Whole Brain Design: Engage and Retain your Learners

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1 101 Whole Brain Design: Engage and Retain your Learners Ann Herrmann-Nehdi, Herrmann International July 17 & 18, 2008 Produced by Creating Innovative Instructional Content Advanced Theory and Application

2 WHOLE BRAIN INSTRUCTIONAL STRATEGIES EXERCISE Select a course or program that you know quite well. Top 10 approaches that are USED MOST in that course or program design. Circle all items USED LEAST you feel the design does not really include in any major way. Lectures, Facts Websites, WIKI s Databases, spreadsheets Research findings Higher order reasoning Critical thinking Reference books, readings Use of experts Applied logic Metacognition Theories Technical approaches Outlines Pre & Post tests Practice Checklists, timelines Sequenced learning Policies, procedures Organization, summaries Who, what why, when, where Exercises with steps Structured problem solving Clear examples, case studies References, Dictionaries Tutorials, FAQ Brainstorming Discovery learning Active imagination Creativity Illustrations, pictures, photos Simulations Mind mapping, Synthesis Holistic exercises Storyboarding Visualization, mental pictures Animation, Flash Games Cooperative and team learning Group discussions, forums, Blogs Chat, IM-ing Role playing Drama Body language Sharing personal experiences Listening and sharing ideas Storytelling Auditory, musical & rhythmic Physical, kinesthetic activities Interviews Community (of Practice, online)

3 A Lectures, facts Websites, WIKI s Databases, spreadsheets Research findings Higher order reasoning Critical thinking Reference books, readings Use of experts Applied logic Metacognition Theories Technical approaches Brainstorming Discovery learning Active imagination Creativity Illustrations, pictures, photos Simulations Mind mapping, Synthesis Holistic exercises Storyboarding Visualization, mental pictures Animation, flash Games WHOLE BRAIN INSTRUCTIONAL STRATEGIES D B Outlines Pre & post tests Practice Checklists, timelines Sequenced learning Policies, procedures Organization, summaries Who, what, why, when, where Exercises with steps Structured problem solving Clear examples, case studies References, dictionaries Tutorials, FAQs Cooperative and team learning Group discussions, forums, blogs Chat, IM-ing Role playing Drama Body language Sharing personal experiences Listening and sharing ideas Storytelling Auditory, musical & rhythmic Physical, kinesthetic activities Interviews Community (of practice, online) C

4 Whole Brain Locator Map for E-Learning Activities *Electronic Performance Support System Technical gaming Visuals, graphics A D Upper Left Upper right Web research Colors Spreadsheets Graphic devices Calculators Open ended questions Critical analysis Icons, graphic user interface Charts Databases Real-time Flash WIKI Photos Animation Bulleted text Web sites Modeling Discovery activities Wizard Virtual tours Video Articles, E-reading Student portfolio Self-paced FAQ Simulations Games Brainstorming Live Asynchronous Evaluation Course map WIKI Voice-over synchronous Pre & post tests Multimedia Whiteboard Tutorial Online mentoring Role-play Timelines Dictionaries Voice chat Outlines Audio clips Bookmarks Discussion forums/groups Read me Tests Polls Checklists E-chat Task oriented reference Blogs, weblogs Music Log-in Practice Collaborative learning Feedback Concrete examples Listserv Online community Lower Left Stories Lower Right (True/false, multiple choice) B Online journal C Written testimonials

5 A Blue Whole Brain CHECK LIST for E-Learning Technically coherent? Using concise text? Using job relevant content? Minimizing extraneous sounds and information? Includes relevant problem-solving activities? Provide clear navigation options on all screens? Referring primarily to relevant facts and data? Using appropriate program vs. learner control? Include structured assignments with well-designed cases and resources? Giving opportunities for practice with relevant examples? Provides worked examples for new content that need to be completed? Giving easy access to references? Placing feedback and directions on same screen as questions or steps? B Green D - Yellow Using graphics that illustrate key learnings? Providing animations and simulations to make learning come alive? Giving opportunities for learner fun and discovery? Integrating graphics and text in a coherent whole? Providing graphs to show relationships between course segments, concepts etc? Is your e-learning: User friendly? Engaging emotionally in a nonthreatening way? Using , conferencing, chat, online discussions and message boards? Allowing for collaborative learning in heterogeneous groups? Using a casual conversational style using I, you, your, we, our? Using an online coach or personal agent? C - Red

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