content everywhere four key content areas to address Patricia Langrand executive VP content division western Europe* content forecasts



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content everywhere Patricia Langrand executive VP content division four key content areas to address western Europe* content forecasts 8 872 M 3 928 555 988 1 684 701 7 114 1 167 1 546 2 774 1 627 1 576 1 716 3 115 2 464 more choice higher quality more flexibility new user generated content 2006 2008 2009 / VoD music / perso games infotainment market size x 2.3 in the next 3 years Source : Ovum, Jupiter, IDC, 2006 *France, UK, Spain for online content; France, UK, Spain, Switzerland, Netherlands, Belgium for mobile content Excludes Poland, Romania and Slovakia ** direct paid content, excluding traffic revenues, and excluding advertising 2

Orange strategy : content everywhere we address the diversity of consumers devices and usages stand-alone profitability acquisition & retention of customers enrichment of our marketing and communications plans PC 3 mobile / VOD : towards a complete cross-platform proposition in our markets live on-demand user generated content (, mobile, PC) catch-up (, mobile, PC) personal video recorder () HD (, mobile) soccer (, mobile) partners bouquets (, mobile) subscription VOD (, mobile, PC) orange pay bouquets (, mobile) VOD (, mobile, PC) orange basic (free /VOD) (, mobile) 3 platforms 2 platforms 1 platform Planned for 2007 4 IP is part of a triple play offer in France, Spain, Poland, Senegal, Mauritius, and soon in the UK mobile is pivotal to Orange s 3G offering in all Orange countries live on PC is planned for 2007

is key in acquiring broadband customers has become a must have for broadband ADSL offers exclusive content (soccer, sport events) is attracting new subscribers to Orange triple play 450 400 350 300 250 200 150 100 50 0 Orange group IP subscribers 1Q04 2Q04 3Q04 4Q04 1Q05 2Q05 3Q05 4Q05 1Q06 2Q06 3Q06 is also a key driver for the adoption of 3G and new services. Orange group mobile broadband* subscribers 4500 4000 3500 3000 (000s) 2500 2000 1500 5 1000 500 0 4Q04 1Q05 2Q05 3Q05 4Q05 1Q06 2Q06 3Q06 * Edge + 3G VOD provides incremental ARPU and VOD on and PC is available on pay-per-view basis with prices ranging from 1 to 5 per view Orange offers the most up-to-date VOD catalogue on IP/PC in France (2300+ films) VOD on / PC business model ± 35% revenues promotion platform royalty collection content direct VoD content on mobile is monetised through multimedia options and/or à- la-carte or pay-as-you consume 6

showcase: / VOD in France fixed is key in 39% of broadband purchase intents, and 60% of Orange new broadband customers are subscribing to during the last 2005/6 soccer season, Orange in France acquired 20% of its customers as a direct result of its exclusive soccer offering 150 000 VOD sold in a month 1st casual games site with the Orange.fr games channel Mobile 800 000 cumulative clients have already subscribed to broadband multimedia options (, Sports ) Over 400K customers watch & video on mobile every month 25 million cessions viewed per month on & video 35% of our clients consider multimedia functionalities as a decisive criteria when choosing a new handset (above price) 2G mobile multimedia ARPU has almost doubled +86% +122% 7 music is key in attracting a young audience Media On-demand Media On-demand SVOD Mobile / PC SVOD Subscription Unlimited download Unsigned artists VOD Radio stations Music Channels Planned for 2007 Exists already VOD Music Cast Radio stations Personalisation Services Music Channels Integrated Music Store Mobile Music & PC Clients music services includes full track download, personalisation, personalised radio services, and soon unlimited track download on PC and mobile as well as subscription VOD Orange music is already an integrated offer on PC and mobile 8

from a must-have to higher services full track download is a must have to drive traffic to our integrated shop the objective is to cross-sell and up-sell towards higher products such as: personalisation subscription-based music services full track download ringtone ± 40% ± 5% revenues promotion content royalty collection platform direct revenues content royalty collection platform direct 9 games: a comprehensive offering for all types of gamers Mobile PC complementarity between platforms community features (e.g. buddy list, ranking, ) casual games (e.g. chess, checkers ) MMG features (e.g. alerting, games interactions, ) ad-funded casual games games portal: GOA.com Item selling ad-funded casual Games planned for 2007 Exists already casual games à-la-carte & subscription hard-core: Massively Multiplayer Gaming casual & mid-range games à-la-carte & subscription 10 we address every segment of the market we develop games adapted for every terminal we are launching and piloting new business models

games are a profitable line of business mobile 350 K games downloaded and billed on mobile in France in October 2006 generating a profitable (± 50%) MMG exploitation, publishing and distribution of massively multiplayer games (Dark Age of Camelot and exclusive license in Europe for Warhammer in 2007) based on the sale of retail box (around 50 ) and monthly subscription (between 12 and 14 ) typical MMG ± 40% 11 revenues promotion Community management content direct value through exclusivity example: the exclusive Madonna operation created value in two ways: generation of sales music products 500,000 content items (tracks, ringtones, logos) were downloaded in 3 months increased brand recognition for Orange amongst young audiences 29.7 million media & PR contacts, radio and press 12

value through a cross-platform presence Mobile discover the movie through mobisodes special highlights on the mobile portal free trailer exclusive interviews PC 13 improve our brand equity trailer, making-of previews exclusive interviews of Besson and its crew conclusion a fully integrated and complete service offering delivered by a natively integrated operator (, PC, Mobile) global and professional approach a dedicated Content Division staffed with experienced personnel in content & media 400 m direct revenues target from content in 2008 will be reached as soon as 2007 content amounts to less than 50% of revenues 14