3D Dynamics of Rigid Bodies


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1 3D Dynamics of Rigid Bodies Introduction of third dimension :: Third component of vectors representing force, linear velocity, linear acceleration, and linear momentum :: Two additional components for vectors representing angular quantities: moments of forces, angular velocity, angular acceleration, and angular momentum z y x 1
2 Example :: Flight simulator 2
3 Example :: Game of bowling 3
4 3D Kinematics of Rigid Bodies Several possible motions Translation :: Rectilinear Translation  Any two points in the body will move along parallel straight lines :: Curvilinear Translation  Any two points in the body will move along congruent curves :: Line joining the two points will always remain parallel to its original position r A/B is constant and its time derivative is zero :: All points in the body have same velocity and same acceleration 4
5 3D Kinematics of Rigid Bodies Fixed Axis Rotation :: ω does not change its direction since its lies along the fixed axis :: Any point A in the body (not on the axis) moves in a circular arc in a plane normal to the axis; its velocity: since r = h + b and ω x h = 0 And acceleration of A is given by time derivative: since r = v = ω x r The normal and tangential components of a for the circular motion: Since v and a are perpendicular to ω and ω : 5
6 3D Kinematics of Rigid Bodies ParallelPlane Motion :: All points in a rigid body move in planes parallel to a fixed plane P known as plane of motion. General form of Plane Motion :: Motion of each point in the body, e.g., A, identical with the motion of the corresponding point A in the plane P :: Kinematics of plane motion can be conveniently used :: Principles of relative motion 6
7 3D Kinematics of Rigid Bodies Rotation about a Fixed Point :: Change in direction of angular velocity vector more general rotation Proper Vectors :: Rotation vectors obeying the parallelogram law of vector addition treated as proper vectors Consider a solid sphere cut from a rigid body confined to fixed point O :: xyz axes are fixed and do not rotate with the body :: Consider 90 o rotations of x and y axes in two cases x yaxis y xaxis 7
8 3D Kinematics of Rigid Bodies Rotation about a Fixed Point :: The two cases do not give the same final position :: Finite rotations do not generally obey the parallelogram law of vector addition not commutative Finite rotations may not be treated as proper vectors 8
9 3D Kinematics Rotation about a Fixed Point Infinitesimal Rotation Combined effect of two infinitesimal rotations dθ 1 and dθ 2 of a rigid respective axes through fixed point O Displacement of A due to dθ 1 : dθ 1 x r Displacement of A due to dθ 2 : dθ 2 x r Same resultant displacement due to either order of addition of these infinitesimal displacements: dθ 1 x r + dθ 2 x r = (dθ 1 + dθ 2 ) x r = dθ x r Two rotations equivalent to a single rotation dθ = dθ 1 + dθ 2 Addition of angular velocities ω 1 = θ 1 and ω 2 = θ 2 gives: ω = θ = ω 1 + ω 2 Infinitesimal rotations obey the parallelogram law of vector addition At any instant of time, a body with one fixed point rotates a particular axis passing through the fixed point 9
10 3D Kinematics of Rigid Bodies Rotation about a Fixed Point Instantaneous Axis of Rotation :: Rotation of solid rotor with black particles embedded on its surface :: ω 1 and ω 2 are steady angular velocities :: Along line On, velocity of particles will be momentarily zero (the line will be sharply defined) :: The line of points with no velocity Instantaneous position of the Axis of Rotation :: Any point on this line, e.g., A, would have equal and opposite velocity components v 1 and v 2 due to ω 1 and ω 2, respectively All particles of the body, except those on line On, rotate momentarily in circular the instantaneous axis of rotation 10
11 3D Kinematics Rotation about a Fixed Point Instantaneous Axis of Rotation :: Change of position of rotation axis both in space and relative to the body Body and Space Cones :: Relative to the cylinder, the instantaneous axis of rotation OAn generates a right circular the cylinder axis O Body Cone :: Instantaneous axis of rotn also generates a right circular the vertical axis Space Cone :: Rolling of body cone on space cone :: Angular vel ω of the body located along the common element of the two cones 11
12 3D Kinematics Rotation about a Fixed Point Angular Acceleration :: Planar motion  scalar α reflects the change in magnitude of ω :: 3D motion  vector α reflects the change in the direction and magnitude of ω :: α  tangent vector to the space curve p in the direction of the change in ω Vel of a point on a rigid body 12
13 3D Kinematics Rotation about a Fixed Point If the magnitude of ω remains constant, α is normal to ω Let Ω be the angular velocity with which the vector ω itself rotates (precesses) as it forms the space cone :: α, Ω, and ω have the same relationship as that of v, ω, and r defining the vel of a point A in a rigid body ω 13
14 3D Kinematics Rotation about a Fixed Point When a rigid body a fixed point O with the instantaneous axis of rotation nn, vel v and accln a = v of any point A in the body are given by the same expressions derived when the axis was fixed: Rotation about a Fixed Axis vs Rotation about a Fixed Point For a fixed point: angular accln will have a comp normal to ω due to change in dirn of ω, as well as a comp in the dirn of ω to reflect any change in the magnitude of ω Although any point on the rotation axis nn momentarily will have zero velocity, it will not have zero accln as long as ω is changing its direction For a fixed axis: angular accln will have only one component along the fixed axis to reflect any change in the magnitude of ω. Points which lie on the fixed axis of rotation will have no velocity or accln 14
15 Example (1) on 3D Kinematics 15
16 Example (1) on 3D Kinematics Solution: (a) Since the arm is both x and z axis, it has the Angular velocity components: Angular vel of OA: (b) Angular accln of OA: ω z is not changing in magnitude or direction ω x is changing direction has a derivative Using α = Ω x ω Directions of angular vel and accln are shown in the vector diagram 16
17 Example (1) on 3D Kinematics (c) For determining linear vel and accln of point A at the given instant, the problem may be considered as a fixed axis rotation problem. Position vector of A: Vel of A: 17
18 Example (1) on 3D Kinematics (d) Accln of A: Angular motion of OA depends only on the angular changes N and β Any linear motion of O does not affect ω and α. 18
19 Example (2) on 3D Kinematics Solution Axes x, y, z with unit vectors i, j, and k are attached to the motor frame. xaxis coincides with the horz axis through which the motor tilts. zaxis coincides with the rotor axis yaxis will be as shown normal to x and z Zaxis is vertical and has unit vectors: K = jcosγ + ksinγ 19
20 Example (2) on 3D Kinematics Solution: K = jcosγ + ksinγ (a)the rotor and disk have two comp of angular zaxis: ω o = 120(2π)/60 = 4π Zaxis: Ω = 60(2π)/60 = 2π rad/s Angular velocity of the disk: It is clear from vector diagram that ω = ω o + Ω = ω y + ω z 20
21 Example (2) on 3D Kinematics (a) Since the magnitude of the angular vel ω is constant (steady precession), Angular acceleration of the disk: (b) Space Cone and Body Cone: Angular velocity vector ω is the common element of the space and body cones. Since magnitude of the angular vel ω is constant, angular accln α must be tangent to the base circle of the space cone and α must be normal to ω α must be along xdirection as calculated. 21
22 Example (2) on 3D Kinematics Solution: K = jcosγ + ksinγ (c) Linear instantaneous Vel and Accln of A fixed axis can be considered because axis of rotation is fixed at the instant γ = 30 o Position vector of A for the instant considered: r = 0.125j k m Velocity of point A = ω x r i j k i m/s Accln of point A: = 68.4i x (0.125j k) + π( 3j + 5k) x (0.6i) a = j k m/s 2 22
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