How To Play At The Football Game
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- Warren Richardson
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1 DOUBLE WING WEDGE VS. - DOUBLE WING SWEEP VS. - DOUBLE WING SWEEP HB PASS BLAST VS. - MIKE VS. - BEAR FAKE MIKE PASS Z CORNER
2 CRACK TOSS VS. - BLAST DRAW VS. - BLAST PASS FLOOD SWEEP VS. - SPLIT CROSS LEAD VS. - FAKE WEDGE Y POP PASS
3 SHOOT KEEP VS. - PLAYBOOK SHOOT LEAD VS. - SHOOT MAX DEEP PASS
4 DOUBLE WING WEDGE VS. - O-LINE: WEDGE BLOCKING PLAYBOOK QB: OPEN PLAYSIDE, HAND OFF TO FULL BACK, AND BOOT AWAY. TE S: PLAYSIDE: WEDGE BLOCKING. BACKSIDE: WEDGE BLOCKING. BACK: GET DEPTH, FAKE END AROUND BACK: GO IN SHORT MOTION, SELL RUN WEAKSIDE BACK: LINE UP TO YARDS BEHIND QB. TAKE HANDOFF PLAYSIDE. DOUBLE WING SWEEP VS. - O-LINE: TRACK BLOCKING HEAD UP TO BACKSIDE. BACKSIDE PULLING TACKLE PULL FOR PLAYSIDE ND LEVEL DEFENDER. QB: OPEN WEAK, QUICK TOSS TO BACK, THEN LEAD BLOCK FOR CORNER OR WIDEST DEFENDER TE S: PLAYSIDE: TRACK BLOCKING HEAD UP TO BACKSIDE. BACKSIDE: CUT OFF. BACK: TRACK BLOCKING HEAD UP TO BACKSIDE. BACK: GO IN SHORT MOTION, CATCH THE TOSS, RUN SWEEP COURSE. BACK: SWEEP COURSE BLOCKING FOR MOST DANGEROUS MAN. DOUBLE WING SWEEP HB PASS O-LINE: BLOCK HEAD UP TO PLAYSIDE. PULLING TACKLE: SET PLAYSIDE EDGE OR PICK UP ANY LEAKAGE QB: OPEN WEAKSIDE, QUICK TOSS TO BACK, FAKE SWEEP AND BLOCK MDM. TE S: PLAYSIDE: RUN YD FLAT ROUTE, POSSIBLE QUICK THROW. BACKSIDE: CUT OFF. BACK: RUN - YARD CORNER ROUTE. *SNEAK THROUGH AND GET LOST IN TRAFFIC BACK: GO IN SHORT MOTION, CATCH THE TOSS, RUN SWEEP COURSE. THROW CORNER ROUTE IF OPEN, THEN LOOK TO FLAT, TO RUN THE BALL. BACK: SWEEP COURSE BLOCKING FOR MOST DANGEROUS MAN.
5 BLAST VS. - O-LINE: MAN BLOCKING. IF UNCOVERED, DOUBLE TEAM PLAYSIDE TO ND LEVEL. HANG ND PLAYSIDE LB FOR FULLBACK. QB: OPEN PLAYSIDE, DOWNHILL HANDOFF TO BACK. TE S: SAME RULES AS O-LINE. BACK: DOWNHILL COURSE, TAKE HANDOFF. BACK: KICK OUT FORCE/WIDEST DEFENDER. BACK: DOWNHILL LEAD BLOCK ON ND LB PLAYSIDE. MIKE VS. - BEAR O-LINE: MAN BLOCKING. IF UNCOVERED, DOUBLE TEAM PLAYSIDE TO ND LEVEL. HANG ND PLAYSIDE LB FOR THE BACK. QB: OPEN PLAYSIDE, DOWNHILL HANDOFF TO BACK, BOOT AWAY. TE S: SAME RULES AS O-LINE. BACK: DOWNHILL COURSE, TAKE HANDOFF. Z: CUTOFF. BACK: DOWNHILL LEAD BLOCK ON ND LB PLAYSIDE. FAKE MIKE PASS Z CORNER O-LINE: TRACK BLOCKING, STAY ON COURSE AND BLOCK WHO SHOWS UP. SELL THE RUN. QB: OPEN WEAKSIDE, DOWNHILL FAKE TO BACK. BOOT AWAY. READ CORNER ROUTE, TO SLOW FLAT, TO RUN. TE S: Y: SLAM DOWN ON DEFENDER INSIDE OF YOU, TURN AND RUN TO FLAT BACKSIDE: SAME RULES AS O-LINE. BACK: DOWNHILL COURSE, FAKE HANDOFF. Z: INSIDE RELEASE TO FAKE CUTOFF, THEN RUN - YARD CORNER ROUTE. BACK: DOWNHILL LEAD BLOCK PLAYSIDE.
6 CRACK TOSS VS. - O-LINE: ZONE BLOCKING. HEAD UP TO PLAYSIDE. IF UNCOVERED, WORK DOUBLE TEAM PLAYSIDE TO ND LEVEL. QB: OPEN WEAKSIDE, TOSS TO BACK. TE S: CUTOFF BACKSIDE. BACK: QUICK JAB WEAK, CATCH TOSS THEN SWEEP COURSE. BACK: SWEEP COURSE, BLOCK MOST DANGEROUS MAN. BACK: SWEEP COURSE, BLOCK CORNER. BLAST DRAW VS. - O-LINE: MAN BLOCKING. IF UNCOVERED, WORK BACKSIDE. HANG PLAYSIDE BACKERS. QB: DROP BACK, SELL PASS, FOLLOW LEAD BLOCKERS. TE S: BLOCK END TO ND LEVEL. HANG PLAYSIDE BACKERS. BACK: BLOCK FORCE DEFENDER TO MOST DANGEROUS MAN. BACK: LEAD BLOCK ON ST LB PLAYSIDE. BACK: LEAD BLOCK ON ND PLAYSIDE LB. BLAST PASS FLOOD O-LINE: SLIDE PROTECTION WEAK. QB: FAKE BLAST HANDOFF, READ CORNER TO FLAT. BACKSIDE HITCH IF HOT VS BLITZ. TE S: - YARD CORNER. X: YARD HITCH. HOT. BACK: FAKE BLAST, BLOCK EDGE. BACK: FAKE BLAST, RUN YARD FLAT ROUTE. BACK: BLOCK ST THING OFF TACKLES EDGE.
7 SWEEP VS. - SPLIT O-LINE: ZONE BLOCKING. HANG PLAYSIDE ND LEVEL DEFENDER FOR FULLBACK. QB: OPEN WEAKSIDE, FOLLOW BLOCKERS ON SWEEP COURSE. TE S: SAME RULES AS O-LINE. BACK: BLOCK CORNER. BACK: SWEEP COURSE, BLOCK MOST DANGEROUS MAN. BACK: BLOCK PLAYSIDE ND LEVEL DEFENDER. CROSS LEAD VS. - O-LINE: MAN BLOCKING. HANG PLAYSIDE ND LEVEL DEFENDER FOR FULLBACK. QB: OPEN PLAYSIDE, HAND OFF TO BACK, BOOT AWAY. TE S: SAME RULES AS O-LINE. BACK: CROSS BLOCK BACKSIDE. BACK: LEAD COURSE, TAKE HANDOFF. BACK: LEAD BLOCK ON FIRST DEFENDER ON THE ND LEVEL PLAYSIDE. FAKE WEDGE Y POP PASS O-LINE: WEDGE BLOCKING. QB: FAKE FB DIVE, STAY LOW, DUMP PASS TO Y. TE S: FAKE WEDGE BLOCK, THEN RELEASE TO OPEN AREA. F: WEDGE BLOCKING. BACK: FAKE SWEEP WEAKSIDE. BACK: BLOCK ST THING OFF TACKLES EDGE. BACK: FAKE DIVE, BLOCK FIRST THING TO SHOW.
8 SHOOT KEEP VS. - PLAYBOOK O-LINE: ZONE BLOCKING. IF UNCOVERED, DOUBLE TEAM PLAYSIDE TO ND LEVEL. HANG WIDEST DEFENDER OF THE L.O.S. QB: RUN SERIES COURSE, FAKE HANDOFF TO BACK. KEEP AND RUN TO DAYLIGHT. Z: BLOCK CORNER. X: BLOCK CORNER. BACK: SAME RULE AS O-LINE. BLOCK THE WIDEST ON L.O.S. BACK: GO IN SHORT MOTION. RUN SWEEP OPTION COURSE. KEEP GOOD RELATION TO QB. BACK: RUN HOLE COURSE. FAKE HANDOFF. SHOOT LEAD VS. - O-LINE: MAN BLOCKING. HANG PLAYSIDE BACKERS FOR THE PULLERS. PULLING GUARD: PULL FOR ST PLAYSIDE BACKER. PULLING TACKLE: PULL FOR ND PLAYSIDE BACKER. QB: OPEN PLAYSIDE, HAND OFF TO BACK AND FOLLOW BACK WEAKSIDE. Y: BLOCK CORNER. F: BLOCK CORNER. BACK: CUT OFF INSIDE DEFENDER. BACK: GO IN SHORT MOTION. RUN SWEEP COURSE WEAKSIDE. BACK: JAB STEP(S) WEAKSIDE, LET BACK CLEAR AND COME OFF HIS BACK PLAYSIDE FOR HANDOFF. SHOOT MAX DEEP PASS O-LINE: MAN BLOCKING. QB: STEP DROP. READ GO ROUTE TO DEEP POST. Y: RUN GO ROUTE. F: RUN DEEP POST. BACK: BLOCK HEAD UP TO INSIDE GAP. BACK: GO IN SHORT MOTION. BLOCK ANYTHING THAT SHOWS. BACK: BLOCK BACKSIDE OFF TACKLES EDGE.
9 PLAYER S WRIST COACH DW: Wedge PI: Blast Pass Flood DW: Wedge PI: Blast Pass Flood DW: Sweep WB: Sweep DW: Sweep WB: Sweep DW: Sweep HB Pass WB: Cross Lead DW: Sweep HB Pass WB: Cross Lead J: Blast WB: Fake Wedge Y Pop Pass J: Blast WB: Fake Wedge Y Pop Pass J: Mike S: Keep J: Mike S: Keep J: Fake Mike Pass Z Corner S: Lead J: Fake Mike Pass Z Corner S: Lead PI: Crack Toss S: Max Deep Pass PI: Crack Toss S: Max Deep Pass PI: Blast Draw PI: Blast Draw DW: Wedge PI: Blast Pass Flood DW: Wedge PI: Blast Pass Flood DW: Sweep WB: Sweep DW: Sweep WB: Sweep DW: Sweep HB Pass WB: Cross Lead DW: Sweep HB Pass WB: Cross Lead J: Blast WB: Fake Wedge Y Pop Pass J: Blast WB: Fake Wedge Y Pop Pass J: Mike S: Keep J: Mike S: Keep J: Fake Mike Pass Z Corner S: Lead J: Fake Mike Pass Z Corner S: Lead PI: Crack Toss S: Max Deep Pass PI: Crack Toss S: Max Deep Pass PI: Blast Draw PI: Blast Draw DW: Wedge PI: Blast Pass Flood DW: Wedge PI: Blast Pass Flood DW: Sweep WB: Sweep DW: Sweep WB: Sweep DW: Sweep HB Pass WB: Cross Lead DW: Sweep HB Pass WB: Cross Lead J: Blast WB: Fake Wedge Y Pop Pass J: Blast WB: Fake Wedge Y Pop Pass J: Mike S: Keep J: Mike S: Keep J: Fake Mike Pass Z Corner S: Lead J: Fake Mike Pass Z Corner S: Lead PI: Crack Toss S: Max Deep Pass PI: Crack Toss S: Max Deep Pass PI: Blast Draw PI: Blast Draw
10 PLAYER S WRIST COACH
11 PLAYER S WRIST COACH DOUBLE WING: WEDGE VS. - DOUBLE WING: SWEEP VS. - DOUBLE WING: SWEEP HB PASS BLAST VS. - MIKE VS. - BEAR FAKE MIKE PASS Z CORNER
12 PLAYER S WRIST COACH CRACK TOSS VS. - BLAST DRAW VS. - BLAST PASS FLOOD SWEEP VS. - SPLIT CROSS LEAD VS. - FAKE WEDGE Y POP PASS
13 PLAYER S WRIST COACH SHOOT KEEP VS. - SHOOT LEAD VS. - SHOOT MAX DEEP PASS
14 PLAYER S WRIST COACH
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