2 WHAT IT S NOT Not motion offense Motion offense is good if you have 5 intelligent great multi-dimensional players Most offenses are predicated on a certain type of player. Its also not an offense set up around a certain series of plays
3 WHAT IT IS It is a principled framework out of which your players can play. It is a system of 2 man Read and Reactions, that can be drilled to the point of habit. These 2 man habits are not just a random collection of good 2 man games. The Read and React system ties these 2 man reads into a seamless 5 man offense that can be adjusted to any set, formation, type of player, or style of play. In other words, you can custom the framework of the Read and React to fit your personnel and the style of play your team needs to be successful.
4 WHAT IT CAN BE Entire man to man or zone offense. You might only need a few layers of the offense It can be your principled offensive foundation used when your set plays break down It can be a system of development with a unifying curriculum.
5 GOAL OF READ AND REACT Easily taught and transferred coach to coach, coach to player Simple enough to be mastered thru repetition. Built on habits, not high IQ Freedom and excitement for players The system would build 5 man coordinations Simple enough for kids, Complex enough for pros Better fundamental = easier to run; likewise; more you run it = better fundamentals
6 MOTION OFFENSE? Motion offense High IQ pre-requisite Players w/o ball have many options Too much freedom Read and React Developmental Players w/o ball have 1 reaction 1 player with ball has freedom; 4 has diciplined reactions
7 FLEXABILITY Don t need certain type players to run this offense Teams with not post Teams with strong post Teams with small quick guards Deliberate teams 5 out / 4 out / 3 out High post, mid post, low post Screen or no screens
8 HABITS DEFINITION Basketball is played by habit When players read the ball they have instant reaction Being consistent with what we demand from players lowers their anxiety and increases their confidence The less players have to think, the better. The less they think the quicker they move The less they think and the more good habits they accumulate, the closer they get to playing by instinct.
9 KEYS TO REACTION Every player watches the ballhandler So all reactions are off the ball movement All movement is reaction off single movement of ballhandler Anyone can be trained for 1 specific reaction for one specific movement.
10 LEVEL A LAYING THE FOUNDATION
11 LAYER 1: North South Dribble Penetration: Circle Movement As the ball is drives right, the circle movement is too the right. It does not matter where the ball originates at, corner, wing, or top. We use the NBA 3pt. line for spacing 4 man can kickback to the perimeter or drop to the 5 man cutting baseline.
12 LAYER 1: North South Dribble Penetration: Circle Movement 3 man can kick back to the perimeter or drop to the 5 cutting baseline
13 LAYER 1: North South Dribble Penetration: Circle Movement 1 man can kick back to the perimeter or drop to the 5 cutting baseline
14 LAYER 1: North South Dribble Penetration: Circle Movement 2 can drop to the 5 cutting baseline or kickback to the perimeter
15 LAYER 1: North South Dribble Penetration: Circle Movement As the ball is driven to the left, the circle movement is to the left. Note: All drives are NORTH/SOUTH DRIVES, not east or west. 5 can kickback to the perimeter or drop to the 4 cutting baseline
16 LAYER 1: North South Dribble Penetration: Circle Movement 2 can kick back to the perimeter or drop to 4 cutting baseline
17 LAYER 1: North South Dribble Penetration: Circle Movement 1 can kickback to the perimeter or drop to 4 cutting baseline
18 LAYER 1: North South Dribble Penetration: Circle Movement 3 can kickback to the perimeter or drop to the 4 man cutting baseline.
19 LAYER 2: North South Dribble Penetration: the baseline adj. baseline drives create special situations. 1. the opposite corner must be filled for a natural pitch 2. we must have a 45 degree pitch 3. we must have a 90 degree pitch the opposite wing (4 man) and the top guard (3 man) have shortend their circle movement to create the 45 degree and the 90 degree pitch windows.
20 LAYER 2: North South Dribble Penetration: the baseline adj. same on opposite side of floor.
21 LAYER 2: North South Dribble Penetration: the baseline adj. 4 out example of layer 2. Here the 2 man drives baseline 3 man fills opposite corner for natural pitch 4 man circle move for 90 degree pass 1 man circle moves for safety 5 man moves up the side of the lane since the drive occured below him (this is discussed in layer 4) this also creates the 45 degree pass window
22 LAYER 2: North South Dribble Penetration: the baseline adj. 3 out example of Layer 2 Here we have: 3 man filling the opposite corner for the natural pitch. 1 man circle moving for the safety pass 4 and 5 moving out the post, up the side of the lane (because penetration occured below them) (discussed later in layer 4)
23 LAYER 3: Pass and Cut: Scoring The second most common move after dribble penetration is to pass to a teammate one pass away. we have two rules: RULE 1: When you pass (one spot away) you must basket cut (Rear or Front cut your defender) RULE 2: open spots are filled from the baseline up. SCORING OPPORTUNITIES 1. If your defender is over the 19 ft arc, then you must rear cut. 2. fill the open spot, draw your defender over the read line and rear cut and Spacing
24 LAYER 3: Pass and Cut: Scoring Pass from the top and fill up from the baseline and Spacing
25 LAYER 3: Pass and Cut: Scoring Pass from the wing and fill up from the baseline and Spacing
26 LAYER 3: Pass and Cut: Scoring Front Cut On the pass the defense does not move, we make a front cut and Spacing
27 LAYER 3: Pass and Cut: Scoring Rear Cut If the defense jumps to the ball we rear cut to the rim If we pass back to the player making a rear cut we try to pass the ball behind the back heel of the defender to the open space. and Spacing
28 LAYER 3: Pass and Cut: Scoring DEFENSE OVER THE READ LINE Here the pass is made to the top and the corner man comes to fill up. The defense steps over the read line and we rear cut to the rim for a pass and layup. and Spacing
29 LAYER 4: Post Reactions to If the ball penetrates the lane above the post, then the post slides to the short corner Dribble Penetration
30 LAYER 4: Post Reactions to Dribble Penetration If the ball penetrates the lane below the post, then the post slides up the lane line. NOTE: Sometimes a perimeter player may end up in the post after a basket cut and must react as a post player would if penetration occurs immediately. So its important that perimeter players know how to adjust in the post area off penetration. the post must not hesitate, they just go
31 LAYER 4: Post Reactions to 4 OUT 1 IN EXAMPLE OF LAYER 4. Dribble Penetration
32 LAYER 4: Post Reactions to Dribble Penetration
33 LAYER 4: Post Reactions to Dribble Penetration
34 LAYER 4: Post Reactions to Dribble Penetration
35 LAYER 4: Post Reactions to Dribble Penetration
36 LAYER 4: Post Reactions to 3 OUT 2 IN EXAMPLE OF LAYER 4 Dribble Penetration
37 LAYER 4: Post Reactions to Dribble Penetration
38 LAYER 4: Post Reactions to Dribble Penetration
39 LAYER 5: East West Dribble: The east / west dribble forces the basket cut we can use this layer to create movement, post up a perimeter player, set up a good read on the defensive overplay) Speed Dribble
40 LAYER 5: East West Dribble: 4 OUT 1 IN EXAMPLE OF LAYER 5 Speed Dribble
41 LAYER 5: East West Dribble: here the 4 man has already basket cut, the 2 man is filling up from the baseline. Then the 1 man reverse direction and dribble at 2, so he basket cuts. This creates good movement. the cutter can use 5 as a screener during their movement out to the perimeter Speed Dribble
42 LAYER 5: East West Dribble: Speed Dribble
43 LAYER 5: East West Dribble: 3 out 2 in example Speed Dribble
44 LEVEL B COMPLETING THE FOUNDATION
45 LAYER 6: EAST WEST DRIBBLE: EAST WEST DRIBBLE: THE POWER DRIBBLE (DRIBBLE HANDOFF AND ROLL) POWER DRIBBLE 1. Can be used as a form of pressure relief. 2. Inside players can initiate the Pick and Roll to get inside. 3. It can be used to change "sets" 5 out > 4 out or 4 out > 3 out) Player signals he wants to do a DHO by doing a power dribble with a step slide action towards a player. This step slide must be so extreme that a teammate cannot mistake it for a speed dribble. Ballhandler will step across and turn his back to the goal. Player will V cut, faking the basket cut & circles to the outside. The ball is presented to the cutter with one hand on top (hand closest to cutter) and one hand on the bottom of the ball. Very similar to a hand off in football. Cutter reaches thru the keyhole to "snatch" the ball and get to the hole.
46 LAYER 6: EAST WEST DRIBBLE: POWER DRIBBLE if the roller is not open he executes the same reaction as a basket cut and moves out to open corner. THE POWER DRIBBLE 1. Its a pressure relief option for everyone 2. Its a safe way for post players to initiate a pick and roll on perimeter. 3. It can create mismatchs when it forces teams to switch on the pick and roll. 4. It can be used to change sets from 5 out to 4 out and 4 out to 3 out. 5. Its an easy way to transfer the ball to a better playmaker in a great playmaking situation.
47 LAYER 6: EAST WEST DRIBBLE: POWER DRIBBLE If 1st player mis-reads the power dribble then they continue on to next player and look to 'DHO' or reverse and power dribble the other direction.
48 LAYER 6: EAST WEST DRIBBLE: POWER DRIBBLE Here after player #3 misread and cut to the basket, player 2 just kept going and ran a DHO with player # 1. If he wanted to, player #2, could have reversed direction and ran a dribble handoff with player #5.
49 LAYER 6: EAST WEST DRIBBLE: EXAMPLE OF 4 OUT 1 IN OFFENSE WITH POWER DRIBBLE USED. POWER DRIBBLE
50 LAYER 6: EAST WEST DRIBBLE: POWER DRIBBLE
51 LAYER 6: EAST WEST DRIBBLE: 3 OUT 2 IN EXAMPLE OF POWER DRIBBLE POWER DRIBBLE
52 LAYER 6: EAST WEST DRIBBLE: POWER DRIBBLE
53 LAYER 7: EAST WEST DRIBBLE: Layer 7: Circle Reverse CIRCLE REVERSE This layer is very similar to the kick back for the dribble drive motion offense. The offense attempts a North > South dribble and is cut off and forced to the outside. The 2 man starts his circle movement and sees that his defender doesn't help on the drive. So he plants and reverses his circle movement.
54 LAYER 7: EAST WEST DRIBBLE: CIRCLE REVERSE Here the 2 man is running reverse circle motion. We want him to play "down hill" and catch the ball going towards the rim. The 3 man and 4 man will adjust their circle movement and reverse direction.
55 LAYER 8: BACK SCREENS Layer 8: BACK SCREENS After any basket cut, you may backscreen your way out Why Backscreen? - hard to defend - similar to basic layer basket cuts - dovetails into previous layers - its a North / South attack - natural movement - cutter alway fill ou - ordinarily its to get open, now its to get a teammate open: "youv'e had your chance to score, now give your teammate a chance to score" "Don't hand in the lane" Sprint out of the lane, fill out with a purpose, setting a backscreen can mean a 3 for the screener How to backscreen: Jump stop and call out teammates name, cutter cannot move until they hear the feet hit the floor.
56 LAYER 8: BACK SCREENS
57 LAYER 8: BACK SCREENS error correction: If you fill out to wrong side of the floor, just set a backscreen for a teammate any your still good. if you get caught setting a backscreen when a player receives a pass, just be patient and set a ball screen or set a backpick after they pass the ball.
58 LAYER 9: MULTIPLE STAGGERED SCREENS Layer 9: MULTIPLE STAGGERED SCREENS finish your cut and use or set staggered screens as you go. while cutting, look for multiple staggered screens encourage players to finish cuts. some of these screens may be "rub" screens.
59 LAYER 9: MULTIPLE STAGGERED SCREENS
60 LAYER 9: MULTIPLE STAGGERED SCREENS 4 out example: this works well when you have a post already set down in the post. you can keep the post on one side of the floor, ballside all the time, or back side all the time. the post looks to screen for cutters.
61 LAYER 9: MULTIPLE STAGGERED SCREENS 3 out example now have 2 post screening
62 LEVEL C POST PLAY
63 LAYER 10: 4 OUT 1 IN ADVANCED POST REACTIONS Layer 10: 4 out 1 in advanced post reactions These reactions are some advanced moves for the single post to use in a dribble drive situation. Here the point drives middle, starting opposite the post. The post slides short corner. The post defense follows the cut. The post executes a rear
64 LAYER 10: 4 OUT 1 IN ADVANCED POST REACTIONS Here the penetration occurs on the post side. - the post slides to the short corner - and then circle moves to the safety valve position either of these moves can be used if the post has previously mastered the L cut and I cut. this circle move works great for a post that is a good shooter. or start your best shooter in the post and have them circle out on penetration.
65 LAYER 11: 4 OUT 1 IN POST LAYER 11: 4 OUT 1 IN POST BLOCKING Here the post is utilized as a screener and looks to shape up after he screens. BLOCKING You can assign the post to: 1. low 2. high 3. wide 4. one side high or low there are endless varieties depending on the post players level of skill.
66 LAYER 11: 4 OUT 1 IN POST BLOCKING
67 LAYER 11: 4 OUT 1 IN POST here we keep the post on the left side. This opens up the right side for driving and the left side for posting. Anyone that crosses the left side can get a pick from the post. BLOCKING
68 LAYER 11: 4 OUT 1 IN POST In the 4 out set the post defense should tell the guards where to look to drive. BLOCKING Here the defense is on the high side of the post. So the guard drives baseline and the post looks to I cut up the lane.
69 LAYER 11: 4 OUT 1 IN POST defense is on the low side, we look to drive middle BLOCKING
70 LAYER 12: 4 OUT 1 IN POST LAYER 12: 4 OUT 1 IN: POST PASSING There are 4 different cuts that we make off a post feed. note: you might move this layer up in the teaching order, if you are a more post oriented team. 1st cut: Laker cut Low: Feed the post and cut low below the post and thru to the opposite side. The other guards fill up to the open spot. when the guards rotate, they are looking to see if their defender breaks the read line. If so they will backcut. PASSING
71 LAYER 12: 4 OUT 1 IN POST this the LAKER CUT LOW PASSING
72 LAYER 12: 4 OUT 1 IN POST this is the RELOCATION PASSING this is ideal if the wing's defender double downs on the post.
73 LAYER 12: 4 OUT 1 IN POST this is the X CUT. PASSING screen up and then roll to the basket.
74 LAYER 13: 3 OUT 2 IN DRIBBLE Layer 13: 3 OUT 2 IN dribble penetration PENETRATION the post will adjust to where the dribble penetration occurs. If penetration occurs above the post they will dive to the short corner.
75 LAYER 13: 3 OUT 2 IN DRIBBLE If penetration occurs below the post. they will I cut up to the elbow of the lane, this takes care of the 90 degree pass and the 45 degree pass. the opposite wing fills the opposite corner for the natural pitch pass and the guard fill the safety valve spot. PENETRATION
76 LAYER 13: 3 OUT 2 IN DRIBBLE PENETRATION
77 LAYER 13: 3 OUT 2 IN DRIBBLE here we have a drive above the post and two advance cuts by the post. PENETRATION
78 LAYER 14: COUNTER TO HELP DEFENSE: PIN & SKIP Layer 14: Countering Help Defense: Pin and Skip we will start teaching with a 5 out set. This layer may be taught earlier in the sequence if you are struggling with teams using strong help defense to stop your constant dribble penetration. In help defense, there will usually be 2 help defenders. One of the 2 should be closer to the ball than the other defender. This is the defender we will screen. We screen with the weakside offensive player that has his defender closer to him. Here it is player 4 screening defender 3. we want him to CUT HARD, to pin screen. this will look like a flash to the ballside, drawing his defender with him. This occupies 2 defenders.
79 LAYER 14: COUNTER TO HELP DEFENSE: PIN & SKIP here defender 4 is playing closer to the ball. so player 3 will CUT HARD, drawing his defender with him, and pin defender #4. the player that is pinning needs to yell "PIN" to let the ballhandler know that there is a opportunity to skip pass. The player that is receiving the skip pass, must get the ballhandlers attention.
80 LAYER 14: COUNTER TO HELP DEFENSE: PIN & SKIP After the player pin screens, he rolls open to the ball and buries the closest defender by the rim. this layer is a great way to flow from 5 out to 4 out and to go 4 out to 3 out.
81 LAYER 14: COUNTER TO HELP DEFENSE: PIN & SKIP 4 OUT PIN SCREEN EXAMPLE here the post is set up opposite the ball. This makes it easy for the post to be the player that sets the pin screens. He simply looks for the helpside defender and pins him inside. After the pin screen he will roll to the ball and look for a post feed.
82 LAYER 14: COUNTER TO HELP DEFENSE: PIN & SKIP 4 OUT EXAMPLE OF PIN SCREEN POST IS BALLSIDE Here the post cannot be involved in the pin screen, so we use our regular rules and have offensive player #3 set the pin screen on defender #4, because he is closest to the ball. Offensive player #3 must CUT HARD, trying to attract his defender with him. Offensive player #3 can now roll open for a post feed. This would be a 4 OUT to a 3 OUT flow.
83 LAYER 15: ATTACKING ZONE Level 15: Attacking Zone Defenses We want to be able to attack zone defenses with the same principles that we attack man defense. We simply make a few adjustments and then attack. We beleive that most man defense are not really true man defense. Its usually a form where 3 players are in man, while 2 are in help or 1 player is in man and 4 are in help. we simply look to make a few adjustments. ZONE ADJUSTMENT #1: Pass and Seam Cut don't just rim cut on passes, we look for seams in the zone and cut into them. We want to slow down for a moment in the window so the ball can see us. DEFENSE
84 LAYER 15: ATTACKING ZONE ZONE ADJUSTMENT #2: Add the short corner as "spots" on the floor to get too. our players can look to cut and set up in the short corner, instead of filling out to the perimeter If the ball is entered into the short corner, we treat it like a baseline drive. We want all of our passing windows filled. natural pitch, 45 degree, 90 degree and safety. DEFENSE
85 LAYER 15: ATTACKING ZONE ZONE ADJUSTMENT #3: penetrate and pitch more DEFENSE help is already there in a zone defense, so your almost guaranteed to attract 2 or 3 to stop the drive for your pitch pass.
86 LAYER 15: ATTACKING ZONE ADJUSTMENT #4: the safety valve advantage. Versus a zone, more than man defense, you will get more shots for the player filling the safety valve pass window. In a zone each defender is assigned a specific area of the floor to cover. When penetration occurs in the spot, the defender will go with him. Leaving nobody to cover that area on the perimeter. we look to pass back to the safety position. If another defender comes up to cover the safety position, then we have started to stretch and distort the zone defense. Here if defender # 1 were to come up and cover player # 3, we would have the zone stretched and distorted. DEFENSE
87 LAYER 15: ATTACKING ZONE ADJUSTMENT #5: Pin & Skip When the ball is at the wings versus all zones; 1-3-1, 2-3, 1-2-2; there will always be 2 weakside defenders, 1 low and 1 high. this sets up for an easy pin and skip situation. DEFENSE A good idea is to try and set up 2 pin and skips back to back. this will really start to set up poor closeouts and easy penetration. Here defender #1 is the closest to the ball, so defender # 4 will set the pin screen and we look to skip to player # 3.
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heck ack Drill The first exercise is a simple check to the ball drill. It is a drill that helps develop the technical excellence we mentioned in receiving and distributing the ball as the player is coming
Playbook - pg. s Table of Contents Hoya Fence Strongside Rub POP Jungle Will Ricky Ray Twin Curls 6 Power Double 7 Power Triple 8 Pick & Pop Empty 9 Glove (Small/Big P&R) 0 Power Flood Rub Angle Zip Double
20 GREAT ASPHALT GAMES Bill Allan, firstname.lastname@example.org, 637-4021 GAMES REQUIRING STENCILS (Stencils available from Bill Allan) 1. Hopscotch with Home Using a pebble or a small object as a marker, the first
Coaching Guidelines for Intermediate and Secondary 11 aside hockey Basic Position Requirements By Bryce Collins Sharon Williamson Introduction These Position Requirements guidelines aim to assist the coaches
BATTING DRILLS FOR U8 Self Toss Drill This is a partner drill using whiffle balls. One batter one fielder, the batter self tosses the ball and hits it to the fielder. Distance between the partners depends
Hockey Practice Plan Objectives: Quality execution fundamentals: 3 on 0 passing as a unit 3 on 1 play passing options Date: Practice: #8 Level: 12-and-Under (Pee Wee) Skill Work Team Play Systems/Concepts
COACHING GOALS FOR U7 TO U10 PLAYERS The players in these age groups are fundamental to the growth and success of Mandeville Soccer Club. More importantly, what these players are taught during these years
First off, you need to order a ton of glow sticks. We ordered 500 bracelet sized ones and 25 6 sticks for the students to wear around their necks. They can all be bought from Amazon.com. (http://www.amazon.com/s/ref=bl_sr_toys-and-games?_encoding=utf8&node=165793011&fieldbrandtextbin=lumistick)
Lacrosse Terminology Lacrosse is a great game to watch, but with all sports there are rules and terms that, once understood, bring you to a whole new level of understanding. These terms open the door to
Staying cool under pressure in the box Games for improving your finishing by Ernst Middendorp and Frank Eulberg, professional coaches In possession for more than 60 percent of the game, but just one shot
Coaching Defensive Play in Gaelic Football Philip Kerr and Paddy Flynn Mid-Ulster Sports Arena Wednesday 25 th January Before outlining the format, we must reiterate what was mentioned to coaches who attended.
BENDIGO BASKETBALL COMPETITION M2M POLICY BENDIGO BASKETBALL COMPETITION Man 2 Man Only NO ZONES : Under 12 & Under 14 Age Divisions There is general acceptance that the constant use of zone defences in