WAR: Write After Read
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1 WAR: Write After Read write-after-read (WAR) = artificial (name) dependence add R1, R2, R3 sub R2, R4, R1 or R1, R6, R3 problem: add could use wrong value for R2 can t happen in vanilla pipeline (reads in ID, writes in WB) can happen if: early writes (e.g., auto-increment) + late reads (??) can happen if: out-of-order reads (e.g., out-of-order execution) artificial: using different output register for sub would solve The dependence is on the name R2, but not on actual dataflow 31
2 WAW: Write After Write write-after-write (WAW) = artificial (name) dependence add R1,R2,R3 sub R2,R4,R1 or R1,R6,R3 problem: reordering could leave wrong value in R1 later instruction that reads R1 would get wrong value can t happen in vanilla pipeline (register writes are in order) another reason for making ALU ops go through MEM stage can happen: multi-cycle operations (e.g., FP ops, cache misses) artificial: using different output register for or would solve Also a dependence on a name: R1 32
3 read-after-read (RAR) RAR: Read After Read add R1, R2, R3 sub R2, R4, R1 or R1, R6, R3 no problem: R3 is correct even with reordering 33
4 Memory Data Hazards have seen register hazards, can also have memory hazards RAW WAR WAW store R1,0(SP) load R4,0(SP) load R4,0(SP) store R1,0(SP) store R1,0(SP) store R4,0(SP) store R1,0(SP) F D X M W load R1,0(SP) F D X M W in simple pipeline, memory hazards are easy in-order one at a time read & write in same stage in general, though, more difficult than register hazards 34
5 Hazards vs. Dependences dependence: fixed property of instruction stream (i.e., program) hazard: property of program and processor organization implies potential for executing things in wrong order potential only exists if instructions can be simultaneously in-flight property of dynamic distance between instrs vs. pipeline depth For example, can have RAW dependence with or without hazard depends on pipeline 35
6 Control Hazards when an instruction affects which instruction executes next store R4,0(R5) bne R2,R3,loop sub R1,R6,R3 naive solution: stall until outcome is available (end of EX) + simple low performance (2 cycles here, longer in general) e.g. 15% branches * 2 cycle stall 30% CPI increase! store R4,0(R5) F D X M W bne R2,R3,loop F D X M W?? c* c* F D X M W 36
7 Control Hazards: Fast Branches fast branches: can be evaluated in ID (rather than EX) + reduce stall from 2 cycles to sw R4,0(R5) F D X M W bne R2,R3,loop F D X M W?? c* F D X M W requires more hardware dedicated ID adder for (PC + immediate) targets requires simple branch instructions no time to compare two registers (would need full ALU) comparisons with 0 are fast (beqz, bnez) 37
8 Control Hazards: Delayed Branches delayed branch: execute next instruction whether taken or not instruction after branch said to be in delay slot old microcode trick stolen by RISC (MIPS) store R4,0(R5) bne R2,R3,loop sub R1,R6,R6 bned R2,R3,loop store R4,0(R5) sub R1,R6,R bned R2,R3,loop F D X M W store R4,0(R5) F D X M W sub R1,R6,R6 c* F D X M W 38
9 What To Put In Delay Slot? instruction from before branch when? if branch and instruction are independent helps? always instruction from target (taken) path when? if safe to execute, but may have to duplicate code helps? on taken branch, but may increase code size instruction from fall-through (not-taken) path when? if safe to execute helps? on not-taken branch upshot: short-sighted ISA feature not a big win for today s machines (why? consider pipeline depth) complicates interrupt handling (later) 39
10 Control Hazards: Speculative Execution idea: doing anything is often better than doing nothing speculative execution guess branch target start executing at guessed position execute branch verify (check) guess + minimize penalty if guess is right (to zero?) wrong guess could be worse than not guessing branch prediction: guessing the branch one of the important problems in computer architecture very heavily researched area in last 15 years static: prediction by compiler dynamic: prediction by hardware hybrid: compiler hints to hardware predictor 40
11 The Speculation Game speculation: engagement in risky business transactions on the chance of quick or considerable profit speculative execution (control speculation) execute before all parameters known with certainty + correct speculation + avoid stall/get result early, performance improves incorrect speculation (mis-speculation) must abort/squash incorrect instructions must undo incorrect changes (recover pre-speculation state) the speculation game: profit > penalty profit = speculation accuracy * correct-speculation gain penalty = (1 speculation accuracy) * mis-speculation penalty 41
12 Speculative Execution Scenarios inst0/b F D X M W inst8 F D X M inst9 F D X inst10 F D correct speculation cycle1: fetch branch, predict next (inst8) c2, c3: fetch inst8, inst9 c3: execute/verify branch correct nothing needs to be fixed or changed inst0/b F D X M W inst1 F D inst2 F inst8 verify/flush F D incorrect speculation: mis-speculation c1: fetch branch, predict next (inst1) c2, c3: fetch inst1, inst2 c3: execute/verify branch wrong c3: send correct target to IF (inst8) c3: squash (abort) inst1, inst2 (flush F/D) c4: fetch inst8 42
13 Static (Compiler) Branch Prediction Some static prediction options predict always not-taken + very simple, since we already know the target (PC+4) majority of branches (~65%) are taken (why?) predict always taken + better performance more difficult, must know target before branch is decoded predict backward taken most backward branches are taken predict specific opcodes taken use profiles to predict on per-static branch basis pretty good 43
14 Comparison of Some Static Schemes CPI-penalty = % branch * [(% T * penalty T ) + (% NT * penalty NT )] simple branch statistics 14% PC-changing instructions ( branches ) 65% of PC-changing instructions are taken scheme penalty T penalty NT CPI penalty stall fast branch delayed branch not-taken taken
15 Dynamic Branch Prediction PC regfile F/D D/X X/M M/W BP I$ I$ F D X M W hardware (BP) guesses whether and where a branch will go 0x64 bnez r1,#10 0x74 add r3,r2,r1 start with branch PC (0x64) and produce direction (Taken) direction + target PC (0x74) direction + target PC + target instruction (add r3, r2,r1) D$ 45
16 Branch History Table (BHT) branch PC prediction (T, NT) need decoder/adder to compute target if taken branch history table (BHT) read prediction with least significant bits (LSBs) of branch PC change bit on misprediction + simple multiple PCs may map to same bit (aliasing) BHT major improvements two-bit counters [Smith] correlating/two-level predictors [Patt] hybrid predictors [McFarling] branch PC T/N 46
17 Improvement: Two-bit Counters example: 4-iteration inner loop branch state/prediction N T T T N T T T N T T T branch outcome T T T N T T T N T T T N mis-prediction? * * * * * * problem: two mis-predictions per loop solution: 2-bit saturating counter to implement hysteresis 4 states: strong/weak not-taken (N/n), strong/weak taken (T/t) transitions: N n t T state/prediction n t T T t T T T t T T T branch outcome T T T N T T T N T T T N mis-prediction? * * * * + only one mis-prediction per iteration 47
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