An Australian Microsoft Partners in Learning (PiL) Project


 Beverly Long
 2 years ago
 Views:
Transcription
1 An Australian Microsoft Partners in Learning (PiL) Project 1
2 Learning objects  Log on to the website:  Select children Select children  This enables you to access the learning objects 2
3 There are 16 learning objects on the website Learning object Lesson focus Stage Page 1. Numeral track Before and after numbers ES1 and S Butterfly ten frame Combinations of 10 ES1 and S Dominoes Subitising, addition ES1 and S Arrays Multiplication S1 and S Chinese abacus Addition and whole numbers S2 * 6. Arrow card game Place value S2 * 7. Eggs in a carton Subtraction ES1 and S Plasticine snakes Length ES1 and S1 * 9. Penguin pins Subtraction ES1 and S Washing line Counting to 24 ES Remainders count Multiplication and division S2 and S Darts game Subtraction S1 and S Addition wheel Addition S1 and S Hundreds chart windows Counting to 100 S1 and S Calendar game Addition S Four turns to 100 Addition S2 35 * No support material provided 3
4 Numeral track Lesson focus: Identifying the number before and after a given number Stage: ES1 and S1 Syllabus reference: Number, Whole numbers, NES1.1, NS1.1 (twodigit numbers) CMIT reference: Forward number word sequence: level 2, 3 Backward number word sequence: level 2, 3 DENS 1 reference: Before and after, page 87 DENS 1 Computer task: Numeral track Number sets Off computer task: Before and after Prepare before and after charts for each pair of students as shown in the diagram below. Numerals are written down the centre column of the chart. These numerals should be within an appropriate range for the students. Students are given numeral cards to sort and place on the chart in either the numberbefore or numberafter spaces to form number sequences
5 Butterfly ten frame Lesson focus: Combinations to 10 Stage: ES1 and S1 Syllabus reference: Number, Addition and subtraction, NES1.2, NS1.2 CMIT reference: Perceptual counting, spatial patterns, combining and partitioning procedures, base 10. DENS 1 reference: Ten frames, Perceptual page 112, Figurative page 184 Computer task: Butterfly ten frame The game consists of nine games, sets of combinations to ten: 1. 2 butterflies flew away, 8 left 2. 5 butterflies flew away, 5 left 3. 4 butterflies flew away, 6 left 4. 7 butterflies flew away, 3 left 5. 3 butterflies flew away, 7 left Off computer task: Ten frames 6. 8 butterflies flew away, 2 left 7. 1 butterfly flew away, 9 left 8. 6 butterflies flew away, 4 left 9. 9 butterflies flew away, 1 left Model the use of ten frames on the overhead projector by filling an empty ten frame with two differentcoloured transparent counters. Encourage students to discuss the number combinations they see on the ten frame. Provide students with a set of ten frame cards from 0 to 10 including two fives. Students play a memory game for the combinations to 10. 5
6 6
7 7
8 8
9 Dominoes Lesson focus: Stage: Syllabus reference: CMIT reference: Subitising, addition ES1 and S1 Number, Addition and subtraction, NES1.2, NS1.2 Perceptual counting, spatial patterns, subtising, partitioning and combining, counting on DENS 1 reference: Dot patterns, Perceptual page 115 Dot flash, Perceptual page 109 Flash cards, Perceptual page 114 Add two dice, Figurative page 163, Twodice toss, Figurative page 171 Computer task: Dominoes There are six domino combinations: 5 + = = = = = = 7 Off computer tasks: Domino additions Provide students with two sets of cards representing the die patterns 1 to 6, and one set of numeral cards 1 to 12. Encourage students to find all the domino combinations for a given number. For example: six and two is eight five and three is eight four and four is eight Dot flash With the overhead projector light turned off, place counters on the projector in a standard dot pattern. Vary the number of counters from two to ten. Instruct the students to look at the screen carefully while you switch the light on for a brief period of time. Have the students use their own counters to make the pattern shown on the overhead or draw the pattern they saw. Ask the students to make statements about the patterns they saw as well as combinations of parts for the pattern. For example, for a pattern of five dots the child may seethe combination two and three or four and one or two and two and one. Flash cards Give flash dotpattern cards for numbers up to ten to the students. (See BLM DENS 1 page 141) Provide students with a collection of counters to construct the same pattern as on the dotpattern card. 9
10 Arrays Lesson focus: Multiplication Stage: S1 and S2 Syllabus reference: Number, Multiplication and division, NS1.3, NS2.3 CMIT reference: Building multiplication and division through equal grouping: level 2 and 3 DENS 1 reference: Arrays, Figurative page 188 Guess my square, Figurative page 190 DENS 2 reference: Create an array, Counting by ones, page 98 Computer task: Arrays There are ten arrays included in the learning object: 1. 4 x x x x x x x x x x 3 Off computer tasks: Guess my square Organise students into pairs so that they are sitting opposite each other. Provide each student with an equal number of multilink cubes or pattern tiles and a sheet of cardboard which will be used as a screen. Ask students to take turns to construct a simple array pattern using the material provided. Students should screen the array from their partner until the pattern is completed. The student then briefly shows the array to the partner before screening the array again. The other student constructs the same array pattern from memory. Instruct students to uncover and compare both array patterns. The students then calculate the total number of items in each array. Create an array Explain the term array to the students and provide them with a 10 x 10 array and two sheets of paper. Use an overhead projector or large chart to demonstrate how the 10 x 10 array can be covered with two pieces of paper to form other arrays. For example, cover the top three rows with paper and the first five columns with another piece of paper to form a 7 x 5 array (7 rows with 5 in each row). Ask the students to use their arrays sheets and paper to make nominated arrays. Have the students use skip counting of the rows to determine the answer. (cardboard) (Cardboard) 10
11 Egg carton Lesson focus: Subtraction Stage: ES1 and S1 Syllabus reference: Number, Addition and subtraction, NES1.2, NS1.2 CMIT reference: Figurative counting DENS 1 reference: Blocks on a Bowl, page 159 Computer task: Egg carton Off computer task: Blocks on a bowl Place a container, such as an empty icecream container, between a pair of students. Turn the container upside down and place five Unifix blocks on top. Instruct students to look away while their partner takes away some, or all, of the blocks from the top of the container and hides them under the container. The first student turns back to see how many blocks are left on top of the container. Using this information, the student determines how many blocks were placed under the container. The student may then lift the container to confirm the answer. Adaptions: Emergent: Perceptual: Figurative: Counting On: Use 5 plastic teddies or cubes Use 510 plastic teddies or cubes Use 10 or more cubes Use cubes 11
12 Penguin pins Lesson focus: Subtraction Stage: ES1 and S1 Syllabus reference: Number, Addition and subtraction, NES1.2, NS1.2 CMIT reference: Partitioning DENS 1 reference: Orange Tree, page 267 DENS 1, BLM pages Computer task: Penguin pins Off computer task: Orange tree Provide each pair of students with an outline of an orange tree and 20 counters. Instruct the students to place the counters onto the tree. The students then pick the oranges from the tree by moving nominated numbers of counters away. (Students can roll either a 16, 110 or 120 die to indicate the number of oranges to take off the tree) Ask the students to determine how many oranges are left on the tree and to record the number combinations. Adaptions: Use an apple tree with 10 counters. 12
13 Apple Tree Game 13
14 Washing line Lesson focus: Counting to 24 Stage: ES1 Syllabus reference: Number, Whole numbers, NES1.1 CMIT reference: Numeral identification DENS 1 reference: Hang it on the line, emergent page 37 Computer task: Washing line The game includes three washing lines: Off computer task: Hang it on the line (whole class activity) Hang a washing line (nylon rope or similar) across the chalkboard or between two chairs. Ask the students to peg numeral cards in the correct sequence on to the washing line. Vary this activity by having students peg the cards in a backwards sequence or by displaying some numeral cards on the line and asking students to replace the missing cards correctly. Variations: Use the numeral cards Flip over the odd numbers displaying the even numbers only. Children whisper count by two s. Display only the multiples of three, children count by three s etc Use A4 card, cut in half vertically, and write the numbers on the lower half and fold the card in half. Placing the card over the line is more effective than using pegs, as it is easier to turn the cards around to hide the numbers
15 Remainders count Lesson focus: Multiplication and division Stage: S2 and S3 Syllabus reference: Number, Multiplication and division, NS2.3, NS3.3 CMIT reference: Building multiplication and division through equal grouping: level 5 DENS 2 reference: Remainders count, page 278 Computer task: Remainders count Off computer task: Remainders count Provide each pair of students with three numeral dice and paper on which to record. In turns, students roll the dice and using the three numbers shown make a division number sentence. For example if a 6, 4 and 5 were rolled, then a student could make The student determines the answer and keeps a tally of any remainders; in this case the remainder would be one. However, if the student makes the sentence 45 6, the remainder would be three. The remainders are added and become the student s score. The winner is the first to reach a score of 20. Variations Once the dice have been rolled, the student s partner determines the division question. Students try to give each other questions that will result in the lowest possible remainder. Use dice numbered 4 9, remainders are added to reach a score of 30. Play the game with the whole class divided into two teams. Teams record their remainders on a chart. (see above) 15
16 Remainders count Remainder 16
17 Remainders count
18 Remainders count
19 Darts game Lesson focus: Subtraction Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building place value through grouping: level 1 Computer task: Darts game Students can use an empty number line and hundreds chart to assist with the calculation. Off computer tasks: Countdown The gameboard, enlarged to A3 is placed on the desk or floor. The object of the game is to reduce the countdown to zero, starting at 101 with the least number of throws. This is done by throwing counters at the dartboard and deducting the amount from the total. Students can double or triple their score by hitting the red bands on the board. The first student to reach zero exactly wins. Use an empty number line to record the score and number of throws. First to zero Students start at 101, roll a die (either 16, 110 or 112 etc) in turn and subtract the number from the total. The first student to reach zero exactly wins. 19
20 Countdown Equipment Gameboard enlarged to A3 size Counters Hundreds chart to assist with calculations How to play The object of the game is to reduce the countdown to zero, starting at 101 with the least number of throws. This is done by throwing counters at the dartboard and deducting the amount from the total. Students can double their score by hitting the outer red ring, and triple their score by hitting the inner red ring on the board. The first student to reach zero exactly wins. Use an empty number line to record the score and number of throws. 20
21 Countdown Double your score if you hit the outer red ring triple your score if you hit the inner red ring. 21
22 Addition wheel Lesson focus: Addition Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building addition and subtraction through grouping (Facile strategies) Computer task: Addition wheel Begin by placing the centre number first, then drag a different number into each circle so that each line of three adds up to a total of 15. The second challenge requires each line of three to total 18 and the third challenge a total of 12. Off computer tasks: Addition wheel 1 Addition wheel 2 Magic totals Interlocking magic circles Magic diamond Addition square Consecutive numbers 22
23 Addition wheel 1 Equipment Gameboard Counters numbered 1 to 9 How to play Place the given 9 numbers in the circles so that each of the four rows add up to:
24 Addition wheel 2 Equipment Gameboard Counters numbered 5 to 13 How to play Place the 9 counters in the circles so that each of the four rows adds up to:
25 Magic totals Equipment Gameboard Counters numbered 5, 5, 5, 7, 7, 7, 9, 9, 9. How to play Place the counters on the board so that when you add along any of the lines the total of the three circles is always 21. How many solutions can you find? 25
26 Interlocking magic circles Equipment Gameboard Counters numbered 1 to 6 How to play Place the 6 counters into the circles so that the numbers around each large circle add up to
27 Magic diamond Equipment Gameboard Counters numbered 1 to 9 How to play Place 8 of the counters onto the gameboard so that if you add the numbers: around the big diamond around the small diamond along the straight line across the chart along the straight line down the chart the total will be 20 each time. 27
28 Addition square Equipment Gameboard Counters numbered 1 to 8 How to play Place the counters 1 to 8 on the circles so that the numbers on each side of the square: 1. Add up to Add up to Add up to Add up to 15 28
29 Consecutive numbers Equipment Gameboard Counters numbered 1 to 8 How to play Place the numbers 1 to 8 in the circles so that no two consecutive numbers in the circles are joined by a line. (Consecutive numbers are two numbers which follow each other in succession, e.g. 2, 3; 5, 6) 29
30 Hundred chart windows Lesson focus: Identifying the number before and after a given twodigit number and counting forwards and backwards by tens, on and off the decade. Stage: S1 and S2 Syllabus reference: Number, Whole numbers, NS1.1 Number, Addition and subtraction, NS1.2 CMIT reference: Building place value through grouping: level 1 Numeral identification: level 3 DENS 2 reference: Hundred chart windows, page 76 Computer task: Hundreds chart windows Off computer task: Hundreds chart windows Provide the students with a blank hundred chart grid. Have the students place the window card on top of the grid and using the grid to assist them, determine which numbers on the hundred chart should be recorded in each square of the window. Have the students rotate the window card 90º to reveal new boxes on the hundred chart grid. Students need to rotate the card three times and repeat the process of recording the missing numbers. Cut out black areas on cards. Using all three cards will reveal all numbers on the hundred chart. 30
31 Calendar game Lesson focus: Addition Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building addition and subtraction through grouping: facile counting strategies Building place value through grouping: level 1 DENS 2 reference: Using a calendar, page 245 Computer task: Calendar game Off computer task: Make a calendar Materials Distribute numeral cards 131 and cards displaying the days of the week to the students. Pose a problem whereby the students have to place the cards in the correct row and column to complete a calendar. For example: The only information I have is that the 13 th is a Saturday. Now complete the calendar. Ask the students with the Saturday card and the numeral card showing 13 to place their cards down on the floor first. Ask questions which will then allow each student to place his or her card down. For example, Which number comes before 13? Which number comes after 13? Which number will be directly under 13 on the calendar? Where will number 1 go? If a student makes an error, let the class discover the mistake and state how it should be corrected. Students then record the calendar month and write about all the patterns they saw. (see worksheet) Reference: Talking about Patterns and Algebra, Calendar patterns, pages 81 & 82 31
32 Calendar Game What number patterns can you see? 32
33 33
34 34
35 Four turns to 100 Lesson focus: Addition Stage: S1 and S2 Syllabus reference: Number, Addition and subtraction, NS1.2, NS2.2 CMIT reference: Building place value through grouping: level 1 DENS 2 reference: Four turns to 100, page 80 Computer task: Four turns to 100 Whilst playing 4 Turns to 100 on the computer, students use an empty number line to record their total. Off computer task: Four turns to 100 Organise the students into pairs or groups of four. Provide each group of students with a pack of cards in the range 1 to 9. Each player draws a card from the deck and decides if the number they have drawn will represent ones or tens. For example, if a five is drawn it can represent five or fifty. The players take a second draw from the pack, again nominating if the number represents tens or ones and add the number to their first card. Have the students record their total on an empty number line. Continue the activity until each student has drawn four cards. The player with the highest total not exceeding 100 wins. 35
Tasks to Move Students On
Maths for Learning Inclusion Tasks to Move Students On Part 1 Maths for Learning Inclusion (M4LI) Tasks to Move Students On Numbers 1 10 Structuring Number Maths for Learning Inclusion (M4LI) Tasks to
More informationTerm Gloucester Public School. Parent Information Session Agenda Strategies for Building Strong Numeracy Skills  Activities
Term 2 2012 Gloucester Public School Parent Information Session Agenda Strategies for Building Strong Numeracy Skills  Activities Speaker: Alison Clifton (Assistant Principal) The Numeracy Continuum reminder
More informationStage 2  Addition and Subtraction 2
Tighes Hill Public School NSW Syllabus for the Australian Curriculum Number and Algebra Stage 2  Addition and Subtraction 2 Outcome Teaching and Learning Activities Notes/ Future Directions/Evaluation
More informationHooray for the Hundreds Chart!!
Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows
More informationFIRST GRADE Number and Number Sense
FIRST GRADE Number and Number Sense Hundred Chart Puzzle Reporting Category Number and Number Sense Topic Count and write numerals to 100 Primary SOL 1.1 The student will a) count from 0 to 100 and write
More informationLAF Level 1 Consolidating Targeted Interventions LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS
LEARNING AND ASSESSMENT FRAMEWORK ZONE 1 CONSOLIDATING TARGETED INTERVENTIONS L E A R N I N G P L A N S LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS EXPLORING
More informationFoundation 2 Games Booklet
MCS Family Maths Night 27 th August 2014 Foundation 2 Games Booklet Stage Focus: Trusting the Count Place Value How are games used in a classroom context? Strategically selected games have become a fantastic
More informationMAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL
MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL THESE FUN MATH GAME PRINTABLES are brought to you with compliments from Making Math More Fun at and Math Board Games at Copyright
More informationMultiplication Arrays
Multiplication Arrays Objective To provide opportunities to use arrays, multiplication/ division diagrams, and number models to represent multiplication number stories. www.everydaymathonline.com epresentations
More informationMATHS ACTIVITIES FOR REGISTRATION TIME
MATHS ACTIVITIES FOR REGISTRATION TIME At the beginning of the year, pair children as partners. You could match different ability children for support. Target Number Write a target number on the board.
More informationEveryday Math Online Games (Grades 1 to 3)
Everyday Math Online Games (Grades 1 to 3) FOR ALL GAMES At any time, click the Hint button to find out what to do next. Click the Skip Directions button to skip the directions and begin playing the game.
More informationMultiplication and. Learning Goals U N I T
U N I T Multiplication and Learning Goals use different mental math strategies to multiply and divide multiply by 0, 1, and 10 divide by 1 recall multiplication and division facts identify and describe
More informationGames ~ 1. Triangle Sum. Poly Pick. In & Out. Skittles. Cover Up. Home Run. Cross Nim. To and Fro. Thirty one. Put Down. One or Two.
Games ~ 1 List of Contents Triangle Sum Poly Pick In & Out Skittles Cover Up Home Run Cross Nim To and Fro Thirty one Put Down One or Two Triangle Sum Players take turns moving a single marker or counter
More informationThird Grade Math Games
Third Grade Math Games Unit 1 Lesson Less than You! 1.3 Addition TopIt 1.4 Name That Number 1.6 Beat the Calculator (Addition) 1.8 Buyer & Vendor Game 1.9 TicTacToe Addition 1.11 Unit 2 What s My Rule?
More informationRemember to register your school at and check for any events that may be happening in your area!
Infant Resource Pack for Maths Week This pack contains six activities that are suitable for either Junior and Senior Infants. The numbers in the questions may have to be adapted to suit the class and the
More informationOCTAGON 5 IN 1 GAME SET
Chess, Checkers, Backgammon, Dominoes and Poker Dice August 2012 UPC Code 719265518213 HOW TO PLAY CHESS Chess Includes: 16 Dark Chess Pieces 16 Light Chess Pieces Board Start Up Chess is a game played
More informationDice and Card Games to Practice Math Facts
Card Games Go Fish! Dice and Card Games to Practice Math Facts This new twist on the old classic Go Fish! helps kids to learn addition by mentally working out simple math problems. Each round played practices
More informationSue Fine Linn Maskell
FUN + GAMES = MATHS Sue Fine Linn Maskell Teachers are often concerned that there isn t enough time to play games in maths classes. But actually there is time to play games and we need to make sure that
More information1 Mathematics Curriculum
New York State Common Core 1 Mathematics Curriculum G R A D E GRADE 1 MODULE 1 Topic F Development of Addition Fluency Within 10 1.OA.3, 1.OA.6 Focus Standard: 1.OA.3 Apply properties of operations as
More informationMath Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.
Math Board Games For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser
More informationFirst Grade Exploring TwoDigit Numbers
First Grade Exploring TwoDigit Numbers http://focusonmath.files.wordpress.com/2011/02/screenshot20110217at31019pm.png North Carolina Department of Public Instruction www.ncdpi.wikispaces.net
More informationMultiplication and Division
E Student Book 6 7 = 4 Name Series E Contents Topic Multiplication facts (pp. 7) 5 and 0 times tables and 4 times tables 8 times table and 6 times tables Date completed Topic Using known facts (pp. 8 )
More informationBaseball Multiplication Objective To practice multiplication facts.
Baseball Multiplication Objective To practice multiplication facts. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family Letters Assessment Management Common
More informationUse a 1/2 inch graph paper to make a multiplication matrix and allow youngsters to take turns identifying all the multiples of a target digit.
Multiplication and Division The accompanying games and activities are presented sequenced from basic to more challenging. Multiplication games are in the left hand column, division in the right with various
More informationK2 Math. Common Core Intervention Activities
K2 Math Common Core Intervention Activities Columbus City Schools 20112012 Table of Contents Counting and Cardinality Know Number Names and Count the Sequence Count to Tell the Number of Objects Compare
More informationDecimals and Percentages
Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) on a line
More informationA set of maths games based on ideas provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare
A set of maths games based on ideas provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be
More informationAddition and Subtraction Games
Addition and Subtraction Games Odd or Even (Grades 13) Skills: addition to ten, odd and even or more Materials: each player has cards (Ace=1)10, 2 dice 1) Each player arranges their cards as follows. 1
More informationA set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths
A set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be confident with
More informationNAME: NUMERACY GAMES WITH DICE AND CARDS. A South African Numeracy Chair initiative
NAME: NUMERACY GAMES WITH DICE AND CARDS A South African Numeracy Chair initiative CONTENTS Games in the classroom 3 Benefits 3 Mathematical games are 'activities' which: 3 More benefits 3 Competition
More informationII. III Core Knowledge National Conference, Grade 2, Confucius Says = 2X3 1
Confucius Says 2+2+2 = 2X3 Introduction to Multiplication with a connection to the Study of Ancient China Grade level: Grade 2 Written by: Lottie Trudell, St. Mary s School, East Moline, Illinois Length
More informationDot Card and Ten Frame Activities
1 Dot Card and Ten Frame Activities By Kara Kolson Suzanne Mole Manuel Silva Numeracy Project Winnipeg School Division 20052006 2 Subitizing Subitizing is the ability to recognize dot arrangements in
More informationUNIT 1 Place value, ordering, estimating and rounding
UNIT 1 Place value, ordering, estimating and rounding Year 3 Autumn term Three daily lessons UNIT OBJECTIVES Read and write whole numbers to 1000 in figures and words Know what each digit represents and
More informationFive daily lessons. Page 8 Page 8. Page 12. Year 2
Unit 2 Place value and ordering Year 1 Spring term Unit Objectives Year 1 Read and write numerals from 0 to at least 20. Begin to know what each digit in a twodigit number represents. Partition a 'teens'
More informationMath Games For Skills and Concepts
Math Games p.1 Math Games For Skills and Concepts Original material 20012006, John Golden, GVSU permission granted for educational use Other material copyright: Investigations in Number, Data and Space,
More informationFifth Grade Physical Education Activities
Fifth Grade Physical Education Activities 89 Inclement Weather PASS AND COUNT RESOURCE Indoor Action Games for Elementary Children, pg. 129 DESCRIPTION In this game, students will be ordering whole numbers.
More informationSee below for some ideas on how to use the hundred square.
See below for some ideas on how to use the hundred square. 100 IDEAS FOR USING A HUNDRED SQUARE These ideas are in no particular order and can be adapted to any age range or ability. The objectives are
More informationThird and Fourth Class
Theme The census  all about us Objectives That the child will be enabled to: Collate and process data from the classroom census Represent and interpret classroom data using different types of graph (on/off
More informationMotcombe and Milton on Stour Fractions progression Developed Spring Fractions Progression
Objectives/Activities Year R Key Vocabulary fair, sharing, the same, different, whole, equal, altogether, double, half. 1. Understanding fairness Finding equal and unequal groups. Realising when two groups
More informationMaths Targets for pupils in Year 2
Maths Targets for pupils in Year 2 A booklet for parents Help your child with mathematics For additional information on the agreed calculation methods, please see the school website. ABOUT THE TARGETS
More informationTargets for Pupils in Year 4. Maths
Targets for Pupils in Year 4 Maths A Booklet For Parents Help Your Child With Mathematics Targets  Year 4 By the end of this year most children should be able to Know the 2, 3, 4, 5, 6, 7, 8, 9 and 10
More informationNUMBERS AND THE NUMBER SYSTEM
NUMBERS AND THE NUMBER SYSTEM Pupils should be taught to: Know the number names and recite them in order, from and back to zero As outcomes, Year 1 pupils should, for example: Join in rhymes like: One,
More informationPermission is given for the making of copies for use in the home or classroom of the purchaser only.
Copyright 2005 Second Edition 2008 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Part 1 Math Card Games to Play
More informationLesson #20 Probability
Math Buddies Grade 5 201 Lesson #20 Probability Goals: Record data from experiments and determine the probability that an event will happen. Read questions and determine if probability is needed to solve
More informationEvery Day Counts: Partner Games. and Math in Focus Alignment Guide. Grades K 5
Every Day Counts: s and Math in Focus Alignment Guide Grades K 5 7171_Prtnrs_AlgnmtChrt.indd 1 9/22/10 6:04:49 PM Every Day Counts : s s offers 20 simple yet effective games to help students learn, review,
More information1 Mathematics Curriculum
New York State Common Core 1 Mathematics Curriculum G R A D E GRADE 1 MODULE 1 Topic J Development of Subtraction Fluency Within 10 1.OA.6 Focus Standard: 1.OA.6 Add and subtract within 20, demonstrating
More informationCounting and Place Value in Key Stage 1
Counting and Place Value in Key Stage 1 Current Foundation Stage Expectations Say and use number names in order in familiar contexts. Know that numbers identify how many objects are in a set. Estimate
More informationInvestigations UNIT GUIDES: KINDERGARTEN GRADE. In Number, Data, And Space
Investigations In Number, Data, And Space UNIT GUIDES: KINDERGARTEN GRADE K Investigations In Number, Data, And Space UNIT GUIDES: Grade K The Investigations curriculum was developed by TERC, Cambridge,
More informationAcing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents
Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K  3) page 8 Greater or Less Than (Grades K  3) page 9 Number Battle (Grades K  3) page 10 Place Value Number Battle (Grades 16)
More informationHas difficulty with counting reliably in tens from a multiple of ten
Has difficulty with counting reliably in tens from a multiple of ten Opportunity for: looking for patterns 5 YR / 100square Tens cards (Resource sheet 24) Multiples of ten (10 100) written on A5 pieces
More informationCalculations Policy. Introduction
Thousands Hundreds Tens Units Tenth Hundredth thousandth Calculations Policy Introduction This Calculations Policy has been designed to support teachers, teaching assistants and parents in the progression
More informationFive daily lessons. Pages 24, 28. Page 32. Page 60. Year 2
Unit 4 Addition and subtraction Five daily lessons Year 1 Autumn term Unit Objectives Understand the operation of ition and of subtraction (as take away, difference and how many more to make ), and use
More informationKindergarten Mathematics
Kindergarten Mathematics Unit 1, Activity 1, Speckled Log Name Blackline Masters, Mathematics, Kindergarten Page 1 Unit 1, Activity 1, Frog Count Name Blackline Masters, Mathematics, Kindergarten Page
More informationMATH. Daily Lesson Plans. PreK. Arithmetic. Macmillan /McGrawHill. Extend the Unit
Daily Lesson Plans Extend the Unit PreK Week 1:.................. 2 Week 2:...........  Week :............... 67 Math Songs for each theme available on CD. Macmillan /McGrawHill 1 1 s 12 Objective
More informationLIST OF GAMES AND THEIR LEARNING POTENTIAL
Number Games The following games have been devised for children to play as part of their number activities to help them develop and consolidate important ideas in number. Teachers may find them a useful
More informationKINDERGARTEN Practice addition facts to 5 and related subtraction facts. 1 ST GRADE Practice addition facts to 10 and related subtraction facts.
MATH There are many activities parents can involve their children in that are math related. Children of all ages can always practice their math facts (addition, subtraction, multiplication, division) in
More informationLevel 1  Reading, writing and ordering numbers
Level 1  Reading, writing and ordering numbers I can count forwards and backwards to and from 20 Count up from one as far as you can, saying each number clearly. Carry this on backwards, count until you
More informationSchedule for Early Number Assessment (SENA 1)
Schedule for Early Number Assessment (SENA 1) Student s name: Class: D.O.B: Date of initial assessment Date of second assessment Numeral identification (1) 3 (2) 6 (3) 10 (4) 2 (5) 9 (6) 8 (7) 5 (8) 0
More informationReady, Set, Go! Math Games for Serious Minds
Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 
More informationG 1. Chance and probability probability scale. Probability measures how likely something is to happen. impossible even certain
Chance and probability probability scale Probability measures how likely something is to happen. impossible even certain 0 7 8 9 0 0. 0. 0. 0. 0. 0. 0.7 0.8 0.9 unlikely likely Probability measures how
More informationYear 2 Summer Term Oral and Mental Starter Activity Bank
Year 2 Summer Term Oral and Mental Starter Activity Bank Objectives for term Recall x2 table facts and derive division facts. Recognise multiples of 5. Recall facts in x5 table. Recall x10 table and derive
More informationOA323 Patterns in Multiplication of Odd Numbers
OA2 Patterns in Multiplication of Odd Numbers Pages 0 1 Standards:.OA.D. Goals: Students will find patterns in the multiplication of odd numbers Students will practice multiplication facts for odd numbers,
More informationBREATHITT COUNTY SCHOOLS KINDERGARTEN MATH CURRICULUM
Weeks 12 Instructional Emphasis: Counting and Cardinality Topic 1: One to Five K.CC.3: Write numbers from 0 to 20. Represent a number of objects with a written numeral 020 (with 0 representing a count
More informationChapter 15. Definitions: experiment: is the act of making an observation or taking a measurement.
MATH 11008: Probability Chapter 15 Definitions: experiment: is the act of making an observation or taking a measurement. outcome: one of the possible things that can occur as a result of an experiment.
More informationMath Action Cards and Activities.
and ctivities s e b u C ix Unif www.lessonplandiva.com and ctivities The math action task cards are intended for independent group and partner use. They are all differentiated for high and low learners.
More informationMental Math Addition and Subtraction
Mental Math Addition and Subtraction If any of your students don t know their addition and subtraction facts, teach them to add and subtract using their fingers by the methods taught below. You should
More informationUsing Base Ten: Base Ten Menu
Using Base Ten: Base Ten Menu Silicon Valley Mathematics Initiative s Formative ReEngaging Lesson First Grade Using Base Ten: Base Ten Menu Mathematical goals This lesson unit is intended to help you
More informationWelcome to the Key Stage 1 curriculum evening for Maths.
Welcome to the Key Stage 1 curriculum evening for Maths. Whilst you are waiting, see if you can have a go at this maths problem. Please work with a friend if you would like to! How many different ways
More informationUnit 3 Addition and subtraction. Year 2 Autumn term Unit Objectives. Link Objectives. Five daily lessons. Year 2. Resources needed to teach this unit:
Unit 3 Addition and ion Five daily lessons Year 2 Autumn term Unit Objectives Year 2 Extend understanding of the operations ition and ion. Use and begin to read the related vocabulary. Use the +,  and
More informationThe Addition/Subtraction Facts Table
The Addition/Subtraction Facts Table Objectives To provide experience exploring patterns in sums of two dice; and to introduce the Addition/Subtraction Facts Table. www.everydaymathonline.com epresentations
More informationContents. Remember boxes and speech bubbles Important key points and tips. Special Features of Start Up Mathematics 35
Contents 1. Numbers Beyond 999 1 2. Roman Numerals 23 3. Addition 26 Assessment Sheet 1 37 4. Subtraction 38 5. Multiplication 50 6. Division 69 Assessment Sheet 2 84 Let s Review 1 85 7. Fractions 87
More informationNUMBER OPERATONS GRADE
NUMBER OPERATONS GRADE 4 Western and Northern Canadian Protocol (WNCP) Edition handson mathematics Grade 4 Project Editor Jennifer E. Lawson Mathematics Consultants Meagan Mutchmor Dianne Soltess Writer
More information1 Teaching the Lesson
Getting Started Mental Math and Reflexes Children solve division number stories. They write answers on slates and explain their strategies to the class. Provide counters. There are children in the class.
More informationCommutative Property Grade One
Ohio Standards Connection Patterns, Functions and Algebra Benchmark E Solve open sentences and explain strategies. Indicator 4 Solve open sentences by representing an expression in more than one way using
More informationNS538 Remainders and NS539 Dividing with Remainders
:1 PAGE 8990 NS538 Remainders and NS539 Dividing with Remainders GOALS Students will divide with remainders using pictures, number lines and skip counting. Draw: 6 3 = 2 7 3 = 2 Remainder 1 8 3 = 2
More informationExploring Mathematics Through ProblemSolving and Student Voice
Exploring Mathematics Through ProblemSolving and Student Voice Created By: Lisa Bolduc, Aileen BurkeTsakmakas, Shelby Monaco, Antonietta Scalzo Contributions By: Churchill Public School Professional
More informationAssessment Management
Facts Using Doubles Objective To provide opportunities for children to explore and practice doublesplus1 and doublesplus2 facts, as well as review strategies for solving other addition facts. www.everydaymathonline.com
More informationAbercrombie Primary School Progression in Calculation 2014
Abercrombie Primary School Progression in Calculation 204 What you need to know about calculations Mathematics will be at the core of your child s schooling from the moment they start to the moment they
More informationTargets for pupils in Year 2
How heavy? You will need some kitchen scales that can weigh things in kilograms. Targets for pupils in Year 2 Ask your child to find something that weighs close to 1 kilogram. Can he / she find something
More informationThis is a game for two players and one referee. You will need a deck of cards (Ace 10).
PLAYER SALUTE This is a game for two players and one referee. You will need a deck of cards (Ace 10). Each player draws a card and, without looking, holds the card on his/her forehead facing outward. The
More informationGrade 1 and 2: Basic Addition and Subtraction Facts Series 2: First and Second Grade
Grade 1 and 2: Basic Addition and Subtraction Facts Series 2: First and Second Grade Texas Essential Knowledge and Skills (TEKS): (1.3) Number, operation and quantitative reasoning. The student recognizes
More informationWootton Wawen C.E. Primary School. A Guide to Mental Maths
Wootton Wawen C.E. Primary School A Guide to Mental Maths Why is it important that children recall maths facts? Calculators should not be used as a substitute for good written and mental arithmetic. (National
More informationSwavesey Primary School Calculation Policy. Addition and Subtraction
Addition and Subtraction Key Objectives KS1 Foundation Stage Say and use number names in order in familiar contexts Know that a number identifies how many objects in a set Count reliably up to 10 everyday
More informationNumicon Games. Getting to know the shapes and their order
Numicon Games Getting to know the shapes and their order ACTIVITY COVER THE BOARD (Numicon) 1. Work in pairs to cover the board with no gaps 2. Race to cover the board first 3. Now have to make sure you
More informationUsing games to support. WinWin Math Games. by Marilyn Burns
4 WinWin Math Games by Marilyn Burns photos: bob adler Games can motivate students, capture their interest, and are a great way to get in that paperandpencil practice. Using games to support students
More informationPUTTERIDGE PRIMARY SCHOOL
Calculations policy Version 3 PUTTERIDGE PRIMARY SCHOOL Autumn 2015 Authored by: Rob Weightman Written Methods& Mental Methods & A D D I T I O N FOUNDATION STAGE YEAR 1 YEAR 2 Count with 1:1 correspondence
More informationMaths Targets  Year 5
Maths Targets  Year 5 By the end of this year most children should be able to Multiply and divide any whole number up to 10000 by 10 or 100. Know what the digits in a decimal number stand for, e.g. the
More informationSubtraction from Addition
Subtraction from Addition Objectives To review the and 1 shortcuts; and to guide children to identify the subtraction facts related to given addition facts. www.everydaymathonline.com epresentations etoolkit
More informationCognitive Abilities Test Practice Activities. Teacher Guide. Form 7. Nonverbal Tests. Level. Cog
Cognitive Abilities Test Practice Activities Teacher Guide Form 7 Nonverbal Tests Level 9 Cog Test 7: Figure Matrices, Levels 9 12 Part 1: Overview of Figure Matrices An analogy draws parallels between
More informationObjective. Tennessee Standards. TEAM Alignment. Participant Activities:
Objective To introduce a scope and sequence of early number concepts and number sense. This module will look at the development of number ideas for numbers up to 20. Tennessee Standards 1.OA.4 Understand
More informationby Teresa Evans Copyright 2010 Teresa Evans. All rights reserved. Permission is given for the making of copies for use
by Teresa Evans Copyright 2010 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Looking for More Math Fun? Making
More informationUnit 13 Handling data. Year 4. Five daily lessons. Autumn term. Unit Objectives. Link Objectives
Unit 13 Handling data Five daily lessons Year 4 Autumn term (Key objectives in bold) Unit Objectives Year 4 Solve a problem by collecting quickly, organising, Pages 114117 representing and interpreting
More informationHey, That s Not Fair! (Or is it?)
Concept Probability and statistics Number sense Activity 9 Hey, That s Not Fair! (Or is it?) Students will use the calculator to simulate dice rolls to play two different games. They will decide if the
More informationDesigned and revised by Kentucky Department of Education Mathematics Specialists Fieldtested by Kentucky Mathematics Leadership Network Teachers
Number Puzzles Grade 4 Mathematics Formative Assessment Lesson Designed and revised by Kentucky Department of Education Mathematics Specialists Fieldtested by Kentucky Mathematics Leadership Network Teachers
More informationby Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.
by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. SAMPLE PAGES Please enjoy using these
More informationBalls, Hoops and Odds & Ends
KIWIDEX RUNNING / WALKING 181 Balls, Hoops and Odds & Ends On 1 Feb 2012, SPARC changed its name to Sport NZ. www.sportnz.org.nz 182 Section Contents Suggestions 183 Cats and Pigeons 184 Geared Up Relays
More informationCARROM GAMEBOARD OFFICIAL RULE BOOK Since 1890 Ludington, Michigan, U.S.A. Quality Games for the whole family
CARROM GAMEBOARD OFFICIAL RULE BOOK Since 1890 Ludington, Michigan, U.S.A. Quality Games for the whole family PLAY SUGGESTIONS Games of Carrom and Crokinole are described in the rules as being played by
More informationMake maths fun!! Give your child lots of praise and encouragement!
Make maths fun!! Give your child lots of praise and encouragement! Talk to your child about how you work things out. CALCULATION The maths work your child is doing at school may look very different to
More informationObjective To introduce the concept of square roots and the use of the squareroot key on a calculator. Assessment Management
Unsquaring Numbers Objective To introduce the concept of square roots and the use of the squareroot key on a calculator. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts
More informationHow we teach calculations in Maths A Parent s Guide
How we teach calculations in Maths A Parent s Guide Belmont Maths Department 2011 1 Contents Introduction...Page 3 Maths at Belmont...Page 4 Addition...Page 5 Subtraction...Page 7 Multiplication...Page
More information