document Date: 07/30/13 Document Version: 1.0d

Quick Guide for Polycom VVX 500 Performance Business Media Phone. Document Date: 07/30/13 Document Version: 1.0d Quick Guide for Polycom VVX 500 Performance Business Media Phone Document Date: 07/30/13 Document Version: 1.0d Quick Guide Content Polycom VVX 500 Performance Business Media Phone Button Diagram... 3

More information

Chapter 12 Programming Concepts and Languages

Chapter 12 Programming Concepts and Languages Chapter 12 Programming Concepts and Languages Chapter 12 Programming Concepts and Languages Paradigm Publishing, Inc. 12-1 Presentation Overview Programming Concepts Problem-Solving Techniques The Evolution

More information

Early Math for School Readiness Kids Play Math: An Overview Front Porch Series Broadcast Calls

Early Math for School Readiness Kids Play Math: An Overview Front Porch Series Broadcast Calls Early Math for School Readiness Kids Play Math: An Overview Front Porch Series Broadcast Calls Gail Joseph: Well, Happy Monday, and welcome to another installment of the NCQTL Front Porch Series. I'm Gail

More information

How To Change Your School Learning

How To Change Your School Learning THE FUTURE OF PERSONALIZED LEARNING IN ELEMENTARY SCHOOLS Results from the Speak Up 2012 National Research Project and Project Tomorrow Presenters: Julie Evans CEO, Project Tomorrow Chief Researcher, Speak

More information

DIAGNOSTIC EVALUATION

DIAGNOSTIC EVALUATION Servicio de Inspección Educativa Hezkuntzako Ikuskapen Zerbitzua 2 0 1 1 / 1 2 DIAGNOSTIC EVALUATION 4th YEAR of PRIMARY EDUCATION ENGLISH LITERACY Name / surname(s):... School:... Group:... City / Town:.

More information

hands-on Science & Art PRE-SCHOOL

hands-on Science & Art PRE-SCHOOL Ages 4-6 years NOW ENROLLING for March 1 st, 2015 session hands-on Science & Art PRE-SCHOOL Enrichment Program 1(844) 265-9880 www.steamworksstudio.com STEAM Works Studio aims to deliver a balanced, STEAM

More information

How To Make A Website More Successful On A Tablet Or Phone Or Computer

How To Make A Website More Successful On A Tablet Or Phone Or Computer written by Nate Ende VP of ecommerce - Trinity Insight Acquire. Convert. Measure. Why Optimize for the Tablet? Meeting Demand The advent of the tablet and the rate at which tablets are being adopted have

More information

TECHNOLOGY Initiative 2012 2017

TECHNOLOGY Initiative 2012 2017 TECHNOLOGY Initiative 2012 2017 Northside Christian Academy 333 Jeremiah Boulevard, Charlotte, NC 28262-704-602-2283 Submitted by: Mr. Tony Fajardo, Head of School The learning landscape just got even

More information

Empowering Your Ministry

Empowering Your Ministry Empowering Your Ministry 1 Ten Things That Will Empower Your Youth Ministry Programs 1. Have a clear vision. Spend time visioning for the highest quality program you can imagine and then create a plan

More information

Code Kingdoms Learning a Language

Code Kingdoms Learning a Language codekingdoms Code Kingdoms Unit 2 Learning a Language for kids, with kids, by kids. Resources overview We have produced a number of resources designed to help people use Code Kingdoms. There are introductory

More information

KIDS LEARNING CODE: LUNCH +AFTER SCHOOL PROGRAMS

KIDS LEARNING CODE: LUNCH +AFTER SCHOOL PROGRAMS KIDS LEARNING CODE: LUNCH +AFTER SCHOOL PROGRAMS We love technology, and want to teach others. With the help of developers, designers and professional educators, we ve created content that not only showcases

More information

2 nd - Watch My Online Neighborhood Video: https://www.commonsensemedia.org/videos/my- online- neighborhood

2 nd - Watch My Online Neighborhood Video: https://www.commonsensemedia.org/videos/my- online- neighborhood K- Going Places Safely Essential Question: How do I go places safely on the computer? Students will: discover the Internet can be used to visit far- away places and learn new things; compare how staying

More information

Discovering Nature s Cycles

Discovering Nature s Cycles Teaching First Step Nonfiction Discovering Nature s Cycles K 2nd Grade Interest Level 1st Grade ing Level Titles in this : Day and Night Earth s Water Cycle Hibernation Migration The Night Sky Seasons

More information

Youth/Leader Demonstration/Illustrated Talk Guide

Youth/Leader Demonstration/Illustrated Talk Guide Youth/Leader Demonstration/Illustrated Talk Guide What are Demonstrations and Illustrated Talks? A Demonstration is a talk that shows, one step at a time, how to perform an activity. When you are finished

More information

www.eslkidstuff.com Lesson Plans for ESL Kids Teachers

www.eslkidstuff.com Lesson Plans for ESL Kids Teachers You will need: Resources: CD / Tape player cushions (if you have enough floor space) name tags for each student glove puppet (for kids under 7) ball (for kids over 7) resources for whatever you are going

More information

WHAT S IN OUR SHOPPING CART?

WHAT S IN OUR SHOPPING CART? Theme: Me and My Choices WHAT S IN OUR SHOPPING CART? Overview: In this series of activities, students will set up an imaginary grocery store. They will discuss food choices and create a shopping list

More information

Operating Systems. Notice that, before you can run programs that you write in JavaScript, you need to jump through a few hoops first

Operating Systems. Notice that, before you can run programs that you write in JavaScript, you need to jump through a few hoops first Operating Systems Notice that, before you can run programs that you write in JavaScript, you need to jump through a few hoops first JavaScript interpreter Web browser menu / icon / dock??? login??? CPU,

More information

IELTS General Training Reading Task Type 4 (Matching Information) (2) teacher s notes

IELTS General Training Reading Task Type 4 (Matching Information) (2) teacher s notes IELTS General Training Reading Task Type 4 (Matching Information) (2) teacher s notes Description An activity to familiarise students with matching information in a text and how to approach this type of

More information

Kids College Computer Game Programming Exploring Small Basic and Procedural Programming

Kids College Computer Game Programming Exploring Small Basic and Procedural Programming Kids College Computer Game Programming Exploring Small Basic and Procedural Programming According to Microsoft, Small Basic is a programming language developed by Microsoft, focused at making programming

More information

Instructional Technology. With Jessica Boyle

Instructional Technology. With Jessica Boyle Instructional Technology With Jessica Boyle Digital Natives Today s students - K through college - represent the first generations to grow up with technology. They have spent their entire lives surrounded

More information

Your Guide to Free Online Tools

Your Guide to Free Online Tools Your Guide to Free Online Tools Easy-to-Use Web, Mobile and Social Applications to Build Your Business The Tools You Need To Build The Business You Want NOW YOU HAVE ACCESS TO A WEALTH OF EXCLUSIVE, FREE

More information

Fantasy Fiction Book Projects

Fantasy Fiction Book Projects Fantasy Fiction Book Projects Due: Thursday, March 21 st For this month s book project you will choose 1 of the 2 projects: Sandwich Book or Cereal Box Project. The guidelines for both are below, so make

More information

Translators Handbook

Translators Handbook Translators Handbook I. Getting Started with MotaWord What is a cloud-based system? Translator Registration Process Translator Compensation III. Lead Translators Duties IV. Proofreaders V. Translating

More information

Introduction to learning with Sphero

Introduction to learning with Sphero Introduction to learning with Sphero Hello there, and thanks for taking a look at Sphero and Education! The lessons in the SPRK program teach math, physics, and computer science concepts using hands-on,

More information

Infrared Sensor. Color Sensor. Touch Sensor. Programmable brick. 3 Interactive Servo Motors. Makes your robot see. Makes. your robot.

Infrared Sensor. Color Sensor. Touch Sensor. Programmable brick. 3 Interactive Servo Motors. Makes your robot see. Makes. your robot. Infrared Sensor Makes your robot see Touch Sensor Makes your robot feel Color Sensor Makes your robot recognize colors Programmable brick The brain and voice of your robot 3 Interactive Servo Motors Make

More information

Health and Wellbeing: Food and Health

Health and Wellbeing: Food and Health Significant Aspect of Learning 4 Developing skills, attributes and capabilities to apply safe and hygienic practices to everyday routines, based on knowledge and understanding of their importance to health

More information

How To Write A Story About How Your Crayon Quit

How To Write A Story About How Your Crayon Quit A RIF GUIDE FOR EDUCATORS Themes: Persuasive Writing, Opinion, Group Conflict crayons have quit! Read the letters in this book to find out why all Duncan s colors have run. Content Connections: Language

More information

From Design to Measurement. Steps for Building Successful Mobile Applications

From Design to Measurement. Steps for Building Successful Mobile Applications From Design to Measurement Steps for Building Successful Mobile Applications Table of Contents 3 Introduction 4 Mobile App Lifecycle Design Ease of use Usage Updates 6 Mobile App Development Features Navigability

More information

Objectives. Python Programming: An Introduction to Computer Science. Lab 01. What we ll learn in this class

Objectives. Python Programming: An Introduction to Computer Science. Lab 01. What we ll learn in this class Python Programming: An Introduction to Computer Science Chapter 1 Computers and Programs Objectives Introduction to the class Why we program and what that means Introduction to the Python programming language

More information

Add or Subtract Bingo

Add or Subtract Bingo Add or Subtract Bingo Please feel free to take 1 set of game directions and master game boards Please feel free to make 1 special game cube (write + on 3 sides and on the remaining 3 sides) You will need

More information

Contents. Sample worksheet from www.mathmammoth.com

Contents. Sample worksheet from www.mathmammoth.com Contents Introduction... 4 Warmup: Mental Math 1... 8 Warmup: Mental Math 2... 10 Review: Addition and Subtraction... 12 Review: Multiplication and Division... 15 Balance Problems and Equations... 19 More

More information

SMART NOTEBOOK 10. Instructional Technology Enhancing ACHievement

SMART NOTEBOOK 10. Instructional Technology Enhancing ACHievement SMART NOTEBOOK 10 Instructional Technology Enhancing ACHievement TABLE OF CONTENTS SMART Notebook 10 Themes... 3 Page Groups... 4 Magic Pen... 5 Shape Pen... 6 Tables... 7 Object Animation... 8 Aligning

More information

Skoolbo - Go US Kids Go! Parent Guide

Skoolbo - Go US Kids Go! Parent Guide 10/7/2014 VERSION 1.6.4 Skoolbo Ltd. USA 400 Continental Blvd., 6 th Floor, #6024, El Segundo, CA 90245 310.307.3757 1 Table of Contents 1. Welcome... 3 2. Quick Start Getting Going... 4 2.1 Download the

More information

What do I need to use Bitsbox in my classroom? How do I get my students started with Bitsbox?

What do I need to use Bitsbox in my classroom? How do I get my students started with Bitsbox? Teacher s Guide What s Bitsbox? With Bitsbox, children learn to program by creating fun apps that work on computers and gadgets like ipads and Android tablets. The Bitsbox.com website provides each child

More information

The Internet of Everything: Ecosystems and the Disconnected User

The Internet of Everything: Ecosystems and the Disconnected User The Internet of Everything: Ecosystems and the Disconnected User The Internet of Things has arrived. We can see its initial fingerprints in our smartphones, in our cars, and in our homes. It s helping

More information

This lesson can be adapted to the grade level by the presenter. Decide the level of content and activities as appropriate.

This lesson can be adapted to the grade level by the presenter. Decide the level of content and activities as appropriate. Binary Coding Preparation Grade Level: K-5 Group Size: 20-30 Time: 50 Minutes Presenters: 1-3 This lesson can be adapted to the grade level by the presenter. Decide the level of content and activities

More information

Counselor Lesson Plan

Counselor Lesson Plan counselors for computing Counselor Lesson Plan Introduce Students to Computer Science in an Engaging Way Objective The intention of this lesson is to introduce students to computer science in such a way

More information

eclass A Teaching and Learning Initiative

eclass A Teaching and Learning Initiative eclass A Teaching and Learning Initiative eclass What is eclass? Digital Content, Learning, Assessment & Support System Picture an umbrella with all our current resources underneath it along with new

More information

Best of Ice Breakers

Best of Ice Breakers 013 Best of Ice Breakers 2013 Table of Contents Welcome... 2 Keys to Success... 4 Ice Breakers Social Media... 5 Meet Your Match... 5 If You Could... 6 Share the Screensaver... 7 Composite Person... 7

More information

Scratch Primary Lesson 4

Scratch Primary Lesson 4 Scratch Primary Lesson 4 Motion and Direction creativecomputerlab.com Motion and Direction In this session we re going to learn how to move a sprite. Go to http://scratch.mit.edu/ and start a new project:

More information

Week 5. You're Doing It!

Week 5. You're Doing It! Reflection So how did it go last week? (Check off your answer!) I made the change as often as I said I would! I made the change most of the time! I made the change some of the time! I didn t make the change

More information

Speech Recognition Software Review

Speech Recognition Software Review Contents 1 Abstract... 2 2 About Recognition Software... 3 3 How to Choose Recognition Software... 4 3.1 Standard Features of Recognition Software... 4 3.2 Definitions... 4 3.3 Models... 5 3.3.1 VoxForge...

More information

Technologies Experiences and outcomes

Technologies Experiences and outcomes Technologies Experiences and outcomes The technologies framework provides a range of different contexts for learning that draw on important aspects of everyday life and work. It includes creative, practical

More information

40 minutes. Health and Physical Education, Grades 1-8 (2010) Health and Physical Education

40 minutes. Health and Physical Education, Grades 1-8 (2010) Health and Physical Education GRADE 7 Students will participate in a comparison shopping exercise by researching the price of various food items using an internet grocery store website and/or store flyers. *Alternate Option: Field

More information

Note to Teachers/Parents

Note to Teachers/Parents Note to Teachers/Parents Legend has it that when Ernest Hemingway was challenged to write a six-word novel, he came up with, For Sale: baby shoes, never worn. Inspired by Hemingway s short story, SMITH

More information

A BRIEF INTRODUCTION TO COMPUTER PROGRAMMING Scratch, LEGO MINDSTORMS, and Visual Basic. July 24, 2015

A BRIEF INTRODUCTION TO COMPUTER PROGRAMMING Scratch, LEGO MINDSTORMS, and Visual Basic. July 24, 2015 A BRIEF INTRODUCTION TO COMPUTER PROGRAMMING Scratch, LEGO MINDSTORMS, and Visual Basic July 24, 2015 ABSTRACT This project was created to provide a better understanding of computer programs and their

More information

SCRATCH PROGRAMMING AND NUMERACY IN SENIOR PRIMARY CLASSES

SCRATCH PROGRAMMING AND NUMERACY IN SENIOR PRIMARY CLASSES SCRATCH PROGRAMMING AND NUMERACY IN SENIOR PRIMARY CLASSES Lero, NCTE 2012 Page 2 Table of Contents Page Number Course Introduction page 4 Module 1: page 5 Module 2: page 22 Module 3: page 32 Module 4:

More information

Up Close with Close Reading: Principal Professional Development Session

Up Close with Close Reading: Principal Professional Development Session Up Close with Close Reading: Principal Professional Development Session Michele Carpinteri Presented to Santa Fe Public Schools September 19, 2013 Session Objective Principals will develop an understanding

More information

KS3 Computing Group 1 Programme of Study 2015 2016 2 hours per week

KS3 Computing Group 1 Programme of Study 2015 2016 2 hours per week 1 07/09/15 2 14/09/15 3 21/09/15 4 28/09/15 Communication and Networks esafety Obtains content from the World Wide Web using a web browser. Understands the importance of communicating safely and respectfully

More information

It s time to have some fun!

It s time to have some fun! WAKE UP YOUR BRAINS It s time to have some fun! We have put together some great ways to have fun working with math, reviewing math skills, and exploring math in the world all around you! OUR goal is for

More information

Chapter 1 Basic Introduction to Computers. Discovering Computers 2012. Your Interactive Guide to the Digital World

Chapter 1 Basic Introduction to Computers. Discovering Computers 2012. Your Interactive Guide to the Digital World Chapter 1 Basic Introduction to Computers Discovering Computers 2012 Your Interactive Guide to the Digital World Objectives Overview Explain why computer literacy is vital to success in today s world Define

More information

Intro to the Art of Computer Science

Intro to the Art of Computer Science 1 LESSON NAME: Intro to the Art of Computer Science Lesson time: 45 60 Minutes : Prep time: 15 Minutes Main Goal: Give the class a clear understanding of what computer science is and how it could be helpful

More information

Master the Common Core State Standards for Math!

Master the Common Core State Standards for Math! Program Overview RTI Grades K 5 Master the Common Core State Standards for Math! Aligned to the ommon Core STATE STANDARDS Built on Common Core Topic Progressions Designed to help K 5 students master the

More information

Describe the process of parallelization as it relates to problem solving.

Describe the process of parallelization as it relates to problem solving. Level 2 (recommended for grades 6 9) Computer Science and Community Middle school/junior high school students begin using computational thinking as a problem-solving tool. They begin to appreciate the

More information

STRING TELEPHONES. Education Development Center, Inc. DESIGN IT! ENGINEERING IN AFTER SCHOOL PROGRAMS. KELVIN Stock #651817

STRING TELEPHONES. Education Development Center, Inc. DESIGN IT! ENGINEERING IN AFTER SCHOOL PROGRAMS. KELVIN Stock #651817 STRING TELEPHONES KELVIN Stock #6587 DESIGN IT! ENGINEERING IN AFTER SCHOOL PROGRAMS Education Development Center, Inc. DESIGN IT! Engineering in After School Programs Table of Contents Overview...3...

More information

P WEBSITE P CATALOGUES P PRICE GUIDES P ONLINE CLOUD STORAGE P e-commerce System. Printed and Electronic (e-documents) Users Guide. vbradug-15.10.

P WEBSITE P CATALOGUES P PRICE GUIDES P ONLINE CLOUD STORAGE P e-commerce System. Printed and Electronic (e-documents) Users Guide. vbradug-15.10. P WEBSITE P CATALOGUES P PRICE GUIDES P ONLINE CLOUD STORAGE P e-commerce System Printed and Electronic (e-documents) vbradug-5.0.02 Users Guide 205 Bradfield Trading Ltd. All rights reserved. Reproduction

More information

One Hour, 10 million students, A foundation for success

One Hour, 10 million students, A foundation for success One Hour, 10 million students, A foundation for success Everybody in this country should learn how to program a computer... because it teaches you how to think. Steve Jobs 2 Code.org is organizing a massive

More information

Cable TV Quick Start Guide. Enjoy your Midco cable TV experience to the fullest with these helpful tips.

Cable TV Quick Start Guide. Enjoy your Midco cable TV experience to the fullest with these helpful tips. Cable TV Quick Start Guide Enjoy your Midco cable TV experience to the fullest with these helpful tips. 1 Contents Equipment & Features.......................................................... 4 New Equipment

More information

Increasing Literacy in One Florida Community. By: Kelly Puente District Administration, May 2012

Increasing Literacy in One Florida Community. By: Kelly Puente District Administration, May 2012 Empowering Students with Digital Reading New products are designed to improve aptitude, fulfill Common Core State Standards, provide unlimited access to online libraries and bring 21st-century learning

More information

Digital Cable TV. User Guide

Digital Cable TV. User Guide Digital Cable TV User Guide T a b l e o f C o n T e n T s DVR and Set-Top Box Basics............... 2 Remote Playback Controls................ 4 What s on TV.......................... 6 Using the OK Button..................

More information

Homework Activities for Kindergarten

Homework Activities for Kindergarten Homework Activities for Kindergarten Listed below are several learning activities for your child to complete at home to reinforce skills being taught in school. The sight words are on the last page. Reading

More information

Robot Virtual Programming Games that work with NXT-G, LabVIEW, and ROBOTC

Robot Virtual Programming Games that work with NXT-G, LabVIEW, and ROBOTC Robot Virtual Programming Games that work with NXT-G, LabVIEW, and ROBOTC What We Will Cover Today Introduction What are Robot Virtual Worlds Research behind Teaching Programming with RVWs RVW Resources

More information

California Treasures High-Frequency Words Scope and Sequence K-3

California Treasures High-Frequency Words Scope and Sequence K-3 California Treasures High-Frequency Words Scope and Sequence K-3 Words were selected using the following established frequency lists: (1) Dolch 220 (2) Fry 100 (3) American Heritage Top 150 Words in English

More information

Smartphone Overview for the Blind and Visually Impaired

Smartphone Overview for the Blind and Visually Impaired Smartphone Overview for the Blind and Visually Impaired The smartphone has become a primary technology for many people who are blind or have low vision. A smartphone provides a multi-purpose toolkit like

More information

Programming in Access VBA

Programming in Access VBA PART I Programming in Access VBA In this part, you will learn all about how Visual Basic for Applications (VBA) works for Access 2010. A number of new VBA features have been incorporated into the 2010

More information

Student Getting Started Guide

Student Getting Started Guide with with Student Getting Started Guide TABLE OF CONTENTS Table of Contents FIRST STEPS TO ENSURE SUCCESS... 3 Ensure System Requirements are met on Your Computer... 3 Find Out Which Operating System Is

More information

BISHOP SCHOOL K 5 MATH FACTS GUIDE

BISHOP SCHOOL K 5 MATH FACTS GUIDE BISHOP SCHOOL K 5 MATH FACTS GUIDE INTRODUCTION This math fact guide is an outcome of several math related discussions among the staff. There is an agreement that the children need to know their math facts

More information

Fun with Fractions: A Unit on Developing the Set Model: Unit Overview www.illuminations.nctm.org

Fun with Fractions: A Unit on Developing the Set Model: Unit Overview www.illuminations.nctm.org Fun with Fractions: A Unit on Developing the Set Model: Unit Overview www.illuminations.nctm.org Number of Lessons: 7 Grades: 3-5 Number & Operations In this unit plan, students explore relationships among

More information

Quick Start Guide For Vera Small Business Solution

Quick Start Guide For Vera Small Business Solution Quick Start Guide For Vera Small Business Solution Congratulations on Your Purchase of the Vera Small Business Solution You ve taken the first step to begin enjoying the ease, convenience, energy savings

More information

DESIGN EMERGENCY. Creating a generation of design thinkers. A learning program by Object: Australian Design Centre

DESIGN EMERGENCY. Creating a generation of design thinkers. A learning program by Object: Australian Design Centre DESIGN EMERGENCY Creating a generation of design thinkers A learning program by Object: Australian Design Centre Learning is the key to a better future Object believes in the power of design to effect

More information

Guide to the 2015 Vascular Annual Meeting Mobile App

Guide to the 2015 Vascular Annual Meeting Mobile App Guide to the 2015 Vascular Annual Meeting Mobile App Download at www.vsweb.org/mobileapp What the App Does 1 Getting Started 5 Troubleshooting Common Problems 6 Support 7 Task Force for App and Program

More information

Unit 12: Introduction to Factoring. Learning Objectives 12.2

Unit 12: Introduction to Factoring. Learning Objectives 12.2 Unit 1 Table of Contents Unit 1: Introduction to Factoring Learning Objectives 1. Instructor Notes The Mathematics of Factoring Teaching Tips: Challenges and Approaches Additional Resources Instructor

More information

STEELSERIES FREE MOBILE WIRELESS CONTROLLER USER GUIDE

STEELSERIES FREE MOBILE WIRELESS CONTROLLER USER GUIDE STEELSERIES FREE MOBILE WIRELESS CONTROLLER USER GUIDE INTRODUCTION Thank you for choosing the SteelSeries Free Mobile Controller! This controller is designed by SteelSeries, a dedicated manufacturer of

More information

Troubleshooting And Support

Troubleshooting And Support Troubleshooting And Support Contents General Issues/Try This First... 2 Kodi Crashed and Won t Open... 3 Android TV box Seems Slow... 10 Kodi Displays a Grid over the Screen... 11 When I Hit Return on

More information

STUDENT S PACKET FOR THE SCIENCE FAIR PROJECT

STUDENT S PACKET FOR THE SCIENCE FAIR PROJECT STUDENT S PACKET FOR THE SCIENCE FAIR PROJECT SCIENCE PROJECT STEPS 1. Choose a topic. Be sure it interests you. Don t pick one because you think it will be easy. Talk it over with your parents and when

More information

The Richard Pate School. Draft Year 4 Scheme of Work for Scratch

The Richard Pate School. Draft Year 4 Scheme of Work for Scratch The Richard Pate School Draft Year 4 Scheme of Work for Scratch Marcus Gilvear July 2014 (Acknowledgements: Phil Bagge and Duncan Hooper) Re Scratch: This work is licensed under the Creative Commons Attribution-NonCommercial

More information

Worksheet A2 : Fundamental Counting Principle, Factorials, Permutations Intro

Worksheet A2 : Fundamental Counting Principle, Factorials, Permutations Intro Worksheet A2 : Fundamental Counting Principle, Factorials, Permutations Intro 1. A restaurant offers four sizes of pizza, two types of crust, and eight toppings. How many possible combinations of pizza

More information

Educational Technology and Student Learning BYOD at Collingwood

Educational Technology and Student Learning BYOD at Collingwood Educational Technology and Student Learning BYOD at Collingwood Technology Vision Statement Technology in school is not about the hardware and accessing the internet. It is developing digital literacies,

More information

What have I learned about networking and communication? MATERIALS

What have I learned about networking and communication? MATERIALS 4 communication & networking Networking Challenge The BIG Idea What have I learned about networking and communication? AGENDA Approx. 45 minutes I. Warm up: Game Plan (5 minutes) II. Networking Bingo Game

More information

Creating a Jeopardy Review Game using PowerPoint software.

Creating a Jeopardy Review Game using PowerPoint software. DKeane MSMC ED 5700 ICP - Lesson Plan Using Technology in the K-8 Science Curriculum Creating a Jeopardy Review Game using PowerPoint software. (Sample Performance objectives and questions are based on

More information

ESOL Customer Service Training: Unit 1 1: 1 Student Book. Unit 1: Talking With Your Customer

ESOL Customer Service Training: Unit 1 1: 1 Student Book. Unit 1: Talking With Your Customer ESOL Customer Service Training: Unit 1 1: 1 Unit 1: Talking With Your Customer ESOL Customer Service Training: Unit 1 1: 2 What are your goals? Note to Instructor: If you have permission, use Stand Out

More information

Bringing Toys to School

Bringing Toys to School Cover photo: 2006 by Jeff Kubina. Some rights reserved http://creativecommons.org/licenses/by-sa/2.0/. Bringing Toys to School Written by: Holly Reed 2013 Elfrieda H. Hiebert. Some rights reserved. This

More information

EdX Learner s Guide. Release

EdX Learner s Guide. Release EdX Learner s Guide Release June 28, 2016 Contents 1 Welcome! 1 1.1 Learning in a MOOC........................................... 1 1.2 A Note about Time Zones........................................

More information

Simple things you can do to help get your child ready for kindergarten. An introduction to the Minnesota Early Childhood Indicators of Progress.

Simple things you can do to help get your child ready for kindergarten. An introduction to the Minnesota Early Childhood Indicators of Progress. EVERY DAY IS A GREAT DAY FOR YOUR CHILD TO LEARN Simple things you can do to help get your child ready for kindergarten. An introduction to the Minnesota Early Childhood Indicators of Progress....p.3...p.4...p.5...p.6

More information

Welcome to SMART Notebook TM 11 collaborative learning software

Welcome to SMART Notebook TM 11 collaborative learning software Welcome to SMART Notebook TM 11 collaborative learning software SMART Notebook Software Tutorial Review features and get started quickly To access this tutorial later, go to: 1 What s new in SMART Notebook

More information

What s New in SMART Board Software 9.0 for Windows Operating Systems

What s New in SMART Board Software 9.0 for Windows Operating Systems What s New in SMART Board Software 9.0 for Windows Operating Systems If you ve used SMART Board software before, you ll notice many changes in version 9.0. In this document, we ll introduce version 9.0

More information