AdReaction 2012 Global Report. Marketing in the Mobile World

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AdReaction 2012 Global Report Marketing in the Mobile World

AdReaction 2012 GLOBAL OVERVIEW Marketing in the M O B I L E WORLD AdReaction 2012 focuses on mobile advertising. Through this research, we provide marketers with mobile insights and a roadmap for navigating the mobile landscape all to support brand growth. Smartphone and tablet ownership, and time spent on mobile devices, are rocketing around the world. As we become a more mobile-based society, it is clear that the relationships between consumers and their mobile devices are unique, and that while mobile media presents many new marketing opportunities it also presents many challenges. This report first reviews how individuals use and relate to smartphones and tablets, before exploring attitudes toward mobile advertising and the roles that mobile can play in the marketing mix. We then identify rules of engagement that mobile marketers need to respect in order to be successful in this intimate space. Finally, we wrap up with best practice guidance for delivering effectively in the mobile world. 2

Research Design For more than 10 years, AdReaction has delivered insights and findings related to the opinions and perceptions of advertising, particularly digital formats. AdReaction 2012 deep-dives into mobile and tablet advertising. AdReaction 2012 QUANTITATIVE QUALITATIVE Who: Smartphone and/or tablet users; total of over 6,000 interviews Who: Smartphone and/or tablet users, non-rejecters of mobile marketing What: Mobile usage and attitudes towards mobile ads, apps & websites What: Deep dive into mobile advertising attitudes via individual examples How: Mostly online interviewing, some mobile surveys How: Mostly online forums with follow-up depth interviews 3 Respondents were recruited between August October 2012

Conducted in 18 countries around the world U.S. CANADA* MEXICO FRANCE* GERMANY ITALY SPAIN TURKEY UK* INDIA THAILAND** CHINA KOREA** INDONESIA** BRAZIL* KENYA NIGERIA SOUTH AFRICA 4 *Quantitative only; **Qualitative only

1. Mobile devices are increasingly 2. However, while most central to our lives, so there is consumers will tolerate mobile huge opportunity for growth in marketing, few consumers are mobile communications favorable toward it Key Findings AT A G L A N C E 3. Mobile is highly effective at 4. The industry can improve 5. Marketers can use mobile brand building and also very flexible - it can play a number of diverse roles in the media mix attitudes toward mobile marketing by demonstrating greater respect for the platform and the audience websites, apps and ads to grow brands IF simple best practice rules are applied more conscientiously 5

the huge OPPORTUNITY MOBILE USAGE on the rise 6

Mobile web is on the move 1.5 BILLION 37% GROWTH 13% OF WEB smartphones and tablets will be installed globally by mid 2013 overtaking laptops and PCs* in the number of global 3G subscribers in the past year** traffic comes via mobile more than double last year; Mobile traffic share already over 50% in India*** 7 *Source: Morgan Stanley Research; **Source: Informa WCIS; ***Source: StatCounter Global Stats, 9/12

Mobile devices are indispensable efficiency tools Please indicate how strongly you agree or disagree with the following statements about your mobile device: Having a mobile device makes me more efficient 33% 32% My mobile device is indispensable because I m always on the go 30% 29% My mobile device is my primary tool for organizing my personal life 21% 29% My mobile device is my primary tool for organizing my work life 18% 27% My mobile device is my primary tool for organizing my household 12% 22% Strongly Agree Somewhat Agree 8 Sample: smartphone and/or tablet users, global average

People love their mobile devices BEYOND ESSENTIAL MULTI- TALENTED LIFE CHANGING TRULY SMART FUN I take my smartphone everywhere. Life collapses if I forget it. My tablet allows me to see the details, develop what I want, check or do work; I have more freedom. Living in Lagos is so stressful with all the traffic, I don t have to stress myself moving from one shop to the other when I can get online with my phone. I always have an answer; my smartphone makes me feel like a hero when I solve problems. I feel like a wizard when I play and discover new things. 9

Mobile devices act as central hubs in our lives In a typical week, how many hours do you spend. Share of Time Spent (Smartphone) Share of Time Spent (Tablet) Games 10% Music 12% Video 8% Talking 16% Texting 13% Music 14% Games 15% Video 16% Web or email 21% Social Networking 13% Apps 13% Web or email 14% Social Networking 16% Apps 19% 10 Sample: global average

Massive potential for growth in mobile marketing 11.7% OF TIME JUST 1% OF SPEND 3X BY 2015 among U.S. consumers is now spent on mobile devices globally is committed to mobile marketing mobile ad spend predicted to grow from $6.4 billion (2012) to $18.6 billion (2015) 11 Source: emarketer

ARE BRANDS WELCOME in this intimate space? ATTITUDES toward mobile marketing formats 12

Most users will tolerate mobile ads; some more actively embrace them Please indicate how strongly you agree or disagree with the following statements about your mobile device: I'm happy to see ads on mobile websites as long as the websites are free to access 17% 25% 26% I'm happy to see ads in my apps as long as the apps are free 15% 25% 25% I'm happy to share my location to get more relevant services and offers 13% 25% 25% I enjoy playing Advergames (games that incorporate ads/brands) 9% 18% 24% Strongly Agree Somewhat Agree Neither Agree Nor Disagree 13 Sample: smartphone and/or tablet users, global average

Attitudes toward mobile ads are much less favorable than other media How would you characterize your attitude towards advertising on.? VERY/SOMEWHAT FAVORABLE, % Non-Digital Digital TV ads 51% Online display ads 36% Radio ads 51% Websites/Microsites 36% Magazine ads Billboard ads Newspaper ads Opt-in email ads Local deals Social media news feeds Cinema ads 50% 48% 47% 45% 44% 42% 41% Social media ads Direct mail Telemarketing Online ads with video Games Mobile ads 33% 32% 28% 28% 25% 23% Online search ads 39% Online music players 23% Product placement 38% Non-opt-in email ads 18% 14 Sample: smartphone and/or tablet users, global average

Ads on tablets are viewed more positively; attitudes most favorable in Africa and India How would you characterize your attitude towards advertising on mobile phones/ tablets? VERY/SOMEWHAT FAVORABLE, % Global Average Kenya Nigeria India South Africa Brazil China Mexico Italy Turkey UK Germany France Spain US Canada 23 23 22 19 19 17 14 13 13 12 11 11 Sample: smartphone users 30 43 48 48 9 29 29 30 19 26 28 25 28 22 18 16 Sample: tablet users 35 39 51 55 15

Mobile Ad Favorability Higher ad favorability appears largely to be driven by importance of mobile devices Mobile ad favorability vs. device importance 55 NIGERIA KENYA 45 INDIA 35 SOUTH AFRICA 25 BRAZIL MEXICO CHINA 15 GERMANY FRANCE UK US SPAIN ITALY TURKEY CANADA 5 40 50 60 70 80 90 100 Having a mobile device makes me more efficient 16 Sample: smartphone users

Beyond news feed posts, there is little variation in attitudes towards other mobile ad formats SOCIAL MEDIA NEWS FEED POSTS (35%) MOBILE SEARCH ADS (25%) AUGMENTED REALITY (24%) MOBILE DISPLAY ADS (23%) SMS TEXT (23%) VIDEO ADS (22%) IN-APP ADS (21%) MUSIC PLAYER ADS (20%) VERY/ SOMEWHAT FAVORABLE, % For brands with a large number of fans or followers, social media news feeds may represent the easiest way to engage with mobile consumers. 17 Sample: smartphone and/or tablet users; global average

Users have high expectations for mobile 1 Mobile will be competent 2 Mobile will know who I am 3 Mobile will offer an exchange of tangible value And audiences can be receptive to mobile when it s done right. 18

Mobile ads can be associated with many positive archetypes COMPANION HERO MEDIATOR SERVANT Offers information in different ways like a solution provider Offers help when I m in need I can compare prices, features and brands, before deciding on what to buy All my questions about the brand/product are answered directly BUT if it invades clumsily, negative associations can prevail BULLY THIEF REBEL VAMPIRE I hate it when ads interfere with my online activity, asking me to click something that is unclear It steals the little space I have on my screen It's rebellious, it interrupts me while I play or work It enters your space, as if it were going to harm your phone 19

Brands are welcome when they align to broader mobile benefits USEFUL I like it when ads connect with the app, as it s offering you some more information that may be interesting. [Spain] INTRIGUE The Magnum gold door is very intriguing makes me want to know what is inside Crack the code seems mysterious and sounds like a game... [Indonesia] CONNECT By offering me this friend request in the famous Kakao Talk social network, the brand is demonstrating they will keep me regularly updated with brand news. [Korea] 20

MOBILE is FLEXIBLE AND CAN PLAY MANY ROLES IN THE MEDIA MIX 21

Mobile ads generally have more impact on all brand metrics than online ads MOBILE +4.8 Percent Impacted (Δ) Aided Brand Awareness +2.1 ONLINE +17.3 Ad Awareness +4.0 +10.0 Message Association +2.2 +3.8 Brand Favorability +1.3 +4.3 Purchase Intent +1.2 22 Source: Dynamic Logic MarketNorms for Online, last 3 years through Q1/2012, N=2,211 campaigns, n=2,804,525 respondents; Dynamic Logic s AdIndex for Mobile Norms, data from last 3 years through Q1/2012, N=181 campaigns, n=127,191 respondents.

Beyond brand impact, mobile ad exposure mostly drives consumers to a brand s website or search Which of the following actions have you taken as a result of seeing a mobile ad? Visited the brand website Searched for the brand 31% 33% Clicked/Interacted with ad 22% Looked for brand in a store 19% Visited a site for similar brand 16% Downloaded brand's app Recommended the brand Purchased the brand 15% 15% 14% Searched for more ads 13% Mobile display ads are just one element of a mobile campaign; use display to drive traffic to an optimized website for continued engagement 23 Sample: smartphone and/or tablet users, global average

Don t just rely on mobile display to generate traffic; any media can drive users to a mobile website Which of these could make you visit a brand s mobile website? Recommendations 31% Brand in Store Online 30% Online Ad 29% Print Ad 29% Brand in Store Offline 28% Event 28% TV Ad 28% Radio Ad 25% Billboard Ad 25% Brand Post in Social 23% 24 Sample: smartphone and/or tablet users, global average

Mobile users want content from many categories What types of companies or brands would you most like to see delivering services or features for your mobile devices? Online retail 37% Online shopping sites Newspapers or magazines Local restaurants Banks/Financial services 32% 32% 31% 37% Technology companies 31% Newspapers & magazines 32% Retail stores Food products/brands Hotels Airlines 27% 26% 26% 26% Fashion/Designers 26% Telecommunication companies 25% Local Restaurants 32% Sports teams/leagues Quick service restaurants Drink products/brands Automotive companies 17% 19% 24% 23% 25 Sample: smartphone and/or tablet users, global average

PRINCIPLES for a brand s MOBILE SUCCESS 26

RESPECT for the mobile audience and platform will ensure a constructive future Relevance Surprise & delight Exchange Time & place Engagement Play to strengths Competence 27

Relevance Mobile content needs to be tailored to both the target audience AND the context where they will most likely experience it. Guerlain, Spain Full-page cover up ad when consumers launch the mobile site of a Spanish fashion magazine Appropriate placement and a high-quality ad unit makes this high-impact format permissible Also polite: easy-to-close 28

Engagement Mobile provides opportunities to go deeper when users have moments of downtime. Carling Black Label, South Africa A unique one-off soccer match where fans could select the players and vote for substitutions in real-time via mobile devices Event was promoted heavily in traditional media and over 10 million mobile votes were cast Event generated huge interest Mobile acted as the primary route to engage it was the technical glue holding the entire campaign together 29

Surprise & delight Put a smile on the face of your consumers with every mobile connection you deliver. Le Trèfle, France To re-launch this 20-year old brand, new and humorous TV ads presented toilet tissue as a personal care product, and a mobile app where are the toilets? was developed Funny, distinctive and surprising campaign created buzz The mobile app was humorous but also useful everyone needs to know where to find toilets now and again Synergistic effects between TV and mobile 30

Play to strengths Mobile can play a unique role in the wider media mix since it is both portable and personal. Renault Twizy, Spain 31 TV ad for this electric city car encourages users to tag songs with Shazam which links to a sponsored page within the Shazam app Music is an integral part of the ad; Shazam helps consumers find the song and deepens engagement Seamless integrated experience Mobile website content makes more information easily accessible for those who are interested Use of technology aids innovative brand positioning

Exchange Users are looking for something of value in return for access to their mobile phones. McDonald s, Germany & Nigeria In Germany, coupons are offered when using the McDonalds app; in Nigeria, they are delivered via SMS Basic, but effective The German app rewards loyal customers; the app page is not overloaded and the offer is clear In Nigeria, the simple addition of a brand logo makes the coupon stand out: Most text ads I see don t have pictures or brands on them so this is unique 32

Competence More than any other media, mobile marketing needs to be clear, functional and focused. Volkswagen up!, Italy Mobile banners & website for VW s new up! car Simple banner message (price focused) Simple and clean mobile site design Good mix of text and graphics Exhaustive information for each model Easy-to-use 33

Time & place Mobile content needs to be tailored to when and where it is most likely to be consumed. Rolex TED Sponsorship, Global A feature within the TED app: users select how much time they have on the Rolex watch and then suitable TED videos are recommended The feature serves a clear purpose within the app Obvious connection with the brand It is interactive and playful Surprises positively, updating Rolex perceptions from traditional to more creative and intriguing 34

MARKETING BEST PRACTICES f o r MOBILE WEBSITES, APPS AND DISPLAY ADS 35

Start doing something: all kinds of mobile marketing can improve brand opinions if done well When using your mobile phone or tablet, which of the following can improve your opinion of a brand? They send or display deals or coupons They have a good mobile website 35% 34% They offer an app for my mobile device They give me access to free tools (like organizers, calendars, shopping lists, reminders) Their mobile website makes it easy to download their app 30% 29% 29% They send the latest breaking product news They send or display information tailored to my interests (like recipes or sports scores) Their website works well on my iphone/ipad, no Flash content They send or display information specific to my geographical location (like locations of stores, promotions) They let me do something entertaining like play a branded game or listen to a free song They send me Facebook/ Twitter posts with links that work on my mobile device 26% 25% 23% 21% 20% 20% 36 Sample: smartphone and/or tablet users, global average

What makes a good mobile website? Speed & display Loads quickly Displays clearly on my mobile device 53% 64% Easy to find via mobile search 47% Unique to screen Easier to use than the brand's regular desktop website Different features to the brand's regular desktop website Looks better than the brand's regular desktop website More fun than the brand's regular desktop website 32% 25% 24% 21% Targeted Includes location based features 23% 37 Sample: smartphone and/or tablet users, global average

Mobile websites should be fast and functional What makes a good mobile website? do: make it fast make it clean make it easy to use don t: feel compelled to outdo your online website forget mobile users are goal directed value entertainment over competence Simple is safest until network speeds improve 38

What makes a good app? Free to download 59% Easy to acquire Quick to download Easy to find in app store 32% 54% Easy to find on brand's website 31% Doesn't crash 47% Competent Works for all software versions 38% Doesn't bug me for a rating too often 35% Clear Clearly explains updates Clear and comprehensive description in app store 32% 36% Easier to use than desktop website 27% Not too complex Different features than desktop website Includes location based features 23% 19% More fun than desktop website 19% Looks better than desktop website 18% 39 Sample: smartphone and/or tablet users, global average

Make apps easy to acquire and easy to use What makes a good mobile app? do: be free if possible and easy to find clearly explain what you offer, and what you ve updated focus on ease of use deliver something of value don t: crash (don t be too resource intensive) build one unless it will be used regularly feel compelled to make it too complex bite off more devices than you can chew (better no app than a poor app) 40

Huge variation in effectiveness between best and worst performing mobile display ads Percent Impacted: Delta (Δ) Mobile Best Performers Overall Mobile Performers Mobile Worst Performers +41.9 +26.4 +16.3 +17.3 +14.3 +17.0 +10.1 +4.8 +3.8 +4.3-4.3-0.5-1.3-5.2-5.7 Aided Brand Awareness Mobile Ad Awareness Message Association Brand Favorability Purchase Intent 41 Source: Dynamic Logic s AdIndex for Mobile Norms, data from last 3 years through Q1/2012 Overall Mobile N=181 campaigns, n=127,191 respondents. Delta (Δ)=Exposed-Control

Mobile display ads need clear branding, communication and call-to-action What makes a good mobile display ad? do: clearly brand your creative make sure you have a clear call-to-action make the ads interactive and engaging target as tightly as possible don t: show your brand only on a product shot clutter your ads with too much text or too many logos repurpose online creative only to leave it cropped use intrusive formats unless context is highly relevant 42

More detailed AdReaction findings For further information on the Global AdReaction study please contact: Delyth Hughes +44 (0) 1926 826 247 or delyth.hughes@millwardbrown.com If you are interested in more detailed country-level findings, please contact your local Millward Brown Office via www.millwardbrown.com. Customized analysis reports are also available. FURTHER READING TNS Mobile Life: http://discovermobilelife.com/ Google Mobile Planet: http://www.thinkwithgoogle.com/mobileplanet/en/ Google Mobile Playbook: http://www.themobileplaybook.com Mobile Marketing Association case studies: http://www.mmaglobal.com/resources/case-studies More mobile examples: http://digital-examples.blogspot.com/search/label/mobile 43

AdReaction is part of Millward Brown s Changing Channels campaign, a series of published insights helping marketers navigate the changing media landscape and explore new opportunities to connect with consumers. VISIT WWW.MILLWARDBROWN.COM FOR FOR MORE INFORMATION. 44