The Richard Pate School. Draft Year 4 Scheme of Work for Scratch

Size: px
Start display at page:

Download "The Richard Pate School. Draft Year 4 Scheme of Work for Scratch"

Transcription

1 The Richard Pate School Draft Year 4 Scheme of Work for Scratch Marcus Gilvear July 2014 (Acknowledgements: Phil Bagge and Duncan Hooper) Re Scratch: This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License. 1

2 Scratch: Draft Scheme of Work for Year 4 Pupils in Computer Science Teaching and Learning Introduction Discussion Points: As in Year 3, reinforce the meaning of the terms Computer Science and Programming in the context of school: Computer Science is essentially a means to promote logical thinking and challenge pupils in the practical use of computer programming. Programming is a major part of Computer Science. It is when people create instructions using code on a computer to make something happen or achieve a desired outcome. Sets of instructions like this are known as algorithms. Within these algorithms, it is important to ensure that the steps are sequenced correctly for the desired outcome. You can use an everyday example to explain this concept e.g. making a cup of tea by boiling the water first etc. Hopefully, all of the pupils will have completed the Year 3 tasks successfully and will be able to grasp the basic principles involved with the gameplay of the Crab Maze; however, it might be worthwhile establishing what they already know about Scratch in a recap session; e.g. ask them the following questions: How can the keyboard be assigned as a source of inputs to the game? How can they make a sprite move? How can they edit a background for the stage? How can they change a sprite and make it smaller? Whilst discussing these questions you might wish to ask some of the pupils to demonstrate these actions on the whiteboard using Scratch. Next, load the finished crab maze which you have created (before the lesson*) and demonstrate the gameplay. *Before the lesson, you can create this Crab Maze by following the instructions under the heading Crab Maze from the very beginning (below) You can do this for yourself as a tutorial which you can subsequently show the pupils. This is an example of what a crab maze could look like and it can be created by the teacher by following the instructions further on in this scheme; it can then be saved and used as a demonstration. If you are new to Scratch, you will find it useful to run through the Year 3 task so that you become familiar with some of the basic operations. 2

3 Reminder: Decomposing is simply breaking a process or program down into smaller separate steps e.g. building a house is made up of different steps by laying the foundations, building the walls and putting on the roof etc. Explain to the pupils that this activity is slightly more difficult than the Year 3 tasks and remind them that debugging is simply finding errors within a sequence of events or code and putting them right for a desired end e.g. to make a computer-generated pen draw a square on the screen, the turns must be through right angles (90 degrees, not 45 or 60 etc.). The pupils will be expected to listen attentively as you demonstrate how to build the activity up; they will then be expected to reproduce the game themselves using the instructions and stages shown. This is an assessment activity which can be monitored in the classroom by the teacher whilst pupils work independently at the Scratch Stations. It is important for you not to help the pupils if they get stuck as debugging is part of the process in programming. It is worthwhile demonstrating the creation of the crab maze several times over several weeks to ensure that all the pupils grasp the concepts involved. You could switch between this document and Scratch as you go through the demonstration process with the pupils (by maximizing and minimizing the windows). The following table shows how to effectively monitor the progress of individual pupils in terms of skills and capability. Name: Date: Task 1. Task 2: Extension Tasks: Create a suitable maze with a start and finish point Make the crab look like it is opening and closing its claws Make the crab move when the game starts Make a start point for the maze Electrify the maze Fix (debug) any errors Make the crab appear to say Ouch! when it touches the edge of the maze Draw some coins that can be picked up by the crab increasing its score (use of variables and multiple sprites) Can explain (with examples) how to make a similar, but more complicated game Incorporate sounds (covered in the Year 5 SOW) Steer the crab using arrow keys Pupil A Yes yes Not quite -revisit Pupil B yes yes yes and so on In the vicinity of the Scratch Station, pupils can (where necessary) use screen shots to help them build the program (see last page). 3

4 Crab Maze- Starting at the very beginning: Open Scratch (Version 1.4) and point out Scratch the Cat (sprite) on the blank stage; say that it can be deleted and changed for something else e.g. a crab, like the one in the finished game you have already demonstrated. Click on the scissors icon (delete) button at the top of the screen and then click the sprite to delete it Scissors Icon (Delete Sprite) Next, point to the 3 icon buttons where it says New sprite and explain what is contained in each one, i.e. you can draw sprites, choose from a selection or have a surprise sprite; the one you need to click on is the Choose new sprite from file (middle button). Next, click on the Animals Folder and then choose and click on a crab to make it appear on the screen. In the Animals folder, scroll down and select the red crab sprite. You will see that it is too big to work with so, you can reduce the size of it using the shrink button. Click on a blank part of the screen to stop using the shrink tool. 4

5 Next, drag the crab to the bottom left hand corner like so: This is where your maze will start (however, you could choose another corner if you so wish). In this program you are going to create a crab with two costumes, one crab with its claws open, and one with its claws closed- by putting these two costumes together in a sequence, it gives the impression that the claws are opening and closing. You will notice that when you select this sprite (crab) the first costume is named crab1-a, but you need to click on Costumes to see this as shown below: Next, you need to click on Import and scroll down the pictures until you see crab1-b and then click on that- then you will see this: If you click on each of these alternately, you will see the crab claws belonging to the crab on the stage appear to open and shut 5

6 So, the concept here is that you have created two costumes, not two sprites. Important notes: Forever blocks represent a continuous repeating activity by the computer, e.g. to monitor for an event etc. within the program you wish to create, and this is called iteration in the field of computing; for Year 4 pupils, you can call it loops. If blocks can be used as the intervention to a forever loop when a specific event or condition is met within gameplay e.g. if the sprite were to touch a particular background colour, the game can be halted; this is called selection within the field of computing. So when using a forever and if combination of blocks, you are combining iteration with selection to achieve a specific task within the gameplay. Important: Iteration can also be called repetition, or, to make things easier for the pupils to understand, you can use the term loop or looping. Selection in terms of computing does not mean simply selecting something from a list, it means testing to see if a particular condition is true, and then doing something appropriate if it is. I will now show you how to create the script for the crab to open and close its claws when the Green Flag button has been clicked: These are the commands (blocks) that you need to drag into the Script area for the crab: You will need to click on the sprite (crab) first and then Scripts and then you can find these blocks in Control and Looks: 6

7 Now it is helpful to think about how you are going to join these blocks together (sequencing) to give the appearance of the crab continually opening and shutting its claws. Here is the answer, but it is best to try and encourage the pupils to work it out through discussion (usually best conducted on an interactive whiteboard) Once you have gone through the above demonstration, it would be good to see individual pupils achieve this stage of the task in the computer suite before moving on to the next stage; it is also an opportunity for you to understand the principles involved i.e. that the computer has no concept of time and action, other than that which you command it to perform for a reason. Try this: to make the claws appear to open and shut faster, you could type in 0.5 seconds in the 2 wait commands. Now let s think about game play- ideally, the crab needs to keep moving and you need to avoid the crab touching any electrified walls in order to get to the finish point. To achieve this, you need to be able to steer the crab up, down, left and right as it navigates the maze. You have already programmed the costume change for the crab, but you need to click on sprite now and select Scripts to get the crab moving. You will need to connect the following blocks which you have dragged from the Control and Motion commands: 7

8 As a teacher, you need to reinforce the concept that the computer will tell the crab to keep moving forward until you tell it to change direction by using some arrow keys. Also, when you connect the above 3 blocks and test it, you will see that the crab moves swiftly across the screen and disappears! So, what can you do to reduce the speed of movement? Answer: Type 1 step into the move box like so: You could even try 0.5 steps and be cross curricular with maths and decimals, also it makes the game easier to play as you will see. The next thing you need to do is introduce the concept of turning the crab through a small amount as it moves forward to point it in the direction you wish it to go. This can be achieved by assigning the arrow keys on the keyboard. You can do it with the following command blocks: You now know that the crab has already been programmed to move forwards and because you want to gradually change the direction of the crab either left or right you need to think about how to achieve this. Look at the following blocks which allow you to use the right arrow key on the keyboard to turn the sprite to the right or clockwise whilst it moves forwards around the stage: 8

9 Always test your program to see if it works. To recap, your Script area for the crab should look something like this: You can reinforce to the pupils that they can tidy up and move commands around to suit by dragging the groups of blocks around - not everyone s script area will look the same. Next, you need to create a change in direction which involves a turn to the left. If you look at the set of blocks below, you will see how this can be achieved by adding an extra if block and a left arrow key and anticlockwise (or left) turn of 15 degrees: Now test the control of your crab s movement around the screen using the left and right arrow. I think you will agree that to make it easier for gameplay the crab should forever move forward 0.5 steps instead of 1? Go back to your movement blocks (commands) and type in 0.5 instead of 1 step 9

10 To create or import your background for the maze you need to click on Backgrounds Pupils seem to enjoy choosing a background from the ones available as it adds a certain amount of authenticity to their game! Once you click on backgrounds, you can select Import to browse the backgrounds available: Click on the Nature folder. Scroll down the pictures and select the underwater scene Remind the pupils of how to identify and use a scroll bar. 10

11 You can reset the sprite at the start of each game by adding the go to x: y: block under the first set of commands you created (costume change), but don t forget to put the sprite in the start position before going into the Motion blocks to get the go to command. Your script area for the crab should look something like this: Now you can think about how to create a simple maze for the crab and an end-point to the game. I hope you have guessed that you now need to Edit the background!. 11

12 I am now going to stop using as many arrows as before to point things out as the terminology of Scratch should be sinking in by now? OK. You can now use the drawing tools to create a maze similar to this one: (I have used the line drawing feature near the colour palette to create my maze Oops! - Maybe too much information, as you need to start finding things out for yourself!) Notice that I have drawn a yellow spot (above) to signify the end point of the game. So let s recap: You know that the crab can be steered at a manageable rate around the screen and that you have also created a maze with an end point in the top right-hand corner. Oh dear, but wait- You might well end up with this when you press the green flag. This means that it is going to create a problem for your maze if you try to electrify it (as in the Year 3 Racetrack). There are a few ways to deal with this problem and it is a good discussion point to have with pupils. 12

13 I will show you an easy way to deal with this if you have not already thought of it That s right! Simply change the shade of colour in the start corner! Alternatively, you can put the sprite in more of an exact start point and get another go to command. By doing this, it means that this part of the maze will not be electrified because you will not select that colour in the forever if loop which you will create next. In this game, we will do something slightly differently to the Year 3 Racetrack, i.e. you will stop the game altogether if the crab touches the darker blue parts of the maze. If this makes sense then maybe you will have some idea of what to do next? Nearly all the pupils in your class will know how to solve this problem if they successfully electrified their racetracks in Year 3. Here is the answer, but see if you can work out how to create it yourself: You can see here that this script for the crab uses a forever and if block; if the sprite touches the maze at any point in gameplay, it will bring the game to a halt. At this point you have some ideas you can share with the pupils e.g. How could they make the crab say Ouch! when it touches the walls of the maze? Or, how can they make the game more interesting? Because you can see the speech bubbles created when a sprite talks, you need to go to the Looks commands. 13

14 Now you could create the end point of the game and think about what will happen when the crab gets to the yellow dot to signify the end of the maze. When the red crab touches the yellow dot (end point) you need to acknowledge that in some way. To achieve this, you need to apply the same kind of thinking you applied when electrifying the maze. This kind of logical thinking should result in the pupils (or you) being able to put these blocks together: Hint: think about what you want to achieve You want something to happen if something else happens! In this case, you want to see something happen on the screen by way of a speech bubble when the crab meets its goal- This means that you have to use the Looks commands The whole process of programming usually revolves around problem solving when questions are asked which can involve more than one answer or solution. In this case it is straight forward. As a discussion point (during demonstration) you need to find out who amongst the pupils in your class has grasped the concepts involved, as you will then begin to involve them in the teaching and learning experience to your advantage. If you are experiencing problems just go back to the beginning and start again. Test out your crazy crab to see if the game works so far as planned (or programmed). If you have managed to follow these instructions (by using the Year 3 Scheme of Work for reference) then well done! You do not have to teach in any more depth than this at Year 4! The extension tasks provide an opportunity for more-able pupils (in programming) to create all sorts of amazing things with their gameplay and this is something which you can observe and congratulate upon. I am sure that your more-able pupils will astound you as they add features to their mazes and they should be praised for doing so. It is important to reinforce that they must recreate the processes (blocks of commands) exactly as you have demonstrated in order for them to get a tick in the boxes on the assessment sheet adjacent to the Scratch Station in your classroom; this ensures that they have shown understanding of the principles/concepts met. So, for assessment purposes, the Scratch Station in the classroom provides an accurate way of assessing and monitoring each pupil s ability to successfully complete the tasks which you have set. 14

15 EXTENSION ACTIVITIES The gameplay can be made more competitive for pupils if they were to add a Variable such as a points system, whereby the crab collects points by catching coins as it moves through the maze. To enable the crab to gain a point and increase its score before reaching the end of the maze, you need to look at your options In this case, you want something to happen if something else happens, plus, you want to be able to keep a score if that certain something happens. In this screen, you can see that 10 gold coins have been drawn on the background to represent coins. This will not work If you want the coins to disappear as the crab grabs them, you will need to try something else, as once you have drawn something on a background it stays there unless you edit it. So how can you create some coins? This is a great activity for the more-able in computing as they will invariably show the teacher new things as they explain their algorithms! If you look at the following screen try to think about what has been added 15

16 That s correct! I have added a variable (Score counter) and 10 gold coin sprites. To create a points score counter (variable) you have to click on Variables and select Make a variable then type in the word score or (points if you prefer)- and click OK: You will then see the Score Counter appear on the Stage Don t forget to use the 2 commands necessary to reset your score counter when the green flag is pressed! (You can drag them into the scripts for the crab.) I will show you how to increase the crab s score by touching the coins once we have created them: The coins can be drawn by clicking on Paint new sprite. Once you have done this, you can create a gold coin sprite with the paint brush and choose an appropriate size of brush and colour. 16

17 Once you have done that, you can make 10 coin sprites in total by using the Stamp button to create more sprites. To achieve this, click on Stamp and then on the first coin sprite you have created and it will automatically create another one to the right in a row- You can repeat this until you have created 10 coin sprites. This is much quicker than trying to draw 10 individual sprites. When you create the coins, they might stack up on each other on the screen, so you need to drag them around a bit to position them where you want them in the maze. Now you need to think about how to make the coins disappear once the crab has touched them and also to increase the score (variable) by 1 point. More importantly, you need to get the pupils to think about how to create this in the scripts area with command blocks. If you click on the Looks scripts, you will see Show and Hide. To make the coins disappear when the crab touches them you need to use the Hide command - also, you need to increase the score by 1. In the first coin sprite script area, it s interesting to see if the pupils can come up with the following group of blocks: You will notice the use of both the show and hide commands; the reason for that being that when you start a new game, some or all of the coins from a previous game may have disappeared; so, by using the green flag and show commands, the coins will appear at the start of the game. 17

18 You could move the show command as shown below to simplify the script further: There is an easy way to copy this set of commands or scripts to the other sprites, and that is by simply dragging both sets across to the sprite icons- As you hover over each one the transfer happens by clicking off the mouse. Remember that Sprite 1 is the crab. Repeat dragging the commands from Sprite 2 s script area to the other sprites i.e. Sprite 3, 4, 5, 6 etc. 18

19 NB: If you do the script for one coin first and then test it out, when you duplicate it, the scripts get copied too, so there s no need to drag them over later; it s up to you which method you prefer to use. Now you are ready to play the game! Below are some screen shots which you may like to laminate and use as prompts if pupils struggle a bit. They show the main command blocks, but try and avoid simply letting them copy! If pupils need to rely on screen shots or teacher input to achieve the task, they should be encouraged to attempt the tasks at some stage later in the term, as repetition is the key. 19

20 Remember that the gold coins are sprites and that they need to be programmed with their own individual scripts. Below you will see that if the crab (sprite 1) touches the gold coin, (sprite 2), the coin will then be hidden from view. There are other ways of creating a crab maze with coins so it will be interesting to see what some of the more able programmers come up with. Remember that the teaching of Computer Science is a non-linear process which allows all concerned to develop at their own pace and level of ability. 20

21 21

Fruit Machine. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code

Fruit Machine. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code Introduction: This is a game that has three sprites that change costume. You have to stop them when they re showing the same picture (like a fruit machine!). Activity Checklist Follow these INSTRUCTIONS

More information

Whack-a-Witch. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code

Whack-a-Witch. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code Introduction: This project is like the game Whack-a-Mole. You get points for hitting the witches that appear on the screen. The aim is to get as many points as possible in 30 seconds! Activity Checklist

More information

How to Build a Simple Pac-Man Game

How to Build a Simple Pac-Man Game How to Build a Simple Pac-Man Game For today's program, we are going to build a simple Pac-Man game. Pac-Man was one of the very first arcade games developed around 1980. For our version of Pac-Man we

More information

Fish Chomp. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code

Fish Chomp. Level. Activity Checklist Follow these INSTRUCTIONS one by one. Test Your Project Click on the green flag to TEST your code Introduction: We re going to make a game! Guide the large Hungry Fish and try to eat all the prey that are swimming around. Activity Checklist Follow these INSTRUCTIONS one by one Click on the green flag

More information

Computing Unit Planner: Year 5 Unit 1 Quiz and Game

Computing Unit Planner: Year 5 Unit 1 Quiz and Game Computing Unit Planner: Year 5 Unit 1 Quiz and Game National Curriculum Computing Content design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems;

More information

REFERENCE GUIDE 1. INTRODUCTION

REFERENCE GUIDE 1. INTRODUCTION 1. INTRODUCTION Scratch is a new programming language that makes it easy to create interactive stories, games, and animations and share your creations with others on the web. This Reference Guide provides

More information

SCRATCH PROGRAMMING AND NUMERACY IN SENIOR PRIMARY CLASSES

SCRATCH PROGRAMMING AND NUMERACY IN SENIOR PRIMARY CLASSES SCRATCH PROGRAMMING AND NUMERACY IN SENIOR PRIMARY CLASSES Lero, NCTE 2012 Page 2 Table of Contents Page Number Course Introduction page 4 Module 1: page 5 Module 2: page 22 Module 3: page 32 Module 4:

More information

1.0-Scratch Interface 1.1. Valuable Information

1.0-Scratch Interface 1.1. Valuable Information 1.0-Scratch Interface 1.1 Valuable Information The Scratch Interface is divided to three: 1. Stage 2. Sprite/background properties 3. Scratch Action Blocks Building the game by designing the sprites and

More information

MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7

MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7 MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7 In this tutorial, you will learn how to create your first game in Game Maker. The game you will create will be a simple maze game. The object of the game

More information

Scratch Primary Lesson 4

Scratch Primary Lesson 4 Scratch Primary Lesson 4 Motion and Direction creativecomputerlab.com Motion and Direction In this session we re going to learn how to move a sprite. Go to http://scratch.mit.edu/ and start a new project:

More information

Kodu Curriculum: Single Session Intro

Kodu Curriculum: Single Session Intro Kodu Curriculum: Single Session Intro Table of Contents Kodu Curriculum: Single Session Intro... 2 Kodu Description... 2 Teaching with Kodu... 2 Basic Navigation (5 min)... 3 Creating a Simple Program

More information

Getting Started in Tinkercad

Getting Started in Tinkercad Getting Started in Tinkercad By Bonnie Roskes, 3DVinci Tinkercad is a fun, easy to use, web-based 3D design application. You don t need any design experience - Tinkercad can be used by anyone. In fact,

More information

Computer Science Concepts in Scratch

Computer Science Concepts in Scratch Computer Science Concepts in Scratch (Scratch 1.4) Version 1.0 Michal Armoni and Moti Ben-Ari c 2013 by Michal Armoni, Moti Ben-Ari, Weizmann Institute of Science. This work is licensed under the Creative

More information

SMARTstuff. The first rule for using an interactive whiteboard is very simple and of the utmost importance: Have faith in yourself you can do this!

SMARTstuff. The first rule for using an interactive whiteboard is very simple and of the utmost importance: Have faith in yourself you can do this! SMARTstuff The first rule for using an interactive whiteboard is very simple and of the utmost importance: Have faith in yourself you can do this! Getting Started This booklet will cover the following

More information

5. Tutorial. Starting FlashCut CNC

5. Tutorial. Starting FlashCut CNC FlashCut CNC Section 5 Tutorial 259 5. Tutorial Starting FlashCut CNC To start FlashCut CNC, click on the Start button, select Programs, select FlashCut CNC 4, then select the FlashCut CNC 4 icon. A dialog

More information

Communicate: In Print

Communicate: In Print Communicate: In Print A simple guide Work areas Communicate: In Print has two different modes in which to edit your documents: Create and Adjust modes. These are easily interchangeable and the toolbars

More information

Using Microsoft Word. Working With Objects

Using Microsoft Word. Working With Objects Using Microsoft Word Many Word documents will require elements that were created in programs other than Word, such as the picture to the right. Nontext elements in a document are referred to as Objects

More information

MICROSOFT POWERPOINT STEP BY STEP GUIDE

MICROSOFT POWERPOINT STEP BY STEP GUIDE IGCSE ICT SECTION 16 PRESENTATION AUTHORING MICROSOFT POWERPOINT STEP BY STEP GUIDE Mark Nicholls ICT Lounge Page 1 Contents Importing text to create slides Page 4 Manually creating slides.. Page 5 Removing

More information

Computer Science Education Week Teacher/Volunteer Guide

Computer Science Education Week Teacher/Volunteer Guide Computer Science Education Week Teacher/Volunteer Guide What is the Hour of Code/Computer Science Education Week? Computer Science Education Week (CSEdWeek) is an annual program dedicated to inspiring

More information

CORSAIR GAMING KEYBOARD SOFTWARE USER MANUAL

CORSAIR GAMING KEYBOARD SOFTWARE USER MANUAL CORSAIR GAMING KEYBOARD SOFTWARE USER MANUAL TABLE OF CONTENTS CORSAIR UTILITY ENGINE OVERVIEW PROFILES 1 9 Introduction 2 Starting the Corsair Utility Engine 2 Profiles: Settings for a Specific Program

More information

Integrated Accounting System for Mac OS X

Integrated Accounting System for Mac OS X Integrated Accounting System for Mac OS X Program version: 6.3 110401 2011 HansaWorld Ireland Limited, Dublin, Ireland Preface Standard Accounts is a powerful accounting system for Mac OS X. Text in square

More information

CREATE A 3D MOVIE IN DIRECTOR

CREATE A 3D MOVIE IN DIRECTOR CREATE A 3D MOVIE IN DIRECTOR 2 Building Your First 3D Movie in Director Welcome to the 3D tutorial for Adobe Director. Director includes the option to create three-dimensional (3D) images, text, and animations.

More information

SMART Notebook: Basics and Application

SMART Notebook: Basics and Application SMART Notebook: Basics and Application Table of Contents TESS Connection... 3 Version Number... 3 Tour of the Window... 5 The Main Toolbar... 5 The Sidebar... 18 Page Sorter... 19 The Gallery... 23 Searching...

More information

SMART board 101. SMART board 101 Training

SMART board 101. SMART board 101 Training SMART board 101 SMART board 101 Training For those who want to learn/remember how to connect it, turn it on, configure it, and feel better about using it at a basic level. We will talk about how the SMART

More information

Make your own Temple Run game

Make your own Temple Run game Make your own Temple Run game These instructions will talk you through how to make your own Temple Run game with your pupils. The game is made in Scratch, which can be downloaded here: http://scratch.mit.edu

More information

Using Kid Pix Deluxe 3 (Windows)

Using Kid Pix Deluxe 3 (Windows) Using Kid Pix Deluxe 3 (Windows) KidPix Deluxe 3 is a multimedia software program that is especially effective for use with primary level students. Teachers and students can create animated slide presentations

More information

First Certificate in English Online Practice Test Free Sample. How to complete the FCE Online Practice Test Free Sample: Writing

First Certificate in English Online Practice Test Free Sample. How to complete the FCE Online Practice Test Free Sample: Writing First Certificate in English Online Practice Test Free Sample How to complete the FCE Online Practice Test Free Sample: Writing Welcome to the First Certificate in English Online Practice Test Free Sample.

More information

Inspiration can help you to structure your essays. It can be useful for brainstorming or revising a topic

Inspiration can help you to structure your essays. It can be useful for brainstorming or revising a topic Inspiration can help you to structure your essays It can be useful for brainstorming or revising a topic Similar to a paper based spider diagrams, but they are much more flexible You can copy and paste

More information

Microsoft Outlook Introduction

Microsoft Outlook Introduction Microsoft Outlook Introduction Division of Information Technology February 2016 Contents Document Management History... 3 Introduction... 4 Getting Started... 4 Using MS Outlook... 4 What MS Outlook looks

More information

Unified Communications Using Microsoft Office Live Meeting 2007

Unified Communications Using Microsoft Office Live Meeting 2007 Unified Communications Using Microsoft Office Live Meeting 2007 Text version of online course. Contents Unified Communications... 1 About Microsoft Office Live Meeting 2007... 3 Copyright Information...

More information

Teachers should read through the following activity ideas and make their own risk assessment for them before proceeding with them in the classroom.

Teachers should read through the following activity ideas and make their own risk assessment for them before proceeding with them in the classroom. Mathematical games Teacher notes Teachers should read through the following activity ideas and make their own risk assessment for them before proceeding with them in the classroom. Aims: To use mathematics

More information

Create a Poster Using Publisher

Create a Poster Using Publisher Contents 1. Introduction 1. Starting Publisher 2. Create a Poster Template 5. Aligning your images and text 7. Apply a background 12. Add text to your poster 14. Add pictures to your poster 17. Add graphs

More information

Microsoft Access 2010 handout

Microsoft Access 2010 handout Microsoft Access 2010 handout Access 2010 is a relational database program you can use to create and manage large quantities of data. You can use Access to manage anything from a home inventory to a giant

More information

TUTORIAL: BOARDMAKER STUDIO START-UP

TUTORIAL: BOARDMAKER STUDIO START-UP Congratulations, you ve downloaded the Boardmaker Studio trial. To be successful from the start, use this guide to learn the essential skills in Boardmaker Studio. 1 EDIT IN PLACE The most essential skill.

More information

Boardmaker and Speaking Dynamically Pro

Boardmaker and Speaking Dynamically Pro Boardmaker and Speaking Dynamically Pro Exploring with Sample Boards Click on desktop icon Shortcut to SDPro Main Speaking Dynamically Pro main board will come up Explore for 5 to 8 minutes Hit escape

More information

PowerPoint 2007 Basics Website: http://etc.usf.edu/te/

PowerPoint 2007 Basics Website: http://etc.usf.edu/te/ Website: http://etc.usf.edu/te/ PowerPoint is the presentation program included in the Microsoft Office suite. With PowerPoint, you can create engaging presentations that can be presented in person, online,

More information

How to complete the FCE Online Practice Test Free Sample: Use of English

How to complete the FCE Online Practice Test Free Sample: Use of English First Certificate in English Online Practice Test Free Sample How to complete the FCE Online Practice Test Free Sample: Use of English Welcome to the First Certificate in English Online Practice Test Free

More information

Integrated Invoicing and Debt Management System for Mac OS X

Integrated Invoicing and Debt Management System for Mac OS X Integrated Invoicing and Debt Management System for Mac OS X Program version: 6.3 110401 2011 HansaWorld Ireland Limited, Dublin, Ireland Preface Standard Invoicing is a powerful invoicing and debt management

More information

Android Programming Family Fun Day using AppInventor

Android Programming Family Fun Day using AppInventor Android Programming Family Fun Day using AppInventor Table of Contents A step-by-step guide to making a simple app...2 Getting your app running on the emulator...9 Getting your app onto your phone or tablet...10

More information

Creating a Gradebook in Excel

Creating a Gradebook in Excel Creating a Spreadsheet Gradebook 1 Creating a Gradebook in Excel Spreadsheets are a great tool for creating gradebooks. With a little bit of work, you can create a customized gradebook that will provide

More information

INTRODUCTION TO COMPUTER PROGRAMMING

INTRODUCTION TO COMPUTER PROGRAMMING INTRODUCTION TO COMPUTER PROGRAMMING Program: Unit: Status: Stage 5 Information Technology Introduction to Computer Programming Complete Revision: 3 (April 2007) Author: Contact: Richard Laugesen richard@rl.sg

More information

General Information Online Assessment Tutorial before Options for Completing the Online Assessment Tutorial

General Information Online Assessment Tutorial before Options for Completing the Online Assessment Tutorial General Information Online Assessment Tutorial Schools must ensure every student participating in an online assessment has completed the Online Assessment Tutorial for the associated assessment at least

More information

General Information Online Assessment Tutorial before Options for Completing the Online Assessment Tutorial

General Information Online Assessment Tutorial before Options for Completing the Online Assessment Tutorial General Information Online Assessment Tutorial Schools must ensure every student participating in an online assessment has completed the Online Assessment Tutorial for the associated assessment at least

More information

Using WINK to create custom animated tutorials

Using WINK to create custom animated tutorials Using WINK to create custom animated tutorials A great way for students and teachers alike to learn how to use new software is to see it demonstrated and to reinforce the lesson by reviewing the demonstration.

More information

Use fireworks and Bonfire night as a stimulus for programming

Use fireworks and Bonfire night as a stimulus for programming Learn it: Scratch Programming Make fireworks in Scratch Use fireworks and Bonfire night as a stimulus for programming Create an animated bonfire Design and program a working Catherine wheel Design and

More information

Game Programming & Game Design

Game Programming & Game Design Unit 11: Game Programming & Game Design BRIDGES TO COMPUTING http://bridges.brooklyn.cuny.edu College Now, Bridges to Computing Page 1 Topic Descriptions and Objectives Unit 7: Game Programming & Game

More information

OA3-10 Patterns in Addition Tables

OA3-10 Patterns in Addition Tables OA3-10 Patterns in Addition Tables Pages 60 63 Standards: 3.OA.D.9 Goals: Students will identify and describe various patterns in addition tables. Prior Knowledge Required: Can add two numbers within 20

More information

5050 Getting Started

5050 Getting Started 5050 Getting Started Getting Started.. The 50/50 system is basically made up of four components, the Software Application, Server, J2 Selling Stations (on tables) and the Handheld Selling Units. This manual

More information

Excel Reports and Macros

Excel Reports and Macros Excel Reports and Macros Within Microsoft Excel it is possible to create a macro. This is a set of commands that Excel follows to automatically make certain changes to data in a spreadsheet. By adding

More information

PowerPoint 2013: Basic Skills

PowerPoint 2013: Basic Skills PowerPoint 2013: Basic Skills Information Technology September 1, 2014 1 P a g e Getting Started There are a variety of ways to start using PowerPoint software. You can click on a shortcut on your desktop

More information

Excel macros made easy

Excel macros made easy IT Training Excel macros made easy Jane Barrett, IT Training & Engagement Team Information System Services Version 1.1 Scope Learning outcomes Understand the concept of what a macro is and what it does.

More information

MyMaths. User Guide for Teachers. Secondary Level

MyMaths. User Guide for Teachers. Secondary Level MyMaths User Guide for Teachers Secondary Level Edition 1.5 February 2015 Table of Contents Welcome to the MyMaths user guide What is MyMaths?.............................. 5 Who is this user guide for?.......................

More information

How to complete the PET Online Practice Test Free Sample: Listening

How to complete the PET Online Practice Test Free Sample: Listening Preliminary English Test Online Practice Test Free Sample How to complete the PET Online Practice Test Free Sample: Listening Welcome to the Preliminary English Test Online Practice Test Free Sample. This

More information

A Beginner s Guide to PowerPoint 2010

A Beginner s Guide to PowerPoint 2010 A Beginner s Guide to PowerPoint 2010 I. The Opening Screen You will see the default opening screen is actually composed of three parts: 1. The Slides/Outline tabs on the left which displays thumbnails

More information

SMART Boards. If the board is connected to a different computer - Orientation is needed whenever you connect it to a new or different computer.

SMART Boards. If the board is connected to a different computer - Orientation is needed whenever you connect it to a new or different computer. SMART Boards What is a SMART Board? The SMART Board is an interactive whiteboard that converts a computer and date projector into a powerful tool for teaching and learning. With the computer image projected

More information

Using Mail Merge in Microsoft Word 2003

Using Mail Merge in Microsoft Word 2003 Using Mail Merge in Microsoft Word 2003 Mail Merge Created: 12 April 2005 Note: You should be competent in Microsoft Word before you attempt this Tutorial. Open Microsoft Word 2003 Beginning the Merge

More information

How to complete the FCE Online Practice Test Free Sample: Reading

How to complete the FCE Online Practice Test Free Sample: Reading First Certificate in English Online Practice Test Free Sample How to complete the FCE Online Practice Test Free Sample: Reading Welcome to the First Certificate in English Online Practice Test Free Sample.

More information

Introduction To Microsoft Office PowerPoint 2007. Bob Booth July 2008 AP-PPT5

Introduction To Microsoft Office PowerPoint 2007. Bob Booth July 2008 AP-PPT5 Introduction To Microsoft Office PowerPoint 2007. Bob Booth July 2008 AP-PPT5 University of Sheffield Contents 1. INTRODUCTION... 3 2. GETTING STARTED... 4 2.1 STARTING POWERPOINT... 4 3. THE USER INTERFACE...

More information

Using Outlook 2010 for Email

Using Outlook 2010 for Email Using Outlook 2010 for Email Workbook Edition 1 June 2013 Document Reference: 3774 Contents Using Outlook 2010 for Email 1. Introduction Microsoft Outlook... 1 Outlook Basics... 1 2. The Ribbon Mail, Contacts

More information

Key English Test Online Practice Test Free Sample. How to complete the KET Online Practice Test Free Sample: Reading & Writing

Key English Test Online Practice Test Free Sample. How to complete the KET Online Practice Test Free Sample: Reading & Writing Key English Test Online Practice Test Free Sample How to complete the KET Online Practice Test Free Sample: Reading & Writing Welcome to the Key English Test Online Practice Test Free Sample. This is the

More information

Everyday Math Online Games (Grades 1 to 3)

Everyday Math Online Games (Grades 1 to 3) Everyday Math Online Games (Grades 1 to 3) FOR ALL GAMES At any time, click the Hint button to find out what to do next. Click the Skip Directions button to skip the directions and begin playing the game.

More information

BBC micro:bit Cookbook Using the Code Kingdoms JavaScript editor

BBC micro:bit Cookbook Using the Code Kingdoms JavaScript editor codekingdoms BBC micro:bit Cookbook Using the Code Kingdoms JavaScript editor 0 1 2 3V GND for kids, with kids, by kids. Code Kingdoms Cookbook Contents Introduction 2 Accessing the editor 3 Tour of the

More information

Epson Brightlink Interactive Board and Pen Training. Step One: Install the Brightlink Easy Interactive Driver

Epson Brightlink Interactive Board and Pen Training. Step One: Install the Brightlink Easy Interactive Driver California State University, Fullerton Campus Information Technology Division Documentation and Training Services Handout Epson Brightlink Interactive Board and Pen Training Downloading Brightlink Drivers

More information

Has difficulty with counting reliably in tens from a multiple of ten

Has difficulty with counting reliably in tens from a multiple of ten Has difficulty with counting reliably in tens from a multiple of ten Opportunity for: looking for patterns 5 YR / 100-square Tens cards (Resource sheet 24) Multiples of ten (10 100) written on A5 pieces

More information

IELTS ONLINE PRACTICE TEST FREE SAMPLE

IELTS ONLINE PRACTICE TEST FREE SAMPLE IELTS ONLINE PRACTICE TEST FREE SAMPLE General Training IELTS General Training Online Practice Test Free Sample How to complete the IELTS General Training Online Practice Test Free Sample: Reading This

More information

SMART Sympodium and Notebook Software 9.5

SMART Sympodium and Notebook Software 9.5 SMART Sympodium and Notebook Software 9.5 What is a SMART Sympodium? Equipped with the same software as SMART Board interactive whiteboards, SMART Sympodium interactive pen displays are perfect for presenting

More information

Microsoft PowerPoint 2010

Microsoft PowerPoint 2010 Microsoft PowerPoint 2010 Starting PowerPoint... 2 PowerPoint Window Properties... 2 The Ribbon... 3 Default Tabs... 3 Contextual Tabs... 3 Minimizing and Restoring the Ribbon... 4 The Backstage View...

More information

Using Word 2007 For Mail Merge

Using Word 2007 For Mail Merge Using Word 2007 For Mail Merge Introduction This document assumes that you are familiar with using Word for word processing, with the use of a computer keyboard and mouse and you have a working knowledge

More information

VERSION 3.0 MAC USER GUIDE

VERSION 3.0 MAC USER GUIDE VERSION 3.0 MAC USER GUIDE TABLE OF CONTENTS Introduction... 5 What s New?... 5 What This Guide Is Not... 6 Getting Started... 7 Activating... 7 Activate Via the Internet... 7 Activate Via Email... 7 Upgrading...

More information

Year 8 KS3 Computer Science Homework Booklet

Year 8 KS3 Computer Science Homework Booklet Year 8 KS3 Computer Science Homework Booklet Information for students and parents: Throughout the year your ICT/Computer Science Teacher will set a number of pieces of homework from this booklet. If you

More information

Creating Maze Games. Game Maker Tutorial. The Game Idea. A Simple Start. Written by Mark Overmars

Creating Maze Games. Game Maker Tutorial. The Game Idea. A Simple Start. Written by Mark Overmars Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007-2009 YoYo Games Ltd Last changed: December 23, 2009 Uses: Game Maker 8.0, Lite or Pro Edition, Advanced Mode Level: Beginner

More information

Solving the Rubik's Revenge (4x4x4) Home Pre-Solution Stuff Step 1 Step 2 Step 3 Solution Moves Lists

Solving the Rubik's Revenge (4x4x4) Home Pre-Solution Stuff Step 1 Step 2 Step 3 Solution Moves Lists Solving your Rubik's Revenge (4x4x4) 07/16/2007 12:59 AM Solving the Rubik's Revenge (4x4x4) Home Pre-Solution Stuff Step 1 Step 2 Step 3 Solution Moves Lists Turn this... Into THIS! To solve the Rubik's

More information

Microsoft PowerPoint Exercises 4

Microsoft PowerPoint Exercises 4 Microsoft PowerPoint Exercises 4 In these exercises, you will be working with your Music Presentation file used in part 1 and 2. Open that file if you haven t already done so. Exercise 1. Slide Sorter

More information

Creating tables in Microsoft Access 2007

Creating tables in Microsoft Access 2007 Platform: Windows PC Ref no: USER 164 Date: 25 th October 2007 Version: 1 Authors: D.R.Sheward, C.L.Napier Creating tables in Microsoft Access 2007 The aim of this guide is to provide information on using

More information

If you know exactly how you want your business forms to look and don t mind

If you know exactly how you want your business forms to look and don t mind appendix e Advanced Form Customization If you know exactly how you want your business forms to look and don t mind detail work, you can configure QuickBooks forms however you want. With QuickBooks Layout

More information

ANCS+ 8.0 Remote Training: ANCS+ 8.0, Import/Export

ANCS+ 8.0 Remote Training: ANCS+ 8.0, Import/Export ANCS+ 8.0 Remote Training: ANCS+ 8.0, Import/Export Screen Shot 1. Welcome to ANCS+ 8.0, Import/Export. This course will teach you how to import and export catalog records in ANCS+. A note on conference

More information

DOING MORE WITH WORD: MICROSOFT OFFICE 2010

DOING MORE WITH WORD: MICROSOFT OFFICE 2010 University of North Carolina at Chapel Hill Libraries Carrboro Cybrary Chapel Hill Public Library Durham County Public Library DOING MORE WITH WORD: MICROSOFT OFFICE 2010 GETTING STARTED PAGE 02 Prerequisites

More information

IELTS ONLINE PRACTICE TEST FREE SAMPLE

IELTS ONLINE PRACTICE TEST FREE SAMPLE IELTS ONLINE PRACTICE TEST FREE SAMPLE Academic IELTS Academic Online Practice Test Free Sample How to complete the IELTS Academic Online Practice Test Free Sample: Reading This is the Reading Test tutorial

More information

Intellect Platform - Tables and Templates Basic Document Management System - A101

Intellect Platform - Tables and Templates Basic Document Management System - A101 Intellect Platform - Tables and Templates Basic Document Management System - A101 Interneer, Inc. 4/12/2010 Created by Erika Keresztyen 2 Tables and Templates - A101 - Basic Document Management System

More information

Working With Animation: Introduction to Flash

Working With Animation: Introduction to Flash Working With Animation: Introduction to Flash With Adobe Flash, you can create artwork and animations that add motion and visual interest to your Web pages. Flash movies can be interactive users can click

More information

Project Teamwork. Theme: Cooperative games encourage students to work together as a team while having fun in a positive environment.

Project Teamwork. Theme: Cooperative games encourage students to work together as a team while having fun in a positive environment. Project Teamwork August 2007 Theme: Cooperative games encourage students to work together as a team while having fun in a positive environment. Concepts: 1. Any collection of people has the potential to

More information

Introduction to MS WINDOWS XP

Introduction to MS WINDOWS XP Introduction to MS WINDOWS XP Mouse Desktop Windows Applications File handling Introduction to MS Windows XP 2 Table of Contents What is Windows XP?... 3 Windows within Windows... 3 The Desktop... 3 The

More information

Instructions for Formatting APA Style Papers in Microsoft Word 2010

Instructions for Formatting APA Style Papers in Microsoft Word 2010 Instructions for Formatting APA Style Papers in Microsoft Word 2010 To begin a Microsoft Word 2010 project, click on the Start bar in the lower left corner of the screen. Select All Programs and then find

More information

How To Program An Nxt Mindstorms On A Computer Or Tablet Computer

How To Program An Nxt Mindstorms On A Computer Or Tablet Computer NXT Generation Robotics Introductory Worksheets School of Computing University of Kent Copyright c 2010 University of Kent NXT Generation Robotics These worksheets are intended to provide an introduction

More information

Creating 2D Isometric Drawings

Creating 2D Isometric Drawings 1-(800) 877-2745 www.ashlar-vellum.com Creating 2D Isometric Drawings Using Graphite TM Copyright 2008 Ashlar Incorporated. All rights reserved. C62DISO0806. Ashlar-Vellum Graphite No matter how many Top,

More information

MEDIAplus administration interface

MEDIAplus administration interface MEDIAplus administration interface 1. MEDIAplus administration interface... 5 2. Basics of MEDIAplus administration... 8 2.1. Domains and administrators... 8 2.2. Programmes, modules and topics... 10 2.3.

More information

SMART Board Beginning

SMART Board Beginning SMART Board Beginning Downloading the Software... 2 600 Series SMART Board... 2 800 Series SMART Board... 3 SMART Board Cleaning Options... 4 SMART Board Pens... 4 SMART Board Help... 4 Using the On Screen

More information

Internet Explorer 7. Getting Started The Internet Explorer Window. Tabs NEW! Working with the Tab Row. Microsoft QUICK Source

Internet Explorer 7. Getting Started The Internet Explorer Window. Tabs NEW! Working with the Tab Row. Microsoft QUICK Source Microsoft QUICK Source Internet Explorer 7 Getting Started The Internet Explorer Window u v w x y { Using the Command Bar The Command Bar contains shortcut buttons for Internet Explorer tools. To expand

More information

Getting Started with Excel 2008. Table of Contents

Getting Started with Excel 2008. Table of Contents Table of Contents Elements of An Excel Document... 2 Resizing and Hiding Columns and Rows... 3 Using Panes to Create Spreadsheet Headers... 3 Using the AutoFill Command... 4 Using AutoFill for Sequences...

More information

Setting up a basic database in Access 2003

Setting up a basic database in Access 2003 Setting up a basic database in Access 2003 1. Open Access 2. Choose either File new or Blank database 3. Save it to a folder called customer mailing list. Click create 4. Double click on create table in

More information

Set up your first free website

Set up your first free website How to Set up your first free website There are many websites available across the web that allow you to create a whole website for free, without any knowledge of scripts or coding. Think that sounds too

More information

Microsoft Word Track Changes

Microsoft Word Track Changes Microsoft Word Track Changes This document is provided for your information only. You SHOULD NOT upload a document into imedris that contains tracked changes. You can choose to use track changes for your

More information

MICROSOFT OFFICE ACCESS 2007 - NEW FEATURES

MICROSOFT OFFICE ACCESS 2007 - NEW FEATURES MICROSOFT OFFICE 2007 MICROSOFT OFFICE ACCESS 2007 - NEW FEATURES Exploring Access Creating and Working with Tables Finding and Filtering Data Working with Queries and Recordsets Working with Forms Working

More information

Winter Main 2014 Spring Mid-Month 2015. Online Practice Test Directions

Winter Main 2014 Spring Mid-Month 2015. Online Practice Test Directions Georgia Milestones Winter Main 2014 Spring Mid-Month 2015 Online Practice Test Directions End-of-Course Online Practice Test Directions 2706773-W TEST SECURITY Below is a list, although not inclusive,

More information

m ac romed ia Fl a s h Curriculum Guide

m ac romed ia Fl a s h Curriculum Guide m ac romed ia Fl a s h Curriculum Guide 1997 1998 Macromedia, Inc. All rights reserved. Macromedia, the Macromedia logo, Dreamweaver, Director, Fireworks, Flash, Fontographer, FreeHand, and Xtra are trademarks

More information

IRIS OPENDOCS. Getting Started Guide. IRIS OpenDocs IRIS OpenDocs

IRIS OPENDOCS. Getting Started Guide. IRIS OpenDocs IRIS OpenDocs IRIS OPENDOCS Getting Started Guide IRIS OpenDocs IRIS OpenDocs Contents Page What is IRIS OpenDocs?... 3 Guide Introduction... 3 Switching Modes... 5 Getting Documents into the System... 6 Scan a Document

More information

TEACHER S GUIDE TO RUSH HOUR

TEACHER S GUIDE TO RUSH HOUR Using Puzzles to Teach Problem Solving TEACHER S GUIDE TO RUSH HOUR Includes Rush Hour 2, 3, 4, Rush Hour Jr., Railroad Rush Hour and Safari Rush Hour BENEFITS Rush Hour is a sliding piece puzzle that

More information

Getting Started on the Computer With Mouseaerobics! Windows XP

Getting Started on the Computer With Mouseaerobics! Windows XP This handout was modified from materials supplied by the Bill and Melinda Gates Foundation through a grant to the Manchester City Library. Getting Started on the Computer With Mouseaerobics! Windows XP

More information

The following is an overview of lessons included in the tutorial.

The following is an overview of lessons included in the tutorial. Chapter 2 Tutorial Tutorial Introduction This tutorial is designed to introduce you to some of Surfer's basic features. After you have completed the tutorial, you should be able to begin creating your

More information

How to Make the Most of Excel Spreadsheets

How to Make the Most of Excel Spreadsheets How to Make the Most of Excel Spreadsheets Analyzing data is often easier when it s in an Excel spreadsheet rather than a PDF for example, you can filter to view just a particular grade, sort to view which

More information