First Grade Math Games

Size: px
Start display at page:

Download "First Grade Math Games"

Transcription

1 First Grade Math Games Unit 1 Lesson Number Line Squeeze 1.2 Penny-Dice Game 1.3 Addition Top-It 1.6 Dice Roll & Tally Game 1.8 Unit 2 Rolling for Two-Fisted Penny Addition 2.3 Penny Grab 2.8 Penny Cup 2.8 Penny-Nickel Exchange 2.10 Coin Top-It 2.10 Penny-Drop Addition 2.11 Nickel-Penny Grab 2.11 High Roller 2.12 Unit 3 Before & After 3.1 Coin Dice 3.12 Dime-Nickel-Penny Grab 3.12 Domino Top-It 3.14 Unit 4 Time Match 4.4 Shaker Addition Top-It 4.12

2 Unit 5 Secret Numbers Game 5.3 Animal Weight Top-It 5.5 Turn-Around Facts Game 5.10 Beat the Calculator 5.11 Penny-Nickel-Dime Exchange 5.13 Unit 6 Addition Top-It 6.1 Coin Exchange 6.10 Fact Power Game 6.4 Unit7 What s my Rule? 7.1 Attribute Train Game 7.2 Guess the Rule 7.2 Unit 8 One Dollar Exchange 8.2 Base-10 Exchange 8.4 3,2,1 Game 8.5 Unit 9 Number Grid Game 9.2 Unit 10 $1, $10, $100 Exchange Game 10.3 Tic-Tac-Toe Addition 10.4

3 Number Line Squeeze Skill: Practice identifying numbers from 0 through 15 from clues. Object: To identify a mystery number in as few clues as possible. Materials: Number line Two popsicle sticks to cover the numbers Players: 2 4 players Player one chooses a number as the mystery number, for example, 5, and says I am thinking of a number between 1 and 9. What s my number? The other student(s) act as bracket holders and covers the numbers 1 and 9. The same student (or other student if there are more than 2 players) guesses a number; 7. Player one says, No, my number is smaller than (or less than) 7, or 7 is more than (or bigger than or greater than) my number. The right bracket is then moved to cover the 7. Another player guesses 4. The leader says that the mystery number is greater than 4. The left bracket is then moved to 4. Players continue to guess. Eventually, the mystery number will be squeezed between the two brackets. The player who guesses the mystery number becomes the next leader. Advanced Version: Students can extend the range of numbers used to numbers greater than 15.

4 Penny-Dice Game Skill: Practice counting and comparing numbers. Object: To be the player with the most (or fewest) pennies. Materials: 1 die 10 pennies per player Players: 2 or more players Players combine all their pennies into one pile. Players take turns rolling the die and picking up as many pennies as indicated on the die until all the pennies have been picked up. To pick up the last pennies, the number on the die must match the number of pennies remaining in the pile. Either the teacher (or parent) chooses or the players flip a penny to determine whether the player with the most or the fewest pennies is the winner. HEADS: The player with the most pennies wins. TAILS: The player with the fewest pennies wins.

5 Addition Top-It Skill: Practice addition facts and comparing sums. Object: To collect the most cards. Materials: Top-It game board Deck of cards with face cards removed First grade: number cards 0-9, 4 of each Second grade: number cards 0-10, 4 of each Game Masters 5 Players: 2 4 players One player shuffles the cards and places the deck with the numbers facedown on the playing surface. Each player turns over 2 cards and calls out the sum of the numbers. Players should check each other s sums. The player with the greatest sum takes all the cards. In case of a tie, each tied player turns over 2 more cards and calls out the sum. The player with the greater sum takes all the cards from both plays and records a win in the score box on the gameboard. Play ends when not enough cards are left for each player to have another turn. The player who collects the most cards wins. Variations: Players can toss a coin to determine whether the player with more cards or fewer cards is the winner. Each player turns over 3 cards and finds his/her sum. To break a tie, each player turns over 1 more card to add to his or her sum. Dice Roll & Tally Game

6 Skill: Practice tallying numbers. Object: To be the first player to have 5 tally marks next to each of the numbers 1 through 6. Materials: 1 die Game Master 43 (1 per player) Players: 2 players Players take turns rolling a die and putting a tally mark next to the appropriate number on their tally charts. The first player to have at least 5 tally marks next to each number is the winner. Variation: Players take turns rolling the die for 3 minutes. Before they begin, have them predict which number or numbers will come up most often.

7 Skill: Practice counting by 1 s. Rolling for 50 Object: To be the first player to reach the FINISH number. Materials: 1 die 2 counters Game Masters 130 Players: 2 players Players agree on a FINISH number on Game Master 130. The FINISH number can be any number 1 through 50. Players put their counters on START on their own gameboards. Players take turns. For each turn, a player rolls the die and looks at the table shown below to see how many spaces and which direction to move. Roll Spaces 1 3 up 2 2 back 3 5 up 4 6 back 5 8 up 6 10 up The first player to reach or cross the FINISH number is the winner. Advanced Version: Students can use the number grid on Game Master 174 as the gameboard. Players start at 0 and can pick any number from 0 through 110 as the FINISH number.

8 Two-Fisted Penny Addition Skill: Practice finding complements of 10. Object: To find combinations of 10. Materials: Game Masters pennies per player Players: 3 5 players Students each place 10 pennies in front of them. Each student grabs one or more pennies with one hand and picks up the rest of the pennies with the other hand. Students count the number of pennies they have in each hand. Then they record each pair of numbers in the parts-and-totals diagrams on the gameboard. Total Part Part Variation: Players predict the number of pennies in the second hand before counting them. They write down their predictions and then count the pennies to check them.

9 Total Part Part Total Part Part Penny Grab

10 Skill: Practice finding the total value of coins and writing number models. Object: To write number models to compare 2 groups of pennies. Materials: Game Master pennies or other counters Players: 2 players The teacher (or parent) places a pile of pennies or other counters on the playing surface between 2 players. Each player grabs a handful of pennies and counts them. Players record how many pennies they each have and the name of the player that has more pennies on Game Master 122. Players line up their pennies in side-by-side rows. Players find the difference between the two amounts and write number models to show the results. For example: 9 6 = 3 or = 9 Variation: Students can play an easier version of the game by limiting the number of pennies/counters to 20 and ending the game after they have identified which player has more pennies/counters. Penny Cup

11 Skill: Practice finding number combinations for 20. Object: To identify the number of pennies hidden under a cup. Materials: Game Masters pennies per player Players: 2 players Player 1 turns the container upside-down, hides some of the 20 pennies under the cup, and puts the rest on top of the cup. Player 2 counts the pennies on top of the cup and figures out, or guesses, how many pennies are hidden under the cup. If the number is correct, player 2 gets a point. Players trade roles and repeat steps 1 and 2. Each player keeps a tally of his or her points. The first player to get 5 points is the winner. Variations: Students can play an easier version of the game by limiting the number of pennies to 10 and increasing the number of pennies as they become more proficient at the game. Students can play the game by working together. Players count out a total number of pennies appropriate to their level of play. One player grabs a bunch of pennies without counting them, puts them under the cup, and puts the rest of the pennies on top of the cup. Players work together to figure out, or guess, how many pennies are under the cup. If the number is correct, the players get a team point. The object of the game is to improve the team total. Penny-Nickel Exchange Skill: Practice exchanging 5 pennies for a nickel.

12 Object: To collect more nickels than the other players. Materials: 1 die 20 pennies per player Players: 2 players Players put all of the nickels and pennies in a bank. Players take turns rolling the die and collecting the number of pennies from the bank that matches the number rolled. As a player acquires 5 or more pennies, he or she says exchange, and turns in 5 pennies for a nickel. At the end of any turn, each player should have fewer than 5 pennies. The game ends when the bank is out of nickels. The player with more nickels is the winner. If players have the same number of nickels, the player with more pennies is the winner. Variation: Students can play the game with a larger bank. For each turn, a player rolls 2 dice. This variation allows players to exchange coins more rapidly. Coin Top-It Skill: Practice finding and comparing the values of coin combinations.

13 Object: To collect more cards than the other player. Materials: Top-It gameboard Game Masters 39 (1 per player) Players: 2 players Players use the Money Card Deck, or each player cuts apart a copy of Game Master 39. Players combine their cards. Players mix the cards and place them facedown on the gameboard between them. Each player draws a card and says the total amount of the coins shown on it. The player with the greater amount collects and keeps both cards. In case of a tie, players take two more cards. The player with the larger amount then takes all of the cards. The game ends when there are no cards left to draw. The winner is the player who collects more cards. Variation: Players use only the cards picturing pennies and nickels from the money card deck, or each player cuts 7 index cards in half and draws or stamps a combination of nickels and pennies on each card. They should make a card for totals 7 cents through 20 cents. Penny-Drop Addition Skill: Practice identifying change-to-more situations. Object: To identify the total number of pennies dropped into a cup.

14 Materials: paper cup for demonstration 15 pennies scratch paper per player Players: 2 players or whole class The teacher/parent drops 5 pennies into a container, one at a time. He/she asks the class how many pennies are in the container. The teacher/parent tells the students that their job is to figure out how many pennies will be in the container after 3 more pennies have been dropped into the container. The teacher/parent drops the 3 pennies into the container. The students write the total number of pennies on their slates. If some students did not get the correct total, the teacher/parent repeats the routine by first dropping 5 pennies into the container. As the teacher/parent drops an additional 3 pennies, the students count in unison: 6,7,and 8. The teacher/parent summarizes what took place with a change-tomore diagram. Start Change End The teacher/parent repeats the routine using different numbers of pennies. Nickel-Penny Grab Skill: Practice finding the total value of coins. Object: To have the greater amount of money.

15 Materials: Game Masters nickel, 40 pennies per player Players: 2 players Players mix the coins together. One player grabs a handful of coins; the other player takes the coins that are left. Players help each other count the coin collecti8ons and determine which player has more money. The player with more money wins the game. Skill: Practice Addition Facts Object: To roll the highest number Materials: 2 dice High Roller

16 Players: 2-4 players One player rolls the dice. The player keeps the die with the larger number (the high roller) and throws the other die again. The player counts on from the number rolled on the first die to get the sum of the 2 dice. Each player repeats Steps 1 and 2. The winner is the player with the highest number after 2 rounds. Before & After Skill: Practice identifying numbers that are 1 less and 1 more than a given number. Object: To have fewer cards left than the other player. Materials: Deck of cards with face cards removed

17 Players: 2 players One player shuffles the cards and deals 6 cards, one at a time, to each player. Each player places 2 cards side by side and faceup in front of himself/herself on the playing surface. Each player holds the remaining 4 cards in his/her hand. The dealer puts the rest of the cards facedown in a stack. Players take turns. For each turn, a player looks for any number in his or her hand that comes immediately before or after any faceup numbers on the playing surface. The player pouts the card on top of the faceup number. The player puts down as many cards as possible in this way. The player draws as many cards as needed from the stack so that he/she is holding 4 cards again. If a player can t place any cards when it is his/her turn, the player takes 2 cards from the stack and places them faceup on top of a card a second time. If a player still can t place a card, his/her turn is over. The game is over when: There are no more cards left in the stack No player can place any more cards The player holding fewer cards at the end wins. Coin Dice Skill: Practice making money exchanges with pennies, nickels, and dimes. Object: To have more money than the other player. Materials: 2 dice 60 pennies, 12 nickels, and 6 dimes

18 Players: 2 players Players put all the coins in a bank. Players take turns. For each turn, a player rolls both dice and takes as many pennies from the banks as the total number on the dice. At the end of each turn, a player makes any possible exchanges from the bank 5 pennies for a nickel, 5 pennies & a nickel for a dime, 2 nickels for a dime, or 10 pennies for a dime. To pick up the last pennies, the total number on the dice must match the total value of the remaining coins. The winner is the player who has more money. Dime-Nickel-Penny Grab Skill: Practice addition and number comparison Object: To have the greater amount of money. Materials: Game Masters dimes, 8 nickels 20 pennies Players: 2 players

19 Players mix the coins together on the gameboard. On player grabs a handful of coins; the other player takes the coins that are left. Players help each other count the coin collections and determine which player has more money. The player with more money wins the game. Domino Top-It Skill: Practice addition facts and comparing sums. Object: To collect more dominoes than the other player. Materials: Top-It Gameboard Game Masters 48 & 49 Players: 2 players

20 Players put all the dominoes facedown on the gameboard. Each player turns over a domino and finds the total number of dots. The player with the larger total takes both dominoes. In the case of a tie, each player takes another facedown domino. The player with the larger total then takes all the faceup dominoes. Play continues until all the dominoes have been played. The player who has more dominoes wins. Skill: Practice addition facts Object: To roll the highest number. Materials: 2 dice Players: 2-4 players High Roller

21 One player rolls the dice. The player keeps the die with the larger number (the high roller) and throws the other die again. The player counts on from the number rolled on the first die to get the sum of the 2 dice. Each player repeats Steps 1 and 2. The winner is the player with the highest number after 2 rounds. Time Match Skill: Practice telling time. Object: To collect more cards than the other players. Materials: Game Masters Players: 2 players

22 One player removes the digital clock cards from the deck and places the remaining 36 cards facedown in a 6-by-6 array. Players take turns turning over 2 cards at a time. If they match, the player keeps them. If they don t match, they are returned facedown to their original positions. When all of the cards have been collected, the player with more cards wins. Skill: Practice addition facts Shaker Addition Top-It Object: To collect the most counters. Materials: Game Master dice 20 counters Players: 2 5 players

23 For each round, players take turns. Each player does the following: ~Shakes and rolls the dice ~adds the numbers shown on the dice using any method ~except a calculator ~says the sum aloud Saying the wrong sum disqualifies a player for that round The player with the highest sum for each round takes a penny or a counter from the pile. If there are ties, each winning player takes a penny or a counter. The player with the most counters at the end of a given time or a given number of rounds wins. Advanced Versions: Students can play the game using 2 ten-sided dice, marked 0-9 to practice all basic addition facts. Skill: Practice comparing numbers Object: To compare two numbers Materials: 2 calculators Players: 2 players Secret Numbers Game Each player secretly enters a number less than 100 on his/her calculator.

24 Players show each other their numbers and take turns comparing them, using phrases such as less than, smaller than, larger than, greater than, more than, same as, is equal to and equals. Variation: Players use 3 index cards, one with the greater than symbol, one with the less than symbol, and one with the equal to symbol. After players compare their numbers verbally, they put down their calculators and place the correct symbol card between them. Animal Weight Top-It Skill: Practice adding and comparing numbers Object: To collect more cards than the other player. Materials: Top-It Gameboard Games Masters 14 & 16 Players: 2 players Players combine their decks of animal cards, shuffle them, and place them in a stack on the gameboard, weight side down.

25 Player 1 turns over the two top cards from the stack. Player 2 turns over the next card from the top of the stack. Player 1 finds the total weight of the animals on his/her cards and tells whether these 2 animals together weigh more or less than player 2 s animal. If they weigh more, player 1 takes all 3 cards. If they weigh less, player 2 takes them. Players trade roles. The game is over when all cards from the stack have been played. The player who collected more cards is the winner. Variation: A version of the game comparing the lengths of animals can be played by using the cards from Game Masters 15 and 17. Turn-Around Facts Game Skill: Practice identifying and finding the sums for turn-around facts Object: To collect more pennies than the other players. Materials: Game Masters pennies per player 2 dice Players: 2 players Players take turns. At each turn, a player does the following: ~Rolls the dice and finds the total number of dots on the

26 2 dice. ~Writes the total in an appropriate box in the table in the journal, then writes the sum in the box for the turn-around facts, if there is one If the box has already been filled in, the player takes no pennies from the banks and loses the turn. The game is over when all the pennies have been taken. The player who took more pennies wins. Skill: Practice addition facts Beat the Calculator (Addition) Object: To beat the calculator in finding the answer to an addition basic fact. Materials: Game Master 29 Deck of cards with face cards removed 1 calculator Players: 3 players One player is the caller, one is the calculator and one player is the brain.

27 One player shuffles the cards and places them with the numbers facedown on the gameboard. The caller draws 2 cards from the number deck and asks for the sum of the numbers. The calculator solves the problem using a calculator. The brain solves it without a calculator. As soon as a player has found the sum, he/she says it aloud. The caller decides who got the correct answer first. Players trade roles every 10 turns or so. Variations: Player limits the facts used to those with sums through 10 or to the facts in the unshaded section of Game Master 29. The caller selects one of the facts in the unshaded section of Game Master 29 rather than drawing 2 cards. Groups of students are the calculators and the brains. The calculators hold up their calculators with the answer showing as they say the correct answer. The brains say the answer aloud as soon as they have it. Penny-Nickel-Dime Exchange Skill: Practice exchanging 5 pennies for a nickel, and exchanging values of 10 cents for a dime. Object: To collect more dimes than the other players. Materials: 1 die 20 pennies, 10 dimes, 10 nickels Players: 2 players Players put all of the dimes, nickels, and pennies in a bank. Players take turns rolling the die and collecting the number of pennies from the bank that matches the number rolled. Whenever

28 a player acquires 5 or more pennies, he/she says exchange and turns in 5 pennies for a nickel. Whenever a player has at least 2 nickels or 5 pennies and 1 nickel, he/she says, exchange and trades the coins for a dime. The game ends when there are no more dimes in the bank. The layer with more dimes is the winner. If player have the same number of dimes, the player with the greater amount of money is the winner. Variation: Students play the game with a larger bank. For each turn, a player rolls 2 polyhedral dice. This variation allows players to exchange coins more rapidly. Coin Exchange Skill: Practice making money exchanges Object: To have more money than the other player Materials: 2 dice 20 pennies, 10 nickels, 10 dimes and 2 quarters Players: 2 players Players place all the coins in a bank. Players take turns. At each turn, a player rolls both dice and collects from the bank the amount shown on the dice.

29 Whenever a player can, he or she exchanges 5 pennies for a nickel from the bank; 2 nickels, or 5 pennies and 1 nickel for a dime; and a combination of nickels and dimes for a quarter. The game ends when there are no more quarters in the bank. The player who has more money wins. Variation: Players use a money cube with two sides each marked with 1, 5, and 10 cents. Players roll the cube and select a coin from the bank that matches the value rolled. The bank is limited to pennies, nickels, and dimes. The game ends when players have used up all of the dimes in the bank. To adjust the game to include quarters, replace one of the 1 cent sides of the cube with 25cents. Play ends when all the quarters in the banks have been used up. Advanced Version: Students play the game with a larger bank and 2 polyhedral dice. Skill: Practice addition basic facts Fact Power Game Object: To have the greatest number of marked spaces. Materials: Game Masters 51 1 die 1 counter per player Players: 2-4 players Players place their counters on START. They take turns rolling a die and moving their counters the correct number of spaces across the rows, as indicated by the arrows on the game mat.

30 When players land on a space, they say the sum. The other players in the group check that the sum is correct. If it is, the player marks the space with his/her color or initials. Players who land on a marked space skip over that space as they mover their counters. A round is over when a player reaches or passes the space marked END. At that point, there will be some spaces marked and some spaces unmarked. Players than start again at that beginning. When time is up or when all spaces have been marked, players count their marked spaces. The player with the greatest number of marked spaces wins the game. Variation: For an easy version of the game, students use only the first 6 rows of the game mat. The number of rows can be increased as students increase their knowledge. What s My (Attribute) Rule? Skill: Practice identifying a rule used to sort a set of attribute blocks Object: To be the first player to identify a rule used to sort a set of attribute blocks. Materials: Game master die blank paper attribute blocks cut out Players: 3 or more players Players label one sheet of paper: These fit the rule and the other These do NOT fit the rule

31 Players take turns. Each player rolls the die once and the player with the lowest number is the first rule maker The rule maker mixes the attribute rule cards and then stacks them facedown The rule maker turns over the top rule card but does not show it to the other players or tell them what the rule is The rule maker chooses 3 or 4 attribute blocks that fit the rule on the card and puts them on the sheet labeled these fit the rule The rule maker chooses 3 or 4 blocks that do not fit the rule and puts them on the sheet that says these do NOT fit the rule The other players are the guessers and take turns choosing a block that he or she thinks might fit the rule The rule maker tells each guesser yes or no. The guesser puts the blocks on the correct sheet. The guesser suggests what the rule might be and the rule maker tells him/her is he/she is correct The guessers continue until someone figures out the rule. That player is the winner and becomes the rule maker for the next round. Attribute Blocks

32

33

34 Attribute Train Game Skill: Practice identifying shapes that differ by just 1 attribute. Object: To be the last player able to put a block in the train, or to be the player with the fewest number of blocks left. Materials: 1 set of attribute blocks Players: 3 5 players Game 1 The blocks are placed in the center of the playing surface. Player 1 takes a block and puts it down to start a train. Player 2 chooses a block that is different in ONLY ONE WAY-in shape, size, or color-from the first block. The second player adds that block to the train. Players take turns until no more blocks can be played. Game 2 The blocks are shared equally among all the players in the group. Player 1 begins the train by laying down a block on the playing surface. Player 2 adds a block that is different in only one way. Players take turns. Any player who does not have a block that is different in only one way loses that turn. Players continue until no more blocks can be played. The player with the fewest number of blocks left wins. Guess the Rule

35 Skill: Practice identifying the attributes of a block. Object: To be the first player to guess the rule. Materials: 1 attribute block per student Players: whole class Each player chooses an attribute block. One player is the rule maker. The rule maker picks groups of students using a secret rule based on attributes. For example, the rule maker could choose players with circles. The rule maker tells players who follow the rule to stand or go to the front of the room and holdup their attribute blocks for the class to see. The first player who guesses the rule becomes the new rule maker. One Dollar Exchange

36 Skill: Practice counting and exchanging money Object: To be the first player to trade coins for a $1 bill. Materials: Game Masters 119 Game Masters 161 & dimes, 20 pennies 2 dice Players: 2 players The bank starts with 1 dollar, 20 dimes, and 20 pennies. Both players use the same Place-Value Mat on the Exchange Games Gameboard. Players take turns. For each turn, a player does the following: ~Rolls the dice and announces the total number of dots. ~Takes that number of cents from the bank and places the coins on the mat. Whenever possible, a player exchanges 10 pennies for a dime. The player not rolling the dice checks the accuracy of the transactions. The first player to make an exchange for a dollar wins the game. Base-10 Exchange Skill: Practice counting and exchanging with cubes and longs.

37 Object: To be the first player to make an exchange for a flat. Materials: Game Masters 23 2 dice base-10 blocks: 1 flat, 20 longs, and 20 cubes Players: 2 players The bank starts with 1 flat, 20 longs and 20 cubes. Players take turns. A player rolls the dice, announces the total number of dots, takes that number of cubes from the bank, and places the cubes on the mat. Whenever possible, a player exchanges 10 cubes for 1 long. The player not rolling the dice checks on the accuracy of the transactions. The first player to make an exchange for a flat wins. Skill: Practice subtraction 3,2,1 Game

38 Object: To be the first player to reach exactly 0. Materials: 2 sheets of scratch paper Players: 2 players Each player writes 21 on a sheet of paper. Players take turns. For each turn, a player subtracts 1,2, or 3 from 21. Players continue to take turns subtracting 1, 2, or 3 from their previous differences until one player reaches 0. Variation: Players use a calculator to subtract. Players choose a different starting number. Number Grid Game Skill: Practice counting by 1 s and 10 s and identifying place-value patterns

39 Object: To be the first player to get to at least 110 on a number grid. Materials: Game Master die 1 counter per player Players: 2 or more players Players put their counters at 0 on the number grid. Players take turns. For each turn, a player does the following: o Rolls the die. o Uses the table to see how many spaces to move the marker. The winner is the first player to get at least 110 on the number grid. $1, $10, $100 Exchange Game Skill: Practice counting and exchanging money Object: To be the first player to trade for a $100 bill. Materials: Game Masters 120

40 48 - $1 bills 20 - $10 bills 4 - $100 bills 2 dice Players: 2 players The bank starts with one $100 bill, twenty $10 bills, and twenty $1 bills. Both players use the same place-value mat. Players take turns. For each turn, a player does the following: o Rolls the dice and finds the sum of the dots. o Takes that number of dollars from the banks and places the dollars on the mat. Whenever possible, a player exchanges ten $1 bills for one $10 bills. The player not rolling the dice checks the accuracy of the transactions. The first player to make an exchange for a $100 bill wins the game. Tic-Tac-Toe Addition Skill: Practice adding 3 numbers Object: To find the sum of 3 numbers. Materials: Game Masters 150 Players: 2 players

41 Players use the 4 number grids at the top of the record sheet. They draw a straight line through 3 numbers on a grid if they get equal the sum in the square. There is more than one combination for each sum. Variation: At Grade 1, players use the grids in Exercises 5-8 on Game Master 150. Players first draw straight lines through any combinations of numbers whose sum is equal to the number in the square. They also fill in missing numbers on the grids so that they create new combinations whose sum is equal to the number in the square. Players make up their own puzzles using the blank grid on the record sheet.

Third Grade Math Games

Third Grade Math Games Third Grade Math Games Unit 1 Lesson Less than You! 1.3 Addition Top-It 1.4 Name That Number 1.6 Beat the Calculator (Addition) 1.8 Buyer & Vendor Game 1.9 Tic-Tac-Toe Addition 1.11 Unit 2 What s My Rule?

More information

Everyday Math Online Games (Grades 1 to 3)

Everyday Math Online Games (Grades 1 to 3) Everyday Math Online Games (Grades 1 to 3) FOR ALL GAMES At any time, click the Hint button to find out what to do next. Click the Skip Directions button to skip the directions and begin playing the game.

More information

Assessment Management

Assessment Management Facts Using Doubles Objective To provide opportunities for children to explore and practice doubles-plus-1 and doubles-plus-2 facts, as well as review strategies for solving other addition facts. www.everydaymathonline.com

More information

Ready, Set, Go! Math Games for Serious Minds

Ready, Set, Go! Math Games for Serious Minds Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 -

More information

Everyday Math Games List. Individual Grade Levels List with Correlation to Online Games and Complete Online Games List

Everyday Math Games List. Individual Grade Levels List with Correlation to Online Games and Complete Online Games List Everyday Math Games List Individual Levels List with Correlation to Online Games and Complete Online Games List Kindergarten Attribute Spinner Game 5 14, 6 7, 7 9 118-119 Using multiple attributes to identify

More information

Math Games For Skills and Concepts

Math Games For Skills and Concepts Math Games p.1 Math Games For Skills and Concepts Original material 2001-2006, John Golden, GVSU permission granted for educational use Other material copyright: Investigations in Number, Data and Space,

More information

Tasks to Move Students On

Tasks to Move Students On Maths for Learning Inclusion Tasks to Move Students On Part 1 Maths for Learning Inclusion (M4LI) Tasks to Move Students On Numbers 1 10 Structuring Number Maths for Learning Inclusion (M4LI) Tasks to

More information

An Australian Microsoft Partners in Learning (PiL) Project

An Australian Microsoft Partners in Learning (PiL) Project An Australian Microsoft Partners in Learning (PiL) Project 1 Learning objects - Log on to the website: http://www.curriculumsupport.education.nsw.gov.au/countmein/ - Select children Select children - This

More information

Frames and Arrows Having Two Rules

Frames and Arrows Having Two Rules Frames and Arrows Having Two s Objective To guide children as they solve Frames-and-Arrows problems having two rules. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop

More information

Hooray for the Hundreds Chart!!

Hooray for the Hundreds Chart!! Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows

More information

M a t h a c t i v i t i e s

M a t h a c t i v i t i e s M a t h a c t i v i t i e s Notes: These activities are intended to reinforce some math skills (not all) covered throughout the year in a fun way with support of a parent - or the whole family. Discussions

More information

MATHS ACTIVITIES FOR REGISTRATION TIME

MATHS ACTIVITIES FOR REGISTRATION TIME MATHS ACTIVITIES FOR REGISTRATION TIME At the beginning of the year, pair children as partners. You could match different ability children for support. Target Number Write a target number on the board.

More information

Money Unit $$$$$$$$$$$$$$$$$$$$$$$$ First Grade

Money Unit $$$$$$$$$$$$$$$$$$$$$$$$ First Grade Number Sense: By: Jenny Hazeman & Heather Copiskey Money Unit $$$$$$$$$$$$$$$$$$$$$$$$ First Grade Lesson 1: Introduction to Coins (pennies, nickels, dimes) The Coin Counting Book by Roxanne Williams A

More information

Sue Fine Linn Maskell

Sue Fine Linn Maskell FUN + GAMES = MATHS Sue Fine Linn Maskell Teachers are often concerned that there isn t enough time to play games in maths classes. But actually there is time to play games and we need to make sure that

More information

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K - 3) page 8 Greater or Less Than (Grades K - 3) page 9 Number Battle (Grades K - 3) page 10 Place Value Number Battle (Grades 1-6)

More information

Summer Math Reinforcement Packet Students Entering into 2 nd Grade

Summer Math Reinforcement Packet Students Entering into 2 nd Grade 1 Summer Math Reinforcement Packet Students Entering into 2 nd Grade Our first graders had a busy year learning new math skills. Mastery of all these skills is extremely important in order to develop a

More information

Judi Kinney, Author Jo Reynolds, Illustrations and Graphic Design

Judi Kinney, Author Jo Reynolds, Illustrations and Graphic Design Judi Kinney, Author Jo Reynolds, Illustrations and Graphic Design An Attainment Company Publication 2003 Attainment Company, Inc. All rights reserved. Printed in the United States of America ISBN 1-57861-479-1

More information

MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL

MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL THESE FUN MATH GAME PRINTABLES are brought to you with compliments from Making Math More Fun at and Math Board Games at Copyright

More information

Maths Targets for pupils in Year 2

Maths Targets for pupils in Year 2 Maths Targets for pupils in Year 2 A booklet for parents Help your child with mathematics For additional information on the agreed calculation methods, please see the school website. ABOUT THE TARGETS

More information

1st Grade Math Standard I Rubric. Number Sense. Score 4 Students show proficiency with numbers beyond 100.

1st Grade Math Standard I Rubric. Number Sense. Score 4 Students show proficiency with numbers beyond 100. 1st Grade Math Standard I Rubric Number Sense Students show proficiency with numbers beyond 100. Students will demonstrate an understanding of number sense by: --counting, reading, and writing whole numbers

More information

SKILL BUILDING MATH GAMES & ACTIVITIES

SKILL BUILDING MATH GAMES & ACTIVITIES SKILL BUILDING MATH GAMES & ACTIVITIES (Dave Gardner, Head Teacher, Explorations in Math) (davega@eim.org - davgg@comcast.net) NOTE: When played at the beginning of a math period, many of the games and

More information

Year 2 Summer Term Oral and Mental Starter Activity Bank

Year 2 Summer Term Oral and Mental Starter Activity Bank Year 2 Summer Term Oral and Mental Starter Activity Bank Objectives for term Recall x2 table facts and derive division facts. Recognise multiples of 5. Recall facts in x5 table. Recall x10 table and derive

More information

First Grade Exploring Two-Digit Numbers

First Grade Exploring Two-Digit Numbers First Grade Exploring Two-Digit Numbers http://focusonmath.files.wordpress.com/2011/02/screen-shot-2011-02-17-at-3-10-19-pm.png North Carolina Department of Public Instruction www.ncdpi.wikispaces.net

More information

Simplifying Improper Fractions Poster

Simplifying Improper Fractions Poster Simplifying Improper Fractions Poster Congratulations on your purchase of this Really Good Stuff Simplifying Improper Fractions Poster a reference tool showing students how to change improper fractions

More information

Counting Money and Making Change Grade Two

Counting Money and Making Change Grade Two Ohio Standards Connection Number, Number Sense and Operations Benchmark D Determine the value of a collection of coins and dollar bills. Indicator 4 Represent and write the value of money using the sign

More information

Mental Computation Activities

Mental Computation Activities Show Your Thinking Mental Computation Activities Tens rods and unit cubes from sets of base-ten blocks (or use other concrete models for tenths, such as fraction strips and fraction circles) Initially,

More information

ADVENTURES IN COINS RATIONALE FOR ADVENTURE TAKEAWAYS FOR CUB SCOUTS ADVENTURE REQUIREMENTS. Wolf Handbook, page 124

ADVENTURES IN COINS RATIONALE FOR ADVENTURE TAKEAWAYS FOR CUB SCOUTS ADVENTURE REQUIREMENTS. Wolf Handbook, page 124 CHARACTER CHARACTER CHARACTER CHARACTER ADVENTURES IN COINS RATIONALE FOR ADVENTURE Coins are more than just money. In this adventure, Wolves will learn how to spot the various markings on a coin and identify

More information

Current California Math Standards Balanced Equations

Current California Math Standards Balanced Equations Balanced Equations Current California Math Standards Balanced Equations Grade Three Number Sense 1.0 Students understand the place value of whole numbers: 1.1 Count, read, and write whole numbers to 10,000.

More information

Add or Subtract Bingo

Add or Subtract Bingo Add or Subtract Bingo Please feel free to take 1 set of game directions and master game boards Please feel free to make 1 special game cube (write + on 3 sides and on the remaining 3 sides) You will need

More information

6th Grade Lesson Plan: Probably Probability

6th Grade Lesson Plan: Probably Probability 6th Grade Lesson Plan: Probably Probability Overview This series of lessons was designed to meet the needs of gifted children for extension beyond the standard curriculum with the greatest ease of use

More information

FIRST GRADE Number and Number Sense

FIRST GRADE Number and Number Sense FIRST GRADE Number and Number Sense Hundred Chart Puzzle Reporting Category Number and Number Sense Topic Count and write numerals to 100 Primary SOL 1.1 The student will a) count from 0 to 100 and write

More information

Five daily lessons. Page 8 Page 8. Page 12. Year 2

Five daily lessons. Page 8 Page 8. Page 12. Year 2 Unit 2 Place value and ordering Year 1 Spring term Unit Objectives Year 1 Read and write numerals from 0 to at least 20. Begin to know what each digit in a two-digit number represents. Partition a 'teens'

More information

Board Games. With Monkey Friends. 15 Multiplication Board Games to practice multiplication up to 10 x 10

Board Games. With Monkey Friends. 15 Multiplication Board Games to practice multiplication up to 10 x 10 Board Games With Monkey Friends 15 Multiplication Board Games to practice multiplication up to 10 x 10 By TeachersPayTeachers.com Teresa Evans 2012 Contents Monkey Multiplication Maker - Create Multiplication

More information

1 st Grade Math Do-Anytime Activities

1 st Grade Math Do-Anytime Activities 1 st Grade Have your child help create a number line (0-15) outside with sidewalk chalk. Call out a number and have your child jump on that number. Make up directions such as Hop to the number that is

More information

Permission is given for the making of copies for use in the home or classroom of the purchaser only.

Permission is given for the making of copies for use in the home or classroom of the purchaser only. Copyright 2005 Second Edition 2008 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Part 1 Math Card Games to Play

More information

Fifth Grade Physical Education Activities

Fifth Grade Physical Education Activities Fifth Grade Physical Education Activities 89 Inclement Weather PASS AND COUNT RESOURCE Indoor Action Games for Elementary Children, pg. 129 DESCRIPTION In this game, students will be ordering whole numbers.

More information

Math Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.

Math Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved. Math Board Games For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser

More information

Baseball Multiplication Objective To practice multiplication facts.

Baseball Multiplication Objective To practice multiplication facts. Baseball Multiplication Objective To practice multiplication facts. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family Letters Assessment Management Common

More information

Blackline Masters. symbol key indicates items need to be cut apart

Blackline Masters. symbol key indicates items need to be cut apart ISBN 9781886131873 B1NCTG-B Blackline Masters NC 1 The Days In School chart NC 2 Student Clock NC 3 Number Cards, 1 6 NC 4 Number Cards, 7 12 NC 5 Ladybug NC 6 Tuesday s Temperatures chart NC 7 Mini Calendar

More information

Foundation 2 Games Booklet

Foundation 2 Games Booklet MCS Family Maths Night 27 th August 2014 Foundation 2 Games Booklet Stage Focus: Trusting the Count Place Value How are games used in a classroom context? Strategically selected games have become a fantastic

More information

Math Games For Skills and Concepts

Math Games For Skills and Concepts Math Games p.1 Math Games For Skills and Concepts Other material copyright: Investigations in Number, Data and Space, 1998 TERC. Connected Mathematics Project, 1998 CMP Original material 2001-2006, John

More information

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. SAMPLE PAGES Please enjoy using these

More information

Decimals and Percentages

Decimals and Percentages Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) on a line

More information

FUN AND EASY PHONATHON GAMES

FUN AND EASY PHONATHON GAMES FUN AND EASY PHONATHON GAMES Bingo: Create a Bingo Board with various goals on it (pledge of $100 etc.). Give each caller a set of colored squares that can stick to the board. As the callers achieve an

More information

TCM040 MSOM NEW:TCM040 MSOM 01/07/2009 12:13 Page 1. A book of games to play with children

TCM040 MSOM NEW:TCM040 MSOM 01/07/2009 12:13 Page 1. A book of games to play with children TCM040 MSOM NEW:TCM040 MSOM 01/07/2009 12:13 Page 1 A book of games to play with children TCM040 MSOM NEW:TCM040 MSOM 01/07/2009 12:13 Page 2 Contents About this book 3 Find the hidden money 4 Money box

More information

Candy Cane LanE Rhyme game. Wise Owl Factory, Licensed Graphics, Licensed Lettering

Candy Cane LanE Rhyme game. Wise Owl Factory, Licensed Graphics, Licensed Lettering Candy Cane LanE Rhyme game light here star night cheer far shine bell peep fine tell sleep toy snow me joy window tree sing holly dance ring jolly prance light here star night cheer far shine fine tell

More information

Probabilistic Strategies: Solutions

Probabilistic Strategies: Solutions Probability Victor Xu Probabilistic Strategies: Solutions Western PA ARML Practice April 3, 2016 1 Problems 1. You roll two 6-sided dice. What s the probability of rolling at least one 6? There is a 1

More information

Financial Literacy Meeting Ideas Daisy Financial Literacy Games and Activities

Financial Literacy Meeting Ideas Daisy Financial Literacy Games and Activities Financial Literacy Meeting Ideas Daisy Financial Literacy Games and Activities Fulfills Money Counts steps 1, 2, 3: Money Money You need: Place Value Boards (one for each girl), bags of copied money (one

More information

Objectives To review making ballpark estimates; and to review the counting-up and trade-first subtraction algorithms. materials. materials.

Objectives To review making ballpark estimates; and to review the counting-up and trade-first subtraction algorithms. materials. materials. Objectives To review making ballpark estimates; and to review the counting-up and trade-first subtraction algorithms. Teaching the Lesson materials Key Activities Children make ballpark estimates for -digit

More information

Prime Time: Homework Examples from ACE

Prime Time: Homework Examples from ACE Prime Time: Homework Examples from ACE Investigation 1: Building on Factors and Multiples, ACE #8, 28 Investigation 2: Common Multiples and Common Factors, ACE #11, 16, 17, 28 Investigation 3: Factorizations:

More information

Unit 6 Number and Operations in Base Ten: Decimals

Unit 6 Number and Operations in Base Ten: Decimals Unit 6 Number and Operations in Base Ten: Decimals Introduction Students will extend the place value system to decimals. They will apply their understanding of models for decimals and decimal notation,

More information

Penny Stacking. A contest to see who can stack the pennies the highest

Penny Stacking. A contest to see who can stack the pennies the highest Penny Stacking A contest to see who can stack the pennies the highest Penny Roll Put a nickel at the end of the table and see who can roll a penny closest to the target The winner gets the other person

More information

NF5-12 Flexibility with Equivalent Fractions and Pages 110 112

NF5-12 Flexibility with Equivalent Fractions and Pages 110 112 NF5- Flexibility with Equivalent Fractions and Pages 0 Lowest Terms STANDARDS preparation for 5.NF.A., 5.NF.A. Goals Students will equivalent fractions using division and reduce fractions to lowest terms.

More information

Erin A. Yetter, Ph.D., Federal Reserve Bank of St. Louis Louisville Branch

Erin A. Yetter, Ph.D., Federal Reserve Bank of St. Louis Louisville Branch Kiddyn mics Lesson 4: Just Saving My Money By Mercer Mayer / ISBN: 978-0-06-083557-6 Lesson Author Erin A. Yetter, Ph.D., Federal Reserve Bank of St. Louis Louisville Branch Lesson Description In this

More information

3. Show how different combinations of coins equal the same amounts of money.

3. Show how different combinations of coins equal the same amounts of money. March 12-14, 1998 Money, Money, Money! Grade Level: 2 Presented by: Karin W. Sanders, Kimmell J. Proctor, Paul H. Cale Elementary, Charlottesville, VA Length of Unit: 11 Lessons I. ABSTRACT Money is everywhere!

More information

BISHOP SCHOOL K 5 MATH FACTS GUIDE

BISHOP SCHOOL K 5 MATH FACTS GUIDE BISHOP SCHOOL K 5 MATH FACTS GUIDE INTRODUCTION This math fact guide is an outcome of several math related discussions among the staff. There is an agreement that the children need to know their math facts

More information

Has difficulty with counting reliably in tens from a multiple of ten

Has difficulty with counting reliably in tens from a multiple of ten Has difficulty with counting reliably in tens from a multiple of ten Opportunity for: looking for patterns 5 YR / 100-square Tens cards (Resource sheet 24) Multiples of ten (10 100) written on A5 pieces

More information

Saving Money. Grade One. Overview. Prerequisite Skills. Lesson Objectives. Materials List

Saving Money. Grade One. Overview. Prerequisite Skills. Lesson Objectives. Materials List Grade One Saving Money Overview Students share the book A Chair for My Mother, by Vera B. Williams, to learn about counting and saving money. They complete worksheets on coin counting and saving. Prerequisite

More information

1 ST GRADE COMMON CORE STANDARDS FOR SAXON MATH

1 ST GRADE COMMON CORE STANDARDS FOR SAXON MATH 1 ST GRADE COMMON CORE STANDARDS FOR SAXON MATH Calendar The following tables show the CCSS focus of The Meeting activities, which appear at the beginning of each numbered lesson and are taught daily,

More information

Barter vs. Money. Grade One. Overview. Prerequisite Skills. Lesson Objectives. Materials List

Barter vs. Money. Grade One. Overview. Prerequisite Skills. Lesson Objectives. Materials List Grade One Barter vs. Money Overview Students share the book Sheep in a Shop, by Nancy Shaw, to learn about choice, making decisions, trade, and the barter system. They complete worksheets on comparing

More information

The Distributive Property

The Distributive Property The Distributive Property Objectives To recognize the general patterns used to write the distributive property; and to mentally compute products using distributive strategies. www.everydaymathonline.com

More information

RACE TO CLEAR THE MAT

RACE TO CLEAR THE MAT RACE TO CLEAR THE MAT NUMBER Place Value Counting Addition Subtraction Getting Ready What You ll Need Base Ten Blocks, 1 set per group Base Ten Blocks Place-Value Mat, 1 per child Number cubes marked 1

More information

LAF Level 1 Consolidating Targeted Interventions LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS

LAF Level 1 Consolidating Targeted Interventions LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS LEARNING AND ASSESSMENT FRAMEWORK ZONE 1 CONSOLIDATING TARGETED INTERVENTIONS L E A R N I N G P L A N S LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS EXPLORING

More information

PROBABILITY. SIMPLE PROBABILITY is the likelihood that a specific event will occur, represented by a number between 0 and 1.

PROBABILITY. SIMPLE PROBABILITY is the likelihood that a specific event will occur, represented by a number between 0 and 1. PROBABILITY SIMPLE PROBABILITY SIMPLE PROBABILITY is the likelihood that a specific event will occur, represented by a number between 0 and. There are two categories of simple probabilities. THEORETICAL

More information

GAMES WITH ONE DIE Games where you only use a single die can be plenty exciting indeed. Here are two good examples of this!

GAMES WITH ONE DIE Games where you only use a single die can be plenty exciting indeed. Here are two good examples of this! [TACTIC rules for dice games] Here are 21 different dice games, with one, two, three or even more dice. We wish you lots of enjoyment! GAMES WITH ONE DIE Games where you only use a single die can be plenty

More information

Progressing toward the standard

Progressing toward the standard Report Card Language: The student can add and subtract fluently within 20. CCSS: 2.OA.2 Fluently add and subtract within 20 using mental strategies, by end of grade, know from memory all sums of two one-digit

More information

Played With Five Standard Six-Sided Dice. by Paul Hoemke

Played With Five Standard Six-Sided Dice. by Paul Hoemke Played With Five Standard Six-Sided Dice by Paul Hoemke 1 Copyright 2011 by Paul Hoemke. Five New 5-Dice Games by Paul Hoemke is licensed under a Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/

More information

CONNECTING THE DOTS DOMINO MATH GAMES STEPHANIE GARCIA

CONNECTING THE DOTS DOMINO MATH GAMES STEPHANIE GARCIA Box Cars and One-Eyed Jacks CONNECTING THE DOTS DOMINO MATH GAMES STEPHANIE GARCIA FCTM Conference Tampa Bay, FL October 23-25, 2014 info@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284

More information

Understand numbers, ways of representing numbers, relationships among numbers, and number systems

Understand numbers, ways of representing numbers, relationships among numbers, and number systems Equivalent Fractions and Comparing Fractions: Are You My Equal? Brief Overview: This four day lesson plan will explore the mathematical concept of identifying equivalent fractions and using this knowledge

More information

Pizza. Pizza with Everything Identifying & Estimating Fractions up to 1. Serves 2-4 players / Grades 3+ (Includes a variation for Grades 1+)

Pizza. Pizza with Everything Identifying & Estimating Fractions up to 1. Serves 2-4 players / Grades 3+ (Includes a variation for Grades 1+) LER 5060 Pizza TM 7 Games 2-4 Players Ages 6+ Contents: 13 pizzas - 64 fraction slices 3 double-sided spinners 1 cardboard spinner center 2 piece plastic spinner arrow Assemble the spinner arrow as shown

More information

Grade 1 Geometric Shapes Conceptual Lessons Unit Outline Type of Knowledge & SBAC Claim Prerequisite Knowledge:

Grade 1 Geometric Shapes Conceptual Lessons Unit Outline Type of Knowledge & SBAC Claim Prerequisite Knowledge: Grade 1 Geometric Shapes Conceptual Lessons Unit Outline Type of Knowledge & SBAC Claim Prerequisite Knowledge: Standards: Lesson Title and Objective/Description Shape names: square, rectangle, triangle,

More information

Cornerstones: Click, Clack, Moo Flash Card Games: Instructions

Cornerstones: Click, Clack, Moo Flash Card Games: Instructions Flash Card Games: Instructions The Secret Word Distribute a card to each student, and tell them to keep their word secret. One at a time, each student signs or says a series of clues a word that begins

More information

Algebra Sequence - A Card/Board Game

Algebra Sequence - A Card/Board Game Algebra Sequence - A Card/Board Game (Based on the Sequence game by Jax, Ltd. Adapted by Shelli Temple) ASSEMBLY: Print out the game board twice, trim the excess white edges and glue into a file folder.

More information

Comparing Fractions Objective To provide practice ordering sets of fractions.

Comparing Fractions Objective To provide practice ordering sets of fractions. Comparing Fractions Objective To provide practice ordering sets of fractions. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family Letters Assessment Management

More information

WORDS THEIR WAY. Thursday- FREE CHOICE: See the attached page with Free Choice options and assist your child in completing this activity.

WORDS THEIR WAY. Thursday- FREE CHOICE: See the attached page with Free Choice options and assist your child in completing this activity. WORDS THEIR WAY Dear Parents, Your child will be bringing home a collection of spelling words weekly that have been introduced in class. Each night of the week, your child is expected to do a different

More information

NUMBERS AND THE NUMBER SYSTEM

NUMBERS AND THE NUMBER SYSTEM NUMBERS AND THE NUMBER SYSTEM Pupils should be taught to: Know the number names and recite them in order, from and back to zero As outcomes, Year 1 pupils should, for example: Join in rhymes like: One,

More information

Crude: The Oil Game 1

Crude: The Oil Game 1 Crude: The Oil Game 1 Contents Game Components... 3 Introduction And Object Of The Game... 4 Setting Up The Game... 4 Pick A Starting Player... 6 The Special Purchase Round... 6 Sequence Of Play... 7 The

More information

2nd Grade Math Common Core Curriculum

2nd Grade Math Common Core Curriculum Quarter 1 I. Number 2.1.2.B.1 To allow for refinement of curricular content and to guide the creation of quality aligned assessments, the Objectives column is intentionally incomplete. The District s Curriculum

More information

Worldwide Casino Consulting Inc.

Worldwide Casino Consulting Inc. Card Count Exercises George Joseph The first step in the study of card counting is the recognition of those groups of cards known as Plus, Minus & Zero. It is important to understand that the House has

More information

Contemporary Mathematics- MAT 130. Probability. a) What is the probability of obtaining a number less than 4?

Contemporary Mathematics- MAT 130. Probability. a) What is the probability of obtaining a number less than 4? Contemporary Mathematics- MAT 30 Solve the following problems:. A fair die is tossed. What is the probability of obtaining a number less than 4? What is the probability of obtaining a number less than

More information

Objective To guide the development and use of a rule for generating equivalent fractions. Family Letters. Assessment Management

Objective To guide the development and use of a rule for generating equivalent fractions. Family Letters. Assessment Management Equivalent Fractions Objective To guide the development and use of a rule for generating equivalent fractions. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game

More information

Algebra Unit Plans. Grade 7. April 2012. Created By: Danielle Brown; Rosanna Gaudio; Lori Marano; Melissa Pino; Beth Orlando & Sherri Viotto

Algebra Unit Plans. Grade 7. April 2012. Created By: Danielle Brown; Rosanna Gaudio; Lori Marano; Melissa Pino; Beth Orlando & Sherri Viotto Algebra Unit Plans Grade 7 April 2012 Created By: Danielle Brown; Rosanna Gaudio; Lori Marano; Melissa Pino; Beth Orlando & Sherri Viotto Unit Planning Sheet for Algebra Big Ideas for Algebra (Dr. Small)

More information

Commutative Property Grade One

Commutative Property Grade One Ohio Standards Connection Patterns, Functions and Algebra Benchmark E Solve open sentences and explain strategies. Indicator 4 Solve open sentences by representing an expression in more than one way using

More information

6.3 Conditional Probability and Independence

6.3 Conditional Probability and Independence 222 CHAPTER 6. PROBABILITY 6.3 Conditional Probability and Independence Conditional Probability Two cubical dice each have a triangle painted on one side, a circle painted on two sides and a square painted

More information

The Elementary School Math Project. Money Counts. Students will count and compare amounts of money less than or equal to one dollar.

The Elementary School Math Project. Money Counts. Students will count and compare amounts of money less than or equal to one dollar. The Elementary School Math Project Money Counts Math Grows Up (Number Sense/Computation) Objective Students will count and compare amounts of money less than or equal to one dollar. Overview of the Lesson

More information

10-4-10 Year 9 mathematics: holiday revision. 2 How many nines are there in fifty-four?

10-4-10 Year 9 mathematics: holiday revision. 2 How many nines are there in fifty-four? DAY 1 Mental questions 1 Multiply seven by seven. 49 2 How many nines are there in fifty-four? 54 9 = 6 6 3 What number should you add to negative three to get the answer five? 8 4 Add two point five to

More information

Using games to support. Win-Win Math Games. by Marilyn Burns

Using games to support. Win-Win Math Games. by Marilyn Burns 4 Win-Win Math Games by Marilyn Burns photos: bob adler Games can motivate students, capture their interest, and are a great way to get in that paperand-pencil practice. Using games to support students

More information

1000-Grid Banner Set. This Really Good Stuff product includes: 1000-Grid Banner Set This Really Good Stuff Activity Guide

1000-Grid Banner Set. This Really Good Stuff product includes: 1000-Grid Banner Set This Really Good Stuff Activity Guide 1000-Grid Banner Set This Really Good Stuff product includes: 1000-Grid Banner Set This Really Good Stuff Activity Guide Congratulations on your purchase of this Really Good Stuff 1000-Grid Banner Set

More information

Volume of Pyramids and Cones

Volume of Pyramids and Cones Volume of Pyramids and Cones Objective To provide experiences with investigating the relationships between the volumes of geometric solids. www.everydaymathonline.com epresentations etoolkit Algorithms

More information

Lesson 1. Basics of Probability. Principles of Mathematics 12: Explained! www.math12.com 314

Lesson 1. Basics of Probability. Principles of Mathematics 12: Explained! www.math12.com 314 Lesson 1 Basics of Probability www.math12.com 314 Sample Spaces: Probability Lesson 1 Part I: Basic Elements of Probability Consider the following situation: A six sided die is rolled The sample space

More information

Homework Activities for Kindergarten

Homework Activities for Kindergarten Homework Activities for Kindergarten Listed below are several learning activities for your child to complete at home to reinforce skills being taught in school. The sight words are on the last page. Reading

More information

Session 8 Probability

Session 8 Probability Key Terms for This Session Session 8 Probability Previously Introduced frequency New in This Session binomial experiment binomial probability model experimental probability mathematical probability outcome

More information

Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com

Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

MD5-26 Stacking Blocks Pages 115 116

MD5-26 Stacking Blocks Pages 115 116 MD5-26 Stacking Blocks Pages 115 116 STANDARDS 5.MD.C.4 Goals Students will find the number of cubes in a rectangular stack and develop the formula length width height for the number of cubes in a stack.

More information

Unit 1 Number Sense. In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions.

Unit 1 Number Sense. In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions. Unit 1 Number Sense In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions. BLM Three Types of Percent Problems (p L-34) is a summary BLM for the material

More information

Activity- The Energy Choices Game

Activity- The Energy Choices Game Activity- The Energy Choices Game Purpose Energy is a critical resource that is used in all aspects of our daily lives. The world s supply of nonrenewable resources is limited and our continued use of

More information

Sample Pages THINKING STRATEGIES: ADDITION BUILDING MASTERY OF ADDITION FACTS CELIA BARON. Portage & Main Press

Sample Pages THINKING STRATEGIES: ADDITION BUILDING MASTERY OF ADDITION FACTS CELIA BARON. Portage & Main Press THINKING STRATEGIES: ADDITION BUILDING MASTERY OF ADDITION FACTS + CELIA BARON + CONTENTS Introduction Level : Facts with 0,,, and 3 5 Level : Facts with and Level 3: Double Facts 4 Level 4: The Near-Doubles

More information

Teen Board, Tens Board

Teen Board, Tens Board Teen Board, Tens Board Print the file for the activity you want: Teen Board - teenbd.pdf, Ten Board - tenbd.pdf. Teen Board Presentation: 1. Lay out the cards as shown in Figure 1, either on the child

More information

SCORESHEET INSTRUCTIONS. RALLY POINT SCORING (RPS 2 out of 3 sets)

SCORESHEET INSTRUCTIONS. RALLY POINT SCORING (RPS 2 out of 3 sets) RALLY POINT SCORING (RPS 2 out of 3 sets) 1. BEFORE THE MATCH a) On the upper part of the first page of the scoresheet 1.1 Name of the competition 1.2 Match number (from the daily schedule): 1.3 Site (city)

More information