General. Game Audio. Technical Artistry Creative Media Education. Sound Design. Music Production Software Development.

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1 Panagiotis Kouvelis C u r r i c u l u m V i t a e v3.2 Creative Media Technologies Entrepreneur & Educator Ekavis 31 33, Galatsi, 11146, Athens,Greece Phone: (0030) General Introduction An enthusiastic, energetic and hard working creative media specialist, who has a successful and consistent track record of achieving high outcomes in every project. Possessing extensive knowledge of the creative media and digital entertainment industries, including a wide variety of neighbour sectors and technologies. Employing a fresh approach to all projects and experienced in the entrepreneurial and educational/training aspects of the creative media industry. Currently CEO & Founder of MediaFlake Ltd a Software and Media Development, Supply and Distribution company and active Academic Coordinator and Lecturer in various creative media education institutional courses. Strong team player, skilful troubleshooter, with an insight on the industry and a keen interest in technology and art fusion. Able to withstand long term development and ensure project delivery on time. Areas of Expertise Media Industry Entrepreneurism Game Audio Technical Artistry Creative Media Education Sound Design Music Production Software Development Audio Engineering Interactive Audio Games Production Digital Media Pipelines Visual Arts Educational Background Qualifications of Athens Audio Engineering Diploma th General Lyceum of Galatsion State Lyceum Diploma Other Jeet Kune Do & Filipino Kali Martial Arts Assistant Coach 2010 Current Classical and Electric Guitar Studies Moderate Level English Language Fluent Speaker Hellenic Army Service Trainer Reserve Officer Okinawa Karate Do Martial Art 3rd Degree Black Belt Full Instructor

2 Experience Entrepreneurship CEO & Founder MediaFlake Ltd A Software and Media Development, Supply and Distribution company based in Greece, active in the field of B2B software applications and media development for the creative media industries. Lead Producer Blueface Games A MediaFlake Ltd B2C brand developing entertainment and lifestyle applications and games. Director SoundFellas A MediaFlake Ltd B2B brand developing royalty free media assets and software tools used in games development, film and animation production. Lead Engineer Game Audio Mastering A MediaFlake Ltd brand, a mastering studio specialized in Game Audio assets finalization for all commercial platforms and channels. Employment Game Audio Designer Working from my personal studio I provide Game Audio Direction, Sound Design, Adaptive Music Composing and Technical Artistry for various game projects from around the world. This includes managing and outsourcing various talents and performers depending on the project needs Current Audio Director & Lead Sound Designer Aventurine S.A. Achieved excellent sound marks for the companys flagship game Darkfall: Unholy Wars by directing a team of 3 junior sound designers and developing proprietary audio technology and techniques for open world digital games Current Department Director Oditec S.A. Set up a whole industrial division of Optical Media Mastering from the ground up. Also directed the production, by setting up not only the administration, organization and supplies but also the staff's recruitment and training, as well as the complete and successful delivery of the department Article Writer Virtual Studio Magazine Article Writer for the music technology magazine "Virtual Studio", reporting about new technologies, writing about tools and developing written tutorials for advanced audio engineering techniques Music Producer Producing music as a freelancer for various independent record labels for rock/metal genres. Overseeing the production, budget, artistic vision and final product fulfilment for both the record labels and the artists Audio Engineer Audio Engineer on my personal recording and mixing studio, mostly producing rock/metal music records for the local industry and independent scene

3 Experience (continued from previous page) Education Academic Coordinator Researched and developed along with the institution, the first Game Production course in South Europe. Organized the curriculum, material and resources, developed material for the sales department, interviewed and completed the personnel and successfully kickstarted it in the difficult market of todays Greece. Currently coordinating the academic aspect of the department Current Lecturer Designed, organized the curriculum and lecturing as an expert in the fields of Digital Audio, Audio Engineering, Interactive Audio, Game Audio, Sound Design, Adaptive Music, Game Industry Entrepreneurship, Professionalism & Ethics. Also designed, organized and delivered a full 3 months long Sound Design for Media Certificate Current Head Supervisor Worked as a students supervisor, practical audio engineering classes lecturer, head of maintenance for all facilities and head of institutes administration Miscellaneous Achievements As a Media and Software Industry Entrepreneur, I founded my company MediaFlake Ltd, a Software and Media Development, Supply and Distribution company based in Greece, active in the field of B2B software applications and B2B/B2C media development for the creative media industries. The company owns various brands to supply its products through different markets and audiences, the Blueface Games development team, the SoundFellas royalty free stock and custom on demand sound design and music production publishing label and the Game Audio Mastering specialized multiplatform game audio finalization studios. All brands growing steadily on the global market supporting the local and worldwide independent professionals. With my own brand Blueface Games I designed, developed and released the first Digital Storytelling Tool related with Adaptive Audio. DMDJ is a successful application for mobile platforms that enrich any storytelling experience from pen and paper tabletop role playing games to meditation and virtual ambient environments. As an expert consultant in Game Development and Production, I designer and delivered for the Athens department, a fully functioning Game Production course. The course, based on modern standards of the games industry took more than 7 years to develop, its one of the first of its kind, producing capable individuals for the modern Game Development Industry. Project included initial research, design, and development of the courses material, curriculum and learning outcomes as also the interview and selection of lecturers and the help in any other sector needed for the successful delivery of a working course (sales, technology, industry consulting, organization, pipeline development, students and parents support). I still continue developing and directing the department as the Academic Coordinator of the Game Production Course. As an expert in Game Audio I developed along with the community, specialized designs for functionality additions to the famous sequencer REAPER. Those additions, including the highly praised Region Exporter, the Monitor Effects Chain and many more, designed and proposed by me and developed by Cockos for REAPER and are now offered on the releases of the software. As an expert in the Game Production Industry and Education I was included in the Curriculum Re Validation Team of 4 experts for Continental Europe for As a long period Beta Tester for the software tools of the Adobe CC, I proposed the idea of including stock samples and music in their Adobe Exchange online market, an idea that started a wave of known developers to release their products on the Adobes platform and earn my company a special position as an unlimited publisher in Adobes publishing channels.

4 Achievements (continued from previous page) As an independent Audio Director for Phoenix Online Studios, I developed and delivered sound and music and also directed a team of 5 sound artists/musicians for their successful title A Silver Lining, a famous fan title based on the Kings Quest series and released under Vivendi/Sierra. As the Audio Director of Aventurine S.A. I designed and developed proprietary technology for the audio of their flagship title Darkfall Online, which received excellent scores and awards on an international level. The technology developed was concidered next gen and empowered the artists with tools in order to achieve perfect player immersion through procedural audio performance in an Open World MMORPG with natural phenomena, flora and fauna and many unique events. Hired as an expert in Digital Audio, I Supervised for Oditec S.A. (The largest Greek optical discs manufacturer) the complete development of an industrial department for Optical Media Digital Authoring, Glass Mastering and Galvanization with extension to Injection Molding for CD/DVD/B Ray. A project with a budget over 5 million euros, including the complete construction of the department, specialized training, staffing the department, selecting equipment, material and chemicals research and disposal, training in robotics, optics, pneumatics, chemical processes and chemical lab practices, industrial production management and various specialized topics. I successfully delivered a fully functioning department after personally directing it for almost 2 years after construction and initial testing phases. As an Audio Engineering lecturer with specialization on Adaptive Audio practices and concepts, I organized and delivered the first Game Audio seminar lectures in Greece. The newspapers and magazines called it A pioneering move in Creative Media for Greece. As an independent Music Producer under contract with Black Lotus Records with the band On Thorns I Lay, I produced their hit album Egocentric which not only sold successfully worldwide but also marked a new era in the sound of the band. As a Creative Media Community Decision Leader that wanted to give back to the community, I developed the first closed Facebook Group dedicated to Game Audio. The group now has more than 1200 members and many of them are distinctive professionals of the Interactive Audio Industries. Within the group I remain the sole moderator and we also developed a specialized forum named The Bloop at thebloop.net. Associations & Memberships The Audio Engineering Society Professional Member. Interactive Audio Special Interest Group Professional Member, Education Special Interest Group, Loudness Group. International Game Developers Association Professional Member, Education Special Interest Group. Game Audio Network Guild Professional Member, Adaptive Music Special Interest Group. Hellenic Game Developers Association Professional Member. Professional Member. Additional Skills Leadership, Team Motivation and Organization Agile Project Management, Agile Software Development Imaging and Moving Picture (Photoshop, Illustrator, Premiere, After Effects, Blender3D, Trapcode Particular, NukeX) Sound Processing (Almost all Sequencers and Synthesizers (hard and soft), Analog & Digital Audio Processors, Wwise, Fmod, Specialized and Proprietary Technology) Project Management (Atlassian Tools, Jira, Confluence, Basecamp, Redmine, Producteev, Google Tools, Microsoft Tools) Game Development (Unity3D, StencylWorks, Proprietary Solutions) Office (Word, Excel, Powerpoint, Access and their relatives in MacOSX, Visio, SmartDraw, CS MindMap) Operating Systems (Windows, OSX, Linux) Interests Music Photography Martial Arts Visual Arts Reading Cinema Meditation Social Media Community & Giving Back

5 Links Sites PanozK Personal and Professional website Mediaflake Ltd My Companys website Blueface Games My Game and Application Development Brand SoundFellas My Stock Sound Effects and Music Publishing Label Game Audio Mastering My Specialized Game Audio Mastering Studio The Bloop My Audio and Music Production Specialized Forum. Social LinkedIn Facebook Google+ Twitter Youtube Vimeo Other Unity Asset Store Apple AppStore Amazon AppStore Personal Store Channel on Unitys Asset Store Channel on Apples AppStore Channel on Amazons Android AppStore My Stock Sound Effects and Music Thank you for your time! Please feel free to ask regarding any details.

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