Blender 3D 2.49 Architecture, Buildings, and Scenery Create photo-realistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender Allan Brito
Table of Contents Preface 1 Chapter 1: Introduction to Blender and Architectural Visualization 5 Architectural visualization 5 How about Blender 3D? 9 Hardware and software requirements for Blender 10 Other tools for visualization 11 CAD and 3D architectural modeling 12 3D models from the Internet 13 Visualization with Blender 14 14 Chapter 2: Blender 3D: Quick Start 15 Interface 15 Windows and menus 18 Multiple windows 20 Merge windows 21 Header 22 Add or remove a header 23 Active window 24 Keyboard shortcuts 25 3D visualization 25 Selecting objects 27 Selecting by name 28 Renaming objects 30 3D Cursor 31 Cursor Snap 31 Modes 32
Creating Objects 33 Erasing Objects 34 Duplicating Objects 34 Transforming Objects 35 Cameras 36 Render Basics 38 Render Preview 39 40 Chapter 3: Modeling 41 Types of objects 41 Mesh primitives 43 Mesh editing 45 Transformations 47 Transforming with precision 48 Loop Subdivide 48 Knife tool 52 Selecting loops 54 New edges and faces 55 Merge 57 Removing double vertices 59 Extrude 60 Extrude with vertex 61 Extrude with edges 62 Extrude with faces 62 Constraining the extrude 63 Modeling example 63 Modifiers 66 Subsurf modifier 67 Smoothing faces 70 Array modifier 70 Array example 72 Boolean modifier 72 Mirror modifier 74 Groups 76 How to create a group? 77 Proportional editing 79 81
Chapter 4: Modeling for Architectu Architectural modeling Modeling by proportions Planning is the key Precision modeling Edge length Transforming with precision Layers Modeling in practice Walls Rounded corners to success Symmetry Openings Floors and Lining Modeling using the walls Modeling with separated objects Starting from a CAD drawing Preparing the DXF files Importing DXF files Chapter 5: Modeling Details Level of detail Windows Doors Chapter 6: Modeling Furniture Create models or use a library? How to get started? Appending models Importing models Modeling a chair Modeling a sofa Chapter 7: Materials Creating and organizing materials Material color Solid color Gradient colors
Shaders Diffuse Specular Ray tracing Creating glass Simple glass Mirrors and reflections Glossy reflections Glossy transparency and frosted glass Ray traced shadows Wireframe materials Self-illumination Chapter 8: Textures Procedural textures vs. Non-procedural textures Texture library Applying textures Mapping Normal map UV mapping Unwrapping scripts Chapter 9: UV Mapping What is UV mapping? 203 Why UV mapping? 205 Marking the model 206 What makes a good seam? 207 Unfold the model 209 Editing the unfolded model 210 Export the unfolded mesh 212 Smart projections 214 216 Chapter 10: Light Basics 217 Lamps 218 Energy 219 Distance 219 Color 220 Controlling light 221 Hemi 222 Sun 223 171 171 173 175 176 178 178 180 180 181 182 182 183 185 186 186 186 193 194 197 200 202 203
Lamp 223 Area 224 Spot 225 Volumetric shadows 226 Soft shadows 228 Lighting exercise 229 234 Chapter 11: Radiosity and Ambient Occlusion 235 Global Illumination (Gl) 235 Radiosity 237 Vertex Paint 243 Ambient Occlusion 244 Outdoor scene 247 Indoor Scene 249 252 Chapter 12: Global Illumination with YafaRay 253 Installing YafaRay 255 Blender and YafaRay 256 YafaRay setup 257 YafaRay objects 258 Cameras in YafaRay 259 Lights in YafaRay 261 Selecting a Lamp 262 Selecting a Sun 262 Selecting an Area 263 Selecting a Spot 263 Mesh light in YafaRay 264 YafaRay materials 264 Creating diffuse material for a wall 266 Creating a mirror 266 Creating semi-transparent fabric 267 Creating blurred reflections 268 Creating glass 268 Using textures with YafaRay 270 YafaRay render methods 270 Rendering an interior scene 271 Rendering an external scene 274 276 Chapter 13: Animation for Architectural Visualization 277 Animation 277 Planning the animation 278 Animatic 278
Animation and frames 281 Keyframes 281 Creating keyframes 282 Timeline 284 Managing keyframes IPO curves Editing the curves 289 Using curves 28 Animating a camera 291 Adding a target 292 Rendering animation 294 Video Sequence Editor 295 286 286 Editing video 296 Preview the video 299 Effects 300 Meta Strip 300 Exporting the video from the Sequencer 301 Interactive animation 302 Logic bricks 302 Sensors 303 Controllers 303 Actuators 303 Walk-through 304 Export walk-through 306 308 Chapter 14: Post-Production with Gimp 309 Gimp interface 309 Selection tools 310 Selecting regular shapes 311 Selecting by color 314 Color adjustment 315 Color balance 316 Hue and saturation 318 Color level 319 Layers 320 Create a new layer 321 Create a new layer from a selection 321 Adding a background image 321 Fixing errors 323 Watermark 325 326
Chapter 15: Blender 2.50 and Architectural Visualization 327 Development of Blender 2.50 327 User interface 328 Managing windows 330 3D View 332 Modeling 335 Materials and textures 337 Rendering 33^ Animation 340 34<1 Index 343