Mobile Augmented Reality: An Emerging Technology. Mary Patricia Smith Florida Atlantic University

Size: px
Start display at page:

Download "Mobile Augmented Reality: An Emerging Technology. Mary Patricia Smith Florida Atlantic University"

Transcription

1 Mobile Augmented Reality: An Emerging Technology Mary Patricia Smith Florida Atlantic University

2 Overview Research Project Purpose: Understand augmented reality Use in mobile environment How it can be used in an instructional setting

3 AUGMENTED REALITY BACKGROUND

4 Definition Augmented reality is the overlay of real-time, real-world environments with digital information designed to enhance a person s perception of that view.

5 History Concept appeared in 1960 s & 70 s: computerized headsets, just-in-time training. Term coined by Tom Caudell in 1990 to refer to digital display headset used as a guide in aircraft assembly. Well-established technology tied to specific location or bulky equipment. Extensive use in Science fiction (e.g., Star Trek)

6 Applications TV Broadcasts Examples: first down line on football fields, virtual line indicating world record time in swim meets. Medicine Used in radiology & surgery to provide additional information such as test results, scans, surgical training Military immersive training environments for combat preparation; maintenance and repair Tours of colleges and historical sites Marketing Gaming Training Example: complex electronics assembly and repair Turning sketches into 3D objects op_1.html

7 Mixed Reality Continuum Augmented Reality vs. Virtual Reality Designed to apply to immersive technologies, usually involving helmets or special glasses Mixed Reality Real Environment Augmented Reality Augmented Virtuality Virtuality Continuum (Milgram & Kashino s (1994) Mixed Reality Spectrum, as cited in Klopfer, 2008) Virtual Environment

8 Augmented Reality Continuum Designed to describe non-immersive environments Augmented Reality Lightly augmented Heavily augmented Virtual input Real-world input Location-based mobile games Immersive technologies (Klopfer (2008))

9 MOBILE AUGMENTED REALITY

10 Mobile Media Devices in Education A potentially disruptive force Portability Price Point Usability Functionality Ubiquity Enable Connectivity Social interactivity Context sensitivity Individuality

11 Mobile Augmented Reality Enabled by mobile media devices combining Camera Screen GPS location Compass and accelerometer Image recognition capability Internet access Affordability Availability of AR Browsers, apps

12 Mobile Augmented Reality Approaches Marker-based Augmented Reality Use specific visual cues (logo, etc.) to call up info from a database or direct users to a website QR codes, Magic Symbols, Semacodes read by mobile app Markerless Augmented Reality Uses GPS capability of smartphones combined with AR Browsers Geotagging,geolocation, floaticons

13 Educational Applications AR Books Dynamic 3-D objects Field Trips to Museums & Historical Sites Just-in-time learning Skills training Discovery-based learning Educational Games, or structured activities with game-like qualities

14 Educational Philosophy Aligned with Constructivist philosophy of education Socio-cultural learning theory Situated model of cognition Authentic learning experiences Discovery learning Build 21st century skills: Collaboration Analysis Synthesis

15 Characteristics of Mobile Augmented Reality Games Story-driven learning experiences rooted in particular places Role-playing Designed around authentic resources Require social interaction with other game participants Exploit real physical environment in which game is located Authentic and engaging

16 Examples Frequency 1550 Explore! Alien Contact! Environmental Detectives Charles River City

17 Limitations Logistical support and management Hardware/software issues Student cognitive overload Portability

18 FUTURE DIRECTIONS

19 Augmented Reality Software Enable creation of AR applications Browsers, Tools, API s Examples: AR Toolkit: open-source, marker-based tool Layar: markerless augmented reality browser Wikitude: browser, API Junaio: image and object recognition, mixes marker-based & markerless methods Google Goggles: Tagwhat: Hoppala Augmentation: Content Platform for Mobile Augmented Reality, supports Layar, Junaio & Wikitude mobile AR Browsers.

20 Technology convergence Context aware computing Gesture-based computing Holographic images

21 New Educational Possibilities Toolkits for developing Mobile Augmented Reality Games for education MIT s Outdoor Augmented Reality Toolkit: drag and drop authoring tool. Museums, cities, historic sites developing MAR content Museum of London: StreetMuseum itacitus (Intelligent Tourism and Cultural Information through Ubiquitous Services) Project CultureClic Student-developed MAR content Augmented Reality Scratch tool from Georgia Tech s AR Lab Wikitude.me Incorporation into projectbased learning opportunities

22 References Ardito, C., Buono, B., Cosabile, M.F., Lanzilotti, R., & Piccinno, A. (2009). Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices. Knowledge, Technology & Policy, 22, DOI: /s Common Craft. Augmented Reality Explained by Common Craft. Retrieved October 20, 2010 from Common Craft website: Chen, B. X. (2009, August). If you re not seeing data, you re not seeing. Wired Magazine. Retrieved from De Souza e Silva, A. & Delacruz, G.C. (2006). Hybrid reality games reframed: potential uses in educational contexts. Games and Culture, 1(3), DOI: / Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, DOI: /s Huizenga, J., Admiraal, W., Akkerman, S. & Dam, G. T. (2009), Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25, DOI: /j x. Jenkins, H. (2008, July 7). Augmented Learning: an interview with Eric Klopfer. Retrieved October 19, 2010 from Confessions of an ACA-fan: The Official Weblog of Henry Jenkins: Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report. Austin, Texas: The New Media Consortium. Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.

23 References, cont d.. Ketelhut, D.J.. (2010). Eric Klopfer: Augmented learning: research and design of mobile educational games. Journal of Science Education and Technology, 19, Klopfer, E. (2008). Augmented learning: research and design of mobile educational games. Cambridge, MA: The MIT Press. Klopfer, E., Yoon, S. & Perry, J. (2005). Using palm technology in participatory simulations of complex systems: a new take on ubiquitous and accessible mobile computing. Journal of Science Education and Technology, 14(3), DOI: /s National Center on Education and the Economy. (2007). Tough Choices or Tough Times: The report of the new commission on the skills of the American workforce. San Francisco: Jossey-Bass. Kindle Edition New Media Consortium. (2010) Horizon Report. Retrieved from Rose, S, Potter, D & Newcomb, M. (2010). Augmented reality: A review of available augmented reality packages and evaluation of their potential use in an educational context. Retrieved from Specht, M., Ternier, S. & Greller, W. (2011). Dimensions of mobile augmented reality for learning: A first inventory. Journal of the research Center for Educational Technology. 7(1), Retrieved from Squire, K. & Klopfer, E. (2007). Augmented Reality Simulations on Handheld Computers. Journal of the Learning Sciences, 16(3), DOI: /

24 Frequency 1550 Hybrid reality game about Medieval Amsterdam designed to be played in one day Groups of 4-5 children are divided into 2 teams a city team, who walk the streets of Amsterdam, (each group is assigned a different area of the city) and a headquarters team who are at a computer back at the school. Teams communicate via cell phones and switch places after lunch. The city team can view a map of Medieval Amsterdam on their smart phones; the headquarters team can access that map and a map of present day Amsterdam. The city team has tasks to complete, and the headquarters team can follow them through GPS and can use other computer resources to guide them. (Huizenga, J., Admiraal, W., Akkerman, S. & Dam, G. T. (2009), Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25, DOI: /j x.) Back

25 Explore! Enables interactive explorations of archaeological sites in Italy by groups of 3-5 middle school students Each group given 2 cell phones; one phone contains the game application, which provides the information necessary to play the game, the other phone contains an application which provides further hints for identifying the places in the park and contains 3D reconstructions of how the places may have looked. Game built on a platform that can be adapted to a variety of different historic sites Ardito, C., Buono, B., Cosabile, M.F., Lanzilotti, R., & Piccinno, A. (2009). Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices. Knowledge, Technology & Policy, 22, Back

26 Alien Contact! Designed to teach math, language arts and scientific literacy skills to middle school students Adapted to any outdoor environment, superimposes a map of a virtual world on that space based on GPS coordinates: Based on scenario that aliens have landed on earth; teams of students consisting of a chemist, cryptologist, computer hacker, and FBI agent must figure out why (peace, plunder, invasion, etc.) Students can interview virtual characters, collect digital items, and solve science, math and language problems to answer the question Students see different pieces of evidence depending on role they play, requires team work to solve Game based on Massachusetts state standards, and fosters multiple higher order thinking skills. Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, Back

27 Environmental Detectives Students play the role of environmental scientists exploring the source of a hypothetical toxic spill. Real environments used, and students engage in complex, collaborative problem solving typical of real environmental engineers Each pair of students is given a mobile media device equipped with GPS and can see their location on a map. Students conduct virtual interviews with people in designated locations in the physical space; some of the experts they interview can provide documents, and students can take virtual samples of the water and the soil. Developed by researchers in MIT s Games-to-Teach project, in conjunction with faculty in the environmental science department Klopfer, E. (2008). Augmented learning: research and design of mobile educational games. Cambridge, MA: The MIT Press. Squire, K. & Klopfer, E. (2007). Augmented Reality Simulations on Handheld Computers. Journal of the Learning Sciences, 16(3), Back

28 Charles River City Example of the second generation of games being developed by MIT s Games-to-Teach project Students participant on teams in an investigation of a large scale outbreak of illness coinciding with a major event in the Boston metro area Similar to Environmental Detectives, Enhancements made to foster collaboration among participants, including distinct player roles, increased data beaming from player to player, and cascading events, in which some events trigger other events Klopfer, E. (2008). Augmented learning: research and design of mobile educational games. Cambridge, MA: The MIT Press. Back

29 Layar Layar is an application that overlays your view of the real world with waypoints representing your favorite coffee place, the movie theatre you're trying to find, or in this case, where some of that $787 billion from the American Recovery and Reinvestment Act is going. Back

Mobile Games. Augmenting Learning. Mobile learning games can be: Facilitate a new type of game

Mobile Games. Augmenting Learning. Mobile learning games can be: Facilitate a new type of game Augmenting Learning Mobile Simulation Games for Learning Eric Klopfer MIT Scheller Teacher Education Program Media Lab The Education Arcade http://education.mit.edu/ar Mobile Games Facilitate a new type

More information

302 Learning How to Create and Use Augmented Reality. A.J. Ripin, MovingKnowledge

302 Learning How to Create and Use Augmented Reality. A.J. Ripin, MovingKnowledge 302 Learning How to Create and Use Augmented Reality A.J. Ripin, MovingKnowledge Learning How to Use and Create Mobile Augmented Reality A.J. Ripin Strategist, Future and Emerging Technologies, MovingKnowledge

More information

The future directions of mobile augmented reality applications

The future directions of mobile augmented reality applications The future directions of mobile augmented reality applications Abstract Mobile augmented reality is currently moving into the mainstream market. Both information retrieval, and crowd sourcing applications

More information

Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering

Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering Module 12: Games and Virtual Worlds Roger D. Smith, Ph.D. Modelbenders LLC http://www.modelbenders.com Copyright

More information

The changing face of the mobile phone and its implication for marketing

The changing face of the mobile phone and its implication for marketing The changing face of the mobile phone and its implication for marketing The ubiquitous mobile phone The Irish love affair with the mobile phone is a well documented story. The most recent report from the

More information

How To Understand The Learning Outcomes Of Augmented Reality Games And Learning Games

How To Understand The Learning Outcomes Of Augmented Reality Games And Learning Games An Analysis of the Educational Potential of Augmented Reality Games for Learning Birgit Schmitz Valkenburgerweg 177 6419 AT Heerlen Netherlands [email protected] Roland Klemke Valkenburgerweg 177 6419

More information

ABOUT THIS REPORT. Produced in partnership with

ABOUT THIS REPORT. Produced in partnership with ABOUT THIS REPORT With the release of powerful smartphone devices, and more recently Google s project Glass, Augmented Reality (AR) quickly became the new buzz word. The technology allows combining seamlessly

More information

Computer Science 474 Spring 2010 Virtual Reality

Computer Science 474 Spring 2010 Virtual Reality VIRTUAL REALITY Virtual Reality (VR) is the use of computer graphics and other technologies to create a simulated environment in which the user interacts. While computer graphics supplies the visual component

More information

Sony Releases the Transparent Lens Eyewear SmartEyeglass Developer Edition

Sony Releases the Transparent Lens Eyewear SmartEyeglass Developer Edition News & Information 1-7-1 Konan, Minato-ku, Tokyo Sony Corporation No. 15-016E February 17, 2015 Sony Releases the Transparent Lens Eyewear SmartEyeglass Developer Edition - Promotes the development of

More information

TaleBlazer Documentation

TaleBlazer Documentation TaleBlazer Documentation HOW TO READ THIS DOCUMENTATION TaleBlazer specific terminology is denoted with italics. Example game functionality which is not intrinsic to the TaleBlazer software is denoted

More information

A MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES

A MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES A MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES Sasithorn Rattanarungrot, Martin White and Paul Newbury University of Sussex ABSTRACT

More information

Part 21: Augmented Reality

Part 21: Augmented Reality Part 21: Augmented Reality Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Overview Introduction to Augmented Reality Augmented Reality Displays Examples AR Toolkit an open source software

More information

Community-based monitoring and information systems (CBMIS) tools. Maurizio Farhan Ferrari

Community-based monitoring and information systems (CBMIS) tools. Maurizio Farhan Ferrari Community-based monitoring and information systems (CBMIS) tools Maurizio Farhan Ferrari Wide range CBMIS is very diverse and can range from technically simple and basic to very technologically advanced

More information

Implementation of Augmented Reality System for Smartphone Advertisements

Implementation of Augmented Reality System for Smartphone Advertisements , pp.385-392 http://dx.doi.org/10.14257/ijmue.2014.9.2.39 Implementation of Augmented Reality System for Smartphone Advertisements Young-geun Kim and Won-jung Kim Department of Computer Science Sunchon

More information

Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry

Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry Classroom Techniques Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry Philip G. Crandall, Robert K. Engler III, Dennis E. Beck, Susan A. Killian, Corliss A. O Bryan,

More information

CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3

CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3 THE GEORGIA INSTITUTE OF TECHNOLOGY CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3 Mason Nixon 23rd February, 2012 Assignment In class we discussed some of your ideas designing

More information

Augmented Museums Through Mobile Apps

Augmented Museums Through Mobile Apps Augmented Museums Through Mobile Apps Antonio Laudazi 1, Raffaele Boccaccini 2 1,2 Marte5 SRL c/o Polo Scientifico e Tecnologico Magona, Cecina (LI) Italy [email protected]; [email protected]

More information

A framework for Itinerary Personalization in Cultural Tourism of Smart Cities

A framework for Itinerary Personalization in Cultural Tourism of Smart Cities A framework for Itinerary Personalization in Cultural Tourism of Smart Cities Gianpaolo D Amico, Simone Ercoli, and Alberto Del Bimbo University of Florence, Media Integration and Communication Center

More information

Quick Response Codes & Facility Management

Quick Response Codes & Facility Management Quick Response Codes & Facility Management Benjamin, Costello 1 and Don, Patterson 2 and Justin, Weidman 3 and Clifton, Farnsworth 4 1 Student, Brigham Young University, 86 For Knox Way, Washington, Utah

More information

2010-2016 TECHNOLOGY PLAN

2010-2016 TECHNOLOGY PLAN 2010-2016 TECHNOLOGY PLAN Bland County Public Schools 361 Bears Trl. Bastian, VA 24315 www.bland.k12.va.us Six Year Technology Plan for Bland County Public Schools APPROVED BY SCHOOL BOARD MAY 23, 2011

More information

THE MOST INNOVATIVE BRAND & VALUE PROTECTION SOLUTION SECURE

THE MOST INNOVATIVE BRAND & VALUE PROTECTION SOLUTION SECURE THE MOST INNOVATIVE BRAND & VALUE PROTECTION SOLUTION SECURE SIMPLE SMART www.authenticvision.com SOLUTION OVERVIEW Tag Product Scan Label Authenticate Communicate Dear John Smith Authentic MEDIA UYflGMPB

More information

INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY

INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY A PATH FOR HORIZING YOUR INNOVATIVE WORK OPEN SOURCE: SIXTH SENSE INTEGRATING INFORMATION WITH THE REAL WORLD MADHURI V.

More information

Technology and Trends for Smarter Business Analytics

Technology and Trends for Smarter Business Analytics Don Campbell Chief Technology Officer, Business Analytics, IBM Technology and Trends for Smarter Business Analytics Business Analytics software Where organizations are focusing Business Analytics Enhance

More information

2013 International Conference on Virtual and Augmented Reality in Education

2013 International Conference on Virtual and Augmented Reality in Education Available online at www.sciencedirect.com Procedia Computer Science 00 (2013) 000 000 www.elsevier.com/locate/procedia 2013 International Conference on Virtual and Augmented Reality in Education An Augmented

More information

THE WORLD LEADER IN VISUAL COMPUTING

THE WORLD LEADER IN VISUAL COMPUTING THE WORLD LEADER IN VISUAL COMPUTING NVIDIA is the world leader in visual computing. The GPU, our invention, serves as the visual cortex of modern computers and is at the heart of our products and services.

More information

Factsheet for Collaborative Industry Projects

Factsheet for Collaborative Industry Projects Annex A Factsheet for Collaborative Industry Projects The Collaborative Industry Projects (CIP) initiative was launched during Budget 2013, where SPRING Singapore oversees implementation for six priority

More information

Situated Visualization with Augmented Reality. Augmented Reality

Situated Visualization with Augmented Reality. Augmented Reality , Austria 1 Augmented Reality Overlay computer graphics on real world Example application areas Tourist navigation Underground infrastructure Maintenance Games Simplify Qualcomm Vuforia [Wagner ISMAR 2008]

More information

Adaptive Thinking & Leadership Training for Cultural Awareness and Communication Competence

Adaptive Thinking & Leadership Training for Cultural Awareness and Communication Competence Interactive Technology & Smart Education (2005) 2: 127 130 2005 Troubador Publishing Ltd. SERIOUS GAME REPORT Adaptive Thinking & Leadership Training for Cultural Awareness and Communication Competence

More information

Note: Survey responses are based upon the number of individuals that responded to the specific question. Response Responses Responses

Note: Survey responses are based upon the number of individuals that responded to the specific question. Response Responses Responses State: IN Results based on 133 survey(s). Note: Survey responses are based upon the number of individuals that responded to the specific question. What is your current job responsibility? (select one)

More information

CS 528 Mobile and Ubiquitous Computing Lecture 2: Android Introduction and Setup. Emmanuel Agu

CS 528 Mobile and Ubiquitous Computing Lecture 2: Android Introduction and Setup. Emmanuel Agu CS 528 Mobile and Ubiquitous Computing Lecture 2: Android Introduction and Setup Emmanuel Agu What is Android? Android is world s leading mobile operating system Google: Owns Android, maintains it, extends

More information

The Intelligent Data Network: Proposal for Engineering the Next Generation of Distributed Data Modeling, Analysis and Prediction

The Intelligent Data Network: Proposal for Engineering the Next Generation of Distributed Data Modeling, Analysis and Prediction Making Sense of your Data The Intelligent Data Network: Proposal for Engineering the Next Generation of Distributed Data Modeling, Analysis and Prediction David L. Brock The Data Center, Massachusetts

More information

The Future of Learning and Training in Augmented Reality

The Future of Learning and Training in Augmented Reality The Future of Learning and Training in Augmented Reality Kangdon Lee Graduate student, Masters in Educational Technology Program University of Northern Colorado Students acquire knowledge and skills through

More information

Effective Interface Design Using Face Detection for Augmented Reality Interaction of Smart Phone

Effective Interface Design Using Face Detection for Augmented Reality Interaction of Smart Phone Effective Interface Design Using Face Detection for Augmented Reality Interaction of Smart Phone Young Jae Lee Dept. of Multimedia, Jeonju University #45, Backma-Gil, Wansan-Gu,Jeonju, Jeonbul, 560-759,

More information

MINUTES OF THE FIVE HUNDRED AND THIRTY-FOURTH MEETING BOARD OF GOVERNORS FANSHAWE COLLEGE

MINUTES OF THE FIVE HUNDRED AND THIRTY-FOURTH MEETING BOARD OF GOVERNORS FANSHAWE COLLEGE MINUTES OF THE FIVE HUNDRED AND THIRTY-FOURTH MEETING BOARD OF GOVERNORS FANSHAWE COLLEGE Meeting #534 Conference Room H1005, London Campus - Thursday, Present: Susan Rabkin, Chair Bruce Babcock Corinne

More information

Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage

Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage Colloquium Workshop Digital Museum Expo Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage Royal Museum of Art and History 12-13 March 2015 This colloquium and workshop focuses

More information

Mobile Cloud Computing: Paradigms and Challenges 移 动 云 计 算 : 模 式 与 挑 战

Mobile Cloud Computing: Paradigms and Challenges 移 动 云 计 算 : 模 式 与 挑 战 Mobile Cloud Computing: Paradigms and Challenges 移 动 云 计 算 : 模 式 与 挑 战 Jiannong Cao Internet & Mobile Computing Lab Department of Computing Hong Kong Polytechnic University Email: [email protected]

More information

Augmented Reality Teaching and Learning

Augmented Reality Teaching and Learning Chapter 67: Augmented reality Augmented Reality Teaching and Learning Matt Dunleavy Radford University, USA Chris Dede Harvard University, USA Dunleavy, M., & Dede, C. (in press). Augmented reality teaching

More information

VIRTUAL AND AUGMENTED REALITY: TECHNOLOGIES AND GLOBAL MARKETS

VIRTUAL AND AUGMENTED REALITY: TECHNOLOGIES AND GLOBAL MARKETS VIRTUAL AND AUGMENTED REALITY: TECHNOLOGIES AND GLOBAL MARKETS IFT124A March 2016 Sinha G. Project Analyst ISBN: 1-62296-256-7 BCC Research 49 Walnut Park, Building 2 Wellesley, MA 02481 USA 866-285-7215

More information

General background on mobile devices and solutions including context awareness

General background on mobile devices and solutions including context awareness General background on mobile devices and solutions including context awareness Kjell Are Refsvik 20 January 16, 2012 IMT2551 Mobile Systems Fundamentals CC: BY-NC-SA http://www.ansatt.hig.no/kjellr/imt2551

More information

So what s this session all about?

So what s this session all about? 1 So what s this session all about? It provides an introduction to digital marketing it s benefits and how organisations can use it to effectively support it s business operations It considers the main

More information

Web-based mobile Augmented Reality: Developing with Layar (3D)

Web-based mobile Augmented Reality: Developing with Layar (3D) Web-based mobile Augmented Reality: Developing with Layar (3D) Heike Sperber MSc student [email protected] Peter Curet MSc student [email protected] ABSTRACT The Layar Reality Browser is an application

More information

Augmented Reality in Education and Training

Augmented Reality in Education and Training Augmented Reality in Education and Training Kangdon Lee University of Northern Colorado & KOSHA Republic of Korea [email protected] Abstract: There are many different ways for people to be educated

More information

From User-Centered to Participatory Design Approaches

From User-Centered to Participatory Design Approaches From User-Centered to Participatory Design Approaches Elizabeth B.-N. Sanders SonicRim Abstract There is a shift in perspective occurring today at the collaborative edge of design and social science. It

More information

3D U ser I t er aces and Augmented Reality

3D U ser I t er aces and Augmented Reality 3D User Interfaces and Augmented Reality Applications Mechanical CAD 3D Animation Virtual Environments Scientific Visualization Mechanical CAD Component design Assembly testingti Mechanical properties

More information

Grow Your Business with Cidewalk

Grow Your Business with Cidewalk Grow Your Business with Cidewalk Never before has there been an easier, more efficient, and cost-effective way to reach your targeted customers. Cidewalk offers businesses an advertising opportunity to

More information

EME6055: Current Trends in Instructional Technology

EME6055: Current Trends in Instructional Technology EME60: Current trends in IT (Fall 2014) 1 University of South Florida Department of Secondary Education EME60: Current Trends in Instructional Technology COURSE SYLLABUS Fall 2014 / Online Professor :

More information

Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects

Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects International Journal of Engineering Business Management ARTICLE Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects Regular Paper Chris D. Kounavis 1,*, Anna E.

More information

For US manufacturing, virtual reality is for real How virtual and augmented reality technologies are reimagining America s factory floors

For US manufacturing, virtual reality is for real How virtual and augmented reality technologies are reimagining America s factory floors For US manufacturing, virtual reality is for real How virtual and augmented reality technologies are reimagining America s factory floors January 2016 In conjunction with As virtual and augmented reality

More information

Decisions, Decisions: 10 Key Considerations When Purchasing a Time & Attendance System

Decisions, Decisions: 10 Key Considerations When Purchasing a Time & Attendance System Decisions, Decisions: 10 Key Considerations When Purchasing a Time & Attendance System An Analysis of Workforce Management Technology Introduction Life is full of tough decisions. As a human resources,

More information

Dimensionalizing Big Data. WA State vs. peers. Building on strengths CONTENTS. McKinsey & Company 1

Dimensionalizing Big Data. WA State vs. peers. Building on strengths CONTENTS. McKinsey & Company 1 CONTENTS Building on strengths 1 Printed 2/26/2015 12:55 PM Pacific Standard Time WA State vs. peers Last Modified 3/2/2015 10:17 AM Pacific Standard Time Dimensionalizing Big Data Big Data: big and getting

More information

E-Book Augmented Reality: The Next Marketing Channel

E-Book Augmented Reality: The Next Marketing Channel E-Book Augmented Reality: The Next Marketing Channel The 2016 Marketer s Guide to Augmented Reality 98% of marketers agree that digital and offline are merging. 1 Contact us aurasma.com [email protected]

More information

Technology Trends In Geoinformation

Technology Trends In Geoinformation Technology Trends In Geoinformation Dato Prof. Sr Dr. Abdul Kadir Bin Taib Department of Survey and Mapping Malaysia (JUPEM) Email: [email protected] www.jupem.gov.my NGIS 2008 3 rd. National GIS Conference

More information

Computer Science in Texas High Schools

Computer Science in Texas High Schools Computer Science in Texas High Schools Hal Speed Austin Affiliate TRC Computer Science Network Training 16 January 2015 Recent Grad s Take on CS Software is everywhere Computer science teaches you how

More information

Virtual Reality finally getting reality. Martin Schrader, Nokia Technologies

Virtual Reality finally getting reality. Martin Schrader, Nokia Technologies Virtual Reality finally getting reality Martin Schrader, Nokia Technologies Overview Two examples of current VR applications Defining the scope The promise of the immersive experience Some recent moves

More information

VIRTUAL REALITY & AUGMENTED REALITY HARDWARE AUGMENTED REALITY INTEGRATED-MOBILE EVOLUTION OF VR/AR SOLUTIONS MOBILE-HYBRID CONTACT SOLUTIONS

VIRTUAL REALITY & AUGMENTED REALITY HARDWARE AUGMENTED REALITY INTEGRATED-MOBILE EVOLUTION OF VR/AR SOLUTIONS MOBILE-HYBRID CONTACT SOLUTIONS TABLE OF CONTENTS 3 VIRTUAL REALITY & AUGMENTED REALITY 22 AUGMENTED REALITY HARDWARE 9 INTEGRATED-MOBILE SOLUTIONS 26 EVOLUTION OF VR/AR 13 MOBILE-HYBRID SOLUTIONS 29 CONTACT 18 VIRTUAL REALITY HARDWARE

More information

Implementing Mobile Virtual Exhibition to Increase Cultural Heritage Visibility

Implementing Mobile Virtual Exhibition to Increase Cultural Heritage Visibility 24 Informatica Economică vol. 18, no. 2/2014 Implementing Mobile Virtual Exhibition to Increase Cultural Heritage Visibility Cristian CIUREA 1,2, Alin ZAMFIROIU 1, Alin GROSU 1 1 The Bucharest University

More information

Augmented and Mixed Reality Gaming

Augmented and Mixed Reality Gaming Michael Howell University of Southampton Southampton UK [email protected] Augmented and Mixed Reality Gaming ABSTRACT In this paper the strength of augmented reality (AR) in game entertainment is described.

More information

M. SHANE TUTWILER Longfellow 420B, Harvard Graduate School of Education, Cambridge, MA [email protected].

M. SHANE TUTWILER Longfellow 420B, Harvard Graduate School of Education, Cambridge, MA Michael_Tutwiler@post.harvard. M. SHANE TUTWILER Longfellow 420B, Harvard, Cambridge, MA [email protected] (860) 808-4930 Research Interests: Quantitative methods, causal learning & science education, virtual & augmented environments,

More information

2.) Where do you primarily work? o School Site o District

2.) Where do you primarily work? o School Site o District 1.) What is your current job responsibility? o Librarian o Librarian Media Specialist o Library Assistant o Media Specialist o Teacher Librarian o Instructional Technology Specialist o Other 2.) Where

More information

Is the Future of Public Service Delivery Mobile-Only?

Is the Future of Public Service Delivery Mobile-Only? Is the Future of Public Service Delivery Mobile-Only? 10 th Public Sector IT Conference, Dublin, 31 Oct. 2014 Norbert Sagnard Managing Consultant Sagnard Associates IRELAND 2014 A MOBILE SOCIETY Ireland:

More information