CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3
|
|
|
- Leona Carr
- 10 years ago
- Views:
Transcription
1 THE GEORGIA INSTITUTE OF TECHNOLOGY CS 6795 Introduction to Cognitive Science Spring 2012 Homework Assignment 3 Mason Nixon 23rd February, 2012 Assignment In class we discussed some of your ideas designing new products based on the principles of cognitive science, distributed cognition and cognitive offloading. The goal of this assignment is to develop those ideas in to designs. Note that a product here includes not only a physical object (like the Starbucks coffee cup), but also physical, computational and social spaces, systems, tools, interactions, networks and services. Note also that you can build on the idea you shared in the class or start with a different idea. For this assignment, you want to create a design portfolio. This portfolio should contain at least three things. Firstly, it should describe the problem you are trying to address. Now that we have completed Thagard s book, this part should also describe: a) how cognitive science motivates the problem statement; b) your understanding of distributed cognition; and c) the cognitive offloading in relation to the problem being addressed. Secondly, the portfolio should describe, perhaps pictorially, the design of your product for addressing the problem. The design should be detailed enough so that we can understand how it will work. Thirdly, your portfolio should include a critique of your design from a cognitive perspective (again, see Thagard s book). 1 of 7
2 1 Description of Problem Today many children in the United States and around the world are deterred from pursuing careers in technological based fields such as engineering and the sciences because of the difficulty in grasping advanced concepts in science and mathematics. Cognitive science is the unified theory of understanding the internal workings of mind. From cognitive science, one may propose a solution to this problem by developing a system in which users who desire to learn these abstract concepts may have more access to this knowledge without direct instruction or without overly technical descriptions. This system will provide accessibility to users who might have otherwise been led to believe that such concepts were beyond their understanding or ability. In 2005, Thagard states that distributed cognition is when, thinking occurs not just in individual [mind] but through the cooperation of many individuals. This problem utilizes the notion of distributed cognition in that multiple cognitive agents provide for the achievement of a single, unified goal: in particular, the goal of understanding. In a way, we are extending the boundary of the human system by adding an extension to one s internal representation of a concept. The specific cognitive processes that are distributed are described in the following passage. The new system s cognitive agents are defined as the user (in this case the humans) and the external processing unit. The processing unit will need to acquire representations of items external to itself via a camera and vision processing. It will also need to create inputs for the agent such as tactile or auditory feedback of virtually represented objects. Dror and Harnad state that cognitive offloading is allowing other brains to do brainwork for you (Dror, 2008). The user of this system will be able to offload, to some degree, the cognitive processes, or functions, of problem-solving and cognitive sequencing and to a small degree working memory and decision-making. As described by Hollan Hutchins, and Kirsh, cognitive processes may be coordinated efforts performed with internal processes of the user and with computers or other external devices in a distributed cognitive system (Hollan, 2000). Problemsolving can be thought of as defining a problem accurately and then generating solutions and choosing the most relevant one. Cognitive sequencing is the ability to break down complex actions into manageable units and prioritize them in the correct order. Working memory refers to, according to Wikipedia, the internal system which allows for active manipulation of information for reasoning and comprehension. 8 Working memory involves cognitive processes such as executive and attention control of short-term memory for the sake of integration, processing, disposal, and retrieval of information. Decision-making, in terms of cognition, includes the ability to make decisions based on problem-solving, incomplete information, and on emotional considerations. 2 of 7
3 2 Design 2.1 Design Components The design is a pair of augmented reality eye glasses to help visualize and perceive abstract mathematical or otherwise concepts. The glasses could also be accompanied with special gloves with tactile feedback to allow the user to feel the virtually manipulated objects. This idea augments problem-solving and cognitive sequencing by allowing the user to have visualizations that might otherwise have to be conjured up and performed internally. For example, a person utilizing the device could take an object in their visual space (such as a graph, a baseball, a chair, a person, etc. ) and have the device recreate it in digital form so that the user may manipulate it and rotate it, throw it, bounce it, etc. Or perhaps the device could create visual representations of abstract concepts such as L1, L2, or L-infinite norms, the 3-dimensional derivative, any physicsrelated phenomenon, etc. Even simpler concepts such as basic arithmetic could be given a more visual representation to aid in understanding. Even further, the device could also assist in mapping by translating 2D maps into more realistic 3D representations. The hardware needed for the device: Camera Processor Eye glasses with built-in see-through screen Tactile feedback gloves Speakers for auditory feedback Figure 1: The figure above depicts a game called Butterfly Effect created by the Georgia Tech Augmented Environments Lab. 1 3 of 7
4 Figure 2: Augmented reality location-id 2 The interface could be designed using DART, the Designers Augmented Reality Toolkit (ARToolkit) created by Blair MacIntyre at the University of Washington in DART was created to further the state of the art in augmented reality (AR) design. Figures 1 and 2 show examples of augmented reality that are already in use. The glasses would be similar to the Vuzix Smart Glasses, but utilize Planar s transparent electroluminescent (EL) displays (see Figure 3). Hand (or foot) tracking could be accomplished through current computer vision techniques to track a fiducial on the glove or the glove itself (A silly video representing this idea: The glove could also be equipped with gyros and accelerometers to aid in determination of position in space. Figure 3: Planar s transparent electroluminescent (EL) display 6 4 of 7
5 Another key aspect of the device is to make its source code open source so as to facilitate innovation and encourage people of all ages and walks of life to develop applications, tutorials, or games for the device. 2.2 Examples The device could be used in an introductory physics lab. Let us say that a user wishes to represent the kinematics of planar motion in 3-space. The glasses would present the user with a virtual ball in front of them. The user could reach out and grab the ball by balling their fist. The ball would stay attached to the users hand until they release their grasp. The kinematic equations could be presented on the glasses and show the force diagram affecting the ball. The user could apply the force, the force of gravity could be neglected to show Newton s first law, or other artificial forces could be created as well. There is further utility for such a device in introductory calculus classes. If the user was trying to gain a visual representation of a partial derivative in 3-space, a graph could be formed that the user is able to rotate and manipulate in some way just as many graphing calculators. The key distinction is that the user is given a more (literally) tangible form of such a concept. Perhaps the user is trying to conceptualize a differential equation describing simple fluid mechanics. The glasses could represent a pipe of two different color liquids flowing into a new container. The equation describing the situation and a pictorial illustration of what each term represents could be displayed to foster a deeper understanding of meaning. Going beyond simple fundamentals, the device could shed light on more abstract subjects. Understanding the electromagnetics behind the operation of a transformer could be shown by diagrammatically presenting the electromagnetic flux flow as an electric potential is applied across it. Here as well, the relevant equations and their pictorial representations could be shown to further solidify the concept for the user s understanding. The user could increase or decrease the separation between the coils to see the effects on the intensity of the field or some other manipulation. Of course, visual representations of these concepts currently exist, however, this technology has the key advantages that the user has the ability to fully manipulate the visual representation in space and the device is completely portable. Another great advantage is that no additional hardware or tools are needed other than the device itself. This interactive cognition would allow for students of all ages to gain access to complex mathematical principles and could perhaps encourage children to pursue these scientific fields at a higher level. This device could 5 of 7
6 inspire these children (and possibly adults) into seeking careers in science, technology, engineering, and mathematics fields. 3 Cognitive Critique Clearly we are able to take advantage of the fact that a distribution of processes can result a greater complexity than any individual member of the cognitive system is capable of alone (Lintern, 2007). The fundamental idea behind this design considers the body as an extension of one s cognitive architecture creating a sort of unified cognitive architecture. Concepts of spatial relations are defined by our bodily perception. Our ability to interact with the world is dependent on our physical sensory input (Thagard, 2005). The device sends enhanced visual, tactile, and auditory inputs into the human s mind. From an imagistic standpoint, we are processing certain aspects of a concept and then displaying these concepts for the user to observe. Thagard describes an idea of intentionality to describe mental states that represent the world (Thagard, 2005). For example, one s belief that their toaster is in their kitchen is not just a mental representation, rather it is a relation between your toaster and your kitchen, two things that are in the world. We are creating an enhanced or perhaps artificial form of intentionality by creating artificial objects in the world that the user need not create internally. We are playing on the idea that humans have the ability to learn by manipulating objects in their environment without the need for forming an internal representation of the object. The design has no need to account for certain cognitive features such as societal aspects of cognition or consciousness since we are primarily concerned with representing things external to the mind. Internal representations of external things, however, play a key role in the implementation of the device. Much of the processing of the conceptual phenomenon is performed through the augmented reality glasses, the user need only to understand the representation that the glasses are presenting to them. Some contradictory information could be perceived from a logic or rule-based cognitive standpoint. Objects in the virtual form do not need to conform to rules the person associates with objects in the real world, such as gravity. One might argue that this is a disadvantage of the device since misconceptions may be formed about the idea being presented. The best way to counter this is for designers to take caution in the programs they design so that these misconceptions are kept to nil or a minimum. 6 of 7
7 4 References [1] Augmented Environments Laborartory. (n.d.). [Illustration of the game Butterfly Effect]. Butterfly Effect. Retrevied from [2] CartouCHe Cartography for Swiss Higher Education. (2012). [Illustration of an augmented reality scene using a GPS]. Outlook Augmented Reality. Retrieved from [3] Dror, I., & Harnad, S. (2008). Offloading Cognition onto Cognitive Technology. In I. E. Dror & S. R. Harnad (Eds.), Cognition (pp. 18). John Benjamins. Retrieved from [4] Hollan, J., Hutchins, E., & Kirsh, D. (2000). Distributed cognition: toward a new foundation for human-computer interaction research. (J. M. Carroll, Ed.)ACM Transactions on Computer- Human Interaction, 7(2), ACM. Retrieved from [5] Lintern, Gavan. (2007) What is a Cognitive System? Proceedings of the Fourteenth International Symposium on Aviation Psychology, (pp ). April 18-21, 2005, Dayton, OH. Retrieved from [6] Planar Transparent EL Displays. (n.d.) [Illustration of a clock utilizing the transparent display from screen capture of embedded video on page]. Transparent Electroluminescent Dsiplay. Retrieved from [7] Thagard, P. (2005). Mind: Introduction to Cognitive Science (2nd ed.). (pp ). Cambridge, MA: MIT Press. [8] Working memory. (2012). In Wikipedia: The Free Encyclopedia. Retrieved from 7 of 7
Child Psychology and Education with Technology
International Journal of Education and Information Studies. ISSN 2277-3169 Volume 4, Number 1 (2014), pp. 41-45 Research India Publications http://www.ripublication.com Child Psychology and Education with
Writing Learning Objectives
Writing Learning Objectives Faculty Development Program Office of Medical Education Boston University School of Medicine All Rights Reserved 2004 No copying or duplication of this presentation without
Describe the process of parallelization as it relates to problem solving.
Level 2 (recommended for grades 6 9) Computer Science and Community Middle school/junior high school students begin using computational thinking as a problem-solving tool. They begin to appreciate the
Part 21: Augmented Reality
Part 21: Augmented Reality Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Overview Introduction to Augmented Reality Augmented Reality Displays Examples AR Toolkit an open source software
A Cognitive Approach to Vision for a Mobile Robot
A Cognitive Approach to Vision for a Mobile Robot D. Paul Benjamin Christopher Funk Pace University, 1 Pace Plaza, New York, New York 10038, 212-346-1012 [email protected] Damian Lyons Fordham University,
A Study of Immersive Game Contents System Design and Modeling for Virtual Reality Technology
, pp.411-418 http://dx.doi.org/10.14257/ijca.2014.7.10.38 A Study of Immersive Game Contents System Design and Modeling for Virtual Reality Technology Jung-Yoon Kim 1 and SangHun Nam 2 1 Graduate School
Frequency, definition Modifiability, existence of multiple operations & strategies
Human Computer Interaction Intro HCI 1 HCI's Goal Users Improve Productivity computer users Tasks software engineers Users System Cognitive models of people as information processing systems Knowledge
Stephanie A. Mungle TEACHING PHILOSOPHY STATEMENT
Stephanie A. Mungle TEACHING PHILOSOPHY STATEMENT I am a self-directed, enthusiastic college mathematics educator with a strong commitment to student learning and excellence in teaching. I bring my passion
Levels of Analysis and ACT-R
1 Levels of Analysis and ACT-R LaLoCo, Fall 2013 Adrian Brasoveanu, Karl DeVries [based on slides by Sharon Goldwater & Frank Keller] 2 David Marr: levels of analysis Background Levels of Analysis John
UNIT: PSYCHOLOGICAL RESEARCH
Assignment: Research Experiment Instructor Guide UNIT: PSYCHOLOGICAL RESEARCH Standards that Apply to this Assignment National Standards for High School Psychology Curricula August 2005 Standard Area IA:
Chapter 12 Making Meaning in Algebra Examining Students Understandings and Misconceptions
Assessing Mathematical Proficiency MSRI Publications Volume 53, 2007 Chapter 12 Making Meaning in Algebra Examining Students Understandings and Misconceptions DAVID FOSTER Students often get confused and
Concept-Mapping Software: How effective is the learning tool in an online learning environment?
Concept-Mapping Software: How effective is the learning tool in an online learning environment? Online learning environments address the educational objectives by putting the learner at the center of the
Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries
First Semester Development 1A On completion of this subject students will be able to apply basic programming and problem solving skills in a 3 rd generation object-oriented programming language (such as
Jean Chen, Assistant Director, Office of Institutional Research University of North Dakota, Grand Forks, ND 58202-7106
Educational Technology in Introductory College Physics Teaching and Learning: The Importance of Students Perception and Performance Jean Chen, Assistant Director, Office of Institutional Research University
Prospectus for the Essential Physics package.
Prospectus for the Essential Physics package. Essential Physics is a new textbook and learning package aimed at the College Physics audience, covering the standard introductory physics topics without using
Research Basis for Catchup Math
Research Basis for Catchup Math Robert S. Ryan, Ph. D. Associate Professor of Cognitive Psychology Kutztown University Preface Kutztown University is a 4 year undergraduate university that is one of 14
Grade 12 Psychology (40S) Outcomes Unedited Draft 1
Grade 12 Psychology (40S) Outcomes Unedited Draft 1 Theme 1: Introduction and Research Methods Topic 1: Introduction 1.1.1 Define psychology, and list and explain its goals. 1.1.2 Describe and compare
School of Computer Science
School of Computer Science Computer Science - Honours Level - 2014/15 October 2014 General degree students wishing to enter 3000- level modules and non- graduating students wishing to enter 3000- level
SPECIFIC LEARNING DISABILITIES (SLD)
Together, We Can Make A Difference Office 770-577-7771 Toll Free1-800-322-7065 www.peppinc.org SPECIFIC LEARNING DISABILITIES (SLD) Definition (1) Specific learning disability is defined as a disorder
Introduction to Computer Graphics
Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 [email protected] www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics
Virtual Environments - Basics -
Virtual Environments - Basics - What Is Virtual Reality? A Web-Based Introduction Version 4 Draft 1, September, 1998 Jerry Isdale http://www.isdale.com/jerry/vr/whatisvr.html Virtual Environments allow
Classroom Activities. These educational materials were developed by the Carnegie Science Center <http://www.carnegiesciencecenter.org/>.
Classroom Activities These materials are designed to increase students' understanding about what makes a robot a robot, how robots sense, think, and act as well as the uses and limitations of working robots.
Standards of Quality and Effectiveness for Professional Teacher Preparation Programs APPENDIX A
APPENDIX A Teaching Performance Expectations A. MAKING SUBJECT MATTER COMPREHENSIBLE TO STUDENTS TPE 1: Specific Pedagogical Skills for Subject Matter Instruction Background Information: TPE 1. TPE 1 is
A Comparison of System Dynamics (SD) and Discrete Event Simulation (DES) Al Sweetser Overview.
A Comparison of System Dynamics (SD) and Discrete Event Simulation (DES) Al Sweetser Andersen Consultng 1600 K Street, N.W., Washington, DC 20006-2873 (202) 862-8080 (voice), (202) 785-4689 (fax) [email protected]
Critical Thinking Paper: Technology in the Classroom. There have been predictions that by the year 2013, a supercomputer that is more
1 Critical Thinking Paper: Technology in the Classroom There have been predictions that by the year 2013, a supercomputer that is more advanced in computation capability than the human brain will be made
Professional Organization Checklist for the Computer Science Curriculum Updates. Association of Computing Machinery Computing Curricula 2008
Professional Organization Checklist for the Computer Science Curriculum Updates Association of Computing Machinery Computing Curricula 2008 The curriculum guidelines can be found in Appendix C of the report
Stephen M. Fiore, Ph.D. University of Central Florida Cognitive Sciences, Department of Philosophy and Institute for Simulation & Training
Stephen M. Fiore, Ph.D. University of Central Florida Cognitive Sciences, Department of Philosophy and Institute for Simulation & Training Fiore, S. M. (2015). Collaboration Technologies and the Science
COGNITIVE SCIENCE 222
Minds, Brains, & Intelligent Behavior: An Introduction to Cognitive Science Bronfman 106, Tuesdays and Thursdays, 9:55 to 11:10 AM Williams College, Spring 2007 INSTRUCTOR CONTACT INFORMATION Andrea Danyluk
3D U ser I t er aces and Augmented Reality
3D User Interfaces and Augmented Reality Applications Mechanical CAD 3D Animation Virtual Environments Scientific Visualization Mechanical CAD Component design Assembly testingti Mechanical properties
Instructional Design Framework CSE: Unit 1 Lesson 1
Instructional Design Framework Stage 1 Stage 2 Stage 3 If the desired end result is for learners to then you need evidence of the learners ability to then the learning events need to. Stage 1 Desired Results
Syllabus Development Guide: AP Psychology
The guide contains the following sections and information: s Scoring Components Evaluation Guideline(s) The curricular requirements are the core elements of the course. Your syllabus must provide clear
1 st Six Weeks Timeframe:
1 st Six Weeks Timeframe: Unit Name: Development of Modern Day Photography / Composition Recognize the major events in the development of modern day photography Learn the impact of electronic technology
The Climate of College: Planning for Your Future
TCCRI College Readiness Assignments The Climate of College: Planning for Your Future Overview Description This activity challenges students to think about life after high school: Where do they hope to
Understanding and Supporting Intersubjective Meaning Making in Socio-Technical Systems: A Cognitive Psychology Perspective
Understanding and Supporting Intersubjective Meaning Making in Socio-Technical Systems: A Cognitive Psychology Perspective Sebastian Dennerlein Institute for Psychology, University of Graz, Universitätsplatz
Professor, D.Sc. (Tech.) Eugene Kovshov MSTU «STANKIN», Moscow, Russia
Professor, D.Sc. (Tech.) Eugene Kovshov MSTU «STANKIN», Moscow, Russia As of today, the issue of Big Data processing is still of high importance. Data flow is increasingly growing. Processing methods
Blended Instructional Design
Blended Instructional Design Introduction Before We Get Started This guide explains how to teach lesson with Prentice Hall Algebra 1, Geometry, and Algebra 2 the new Prentice Hall High School Math series.
Video Game Design (3 Teams per state, 2 team members minimum)
Content Area Standard Strand 21st-Century Life & Careers 9.4 Career and Technical Education: All students who complete a career and technical education program will acquire academic and technical skills
Sony Releases the Transparent Lens Eyewear SmartEyeglass Developer Edition
News & Information 1-7-1 Konan, Minato-ku, Tokyo Sony Corporation No. 15-016E February 17, 2015 Sony Releases the Transparent Lens Eyewear SmartEyeglass Developer Edition - Promotes the development of
A Client-Server Interactive Tool for Integrated Artificial Intelligence Curriculum
A Client-Server Interactive Tool for Integrated Artificial Intelligence Curriculum Diane J. Cook and Lawrence B. Holder Department of Computer Science and Engineering Box 19015 University of Texas at Arlington
General Aim: Investigate the effects of sensory deprivation on performance
Sports, Exercise and Health Science Sensory on Performance: Full Investigation DESIGN General Aim: Investigate the effects of sensory deprivation on performance D 1 Research Question: What type of shortterm
Psychology Professor Joe W. Hatcher; Associate Professor Kristine A. Kovack-Lesh (Chair) Visiting Professor Jason M. Cowell
Psychology Professor Joe W. Hatcher; Associate Professor Kristine A. Kovack-Lesh (Chair) Visiting Professor Jason M. Cowell Departmental Mission Statement: The Department of Psychology seeks for its students
One LAR Course Credits: 3. Page 4
Course Descriptions Year 1 30 credits Course Title: Calculus I Course Code: COS 101 This course introduces higher mathematics by examining the fundamental principles of calculus-- functions, graphs, limits,
The National Educational Technology Standards. (Upon which our local standards are based)
The National Educational Standards (Upon which our local standards are based) Students demonstrate a sound understanding of the nature and operation of technology systems. Students are proficient in the
Indiana Content Standards for Educators
Indiana Content Standards for Educators SOCIAL STUDIES PSYCHOLOGY Psychology teachers are expected to have a understanding of the knowledge and skills needed for this educator license, and to use that
Dr. Astrid Kopp-Duller (1985)
A dyslexic person, of good or average intelligence, perceives his environment in a different way, his attention diminishes when confronted with symbols such as letters and numbers. Due to a deficiency
Design Analysis of Everyday Thing: Nintendo Wii Remote
1 Philip Stubbs Design Analysis of Everyday Thing: Nintendo Wii Remote I. Introduction: Ever since being released in November 2006, the Nintendo Wii gaming system has revolutionized the gaming experience
Elementary and Middle School Technology Curriculum Guidelines
Elementary and Middle School Technology Curriculum Guidelines Catholic Schools Office Diocese of Erie March, 2007 PHILOSOPHY STATEMENT... 1 TECHNOLOGY CURRICULUM FOUNDATION... 1 TECHNOLOGY FOUNDATION STANDARDS
Applications of Dynamic Representation Technologies in Multimedia Electronic Map
Applications of Dynamic Representation Technologies in Multimedia Electronic Map WU Guofeng CAI Zhongliang DU Qingyun LONG Yi (School of Resources and Environment Science, Wuhan University, Wuhan, Hubei.
A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS. Gary Kader and Mike Perry Appalachian State University USA
A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS Gary Kader and Mike Perry Appalachian State University USA This paper will describe a content-pedagogy course designed to prepare elementary
New Paltz Central School District Technology Computer Graphics 1 and 2. Time Essential Questions/Content Standards/Skills Assessments
September - October October - November New Paltz Central School District Unit 1: Introduction to Graphic Design and Recognize and analyze various forms of Digital class New Media graphic communication.
What is Visualization? Information Visualization An Overview. Information Visualization. Definitions
What is Visualization? Information Visualization An Overview Jonathan I. Maletic, Ph.D. Computer Science Kent State University Visualize/Visualization: To form a mental image or vision of [some
LESSON 7: LEARNING MODELS
LESSON 7: LEARNING MODELS INTRODUCTION mobility motivation persistence sociological Think about your favorite class. Does the teacher lecture? Do you do experiments or go on field trips? Does the teacher
Artificial Intelligence and Robotics @ Politecnico di Milano. Presented by Matteo Matteucci
1 Artificial Intelligence and Robotics @ Politecnico di Milano Presented by Matteo Matteucci What is Artificial Intelligence «The field of theory & development of computer systems able to perform tasks
Information and Media Literacy Accessing and managing information. Integrating and creating information. Evaluating and analyzing information.
Learning Skills for Information, Communication, and Media Literacy Information and Media Literacy Accessing and managing information. Integrating and creating information. Evaluating and analyzing information.
Applied Psychology. Dr. Marya Howell-Carter, Acting Chair Psychology Dept. Bachelor of Science Degree
Applied Psychology Dr. Marya Howell-Carter, Acting Chair Psychology Dept. Bachelor of Science Degree The Applied Psychology program leads to a Bachelor of Science degree with a concentration in Industrial/Organizational
Teaching Methodology for 3D Animation
Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic
Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1
Information Technology Career Cluster Game Design: Animation and Simulation Course Number: 11.42900 Course Description: Students completing this course will gain an understanding of the fundamental principles
UNDERGRADUATE DEGREE PROGRAMME IN COMPUTER SCIENCE ENGINEERING SCHOOL OF COMPUTER SCIENCE ENGINEERING, ALBACETE
UNDERGRADUATE DEGREE PROGRAMME IN COMPUTER SCIENCE ENGINEERING SCHOOL OF COMPUTER SCIENCE ENGINEERING, ALBACETE SCHOOL OF COMPUTER SCIENCE, CIUDAD REAL Core Subjects (CS) Compulsory Subjects (CPS) Optional
GRADE 11 COURSE DESCRIPTIONS 2015-2016
GRADE 11 COURSE DESCRIPTIONS 2015-2016 NOTE: Maximum Class Size: ACCOUNTING PRINCIPLES 30S Credit in a Grade 10 Mathematics Course Required course for Business Education Program (BEP) students. This course
PSYCHOLOGY COURSES IN ENGLISH (2013-2014)
PSYCHOLOGY COURSES IN ENGLISH (2013-2014) Most of the study units possible to do in English are so called literature examinations or book exams (marked BE), which include independent reading and a written
Eye Contact in Leisure Video Conferencing. Annick Van der Hoest & Dr. Simon McCallum Gjøvik University College, Norway.
Eye Contact in Leisure Video Conferencing Annick Van der Hoest & Dr. Simon McCallum Gjøvik University College, Norway 19 November 2012 Abstract This paper presents systems which enable eye contact in leisure
CS 325 Computer Graphics
CS 325 Computer Graphics 01 / 25 / 2016 Instructor: Michael Eckmann Today s Topics Review the syllabus Review course policies Color CIE system chromaticity diagram color gamut, complementary colors, dominant
HACKETTSTOWN, NEW JERSEY. Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT. July 2014
HACKETTSTOWN, NEW JERSEY Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT July 2014 Mr. David C. Mango, Superintendent Ms. Nadia Inskeep, Director of Curriculum & Instruction Developed by:
MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY
COURSE TITLE: ANIMATION I COURSE NUMBER: 4435 CBEDS NUMBER: 2908 DEPARTMENT: Visual Arts or Visual and Performing Arts LENGTH OF COURSE: One Year CREDITS PER SEMESTER: 5 GRADE LEVEL(S): 10-12 REQUIRED
Combining good practices in fully online learning environment introductory physics course
Combining good practices in fully online learning environment introductory physics course Suhonen, S. 1 Head of Physics Department Tampere University of Applied Sciences Tampere, Finland Tiili, J. Lecturer
Tyler Thrash [email protected] +41 76 797 6219 Frohburgstrasse 77 8006 Zürich, Switzerland
Tyler Thrash [email protected] +41 76 797 6219 Frohburgstrasse 77 8006 Zürich, Switzerland Current position: Postdoctoral researcher at ETH Zürich (6/13 present) Education Graduate School: Department
Feasibility of an Augmented Reality-Based Approach to Driving Simulation
Liberty Mutual Research Institute for Safety Feasibility of an Augmented Reality-Based Approach to Driving Simulation Matthias Roetting (LMRIS) Thomas B. Sheridan (MIT AgeLab) International Symposium New
Fall 2014: Graphic Design
Fall 2014: Graphic Design Graphic design is a large and growing profession in demand in the global communications world. In addition to an emphasis on traditional skills and production methods, the program
General Education Courses
General Education Courses Offered All bachelor degree programs require fifteen (15) credit hours of general education courses. Bachelor Degree students are required to take Safety and Health in the Workplace,
Butte County Regional Occupational Program
Butte County Regional Occupational Program COURSE DESCRIPTION COURSE TITLE CBEDS TITLE CBEDS NO. Digital Photography Commercial Photography 5755 JOB TITLES DOT NO. Photographer 143.457.010 News photographer
Depth and Excluded Courses
Depth and Excluded Courses Depth Courses for Communication, Control, and Signal Processing EECE 5576 Wireless Communication Systems 4 SH EECE 5580 Classical Control Systems 4 SH EECE 5610 Digital Control
Graduate Co-op Students Information Manual. Department of Computer Science. Faculty of Science. University of Regina
Graduate Co-op Students Information Manual Department of Computer Science Faculty of Science University of Regina 2014 1 Table of Contents 1. Department Description..3 2. Program Requirements and Procedures
An Online Resource for the Design of Instructional Videos and Animations
Appendix 6 Hatsidimitris, G. & Allen, B. (2010). In Proceedings of World Conference on E Learning in Corporate, Government, Healthcare, and Higher Education 2010 (pp. 1024 1028). Chesapeake, VA: AACE.
Mobile Games. Augmenting Learning. Mobile learning games can be: Facilitate a new type of game
Augmenting Learning Mobile Simulation Games for Learning Eric Klopfer MIT Scheller Teacher Education Program Media Lab The Education Arcade http://education.mit.edu/ar Mobile Games Facilitate a new type
Eye-tracking. Benjamin Noël
Eye-tracking Benjamin Noël Basics Majority of all perceived stimuli through the eyes Only 10% through ears, skin, nose Eye-tracking measuring movements of the eyes Record eye movements to subsequently
HOPATCONG BOROUGH SCHOOLS DIGITAL ARTS II CURRICULUM GRADES 10-12 2007
HOPATCONG BOROUGH SCHOOLS DIGITAL ARTS II CURRICULUM GRADES 10-12 2007 DIGITAL ARTS II 2007 COURSE DESCRIPTION: Students will explore and develop computer and information literacy more in depth through
Mathematics Learning Activity Types 1, 2
Mathematics Learning Activity Types 1, 2 The purpose of presenting an activity types taxonomy for mathematics is to introduce the full range of student learning activities for teachers to consider when
Unpacking Division to Build Teachers Mathematical Knowledge
Unpacking Division to Build Teachers Mathematical Knowledge Melissa Hedges, DeAnn Huinker, and Meghan Steinmeyer University of Wisconsin-Milwaukee November 2004 Note: This article is based upon work supported
Fall 2012 Q530. Programming for Cognitive Science
Fall 2012 Q530 Programming for Cognitive Science Aimed at little or no programming experience. Improve your confidence and skills at: Writing code. Reading code. Understand the abilities and limitations
o Ivy Tech DESN 105- Architectural Design I DESN 113- Intermediate CAD o Vincennes University ARCH 221- Advanced Architectural Software Applications
Indiana Department of Education Academic Course Framework ARCHITECHTURAL DRAFTING AND DESIGN II Architectural Drafting and Design II presents a history and survey of architecture and focuses on the creative
Council for the Advancement of Standards Learning and Development Outcomes Contextual Statement
Council for the Advancement of Standards Learning and Development Outcomes Contextual Statement The Council for the Advancement of Standards in Higher Education (CAS) promotes standards to enhance opportunities
Meeting the Needs of Visual-Spatial Learners
Meeting the Needs of Visual-Spatial Learners Component 13 of the Competencies Collaboration SEVA Council of Gifted Administrators Table of Contents 1. Characteristics and strengths of visual spatial learners
INFORMATION TECHNOLOGY FLUENCY FOR MIDDLE SCHOOL GIRLS
INFORMATION TECHNOLOGY FLUENCY FOR MIDDLE SCHOOL GIRLS Shannon Campe ETR Associates Scotts Valley, California 95066 [email protected] Linda L. Werner Computer Science Department University of California,
SUN PRAIRIE AREA SCHOOL DISTRICT COURSE POWER STANDARDS. Curriculum Area: Science Course Length: Semester
SUN PRAIRIE AREA SCHOOL DISTRICT COURSE POWER STANDARDS Course Title: Forensic Science Curriculum Area: Science Course Length: Semester Credit Status: ½ Physical Science Credit Date submitted: 7/09 Expected
Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.
CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation
Three domains of learning
Three domains of learning Leslie Owen Wilson all rights reserved Three domains of learning What are the differences between the cognitive, affective, and psychomotor taxonomies? There are three main domains
Instructional Scaffolding to Improve Learning
Instructional Scaffolding to Improve Learning When you incorporate scaffolding in the classroom, you become more of a mentor and facilitator of knowledge rather than the dominant content expert. Although
Digital Photography 1
Digital Photography 1 Institute of Photographic Studies Digital Photography 1 Page 2 SYLLABUS Digital Photography 1 Institute of Photographic Studies Faculty of Record: Rowan Gillson, M.A. Syllabus Contents
Chapter 1 Learning to Program With Alice
Chapter 1 Learning to Program With Alice (Duke Book) Rather than typing a difficult, long and obscure computer language in the hopes of getting a calculation, with Alice you will be more like a director
LEHMAN COLLEGE OF THE CITY UNIVERSITY OF NEW YORK. Department of Art Department of Mathematics and Computer Science.
Department of Art Department of Mathematics and Computer Science Hegis # 1009.00 Program Code 090 Curriculum Change 1.Type of Change: Credits and degree requirements 2. From: [52-54 CREDIT MAJOR IN COMPUTER
