Ready, Set, Go! Math Games for Serious Minds


 Miles Morton
 2 years ago
 Views:
Transcription
1 Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska
2 Math Games with Cards Close to 20  Grades 12 Players: 2 or more Materials: Deck of cards, face cards removed, Ace worth 1 Skill: Addition How to play: Deal 5 cards to each player. Player chooses three cards that when added together get as close to 20 as possible. The player writes down his score as the distance his cards leave him from 20 i.e., if his cards equal 18, his score is 2. If they equal 22, his score is 4. At the end of several rounds, the player with the lowest score wins. Close to Grades 13 Players: 2 or more Materials: Deck of cards, face cards removed, Ace worth 1 Skill: Addition How to play: Deal 6 cards to each player. Player chooses any four of his cards to make two numbers that when added together get as close to 100 as possible. The player writes down his score as the difference between his cards and 100 i.e., if he makes 36 and 62 with his cards, they equal 98. His score is 2, the difference between his sum and 100. At the end of several rounds, the player with the lowest score wins. Close to Grades 13 Players: 2 or more Materials: Deck of cards, face cards removed, Ace worth 1 Skill: Addition How to play: Deal 6 cards to each player. Player uses these cards to make two (2) 3 digit numbers that when added together come close to The player writes down his score as the difference between his total and 1000 i.e., if he makes 365 and 642 with his cards, they equal 1,007. His score is 7, the difference between his sum and At the end of several rounds, the player with the lowest score wins.
3 Close to 0  Grades 13 Players: 2 or more Materials: Deck of cards, face cards removed, Ace worth 1 Skill: Subtraction How to play: Deal 8 cards to each player. Player chooses any 6 cards to make two (2) 3digit numbers that when subtracted, give you a difference that s close to 0. The player writes down his score as the difference between his total and 0. For example, if you choose 6, 6, 5, 2, 4, 7, you could make = 5. This player s score is 5. At the end of several rounds, the player with the lowest score wins. I Spy Sums  Grades 1 3 Players: Groups of two or more Materials: Deck of cards, Ace worth 11, Jack worth 12, Queen worth 13, King worth 14, scratch paper Skill: Addition How to Play: Deal out the entire deck of cards face up in a 13 X 4 array. One player challenges the other player to find two cards next to each other, either vertically or horizontally, that add to make a number by saying, I spy two cards with a sum of 7. The other player then looks for two cards that add to make the sum then picks this pair up and any other pair(s) that add to make the stated sum. If the second player misses any pair(s) that add to the chosen sum, then the first player may claim them. Players swap roles and continue until the table is cleared. The winner is the player with the most cards at the end of the game. As large gaps appear the size of the array may be reduced to help fill the gaps. Finders Keepers  Grades 15 Players: Groups of two or more Materials: Deck of cards, Ace worth 11, Jack worth 12, Queen worth 13, King worth 14 Skill: Addition, subtraction, number recognition, sequence, and order How to Play: Players split a deck of cards evenly amongst all players. The players cannot look at their cards. Each player takes turns flipping one card from their pile and placing it in the center of table. The goal of the game is to find one of the following rules: One More Rule: Players may grab the pile if the top card played on the pile is one more than the previous card. First player to find the rule can grab the center pile.
4 Same Number Rule: Players may grab the pile if the top card played on the pile is equal to the previous card. First player to find the rule can grab the center pile. One Less Rule: Players may grab the pile if the top card played on the pile is one less than the previous card. First player to find the rule can grab the center pile. Double It Rule: Players may grab the pile if the top card played on the pile is double the previous card. First player to find the rule can grab the center pile. If a player makes an illegal grab, they have to give two cards to the bottom of the center pile. If player makes a legal grab, they get all the cards in the center pile. The player that collects all 52 cards, or no more rules can be found, wins! Reading Addition Minds  Grades 15 Players: Groups of three (groups of four or five for more advanced) Materials: Deck of cards, aces and face cards removed Skill: Addition, sum How to Play: In this game for three players, one student is the leader and the other two are the mind readers. The two players each draw a card and, without looking at it, hold it up to their foreheads so that everyone else can see it, but not themselves. The leader announces the sum of the two cards. Each mind reader must figure out which card is on his or her own forehead and say it aloud. When both mind readers have figured out their cards, a new leader is chosen and the game continues. With Reading Addition Minds, all players get practice with sums and addends in every round. OverUnder  Grades 36 Players: Groups of two Materials: Deck of cards with face cards removed, Aces worth one Skill: Multiplication How to Play: Players split a deck of cards. One player is the Under 30 player and the other is the Over 30 player. Player 1: Under 30 Player 2: Over 30 Each player turns over a card at the same time and the two numbers are multiplied together. If the product is less than 30, the Under 30 player keeps the cards. If the product is greater than 30, the Over 30 player keeps the cards. If the answer is exactly 30 each player takes back their card and places it back in their deck. When all the cards have been used the person with the most cards is the winner.
5 Hit The Target  Grades 48 Players: Groups of two to five players Materials: Deck of cards, Ace worth 1 or 11, Jack worth 12, Queen worth 13, King worth 14, scratch paper Skill: Multiplication, addition, subtraction, division, order of operations, and mathematical reasoning How to Play: Each group of 25 students selects a target number from One of the players will turn five cards from the deck face up and the object is for students to make a number sentence using all five cards with any operations to reach the target number. For example, suppose the target number is 20 and the cards in play are 5, 5, 6, 2, and Ace (worth 1). One winning combination is: 5 x = 20. Another is (6 x 5)  (2 x 5 x 1). Also, (6 2) x 5 + (5 x 1) works, as do many more. The first player to find a winning combination keeps the cards and chooses the next target number. If no combination is found in about a minute, flip over another card and try to make a combination using six cards. To keep the game fair for players of different abilities, introduce the rule that if a player hasn't made a combination in three rounds, he or she may make combinations using four of the five cards until they make a winning combination; other players must use five. The Chosen One  Grades 5 8 Players: Up to four players Materials: Deck of cards, Ace worth 11, Jack worth 12, Queen worth 13, King worth 14, scratch paper Skill: Adding positive and negative integers How to Play: The goal of the game is to reach a total of one by adding and subtracting. Deal 2 cards to each player. Player one plays a card, states its value and immediately picks up another (*players must hold 2 cards at all times.) The value can be positive or negative e.g. +5 or 5 Player two plays and adds or subtracts card 1. Player two can add to Play continues until a positive 1 is made. The player who makes positive 1 wins the cards. Play continues until all cards are played. The player with the most cards wins.
6 Reading Multiplication Minds  Grades 36 Players: Groups of three (groups of four or five for more advanced) Materials: Deck of cards, aces and face cards removed Skill: Multiplication, product How to Play: In this game for three players, one student is the leader and the other two are the mind readers. The two players each draw a card and, without looking at it, hold it up to their foreheads so that everyone else can see it, but not themselves. The leader announces the products of the two cards. Each mind reader must figure out which card is on his or her own forehead and say it aloud. When both mind readers have figured out their cards, a new leader is chosen and the game continues. With Reading Multiplication Minds, all players get practice with products and factors in every round. Give Some Percent!  Grades 46 Players: Groups of two or more Materials: Deck of cards, Ace worth 11, Jack worth 12, Queen worth 13, King worth 14, scratch paper Skill: Percentages and division How to Play: Shuffle the cards and place the deck face down in the center of the table. Decide on a percent for the first game. For example, let s use 50%. Turn over the top card. Players race to find the given percentage (50%) of the value of the card. (Let's say it is a four of spades.) The first player that can give a correct answer wins the card. (In this example, 50% of 4, the answer would be "2".) Play until the deck or time runs out. The player with the most cards wins. In the case of an odd number, have students use decimals or fractions to represent the answer (50% of 11 is 5.5 or 5 ). To increase the difficulty of this game, turn over two cards to make a 2digit number, for example a 2 and a 4 to make 24. Then find the percentage of that so 50% of 24 would be 12. Allow the winner of each round to determine the percent used for the next round. Mean, Media, Mode Game  Grades 36 Players: Individuals Materials: a deck of cards, scratch paper, a pencil, a calculator Skill: Addition, Division, finding mean, median, mode How to Play: Using only the Ace through 10 cards, deal out 7 cards to each player. (Be sure there are a maximum of 4 players!) Ask each player to arrange
7 his cards in sequential order. Aces count as the number 1. Then, depending upon which game you want to play, follow the directions below: 1. Finding the Mean Game. Each player finds the total value of the digits on their cards, then divides the total by 7 (the total number of cards) to find the mean. For example, if the cards in your hand are Ace, 2, 4, 6, 8, 8, 9, then the sum of those digits is 38. Dividing the sum by 7 yields 5 (rounding to the nearest whole number). If this was your hand, you'd have scored 5 points in this round. Because computation can be tricky without paper at this age, feel free to give your child a pencil and paper to find the mean. Or, to keep the game moving at a faster pace, you may allow use of a calculator. 2. Finding the Median Game. Each player finds the median card in their hand and that number is their point value for that round. Thus, using the hand above, the median of the cards is 6, since it's the value of the middle card. 3. Finding the Mode Game. Each player finds the mode in their hand of cards, which represents their point value for that round. If there is no mode, then they don t score any points in that round. However, if there are two modes (two numbers occur the same number of times), then the player snags the point values for both modes! In the example above, the mode would be 8, since it occurs most often. The winner of each game is the first person that scores 21 points. (If you're dealing with a very short or very long attention span, feel free to change this value and substitute a number more appropriate for your child.) Exponent War  Grades 46 Players: two Materials: deck of playing cards with face cards removed, calculator (optional) Skills: multiplication, knowledge of exponents How to play: Deal the cards so that each player has an equal number of cards. The first player turns over two cards, one at a time. The second number acts as an exponent to the first number. The next player also turns over two cards. The player with the highest number wins the round and takes all the cards. The game ends when one player is out of cards. That player with the most cards wins. Prime Time  Grades 36 Players: 24 Materials: deck of playing cards Skills: addition, knowledge of prime numbers
8 How to play: Shuffle the deck and deal five cards to each player. Aces =1, Jacks = 11, Queens = 12, Kings = 13. Players take turns discarding cards, face up and one at a time, into a discard pile. Players may only discard prime numbers or a group of cards whose sum is a prime number. If a player is unable to discard a prime number, they must draw from the deck until they find or create one. Play continues until the pack is depleted. The winning player is the player with the fewest cards left in their hand. Dice Games 18 Game (Gr. 35) Rolling 3 dice, players get 19 chances to make numbers 118 using addition, subtraction, multiplication and division. (The 19 th chance is a freebie!! You could increase the number of chances to 20 or 21 if you like.) Pig  Grades 13 Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player decides to "hold": If the player rolls a 1, they score nothing and it becomes the next player's turn. If the player rolls any other number, it is added to their turn total and the player's turn continues. If a player chooses to "hold", their turn total is added to their score, and it becomes the next player's turn. The first player to score 100 or more points wins. For example, the first player, Ann, begins a turn with a roll of 5. Ann could hold and score 5 points, but chooses to roll again. Ann rolls a 2, and could hold with a turn total of 7 points, but chooses to roll again. Ann rolls a 1, and must end her turn without scoring. The next player, Bob, rolls the sequence , after which he chooses to hold, and adds his turn total of 22 points to his score. Stuck in the Mud Grades 13 Skills: Addition (mental) Addition (scoring) Equipment: 5 dice Paper and pencil Scoring chart (optional) How to play
9 The aim of the game is to achieve the highest score. You can only score on a roll which does not include the numbers 2 and 5. Any dice which shows a 2 or a 5 becomes stuck in the mud. Choose a player to start. Roll all 5 dice. If you have rolled any 2s or 5s, you do not score any points for this throw. If you have not rolled any 2s or 5s, add up the total of the dice and remember it. Set aside any 2s and 5s, and throw the remaining dice. Again, if you have rolled any 2s or 5s you fail to score this turn. Throws without 2s and 5s are added to your previous total. Continue in this way until all your dice are stuck. Write down your score, and pass the dice to the next player. Agree a number of rounds (five works well) and total up the score. You can use the score charts we have provided. You will be surprised at how much the score can vary and just how tricky the dice can be! ThirtySix  Grades 13 Number of Players: 2 or more Materials: 1 die, pen and paper How to Play: This game is played in 10 rounds and the goal of the game is to get as close as possible to 36, but not to go over it. When you do get over 36 you are out for that round. The first player throws the die several times and continues to add the number of the die to his total. The turn of the player ends when he goes over 36 points or when he decides to stop. The player who gets 36 points or closer to 36 than everyone else, wins the round. If two players have the highest score, they both get a point. Play 10 rounds and the player with the most points from winning rounds is the overall winner of ThirtySix dice game. Dueling Exponents  Grades 46 Roll two dice. Square each number and subtract the larger number from the smaller. For example, if you roll 5 and 3: 5 squared is 25; 3 squared is 9; 25 9 = is the answer. First person to state the answer wins.
10 Get There by 4 s  Grades 46 Roll two dice. Use the larger number for the ten s value, and the smaller number for the one s value. For example, 6 and 3 makes 63. Now, get to 63 using four 4 s along with these mathematical operations: addition, subtraction, multiplication, division, exponent and factorial. For example, in the case of 63: You could say = 63. (That s = 63). That wasn t very creative, but it works. Out loud this answer is stated as four to the third minus four to the zero, plus four to the zero, minus four to the zero equals sixtythree. First person to state the answer wins. The Factor Game Gr Player A chooses a number on the game board and circles it. Using a different color, Player B circles all the factors of that number, except the number itself. For example, the proper factors of 12 are 1, 2, 3, 4 and 6. Although 12 is a factor of itself it is not a proper factor. 2. Player B circles a new number, and Player A circles all the factors of the number that are not already circles. 3. The players take turns choosing numbers and circling factors. If a player circles a number that has no factors left that have not been circled, that player loses a turn and does not get the points for the number circled. 4. The game ends when there are no numbers remaining with uncircled factors. Each player adds the numbers that are circled with his or her color. The player with the greater total is the winner. (Factor Game Board attached.) The Product Game Gr Player A puts a marker on a number in the factor list. Player A does not mark a square on the product grid because only one factor has been marked; it takes two factors to make a product. 2. Player B puts the other marker on any number in the factor list (including the same number marked by Player A) and then shades or covers the product of the two factors on the product grid. 3. Player A moves either one of the markers to another number and then shades or covers the new product. 4. Each player, in turn, moves a marker and marks a product. If a product is already marked, the player does not get a mark for that turn. The winner is the first player to mark four squares in a row up and down, across or diagonally. (Product Game Board attached.)
11 The Factor Game
12 The Product Game
13 Sources Positive Enhancement Project  This website has free downloads for English Language Arts, Mathematics, Science, Engagement Strategies, Test Review Strategies and Character Education. Investigations in Number, Data and Space: Mathematical Thinking at Grade 1 Investigations in Number, Data and Space: Mathematical Thinking at Grade 5
Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents
Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K  3) page 8 Greater or Less Than (Grades K  3) page 9 Number Battle (Grades K  3) page 10 Place Value Number Battle (Grades 16)
More informationDice and Card Games to Practice Math Facts
Card Games Go Fish! Dice and Card Games to Practice Math Facts This new twist on the old classic Go Fish! helps kids to learn addition by mentally working out simple math problems. Each round played practices
More informationMath Games with a Deck of Cards
Math Games with a Deck of Cards Multiplication/Division Chart Games to play at home to practice math skills Tips for playing math card games: You can play with a regular deck of cards. Some games may need
More informationThis is a game for two players and one referee. You will need a deck of cards (Ace 10).
PLAYER SALUTE This is a game for two players and one referee. You will need a deck of cards (Ace 10). Each player draws a card and, without looking, holds the card on his/her forehead facing outward. The
More informationNAME: NUMERACY GAMES WITH DICE AND CARDS. A South African Numeracy Chair initiative
NAME: NUMERACY GAMES WITH DICE AND CARDS A South African Numeracy Chair initiative CONTENTS Games in the classroom 3 Benefits 3 Mathematical games are 'activities' which: 3 More benefits 3 Competition
More informationAddition and Subtraction Games
Addition and Subtraction Games Odd or Even (Grades 13) Skills: addition to ten, odd and even or more Materials: each player has cards (Ace=1)10, 2 dice 1) Each player arranges their cards as follows. 1
More informationUSING PLAYING CARDS IN THE CLASSROOM. What s the Pattern Goal: To create and describe a pattern. Closest to 24!
USING PLAYING CARDS IN THE CLASSROOM You can purchase a deck of oversized playing cards at: www.oame.on.ca PRODUCT DESCRIPTION: Cards are 4 ½ by 7. Casino quality paperboard stock, plastic coated. The
More information4. Game ends when all cards have been used. The player with the greatest number of cards is the winner.
Materials: Deck of digit cards or regular playing cards The object of the game is to collect the most cards. 1. Shuffle and deal out all the cards. Each player keeps their cards in a stack, face down.
More informationMAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL
MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL THESE FUN MATH GAME PRINTABLES are brought to you with compliments from Making Math More Fun at and Math Board Games at Copyright
More informationA set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths
A set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be confident with
More informationThird Grade Math Games
Third Grade Math Games Unit 1 Lesson Less than You! 1.3 Addition TopIt 1.4 Name That Number 1.6 Beat the Calculator (Addition) 1.8 Buyer & Vendor Game 1.9 TicTacToe Addition 1.11 Unit 2 What s My Rule?
More informationKINDERGARTEN Practice addition facts to 5 and related subtraction facts. 1 ST GRADE Practice addition facts to 10 and related subtraction facts.
MATH There are many activities parents can involve their children in that are math related. Children of all ages can always practice their math facts (addition, subtraction, multiplication, division) in
More informationCurrent California Math Standards Balanced Equations
Balanced Equations Current California Math Standards Balanced Equations Grade Three Number Sense 1.0 Students understand the place value of whole numbers: 1.1 Count, read, and write whole numbers to 10,000.
More informationMath Games For Skills and Concepts
Math Games p.1 Math Games For Skills and Concepts Original material 20012006, John Golden, GVSU permission granted for educational use Other material copyright: Investigations in Number, Data and Space,
More informationEXTENSION: Students may draw two times before they make a rectangle. Are the two # s they combined odd or even? Is their sum odd or even?
TITLE: ODD or EVEN SOURCE: NCTM Addenda Series/Grades K6 OBJECIVE; Students will be able to demonstrate an understanding of the relationships between odds and evens. Appropriate for grades 12, extensions
More informationA set of maths games based on ideas provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare
A set of maths games based on ideas provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be
More informationMath Games with a Deck of Cards. Math Games with a Deck of Cards
Math Games with a Deck of Cards Math Games with a Deck of Cards Place Value Battle Materials: one shuffled deck of cards with the tens and face cards removed Shuffle the cards. One player deals the cards
More informationSKILL BUILDING MATH GAMES & ACTIVITIES
SKILL BUILDING MATH GAMES & ACTIVITIES (Dave Gardner, Head Teacher, Explorations in Math) (davega@eim.org  davgg@comcast.net) NOTE: When played at the beginning of a math period, many of the games and
More informationMath Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.
Math Board Games For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser
More informationTakeHome Math Games!
The games below can all be played using a Deck of Cards, and they help students practice math skills. Email eelliott@hearttutoring.org with any questions. CARD GAMES TO SUPPORT COUNTING Red Cards Win Students
More informationSue Fine Linn Maskell
FUN + GAMES = MATHS Sue Fine Linn Maskell Teachers are often concerned that there isn t enough time to play games in maths classes. But actually there is time to play games and we need to make sure that
More informationCard Games. ***All card games require the teacher to take out the face cards except aces. The aces have a value of one.
Card Games ***All card games require the teacher to take out the face cards except aces. The aces have a value of one. Salute: (Multiplication or Addition) Three students are needed to play this game.
More informationHey, That s Not Fair! (Or is it?)
Concept Probability and statistics Number sense Activity 9 Hey, That s Not Fair! (Or is it?) Students will use the calculator to simulate dice rolls to play two different games. They will decide if the
More informationGames ~ 1. Triangle Sum. Poly Pick. In & Out. Skittles. Cover Up. Home Run. Cross Nim. To and Fro. Thirty one. Put Down. One or Two.
Games ~ 1 List of Contents Triangle Sum Poly Pick In & Out Skittles Cover Up Home Run Cross Nim To and Fro Thirty one Put Down One or Two Triangle Sum Players take turns moving a single marker or counter
More informationNim Games Lesson Plan
Nim Games Lesson Plan Students play a variety of related counting games in order to discover and describe winning strategies. Students develop their number sense and problem solving skills as they investigate
More informationPrime Time Notes. Problem 1.1
Problem 1.1 factor  one of two or more whole numbers that when multiplied together give a product proper factor  all the factors of that number, except the number itself abundant numbers  numbers whose
More informationConnect Four Math Games
Connect Four Math Games Connect Four Addition Game (A) place two paper clips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture
More informationTerm Gloucester Public School. Parent Information Session Agenda Strategies for Building Strong Numeracy Skills  Activities
Term 2 2012 Gloucester Public School Parent Information Session Agenda Strategies for Building Strong Numeracy Skills  Activities Speaker: Alison Clifton (Assistant Principal) The Numeracy Continuum reminder
More informationMATHS ACTIVITIES FOR REGISTRATION TIME
MATHS ACTIVITIES FOR REGISTRATION TIME At the beginning of the year, pair children as partners. You could match different ability children for support. Target Number Write a target number on the board.
More informationObjective To review the partialquotients division algorithm with whole numbers.
Objective To review the partialquotients division algorithm with whole numbers. 1 Teaching the Lesson materials Key Activities Students review and practice the use of a friendly number paperandpencil
More informationMice for 2 players. Maths of the Month That meant she won the game. How to play. counters in two colours two 1 6 dice
counters in two colours two dice Mice for players 7 How to play When it s your turn Roll both dice and say the numbers. You can choose to: add those numbers or multiply them or find the difference between
More informationAddition and Subtraction with Rational Numbers
Addition and Subtraction with Rational Numbers Although baseball is considered America's national pastime, football attracts more television viewers in the U.S. The Super Bowlthe championship football
More informationEveryday Math Online Games (Grades 1 to 3)
Everyday Math Online Games (Grades 1 to 3) FOR ALL GAMES At any time, click the Hint button to find out what to do next. Click the Skip Directions button to skip the directions and begin playing the game.
More informationPlayed With Five Standard SixSided Dice. by Paul Hoemke
Played With Five Standard SixSided Dice by Paul Hoemke 1 Copyright 2011 by Paul Hoemke. Five New 5Dice Games by Paul Hoemke is licensed under a Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/
More informationWootton Wawen C.E. Primary School. A Guide to Mental Maths
Wootton Wawen C.E. Primary School A Guide to Mental Maths Why is it important that children recall maths facts? Calculators should not be used as a substitute for good written and mental arithmetic. (National
More informationRectangles and Factors
Rectangles and Factors Background information: Unlike addition, in multiplication, each factor has a different purpose; one identifies the number in each group and the other, the number of groups. Therefore
More informationProbability and Statistics 5 th Grade
5 th Grade If your answer is a fraction like 3, bubble in 3. 1. 2 points: What is the probability of choosing either an ace or a two from a standard deck of cards? Express your answer 2. 2 points: If you
More informationTargets for Pupils in Year 4. Maths
Targets for Pupils in Year 4 Maths A Booklet For Parents Help Your Child With Mathematics Targets  Year 4 By the end of this year most children should be able to Know the 2, 3, 4, 5, 6, 7, 8, 9 and 10
More informationCinch Card Game  The Rules and how to play
Cinch Card Game  The Rules and how to play This document provides you with the rules and then an explanation how to play with some examples. Have fun! The Rules Terms to understand: Trick: one card from
More informationMental Math Addition and Subtraction
Mental Math Addition and Subtraction If any of your students don t know their addition and subtraction facts, teach them to add and subtract using their fingers by the methods taught below. You should
More informationMultiplication and Division
E Student Book 6 7 = 4 Name Series E Contents Topic Multiplication facts (pp. 7) 5 and 0 times tables and 4 times tables 8 times table and 6 times tables Date completed Topic Using known facts (pp. 8 )
More informationWorldwide Casino Consulting Inc.
Card Count Exercises George Joseph The first step in the study of card counting is the recognition of those groups of cards known as Plus, Minus & Zero. It is important to understand that the House has
More informationMath 728 Lesson Plan
Math 728 Lesson Plan Tatsiana Maskalevich January 27, 2011 Topic: Probability involving sampling without replacement and dependent trials. Grade Level: 812 Objective: Compute the probability of winning
More informationBoard Games. With Monkey Friends. 15 Multiplication Board Games to practice multiplication up to 10 x 10
Board Games With Monkey Friends 15 Multiplication Board Games to practice multiplication up to 10 x 10 By TeachersPayTeachers.com Teresa Evans 2012 Contents Monkey Multiplication Maker  Create Multiplication
More informationM a t h a c t i v i t i e s
M a t h a c t i v i t i e s Notes: These activities are intended to reinforce some math skills (not all) covered throughout the year in a fun way with support of a parent  or the whole family. Discussions
More informationOCTAGON 5 IN 1 GAME SET
Chess, Checkers, Backgammon, Dominoes and Poker Dice August 2012 UPC Code 719265518213 HOW TO PLAY CHESS Chess Includes: 16 Dark Chess Pieces 16 Light Chess Pieces Board Start Up Chess is a game played
More informationCribbage from Start to Finish!
Cribbage from Start to Finish! By: Mike Svendsen The goal of these instructions is to teach you how to play Cribbage. At first glance, cribbage may seem like an extremely complex game. But truly, the only
More informationMath Games and Puzzles
Math Games and Puzzles (Level III Math Teacher Resource) Draft (NSSAL) C. David Pilmer 20 (Last Updated: December 203) This resource is the intellectual property of the Adult Education Division of the
More informationMath Games For Skills and Concepts
Math Games p.1 Math Games For Skills and Concepts Other material copyright: Investigations in Number, Data and Space, 1998 TERC. Connected Mathematics Project, 1998 CMP Original material 20012006, John
More informationAlgebra 1A and 1B Summer Packet
Algebra 1A and 1B Summer Packet Name: Calculators are not allowed on the summer math packet. This packet is due the first week of school and will be counted as a grade. You will also be tested over the
More informationBasic Math Refresher A tutorial and assessment of basic math skills for students in PUBP704.
Basic Math Refresher A tutorial and assessment of basic math skills for students in PUBP704. The purpose of this Basic Math Refresher is to review basic math concepts so that students enrolled in PUBP704:
More informationDecimals and Percentages
Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) on a line
More informationClock Arithmetic and Modular Systems Clock Arithmetic The introduction to Chapter 4 described a mathematical system
CHAPTER Number Theory FIGURE FIGURE FIGURE Plus hours Plus hours Plus hours + = + = + = FIGURE. Clock Arithmetic and Modular Systems Clock Arithmetic The introduction to Chapter described a mathematical
More informationStage 2  Addition and Subtraction 2
Tighes Hill Public School NSW Syllabus for the Australian Curriculum Number and Algebra Stage 2  Addition and Subtraction 2 Outcome Teaching and Learning Activities Notes/ Future Directions/Evaluation
More informationYour child may do whatever portion of this math packet you would like to make sure that he/she is prepared for Course 1.
Monday, May 23 rd, 2016 Dear parents of incoming Math Course 1 students, The math packet for incoming students for Math Course 1 is optional, and I would like to give you a bit more information about this
More informationHooray for the Hundreds Chart!!
Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows
More informationProbabilistic Strategies: Solutions
Probability Victor Xu Probabilistic Strategies: Solutions Western PA ARML Practice April 3, 2016 1 Problems 1. You roll two 6sided dice. What s the probability of rolling at least one 6? There is a 1
More informationProbability (Day 1 and 2) Blue Problems. Independent Events
Probability (Day 1 and ) Blue Problems Independent Events 1. There are blue chips and yellow chips in a bag. One chip is drawn from the bag. The chip is placed back into the bag. A second chips is then
More information1 Mathematics Curriculum
New York State Common Core 1 Mathematics Curriculum G R A D E GRADE 1 MODULE 1 Topic J Development of Subtraction Fluency Within 10 1.OA.6 Focus Standard: 1.OA.6 Add and subtract within 20, demonstrating
More informationby Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.
by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. SAMPLE PAGES Please enjoy using these
More informationPrime Time: Homework Examples from ACE
Prime Time: Homework Examples from ACE Investigation 1: Building on Factors and Multiples, ACE #8, 28 Investigation 2: Common Multiples and Common Factors, ACE #11, 16, 17, 28 Investigation 3: Factorizations:
More informationThat s Not Fair! ASSESSMENT #HSMA20. Benchmark Grades: 912
That s Not Fair! ASSESSMENT # Benchmark Grades: 912 Summary: Students consider the difference between fair and unfair games, using probability to analyze games. The probability will be used to find ways
More informationBEGINNER S BRIDGE NOTES. Leigh Harding
BEGINNER S BRIDGE NOTES Leigh Harding PLAYING THE CARDS IN TRUMP CONTRACTS Don t play a single card until you have planned how you will make your contract! The plan will influence decisions you will have
More informationContemporary Mathematics MAT 130. Probability. a) What is the probability of obtaining a number less than 4?
Contemporary Mathematics MAT 30 Solve the following problems:. A fair die is tossed. What is the probability of obtaining a number less than 4? What is the probability of obtaining a number less than
More informationGrade 7/8 Math Circles Fall 2012 Probability
1 University of Waterloo Faculty of Mathematics Centre for Education in Mathematics and Computing Grade 7/8 Math Circles Fall 2012 Probability Probability is one of the most prominent uses of mathematics
More informationBISHOP SCHOOL K 5 MATH FACTS GUIDE
BISHOP SCHOOL K 5 MATH FACTS GUIDE INTRODUCTION This math fact guide is an outcome of several math related discussions among the staff. There is an agreement that the children need to know their math facts
More informationPaper 1. Calculator not allowed. Mathematics test. First name. Last name. School. Remember KEY STAGE 3 TIER 6 8
Ma KEY STAGE 3 Mathematics test TIER 6 8 Paper 1 Calculator not allowed First name Last name School 2009 Remember The test is 1 hour long. You must not use a calculator for any question in this test. You
More informationTYPES OF NUMBERS. Example 2. Example 1. Problems. Answers
TYPES OF NUMBERS When two or more integers are multiplied together, each number is a factor of the product. Nonnegative integers that have exactly two factors, namely, one and itself, are called prime
More informationFifth Grade Physical Education Activities
Fifth Grade Physical Education Activities 89 Inclement Weather PASS AND COUNT RESOURCE Indoor Action Games for Elementary Children, pg. 129 DESCRIPTION In this game, students will be ordering whole numbers.
More informationIntroduction and Overview
Introduction and Overview Probability and Statistics is a topic that is quickly growing, has become a major part of our educational program, and has a substantial role in the NCTM Standards. While covering
More informationGameathon Starter Kit. MIND Research Institute
Gameathon Starter Kit MIND Research Institute The Gameathon Challenge The Gameathon was created as an opportunity to promote and foster creativity, collaboration and mathematical thinking for students,
More informationWeek Which fraction is equal to the decimal below? 0.6 A. 3 / 5 B. 4 / 5 C. 3 / 10 D. 2 / Round to the nearest hundred: 24,957 4.N.
Week 4 16. Which fraction is equal to the decimal below? 0.6 A. 3 / 5 B. 4 / 5 C. 3 / 10 D. 2 / 5 4.N.4 17. What is the area of the shape above? A. 18 cm 2 B. 22 cm 2 C. 21 cm 2 D. 20 cm 2 4.M.1 18. Round
More informationEvery Day Counts: Partner Games. and Math in Focus Alignment Guide. Grades K 5
Every Day Counts: s and Math in Focus Alignment Guide Grades K 5 7171_Prtnrs_AlgnmtChrt.indd 1 9/22/10 6:04:49 PM Every Day Counts : s s offers 20 simple yet effective games to help students learn, review,
More informationPlayers and Cards. There are 4 players; partners sit across from each other.
Pinochle is a classic 2player game that was developed in the United States during the 19th century. It is still one of the country s most popular games today. The basic game of Pinochle is TwoHand Pinochle,
More informationHoover High School Math League. Counting and Probability
Hoover High School Math League Counting and Probability Problems. At a sandwich shop there are 2 kinds of bread, 5 kinds of cold cuts, 3 kinds of cheese, and 2 kinds of dressing. How many different sandwiches
More informationPermission is given for the making of copies for use in the home or classroom of the purchaser only.
Copyright 2005 Second Edition 2008 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Part 1 Math Card Games to Play
More informationBUILDING MULTIPLICATION FACT FLUENCY. Presented(by(Julie(Joseph Tulare(County(Office(of(Education November(7,(2015
BUILDING MULTIPLICATION FACT FLUENCY Presented(by(Julie(Joseph Tulare(County(Office(of(Education November(7,(2015 GOALS Develop all students fluency with multiplication and division facts through well
More informationAssociative Property The property that states that the way addends are grouped or factors are grouped does not change the sum or the product.
addend A number that is added to another in an addition problem. 2 + 3 = 5 The addends are 2 and 3. area The number of square units needed to cover a surface. area = 9 square units array An arrangement
More informationSimplifying Improper Fractions Poster
Simplifying Improper Fractions Poster Congratulations on your purchase of this Really Good Stuff Simplifying Improper Fractions Poster a reference tool showing students how to change improper fractions
More informationFoundation 2 Games Booklet
MCS Family Maths Night 27 th August 2014 Foundation 2 Games Booklet Stage Focus: Trusting the Count Place Value How are games used in a classroom context? Strategically selected games have become a fantastic
More informationUNDERGROUND TONK LEAGUE
UNDERGROUND TONK LEAGUE WWW.TONKOUT.COM RULES Players are dealt (5) five cards to start. Player to left of dealer has first play. Player must draw a card from the deck or Go For Low. If a player draws
More informationThe PartialQuotients Division Algorithm, Part 1
The PartialQuotients Division Algorithm, Part 1 Objectives To introduce and provide practice with a lowstress division algorithm for 1digit divisors. www.everydaymathonline.com epresentations etoolkit
More informationA Helpful Guide to Times Tables
A Helpful Guide to Times Tables The Importance of Times Tables Knowledge Knowing your times tables is crucially important to your child s progression in Mathematics. Without a thorough understanding of
More informationTargets for pupils in Year 2
How heavy? You will need some kitchen scales that can weigh things in kilograms. Targets for pupils in Year 2 Ask your child to find something that weighs close to 1 kilogram. Can he / she find something
More informationTasks to Move Students On
Maths for Learning Inclusion Tasks to Move Students On Part 1 Maths for Learning Inclusion (M4LI) Tasks to Move Students On Numbers 1 10 Structuring Number Maths for Learning Inclusion (M4LI) Tasks to
More informationGin Rummy (for 2 players)
Gin Rummy (for 2 players) The Deck One standard deck of 52 cards is used. Cards in each suit rank, from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. The cards have values as follows: Face cards
More information21110: Problem Solving in Recreational Mathematics
0: Problem Solving in Recreational Mathematics Homework assignment solutions Problem. An urn contains five red balls and three yellow balls. Two balls are drawn from the urn at random, without replacement.
More informationGrade 7 & 8 Math Circles. Mathematical Games  Solutions
Faculty of Mathematics Waterloo, Ontario N2L 3G1 Grade 7 & 8 Math Circles November 19/20/21, 2013 Mathematical Games  Solutions 1. Classic Nim and Variations (a) If the Nim Game started with 40 matchsticks,
More informationRace to 20. Game 9. Overview. Related Lessons. Key Questions. Time. Materials. Extension
Game 9 Race to 20 140 Time 20 minutes Materials dice, 1 per pair of students double tenframe (Reproducible D), 1 per student counters, 25 each of two colors per student Extension dice with a small sticker
More informationSubtraction Strategies
Subtraction Strategies Objective To review solution strategies for subtraction of multidigit numbers. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family
More informationNumicon Games. Getting to know the shapes and their order
Numicon Games Getting to know the shapes and their order ACTIVITY COVER THE BOARD (Numicon) 1. Work in pairs to cover the board with no gaps 2. Race to cover the board first 3. Now have to make sure you
More informationGRADE 4 FLORIDA. Multiplication WORKSHEETS
GRADE 4 FLORIDA Multiplication WORKSHEETS Multiplication facts 5 and 0 times tables The 5 and 0 times tables are easier if you learn them together. Answer the 5 times table: Count in 5s down the ladders:
More informationCognitive Abilities Test Practice Activities. Teacher Guide. Form 7. Quantitative Tests. Level. Cog
Cognitive Abilities Test Practice Activities Teacher Guide Form 7 Quantitative Tests Level 9 Cog Test 4: Number Analogies, Level 9 Part 1: Overview of Number Analogies An analogy draws parallels between
More informationChapter 15. Definitions: experiment: is the act of making an observation or taking a measurement.
MATH 11008: Probability Chapter 15 Definitions: experiment: is the act of making an observation or taking a measurement. outcome: one of the possible things that can occur as a result of an experiment.
More informationGame 9. Overview. Materials. Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes
Game 9 Cross Out Singles Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes Quiet Dice Rolling dice can create lots of noise. To lessen the noise, consider using foam
More informationMath 016. Materials With Exercises
Math 06 Materials With Exercises June 00, nd version TABLE OF CONTENTS Lesson Natural numbers; Operations on natural numbers: Multiplication by powers of 0; Opposite operations; Commutative Property of
More informationPaper 1. Calculator not allowed. Mathematics test. First name. Last name. School. Remember KEY STAGE 3 TIER 5 7
Ma KEY STAGE 3 Mathematics test TIER 5 7 Paper 1 Calculator not allowed First name Last name School 2009 Remember The test is 1 hour long. You must not use a calculator for any question in this test. You
More information1 Mathematics Curriculum
New York State Common Core 1 Mathematics Curriculum G R A D E GRADE 1 MODULE 1 Topic F Development of Addition Fluency Within 10 1.OA.3, 1.OA.6 Focus Standard: 1.OA.3 Apply properties of operations as
More informationMaths Targets  Year 5
Maths Targets  Year 5 By the end of this year most children should be able to Multiply and divide any whole number up to 10000 by 10 or 100. Know what the digits in a decimal number stand for, e.g. the
More informationObjectives To review and provide practice with the lattice method for multiplication.
Objectives To review and provide practice with the lattice method for multiplication. Teaching the Lesson materials Key Activities Students review the lattice method for multiplication with  and digit
More information