2013 International Conference on Virtual and Augmented Reality in Education
|
|
|
- Camilla Ryan
- 9 years ago
- Views:
Transcription
1 Available online at Procedia Computer Science 00 (2013) International Conference on Virtual and Augmented Reality in Education An Augmented Reality Based Mobile Software to Support Learning Experiences in Computer Science Courses Utku Kose a, *, Durmus Koc a, Suleyman Anil Yucesoy b * Corresponding author. Tel.: address: [email protected] Abstract a Usak University Directorate of Computer Center, Usak University, 1 September Campus, Usak, , Turkey b Usak University Usak Vocational School, Usak University, 1 September Campus, Usak, , Turkey Objective of this study is to improve educational processes in abstract or technical courses, by providing a mobile Augmented Reality (AR) tool. This tool is a mobile software system aiming to provide a supportive, e-learning material for students. By using the tool, students can view 3D animations, and special-made videos to have more idea about a course subject, or have a chance to improve their knowledge on the related course content. In order to achieve this, students are enabled to use mobile device camera interface on special signs placed in course books or any other supportive, physical materials that are given by course lecturers. Additionally, it is also possible to watch course materials after focusing on some physical objects in the real-life. Consequently, the software tool has aimed to ensure an effective learning experience by employing advantages of mobile devices and forming interactive sessions between virtual and real environment The Authors. Published by Elsevier B.V. Selection and/or peer-review under responsibility of the programme committee of the 2013 International Conference on Virtual and Augmented Reality in Education. Keywords: augmented reality; e-learning; mobile software; computer science 1. Introduction Augmented Reality (AR) includes many advantages enabling designing and developing effective solutions to improve life standards. Researchers think that AR can allow improving people s perceptions, knowledge, and interaction with the real-world and it can also lead to improved productivity in real-world tasks [1, 2]. Because
2 of this, AR has a wide range of fields in which it can be used to provide solutions or innovative approaches for especially real-world based problems. In the related literature, it has been shown that AR can be applied for different tasks problems in the modern life [1, 3 5]. In this sense, education is one of the most popular fields in which AR applications are often performed. More specifically, the e-learning technique in the education field is one of the most remarkable application areas within today s AR oriented solutions. When the subject is examined in the context of e-learning solutions, it is also a remarkable aspect to provide effective solutions via e-learning applications, for improving learning experience on abstract or technical courses. Developments and improvements within e-learning technique have an important role on ensuring better educational processes and improving the associated literature. Because of this, researchers have been in a remarkable effort to examine and apply this technique from different perspectives. At this point, AR has been today s one of the most popular perspectives to improve effectiveness of the e-learning on courses including abstract or technical subjects to be learned. It can be expressed that the AR can improve learning processes in such courses, by using its effectiveness on affecting students many senses and enabling them to experience the learning approach, which is enhanced with real-word based practices, serendipitous explorations and discoveries [6 8]. Regarding to the interaction with the real-world, new developments in mobile technologies have a vital impact on existence of the AR. It is clear that today s advanced mobile devices take the AR to a high level of application in especially e-learning. If the recent literature is taken into account, it can be seen that there are many different kinds of research works, which have been done within the related concept [9 16]. In the sense of the explanations above, objective of this study is to improve educational processes in abstract or technical courses, by providing a mobile AR tool. Briefly, this tool is a mobile software system aiming to provide a supportive, e-learning material for students. By using the tool, students can view 3D animations, and special-made videos to have more idea about a course subject, or have a chance to improve their knowledge on the related course content. In order to achieve this, students are enabled to use mobile device camera interface on special signs placed in course books or any other supportive, physical materials that are given by course lecturers. Additionally, it is also possible to watch course materials after focusing on some physical objects in the real-life. Consequently, the tool has aimed to ensure an effective learning experience by employing advantages of mobile devices and forming interactive sessions between virtual and real environment. 2. An AR based mobile software to support learning experiences in CS courses In this study, the tool mobile software system has been employed for Computer Science courses. Because of its scope on theoretical and applied studies on foundations of information and computation, Computer Science comes with a wide spectrum of abstract and technical subjects, which are known as difficult to be learned among students. So, it is important to enable students to gain necessary knowledge and practical aspects in courses of this field, by using better educational techniques. At this point, authors think that using an AR based e-learning tool will result to an effective approach on reaching to the educational objectives. In order to understand the usage of the tool mobile software system, it is better to explain more about it Using features and functions Regarding to the software system, students are enabled to use an application on their mobile devices. It is important that this application has been developed for ios, Android, and BlackBerry OS. So, students should install the compatible version for their mobile devices. The usage of the application is very simple. After the log-in process to the system, students can choose an active course from the list on the interface. After choosing a course, a list of AR based sessions are viewed to be chosen. List of courses and the AR session lists are created with another application of the software system, which is used by lecturers, or system developers working collaboratively with lecturers.
3 After choosing an AR based session, students are informed via some directives to enable the session. A typical session may include a 3D animation, special-made videos or any material (image, document, link to a Web page etc.), which can be activated after the appropriate interaction with the real-world. Fig. 1 represents some photos from the application on different mobile devices. Fig. 1. The application on different mobile devices. The application has been built on a total AR based approach. But it is also possible to provide simple link buttons to enable students to reach an additional document, or file without any AR interaction Application approaches in course activities During course activities, there are some application approaches, which are used to achieve the AR interaction mechanism provided by the mobile software system. Students are directed to apply these approaches to perform their AR based e-learning sessions. The related approaches are: Using special-designed course books provided by lecturers: In addition to the course notes included, these books also include some directives and special visual signs to ensure AR interaction when it is necessary. Using special visual signs: Lecturers can provide special visual signs as printed or in image file formats (Fig. 2). Additionally, it is also possible to provide the signs as stickers, which can be located on traditional course books. In this way; course books, which are already in use, are kept in the educational process. Using special objects: Lecturers can provide some objects (like colored shape blocks) that can be used along AR interaction sessions. Focusing on physical objects in the real-life: It is possible to enable an AR session via a physical object in the real-life. As different from special objects, physical objects are already located in the real-life. Thus, it is possible to direct students to use a certain shape structured object like university faculty logo, case of a course book, or a certain colored and shaped object in the real-life, to active an AR session. Fig. 2. Some examples for special signs, which can be used along AR based activities.
4 3. Evaluation In order to provide an applied evaluation process to obtain scientific findings, the mobile software system has been used along one term in especially abstract and technical courses of Computer Science based departments. More details on this process are explained as follows: 3.1. Experimental evaluation A total of 200 students from Computer Engineering, Computer Education, and Computer Technologies departments of different universities have taken part in the experimental evaluation. 100 of these students formed the experimental group in which the AR based mobile software was used to support learning process. On the other hand, remaining 100 students formed the control group in which some different e-learning approaches (like using an LMS supported with online video conferences) were employed as supportive factors. The groups were formed as balanced, according to the chosen students academic success levels. At the end of the experimental evaluation, similar findings have obtained for all courses taken into consideration along the process. As an example, Table 1 shows the findings for the course(s) on Object Oriented Programming. Table 1. The findings for the course(s) on object oriented programming. Group Number of students Students passed the OOP course(s)* Mean Median Standard Deviation Experimental ,88 74,00 14,19 Control ,28 60,80 19,80 * Number of students, whose success grade [which is calculated via (0,4 * visa exam grade) + (0,6 * final exam grade)] is equal or bigger than Survey-based evaluation At the end of the term, students, who have taken part in the experimental group, have also filled a survey to express their opinions on a total of 10 statements about the educational process with AR based e-learning tool (mobile software system). Table 2 shows the survey statements and received responses on the Likert Scale. Table 2. Survey statements and the received responses. No Statement Total responses for;* I enjoyed the educational process performed with support of this tool application It was easier to learn difficult subjects, thanks to this tool application It was difficult to use the tool application With this tool application, I felt more self-confident about learning course subjects By using this tool application, it was more effective to learn OOP I prefer using this tool application rather than other e-learning approaches I don t want to take part again in such an educational process Materials (animations, videos etc.) viewed on the tool application were attractive My academic achievement level has been improved, thanks to this tool application This tool application has enabled me to learn faster * Likert Scale: 1 strongly disagree ; 2 disagree ; 3 no opinion ; 4 agree ; 5 strongly agree Findings obtained via experimental and survey-based evaluation sessions show that the designed mobile software system has improved students academic achievements and ensured an effective way, which makes it simpler, and more enjoyable to learn abstract, technical subjects related to the Computer Science field.
5 4. Conclusions and Future Work This paper has explained a study on the usage of an AR based e-learning tool mobile software system in the context of Computer Science courses. Importance of the study is associated with research efforts performed to evaluate effectiveness of AR on improving learning experiences among abstract or technical courses. It has been tried to find out if usage of AR can give a rise to better learning experiences for especially difficult courses, and the intersection of both virtual and real environment can form a better way for learning rather than using other e-learning approaches. According to the findings obtained via evaluation works, the software system has shown effective and successful performance on improving learning experiences, and been accepted as better and more enjoyable way according to other e-learning approaches. Regarding to the future work, it has been planned to improve the tool software system by adding new using features and functions. Additionally, the system will also be employed in different kinds of studies to evaluate the effectiveness in different cases. References [1] Azuma R, Baillot Y, Behringer R, Feiner S, Julier S, MacIntyre B. Recent advances in augmented reality. IEEE Computer Graphics and Applications 2001;21: [2] Schmalstieg D. An introduction to augmented reality. Tutorial slides (which are based on the SIGGRAPH 2001 course). Retrieved from online source: [3] Azuma RT. A survey of augmented reality. Presence: Teleoperators and Virtual Environments 1997;6: [4] Yuen SC-Y, Yaoyuneyong G, Johnson E. Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange 2013;4: [5] van Krevelen DWF, Poelman R. A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality 2010;9:1 20. [6] Chang, G., Morreale, P., Medicherla, P. Applications of augmented reality systems in education. In: The International Conferecence Society for Information Technology & Teacher Education Chesapeake, USA, p [7] Johnson L, Levine A, Smith R, Stone S. Simple augmented reality. The 2010 Horizon Report. Austin, USA, p [8] Cascales A, Laguna I, Pérez-López D, Perona P, Contero M. An experience on natural sciences augmented reality contents for preschoolers. In Shumaker R, editors. Virtual, Augmented and Mixed Reality. Systems and Applications (Lecture Notes in Computer Science Volume 8022), Berlin Heidelberg: Springer-Verlag; 2013, p [9] Alliban J. LearnAR elearning with Augmented Reality. Introduction post by James Alliban, Retrieved from online source: [10] Chow J, Feng H, Amor R, Wünsche BC. Music education using augmented reality with a head mounted display. In: 14 th Australasian User Interface Conference. Adelaide, Australia, p [11] Lin T-J, Duh HB-L, Li N, Wang H-Y, Tsai C-C. An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Computers & Education 2013;68: [12] Bressler DM, Bodzin AM. A mixed methods assessment of students' flow experiences during a mobile augmented reality science game. Journal of Computer Assisted Learning 2013;In Early View (Online) since 1 April 2013, DOI: /jcal [13] Kamarainen AM, Metcalf S, Grotzer T, Browne A, Mazzuca D, Tutwiler MS, Dede C. EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education 2013;68: [14] Ryokai K, Agogino A. Off the paved paths: Exploring nature with a mobile augmented reality learning tool. International Journal of Mobile Human Computer Interaction 2013;5: [15] Feng K-T, Tseng P-H, Chiu P-S, Yang J-L, Chiu C-J. 3D interactive augmented reality-enhanced digital learning systems for mobile devices. In: The Engineering Reality of Virtual Reality 2013 Conference. Burlingame, USA, DOI: / [16] Riera AS, Redondo E, Fonseca D, Navarro I. Construction processes using mobile augmented reality: A study case in building engineering degree. In Rocha A, Correia AM, Wilson T, Stroetmann KA, editors. Advances in Information Systems and Technologies (Advances in Intelligent Systems and Computing Volume 206), Berlin Heidelberg: Springer-Verlag; 2013, p
M. SHANE TUTWILER Longfellow 420B, Harvard Graduate School of Education, Cambridge, MA [email protected].
M. SHANE TUTWILER Longfellow 420B, Harvard, Cambridge, MA [email protected] (860) 808-4930 Research Interests: Quantitative methods, causal learning & science education, virtual & augmented environments,
Context-aware Library Management System using Augmented Reality
International Journal of Electronic and Electrical Engineering. ISSN 0974-2174 Volume 7, Number 9 (2014), pp. 923-929 International Research Publication House http://www.irphouse.com Context-aware Library
A MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES
A MOBILE SERVICE ORIENTED MULTIPLE OBJECT TRACKING AUGMENTED REALITY ARCHITECTURE FOR EDUCATION AND LEARNING EXPERIENCES Sasithorn Rattanarungrot, Martin White and Paul Newbury University of Sussex ABSTRACT
A DESIGN AND DEVELOPMENT OF E-LEARNING CONTENT FOR MULTIMEDIA TECHNOLOGY USING MULTIMEDIA GAME
A DESIGN AND DEVELOPMENT OF E-LEARNING CONTENT FOR MULTIMEDIA TECHNOLOGY USING MULTIMEDIA GAME Thongchai Kaewkiriya Faculty of Information Technology, Thai-Nichi Institute of Technology, Bangkok, Thailand
Middle East Technical University TECHNOPOLIS DamaSistem computer aided training solutions, tailored solutions to organizations e-learning DamaSistem
1 Operating at the Middle East Technical University TECHNOPOLIS, DamaSistem is a research and development company focusing on design and development of educational software. Also providing training and
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms Ellenita R. Red [email protected] Kenneth Edward D. Domingo [email protected] Kristian
Blended Course Evaluation Standards
Introduction: Blended learning is defined as to combine Face-to-Face instruction with computer-mediated instruction Graham 2006. Mixing technology and content does not necessarily yield effective learning.
City of Dublin Education & Training Board. Programme Module for. Mobile Technologies. leading to. Level 6 FETAC. Mobile Technologies 6N0734
City of Dublin Education & Training Board Programme Module for Mobile Technologies leading to Level 6 FETAC Version 3 1 Introduction This programme module may be delivered as a standalone module leading
CREATING ON-LINE MATERIALS FOR COMPUTER ENGINEERING COURSES
1 CREATING ON-LINE MATERIALS FOR COMPUTER ENGINEERING COURSES Abstract Suxia Cui 1, and Yonghui Wang 2 1 Electrical and Computer Engineering Department 2 Engieering Technology Department Prairie View A&M
Jurnal Teknologi CONTINUOUS USE OF ONLINE STORAGE SYSTEM FOR DOCUMENT SHARING. Full Paper. Fadhilah Mat Yamin a*, Wan Hussain Wan Ishak b
Jurnal Teknologi CONTINUOUS USE OF ONLINE STORAGE SYSTEM FOR DOCUMENT SHARING Fadhilah Mat Yamin a*, Wan Hussain Wan Ishak b a School of Technology Management & Logistics, College of Business, Universiti
Best practices in university e-learning centre
Available online at www.sciencedirect.com Procedia Social and Behavioral Sciences 9 (2010) 21 25 WCLTA 2010 Best practices in university e-learning centre Anna Bittarelli a *, Pier Giuseppe Rossi b a Macerata
AN EXPLORATION OF THE ATTITUDE AND LEARNING EFFECTIVENESS OF BUSINESS COLLEGE STUDENTS TOWARDS GAME BASED LEARNING
AN EXPLORATION OF THE ATTITUDE AND LEARNING EFFECTIVENESS OF BUSINESS COLLEGE STUDENTS TOWARDS GAME BASED LEARNING Chiung-Sui Chang 1, Ya-Ping Huang 1 and Fei-Ling Chien 2 1 Department of Educational Technology,
e-book-based Learning Analytics in University Education
Ogata, H. et al. (Eds.) (2015). Proceedings of the 23 rd International Conference on Computers in Education. China: Asia-Pacific Society for Computers in Education e-book-based Learning Analytics in University
Chapter 2 Interactive and Collaborative E-Learning Platform with Integrated Social Software and Learning Management System
Chapter 2 Interactive and Collaborative E-Learning Platform with Integrated Social Software and Learning Management System Zhao Du, Xiaolong Fu, Can Zhao, Qifeng Liu and Ting Liu Abstract E-learning featured
CS 528 Mobile and Ubiquitous Computing Lecture 2: Android Introduction and Setup. Emmanuel Agu
CS 528 Mobile and Ubiquitous Computing Lecture 2: Android Introduction and Setup Emmanuel Agu What is Android? Android is world s leading mobile operating system Google: Owns Android, maintains it, extends
Introducing a Moodle LMS in Higher Education: the e-courses Experience in Ticino (Switzerland)
Introducing a Moodle LMS in Higher Education: the e-courses Experience in Ticino (Switzerland) Luca Botturi, Lorenzo Cantoni, Stefano Tardini elab University of Lugano {luca.botturi, lorenzo.cantoni, stefano.tardini}@lu.unisi.ch
Benefits of Augmented Reality in Educational Environments A Systematic Literature Review
Benefits of Augmented Reality in Educational Environments A Systematic Literature Review Phil Diegmann 1, Manuel Schmidt-Kraepelin 2, Sven van den Eynden 2, and Dirk Basten 2 1 University of Cologne, Germany
The Future of Learning and Training in Augmented Reality
The Future of Learning and Training in Augmented Reality Kangdon Lee Graduate student, Masters in Educational Technology Program University of Northern Colorado Students acquire knowledge and skills through
Cloud and Mobile Computing A Higher Education Perspective. Brian Stewart AVU ODL-PD Program Nairobi 16 th 2013
Cloud and Mobile Computing A Higher Education Perspective Brian Stewart AVU ODL-PD Program Nairobi 16 th 2013 Cloud What is Cloud Computing? Cloud computing is a model for enabling ubiquitous, convenient,
Enhance student s learning with an aid of simulation software to understand Computer Networking Undergraduate courses.
Enhance student s learning with an aid of simulation software to understand Computer Networking Undergraduate courses. Veeramani Shanmugam [email protected] Lenin Gopal [email protected] Zeya
THE EFFECTIVENESS OF USING LEARNING MANAGEMENT SYSTEMS AND COLLABORATIVE TOOLS IN WEB-BASED TEACHING OF PROGRAMMING LANGUAGES
THE EFFECTIVENESS OF USING LEARNING MANAGEMENT SYSTEMS AND COLLABORATIVE TOOLS IN WEB-BASED TEACHING OF PROGRAMMING LANGUAGES Nadire Cavus 1, Huseyin Uzunboylu 2, Dogan Ibrahim 3 1 Computer Information
User Acceptance of a Key Performance Indicators Monitoring System (KPI-MS) in Higher Education: An Application of the Technology Acceptance Model
2011 2nd International Conference on Education and Management Technology IPEDR vol.13 (2011) (2011) IACSIT Press, Singapore User Acceptance of a Key Performance Indicators Monitoring System (KPI-MS) in
Augmented Reality in Education and Training
Augmented Reality in Education and Training Kangdon Lee University of Northern Colorado & KOSHA Republic of Korea [email protected] Abstract: There are many different ways for people to be educated
CPSC 30: Computer Applications Assignment #9: PowerPoint 2010 CH-2
Chapter Project Yoga.pptx A document theme is applied.25 The title slide is created with appropriate text.25 Slide 2, 3, and 4 are created with appropriate text and layout.25 The color scheme is changed
E-LEARNING EDUCATION SYSTEM IN UNIVERSITIES WITH INSTRUCTORS PERSPECTIVES AND A SURVEY IN TURKEY
E-LEARNING EDUCATION SYSTEM IN UNIVERSITIES WITH INSTRUCTORS PERSPECTIVES AND A SURVEY IN TURKEY Fazli YILDIRIM Okan University School of Applied Sciences Formula 1 Yani, Akfirat, Tuzla- Istanbul / Turkey.
Game Programming for Complex System Development and ABET Accreditation Assessment
Available online at www.sciencedirect.com ScienceDirect Procedia - Social and Behavioral Sciences 00 (2014) 000 000 www.elsevier.com/locate/procedia INTE 2014 Game Programming for Complex System Development
DEVELOPMENT OF A RELATIONAL DATABASE FOR LEARNING MANAGEMENT SYSTEMS
DEVELOPMENT OF A RELATIONAL DATABASE FOR LEARNING MANAGEMENT SYSTEMS Omer Deperlioglu, Yilmaz Sarpkaya, Ertugrul Ergun Afyon Kocatepe University, Distance Education Vocational School, ANS Campus, Afyonkarahisar,
The Use of Social Networking Platforms as New, Efficient Technology Tools for E-learning
IOSR Journal of Engineering (IOSRJEN) ISSN (e): 2250-3021, ISSN (p): 2278-8719 Vol. 05, Issue 04 (April. 2015), V3 PP 01-07 www.iosrjen.org The Use of Social Networking Platforms as New, Efficient Technology
ARkanoid: Development of 3D Game and Handheld Augmented Reality
ARkanoid: Development of 3D Game and Handheld Augmented Reality 1 Markus Santoso, 2 Lee Byung Gook 1 Ph.D Candidate, Visual Content Department, Dongseo University, South Korea. 2 Professor, Visual Content
Learning paths in open source e-learning environments
Learning paths in open source e-learning environments D.Tuparova *,1, G.Tuparov 1,2 1 Dept. of Informatics, South West University, 66 Ivan Michailov Str., 2700 Blagoevgrad, Bulgaria 2 Dept. of Software
A Study on M2M-based AR Multiple Objects Loading Technology using PPHT
A Study on M2M-based AR Multiple Objects Loading Technology using PPHT Sungmo Jung, Seoksoo Kim * Department of Multimedia Hannam University 133, Ojeong-dong, Daedeok-gu, Daejeon-city Korea [email protected],
TEACHING AND LEARNING IN COMPETENCY-BASED EDUCATION
The Fifth International Conference on e-learning (elearning-2014), 22-23 September 2014, Belgrade, Serbia TEACHING AND LEARNING IN COMPETENCY-BASED EDUCATION NEIL O SULLIVAN Innovative Together Ltd, [email protected]
Pre-service teachers perceptions about web 2.0 technologies
Available online at www.sciencedirect.com Procedia Social and Behavioral Sciences 2 (2010) 4737 4741 WCES-2010 Pre-service teachers perceptions about web 2.0 technologies Sehnaz Baltaci-Goktalay a *, Zehra
Best Practices in Online Teaching 2012
Best Practices in Online Teaching In 2006 Curtis Bonk in his article entitled The Future of Online Teaching and Learning in Higher Education: The Survey Says made reference to something called a perfect
Articulate Certified Training Courses www.omniplex.co 2 Instructional Design for Rapid elearning Course Synopsis: Join our Instructional Design for Rapid elearning course if you want to get the most out
Virtual Environments - Basics -
Virtual Environments - Basics - What Is Virtual Reality? A Web-Based Introduction Version 4 Draft 1, September, 1998 Jerry Isdale http://www.isdale.com/jerry/vr/whatisvr.html Virtual Environments allow
The pskills experience: Using modern Educational Programming Languages to revitalise computer science teaching
The pskills experience: Using modern Educational Programming Languages to revitalise computer science teaching Emanuela Ovcin 1, Chiara Cerato 2, David Smith 3, Nektarios Moumoutzis 4 [email protected],
Moodle on Android. Polat Olu 1
Moodle on Android Polat Olu 1 Abstract Mobile telephones are used much more than telephone calls, hence the term mobile device. The advent of the Java engine in mobile phone technology has enabled manufacturers
STUDENT CENTERED INSTRUCTIONAL DESIGN FOR E-LEARNING CONTENT LEARNING MANAGEMENT SYSTEM (LMS)
Proceedings of the 2 nd International Conference of Teaching and Learning (ICTL 2009) INTI University College, Malaysia STUDENT CENTERED INSTRUCTIONAL DESIGN FOR E-LEARNING CONTENT LEARNING MANAGEMENT
TKT Online. Self-study Guide
TKT Online Self-study Guide TKT Online overview The Cambridge ESOL Teaching Knowledge Test (TKT) is a test of knowledge of concepts related to language, language use and the background to practical language
BOOSTING - A METHOD FOR IMPROVING THE ACCURACY OF PREDICTIVE MODEL
The Fifth International Conference on e-learning (elearning-2014), 22-23 September 2014, Belgrade, Serbia BOOSTING - A METHOD FOR IMPROVING THE ACCURACY OF PREDICTIVE MODEL SNJEŽANA MILINKOVIĆ University
Store & Share Quick Start
Store & Share Quick Start What is Store & Share? Store & Share is a service that allows you to upload all of your content (documents, music, video, executable files) into a centralized cloud storage. You
INTEGRATION OF WEB 2.0 TOOLS IN LEARNING A PROGRAMMING COURSE
INTEGRATION OF WEB 2.0 TOOLS IN LEARNING A PROGRAMMING COURSE Dr. Nazatul Aini Abd Majid Center of Artificial Inteligence (CAIT), Faculty Information Science and Technology(FTSM), Universiti Kebangsaan
Available online at www.sciencedirect.com Available online at www.sciencedirect.com
Available online at www.sciencedirect.com Available online at www.sciencedirect.com Physics Physics Procedia Procedia 00 (2011) 24 (2012) 000 000 2293 2297 Physics Procedia www.elsevier.com/locate/procedia
E-LEARNING EXPERIENCE WITH ARTIFICIAL INTELLIGENCE SUPPORTED SOFTWARE: An International Application on English Language Courses
GLOKALde July 205, ISSN 248-7278, Volume: Number: 3 Article: 3 GLOKALde is an official e-journal of UDEEEWANA E-LEARNING EXPERIENCE WITH ARTIFICIAL INTELLIGENCE SUPPORTED SOFTWARE: An International Application
LOCATION-AWARE MOBILE LEARNING OF SPATIAL ALGORITHMS
LOCATION-AWARE MOBILE LEARNING OF SPATIAL ALGORITHMS Ville Karavirta Department of Computer Science and Engineering, Aalto University PO. Box 15400, FI-00076 Aalto, FINLAND ABSTRACT Learning an algorithm
A SUCCESSFUL STAND ALONE BRIDGE COURSE
A SUCCESSFUL STAND ALONE BRIDGE COURSE Joann Segovia* Professor Minnesota State University Moorhead 1104 7th Avenue South Moorhead, MN 56563 Phone: (218) 477-4067 E-Mail: [email protected] James Hansen
The Use of Blackboard in Teaching General Physics Courses
Educational Research (ISSN: 2141-5161) Vol. 4(8) pp. 569-573 August, 2013 DOI: http:/dx.doi.org/10.14303/er.2013.091 Available online@ http://www.interesjournals.org/er Copyright 2013 International Research
NEW TRENDS IN HIGHER EDUCATION MANAGEMENT: TEACHERS' PERCEPTION OF THE INCLUSION OF LIBRARIES' E-SERVICES INTO LMS
NEW TRENDS IN HIGHER EDUCATION MANAGEMENT: TEACHERS' PERCEPTION OF THE INCLUSION OF LIBRARIES' E-SERVICES INTO LMS Anita Papić J. J. Strossmayer University of Osijek, Croatia [email protected] Ivanka Stričević
DR AYŞE KÜÇÜKYILMAZ. Imperial College London Personal Robotics Laboratory Department of Electrical and Electronic Engineering SW7 2BT London UK
DR AYŞE KÜÇÜKYILMAZ Imperial College London Personal Robotics Laboratory Department of Electrical and Electronic Engineering SW7 2BT London UK http://home.ku.edu.tr/~akucukyilmaz [email protected]
Analysis a project at learner used collaboration of educational process promote collaboration application
Proceedings of the 1 st International Conference and Exhibition on Future RFID Technologies Eszterhazy Karoly University of Applied Sciences and Bay Zoltán Nonprofit Ltd. for Applied Research Eger, Hungary,
A Review On Authoring Tools
2011 5th International Conference on Distance Learning and Education IPCSIT vol.12 (2011) (2011) IACSIT Press, Singapore A Review On Authoring Tools Maryam Khademi 1+, Maryam Haghshenas 2 and Hoda Kabir
Department of Mathematics and Computer Sciences
Department of Mathematics and Computer Sciences DEGREES Learning Technologies (MS) Instructional Design and Technology (MS) CERTIFICATES Learning Technologies Virtual Worlds in Education Instructional
HOPATCONG BOROUGH SCHOOLS DIGITAL ARTS II CURRICULUM GRADES 10-12 2007
HOPATCONG BOROUGH SCHOOLS DIGITAL ARTS II CURRICULUM GRADES 10-12 2007 DIGITAL ARTS II 2007 COURSE DESCRIPTION: Students will explore and develop computer and information literacy more in depth through
Issues of Hybrid Mobile Application Development with PhoneGap: a Case Study of Insurance Mobile Application
DATABASES AND INFORMATION SYSTEMS H.-M. Haav, A. Kalja and T. Robal (Eds.) Proc. of the 11th International Baltic Conference, Baltic DB&IS 2014 TUT Press, 2014 215 Issues of Hybrid Mobile Application Development
The Frame Work Design Of Mobile Learning Management System
The Frame Work Design Of Mobile Learning Management System J.Hemabala Educational Media Centre, NITTTR, Taramani, Chennai 113 [email protected] Abstract This paper is focused on frame work design of
Raising Energy Awareness through 3D Computer Animation. Chinnawat Prayoonrat
Applied Mechanics and Materials Vols. 752-753 (2015) pp 1116-1120 Submitted: 09.12.2014 (2015) Trans Tech Publications, Switzerland Revised: 17.12.2014 doi:10.4028/www.scientific.net/amm.752-753.1116 Accepted:
ISSN: 2277-3754 ISO 9001:2008 Certified International Journal of Engineering and Innovative Technology (IJEIT) Volume 4, Issue 8, February 2015
The Research for Using Some Opportunities of Cloud Computing in Distance-Learning (module of State University of Agriculture in Mongolia) Bat-Erdene Nyandag 1 1 Department of Computer Sciences, Inner Mongolia
Using A Learning Management System to Facilitate Program Accreditation
Using A Learning Management System to Facilitate Program Accreditation Harry N. Keeling, Ph.D. Howard University Department of Systems and Computer Science College of Engineering, Architecture and Computer
Procedia - Social and Behavioral Sciences 116 ( 2014 ) 1353 1357
Available online at www.sciencedirect.com ScienceDirect Procedia - Social and Behavioral Sciences 116 ( 2014 ) 1353 1357 5 th World Conference on Educational Sciences - WCES 2013 Using E-Learning in Enterprise
Augmented Reality to Supplement Work Instructions. Model-Based Enterprise Summit 2013 December 18-19, 2013, Gaithersburg, MD Rafael Radkowski
Augmented Reality to Supplement Work Instructions Model-Based Enterprise Summit 2013 December 18-19, 2013, Gaithersburg, MD Rafael Radkowski Augmented Reality to Supplement Work Instructions Augmented
ATTITUDE TOWARDS ONLINE ASSESSMENT IN PROBABILITY AND STATISTICS COURSE AT UNIVERSITI TEKNOLOGI PETRONAS
ATTITUDE TOWARDS ONLINE ASSESSMENT IN PROBABILITY AND STATISTICS COURSE AT UNIVERSITI TEKNOLOGI PETRONAS Afza Shafie 1, Josefina Barnachea Janier 2 Department of Fundamental and Applied Sciences Universiti
Research on the strategies of improving Online Testing Credibility
Research on the strategies of improving Online Testing Credibility Ruey-Shin Chen * National Quemoy University [email protected] 摘 要 為 了 增 加 線 上 考 試 的 可 靠 性, 本 研 究 利 用 命 題 的 策 略 或 技 巧 來 提 高 線 上
KEY POINTS PART 2 LEARNING METHODOLOGY PART 1 COURSE STRUCTURE ACADEMIC APPROACH. ROLES vs TOOLS LIST OF COURSES LEARNING DEMO DURATION ASSESSMENT
KEY POINTS PART 1 COURSE STRUCTURE PART 2 LEARNING METHODOLOGY ROLES vs TOOLS ACADEMIC APPROACH LIST OF COURSES LEARNING DEMO DURATION ASSESSMENT WAVE Certified Desktop Publisher Adobe Photoshop Adobe
