JEFFERSON TOWNSHIP PUBLIC SCHOOLS RELATED ARTS AND TECHNOLOGY CURRICULUM TITLE: 3D COMPUTER GRAPHICS GRADE: 10-12
|
|
|
- Lucy Beatrix Owen
- 10 years ago
- Views:
Transcription
1 JEFFERSON TOWNSHIP PUBLIC SCHOOLS RELATED ARTS AND TECHNOLOGY CURRICULUM TITLE: 3D COMPUTER GRAPHICS GRADE: 10-12
2 Grade Related Arts and Technology Curriculum Page 2 TABLE OF CONTENTS JEFFERSON TOWNSHIP GRADE CURRICULUM TITLE Topic Page Number/s I. Grade Related Arts and Technology Curriculum: Philosophy 3 II. III. IV. Major Themes. 4 Curriculum Including Unit Descriptions...6 Sample Lesson Plans 12 V. Assessments..15 VI. VII. Bibliography and Resource Materials...16 NJCCCS for Related Arts and Technology...17
3 Grade Related Arts and Technology Curriculum Page 3 JEFFERSON TOWNSHIP PUBLIC SCHOOLS GRADE CURRICULUM: TITLE: 3D Computer Graphics Philosophy The prerequisite for this course is successful completion of the half-year ACE Skills course. The philosophy of this full-year, elective course is that students will benefit from learning about the many real-world applications of 3D computer graphics. Students will learn how to use one of the most widely accepted software packages, Autodesk 3ds Max 2013, to create and modify three-dimensional objects in a digital format. This software is used in a practical manner by animators, architects, designers, engineers, video game developers, and visual effects specialists. Students will be continually challenged with assignments to digitally create a wide variety of different objects. These objects will then be compiled into fully animated scenes, which will be modified with a wide variety of movements and special effects. Students in this course will use their imaginations to analyze how digital objects are created and animated for a practical purpose. Throughout the course, students will be given the opportunity to use higher level thinking skills as they critique and evaluate their own work and that of other students. Students will take part in class lectures, discussions, readings, research, online tutorials, and independent 3D graphic design. There will be some group work but the majority of class will focus on individual project completion. This course will encourage all students, whatever their level of interest or experience, to be more technologically literate, responsible, and creative. After taking this course, students will have a better understanding of the technologically designed world and the career path of 3d computer graphics. Students will be instructed to develop positive learning and work attitudes. The course content of 3D Computer Graphics is aligned with the 2009 New Jersey Core Content Standards for Technology ( ), 21st Century Life and Career Standards (9.1, 9.3 and 9.4), and the Common Core State Standards for English Language Arts & Literacy in Technical Subjects.
4 Grade Related Arts and Technology Curriculum Page 4 MAJOR INDUSTRIAL AND TECHNOLOGY EDUCATION THEMES 3D COMPUTER GRAPHICS I. INTERFACE OVERVIEW AND CREATING, MODIFYING PRIMITIVE OBJECTS A. USER ITERFACE B. COMMANDS, MENUS, NAVIGATION C. VIEWPORTS D. PRIMITIVE TYPES: CREATION AND MODIFICATION E. COORIDNATES F. MATERIALS G. LIGHTING H. CAMERA II. III. IV. CREATING SCENES, SHAPES, SPLINES, LOFTED OBJECTS, CURVED PATHS, DEFORMATIONS A. RENDER AND PLAY ANIMATIONS B. REVOLVING AND LOFTING SHAPES ALONG A PATH C. SPOTLIGHTS D. CREATE 2D SHAPES E. MODIFY VERTICES, SEGMENTS, SPLINES F. CHANGE SKIN DISPLAY AND PATH LEVELS G. USING BEZIER HANDLES H. DEFORMATION TOOLS MATERIALS EDITING A. CREATE NEW MATERIALS B. ADJUST AMBIENT AND DIFFUSE PROPERTIES C. APPLY TEXTURE AND BUMP MAPS D. CREATE TRANPARENT MATERIALS E. APPLY OPACITY MAPS F. CREATE PROCEDURAL MAPS G. MODIFY MAPPING PARAMETERS H. APPLY DECAL TEXTURE AND REFLECTION MAPS I. BACKGROUND BITMAPS ANIMATIONS, RENDERING A. ADJUST FRAMES AND PIVOT POINTS B. CREATE ANIMATION KEYS
5 Grade Related Arts and Technology Curriculum Page 5 C. CREATE HIERARCHICAL KEYS D. ADJUST TRACKING AND KEYS E. CREATE DUMMY AND SNAPSHOT OBJECTS F. ANIMATE AND LINK CAMERAS G. CREATE ANIMATION FOR PREVIEW H. RENDER A FRAME AS A BITMAP FILE I. CREATE AND MODIFY A MOTION PATH J. ADJUST CAMERA PARAMETERS AND ANIMATION K. WALKTHROUGH ANIMATION
6 Grade Related Arts and Technology Curriculum Page 6 UNIT ONE UNIT TITLE: OVERVIEW; CREATING, MODIFYING PRIMITIVE OBJECTS Essential Questions: Which are the most important and useful icons, menus, and viewports? Which are the most needed and used primitive shapes? How are modifying commands similar and different from each other? Enduring Understandings / Content Statements: The functions of the icons, menus, and viewports of the user interface should be understood in order to maximize productivity. Basic objects (primitives) can be created by using preset command icons. Objects can be modified to suit whatever specific needs you have. NJCCCS Correlations: 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. 9.4 Career and Technical Education: All students who complete a career and technical education program will acquire academic and technical skills for careers in emerging and established professions that lead to technical skill proficiency, credentials, certificates, licenses, and/or degrees K.(3).8 Participate in a user-focused design and development process to produce Webbased and digital communication solutions. CCSS Correlations: CCSS.ELA-Literacy.RST Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks; analyze the specific results based on explanations in the text. CCSS.ELA-Literacy.RST Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades texts and topics. Content Focus Questions 1. What are the names and functions of the areas of the user interface? 2. What are the names of the primitive objects? 3. In what ways may objects be modified? Key Vocabulary: menu bar, pull down menus, drawing area, time slider, track bar, prompt line,
7 Grade Related Arts and Technology Curriculum Page 7 status bar, coordinate, display, viewport, orthographic views, isometric views, grid, wireframe, units setup. Sample Activities 1. Demonstration of user interface areas. 2. Students create primitive shapes. 3. Students modify shapes to predetermined parameters. Assessment 1. Oral and written quiz. 2. Practical drawing creation exam. 3. Visual observation. UNIT TWO UNIT TITLE: CREATING SCENES, SHAPES, SPLINES, LOFTED OBJECTS, CURVED PATHS, DEFORMATIONS Essential Questions: What is the order of steps should you follow to create a scene? What are the advantages and disadvantages of revolved and lofted objects? What sort of objects would you want to adjust with spline vertices and segments? What other ways could you utilize bezier handles? What are the most commonly used deformation tools? Enduring Understandings / Content Statements: Scenes are comprised of objects, materials, lights, cameras, and animation controls. 2D Objects can be revolved and lofted to form intricate shapes. Splines can be adjusted by their vertices and segments. Curved paths are facilitated by using bezier handles. Deformation tools can be used to modify lofted objects. NJCCCS Correlations: 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. 9.4 Career and Technical Education: All students who complete a career and technical education program will acquire academic and technical skills for careers in emerging and established professions that lead to technical skill proficiency, credentials, certificates, licenses, and/or degrees K.(3).2: Create and implement a digital communication product to meet customer needs K.(3).8 Participate in a user-focused design and development process to produce Webbased and digital communication solutions.
8 Grade Related Arts and Technology Curriculum Page 8 CCSS Correlations: CCSS.ELA-Literacy.RST Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks; analyze the specific results based on explanations in the text. CCSS.ELA-Literacy.RST Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades texts and topics. CCSS.ELA-Literacy.RST Synthesize information from a range of sources (e.g., texts, experiments, simulations) into a coherent understanding of a process, phenomenon, or concept, resolving conflicting information when possible. CCSS.ELA-Literacy.RST By the end of grade 12 read and comprehend science/technical texts in the grades 11 CCR text complexity band independently and proficiently. Content Focus Questions 1. What would the effect be of having no lights in a scene? 2. What is the procedure to follow to revolve and loft an object? 3. What are the similarities and differences between vertices and segments? 4. What is the definition of a bezier handle? 5. Why would you want to be able to deform an object? Key Vocabulary: keyframe, AVI file, render, revolve, loft, spotlight, spline, 2D, vertice, segment, bezier, coordinates, deformation, teeter, bevel. Sample Activities 1. Students create objects with exact sizes as specified by teacher. 2. Students create unique, complex objects that are free form but have a practical purpose of some sort. 3. Students demonstrate and create examples of each of the deformation commands. Assessment 1. Practical drawing creation exercises. 2. Visual observation. UNIT THREE UNIT TITLE: MATERIALS EDITING Essential Questions: Why would you want to create a new material? Enduring Understandings / Content Statements:
9 Grade Related Arts and Technology Curriculum Page 9 Why is it useful for texture maps and bump maps not to change the makeup of the object they are attached to? What are the advantages and disadvantages of transparent and opaque materials? When would it be a good idea to not have a background? New materials can be created which are unique and not included in a material library. Texture maps and bump maps are applied to the surface of objects. Materials may be made either transparent or opaque. Backgrounds add to a scene being photo realistic. NJCCCS Correlations: 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. 9.4 Career and Technical Education: All students who complete a career and technical education program will acquire academic and technical skills for careers in emerging and established professions that lead to technical skill proficiency, credentials, certificates, licenses, and/or degrees K.(3).2: Create and implement a digital communication product to meet customer needs K.(3).8 Participate in a user-focused design and development process to produce Webbased and digital communication solutions K.(3).9: Design and employ the use of motion graphics to create a visual Web-based or digital design. CCSS Correlations: CCSS.ELA-Literacy.RST Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks; analyze the specific results based on explanations in the text. CCSS.ELA-Literacy.RST Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades texts and topics. CCSS.ELA-Literacy.RST Synthesize information from a range of sources (e.g., texts, experiments, simulations) into a coherent understanding of a process, phenomenon, or concept, resolving conflicting information when possible. CCSS.ELA-Literacy.RST By the end of grade 12 read and comprehend science/technical texts in the grades 11 CCR text complexity band independently and proficiently. Content Focus Questions 1. What common materials would you likely want create which are not included in the library? 2. What texture maps and bump maps would be most common for our geographic area? 3. What is the difference between transparent and opaque? 4. When would a background add to, or take away from, the impact of a 3D object?
10 Grade Related Arts and Technology Curriculum Page 10 Key Vocabulary: ambient, diffuse, render, texture, transparent, opaque, parameter, decal, reflection, bitmap. Sample Activities 1. Students compile a list of common materials that are not included in the material library. 2. Students create a texture map and bump map. 3. Students compile a list of real life objects that are either transparent or opaque. 4. Students cut out from magazines a variety of backgrounds and explain the intended use for each. 5. Students create objects with exact sizes as specified by teacher. 6. Students create unique, complex objects that are free form but have a practical purpose of some sort. Assessment 1. Grading of all student project work. UNIT FOUR UNIT TITLE: ANIMATIONS, RENDERING Essential Questions: How would you modify an animation to elicit different moods for a consumer? What would objects look like without rendering? When would it be beneficial for a camera to follow a path? Enduring Understandings / Content Statements: Animations, both simple and complex, are modified to suit the needs of the consumer. Rendering allows photo realistic images to be created. Cameras can be made to follow a path for a walk through. NJCCCS Correlations: 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. 9.4 Career and Technical Education: All students who complete a career and technical education program will acquire academic and technical skills for careers in emerging and established professions that lead to technical skill proficiency, credentials, certificates, licenses, and/or degrees K.(3).2: Create and implement a digital communication product to meet customer needs.
11 Grade Related Arts and Technology Curriculum Page K.(3).8 Participate in a user-focused design and development process to produce Webbased and digital communication solutions K.(3).9: Design and employ the use of motion graphics to create a visual Web-based or digital design. CCSS Correlations: CCSS.ELA-Literacy.RST Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks; analyze the specific results based on explanations in the text. CCSS.ELA-Literacy.RST Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades texts and topics. CCSS.ELA-Literacy.RST Synthesize information from a range of sources (e.g., texts, experiments, simulations) into a coherent understanding of a process, phenomenon, or concept, resolving conflicting information when possible. CCSS.ELA-Literacy.RST By the end of grade 12 read and comprehend science/technical texts in the grades 11 CCR text complexity band independently and proficiently. Content Focus Questions 1. What moods have you seen in animations used in television commercials? 2. When have you seen images of objects that are not photo realistic? 3. When else would you use a camera walk through, besides walking through a house? Key Vocabulary: frames, pivot points, animation, hierarchical, tracking, key info, dummy object, snapshot object, link, preview, segment, bitmap file, render, constraint, AEC. Sample Activities 1. View animations on YouTube, School Tube and determine their primary audience and purpose. 2. Render an image, in several different manners that each student creates. 3. Create a camera walk through of a residential house. Assessment 1. Grading of all student project work.
12 Grade Related Arts and Technology Curriculum Page 12 Sample Lesson Plan #1 COURSE: 3D Computer Graphics CONTENT/TOPIC: Interface Overview SAMPLE LESSON PLANS TITLE OF LESSON: Naming Parts of the User Interface screen. FOCUS: Knowing the function of each screen area and the ability to access commands. OBJECTIVE: Students will be able to name the user interface screen parts and open the commands in each. RESOURCES SUGGESTED FOR LESSON: teacher computer attached to classroom projector, individual student computers, textbook: Autodesk3ds Max Design 2013: A Tutorial Approach, handout with printout of user interface screen. PROCEDURE: 1. Teacher opens and explains 3ds Max software user interface screen on teacher s computer and shows that screen on projector to rest of class. 2. Students fill in screen names on handout that shows parts of user interface screen. 3. Students go to their individual computers and open 3ds Max software and begin to navigate around user interface screen. Teacher circulates around class to assist as needed. ASSESSMENT OF STUDENT LEARNING: visual observation of each student as they name the user interface parts to the teacher who circulates around the room; written quiz on user interface parts (from handout).
13 Grade Related Arts and Technology Curriculum Page 13 Sample Lesson Plan #2 COURSE: 3D Computer Graphics. CONTENT/TOPIC: The Loft Command TITLE OF LESSON: Procedure for Loft Command FOCUS: Being able to create and modify lofted objects. OBJECTIVE: Students will be able to create and modify a loft shape and path. RESOURCES SUGGESTED FOR LESSON: textbook: Autodesk3ds Max Design 2013: A Tutorial Approach, teacher computer attached to classroom projector, individual student computers, real-life lofted objects (garden house, spring, coffee mug handle, etc.). PROCEDURE: 1. Teacher passes lofted objects around the class explaining how each was made. 2.Teacher demonstrates loft command procedure on projector. Students take notes on steps needed. 3. Students go to individual workstations and complete loft exercise. Teacher circulates and assists students as needed. 4. Teacher demonstrates modifying lofts. 4. Students go to individual workstations and complete loft modifying exercise. ASSESSMENT OF STUDENT LEARNING: visual observation, each student s completed loft exercise, practical exam for students to create a lofted part with specific sizes determined by teacher.
14 Grade Related Arts and Technology Curriculum Page 14 Sample Lesson Plan #3 COURSE: 3D Computer Graphics. CONTENT/TOPIC: Materials Editing TITLE OF LESSON: Creating New Materials FOCUS: Students will understand that while the material library is extensive, there are occasions when: 1. The settings need to be modified to suit their particular need. 2. The materials are not automatically applied correctly. OBJECTIVE: Students will be able to open the materials editor and create new materials. RESOURCES SUGGESTED FOR LESSON: teacher computer attached to classroom projector, individual student computers, textbook: Autodesk3ds Max Design 2013: A Tutorial Approach. An instructional video for material editing: PROCEDURE: 1. Teacher plays and explains instructional video for the class to view simultaneously. 2. Students work at their individual computers to create new materials according to teacher s parameters. 3. Students explore material editor to find new command procedures, which they will explain to the rest of the class. ASSESSMENT OF STUDENT LEARNING: visual observation, each student s completed material editing exercise, presentation to class regarding a new command in material editing.
15 Grade Related Arts and Technology Curriculum Page 15 TEACHER ASSESSMENT OF STUDENT LEARNING 1. TEACHER OBSERVATION 2. ONLINE AND TEXT TUTORIALS 3. INDIVIDUAL PROJECT WORK 4. COOPERATIVE GROUP PROJECT WORK AND ACTIVITIES 5. ORAL PRESENTATIONS 6. QUIZZES, TESTS 7. CLASS PARTICIPATION & DISCUSSIONS 8. RUBRICS FOR PROJECTS 9. INDIVIDUAL AND GROUP CRITIQUE SESSIONS 10. NOTEBOOK 11. PORTFOLIO 12. RESEARCH 13. CAREER RESEARCH PRESENTATION 14. INDEPENDENT STUDY PROJECT 15. MIDTERM AND FINAL EXAM
16 Grade Related Arts and Technology Curriculum Page 16 BIBLIOGRAPHY/COURSE MATERIALS Primary Textbook: Tickoo, Sham. Autodesk 3ds Max Design 2013: A Tutorial Approach. CADCIM Technologies, Schererville, Indiana Supplemental Texts: Harper, Jeffrey. Mastering Autodesk 3ds Max2013. John Wiley and Sons, Indianapolis, Indiana Murdock, Kelly. Autodesk3ds Max2013 Bible. John Wiley and Sons, Indianapolis, Indiana Tickoo, Sham. Autodesk 3ds Max Design 2013: A Comprehensive Approach. CADCIM Technologies, Schererville, Indiana Websites: To download Autodesk 3ds Max Design 2013 software and get other educational resources: Video/Media: For tutorials on Autodesk 3ds Max Design 2013: For online resources related to Autodesk 3ds Max Design 2013: The Autodesk YouTube site for learning videos: Additional Resources: I will establish contact with other high school 3D Computer Graphic teachers, so that our students can share their 3D computer graphics, offer critiques, and learn what everyone else is creating.
17 Grade Related Arts and Technology Curriculum Page 17 NEW JERSEY CORE CURRICULUM CONTENT STANDARDS Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively and to create and communicate knowledge. 9.4 Career and Technical Education: All students who complete a career and technical education program will acquire academic and technical skills for careers in emerging and established professions that lead to technical skill proficiency, credentials, certificates, licenses, and/or degrees. needs K.(3).2: Create and implement a digital communication product to meet customer K.(3).8 Participate in a user-focused design and development process to produce Web-based and digital communication solutions K.(3).9: Design and employ the use of motion graphics to create a visual Webbased or digital design. COMMON CORE CURRICULUM STANDARDS CCSS.ELA-Literacy.RST Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks; analyze the specific results based on explanations in the text. CCSS.ELA-Literacy.RST Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades texts and topics. CCSS.ELA-Literacy.RST Synthesize information from a range of sources (e.g., texts, experiments, simulations) into a coherent understanding of a process, phenomenon, or concept, resolving conflicting information when possible. CCSS.ELA-Literacy.RST By the end of grade 12, read and comprehend science/technical texts in the grades 11 CCR text complexity band independently and proficiently.
Jefferson Township Public Schools. Technology Curriculum. Video Production II: Television Studio. Grades 10, 11 & 12. August 2011
Jefferson Township Public Schools Technology Curriculum Video Production II: Television Studio Grades 10, 11 & 12 August 2011 Video Production II Curriculum 2011 Page 2 TABLE OF CONTENTS JEFFERSON TOWNSHIP
o Ivy Tech DESN 105- Architectural Design I DESN 113- Intermediate CAD o Vincennes University ARCH 221- Advanced Architectural Software Applications
Indiana Department of Education Academic Course Framework ARCHITECHTURAL DRAFTING AND DESIGN II Architectural Drafting and Design II presents a history and survey of architecture and focuses on the creative
New Paltz Central School District Technology Computer Graphics 1 and 2. Time Essential Questions/Content Standards/Skills Assessments
September - October October - November New Paltz Central School District Unit 1: Introduction to Graphic Design and Recognize and analyze various forms of Digital class New Media graphic communication.
Common Core Standards for Literacy in Science and Technical Subjects
A Correlation of Miller & Levine Biology To the Common Core Standards for Literacy in Science and Technical Subjects INTRODUCTION This document demonstrates how meets the Common Core Standards for Literacy
Digital 3D Animation
Elizabethtown Area School District Digital 3D Animation Course Number: 753 Length of Course: 1 semester 18 weeks Grade Level: 11-12 Elective Total Clock Hours: 120 hours Length of Period: 80 minutes Date
o Ivy Tech DESN 102- Technical Graphics DESN 103- CAD Fundamentals
Indiana Department of Education Academic Course Framework ARCHITECHTURAL DRAFTING AND DESIGN I Architectural Drafting and Design I Gives students a basic understanding of the detailing skills commonly
SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE
MULT 130 CIC Approval: 03/12/2015 BOT APPROVAL: 04/16/2015 STATE APPROVAL: EFFECTIVE TERM: Fall 2015 SECTION I SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE SUBJECT
COURSE TITLE: PHOTOGRAPHY 2 GRADES 9-12 LENGTH: ONE SEMESTER SCHOOLS: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE:
COURSE TITLE: PHOTOGRAPHY 2 GRADES 9-12 LENGTH: ONE SEMESTER SCHOOLS: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE: SPRING 2015 PHOTOGRAPHY 2 2 Rutherford High School Rutherford, NJ Photography 2
ESSENTIAL CURRICULUM GUIDLINE FOR ANIMATION I INTRODUCTION
INTRODUCTION ESSENTIAL CURRICULUM GUIDLINE FOR ANIMATION I Essential experiences are ones the learner strives to attain upon completion of the various 3D Modeling and Animation Course components. The learner
Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC
Cork Education and Training Board Programme Module for 3 Dimensional Computer Graphics Leading to Level 5 FETAC 3 Dimensional Computer Graphics 5N5029 3 Dimensional Computer Graphics 5N5029 1 Version 3
Common Core Standards Cross Referenced with Programming and Web Design
Common Core Standards Cross Referenced with Programming and Web Design Grades 9-12 PA Common Core Academic Standards for Reading in Science and Technical Subjects Craft and Structure CC.3.5.9-10.F Analyze
Standards. Interactive Media, July 2012, Page 1 of 6
Indiana Department of Education Academic Course Framework INTERACTIVE MEDIA Interactive Media prepares students for careers in business and industry working with interactive media products and services;
THE AMERICAN ACADEMY OF ART Syllabus for 3DA301 INTRODUCTION TO 3-D MODELING/ANIMATION FALL 2014
THE AMERICAN ACADEMY OF ART Syllabus for 3DA301 INTRODUCTION TO 3-D MODELING/ANIMATION FALL 2014 INSTRUCTOR NAME: OFFICE HOURS & CONTACT INFORMATION: CREDIT HOURS: COURSE SCHEDULE: Marc Soehl Monday, Tuesday,
o Ivy Tech CRIM 101- Intro to Criminal Justice Systems CRIM 113- Criminal Investigations
Indiana Department of Education Academic Course Framework CRIMINAL JUSTICE I Criminal Justice I Introduces specialized classroom and practical experiences related to public safety occupations such as law
MANCHESTER TOWNSHIP SCHOOL DISTRICT CURRICULUM
MANCHESTER TOWNSHIP SCHOOL DISTRICT CURRICULUM Content Area: Visual and Performing Arts / Career Awareness / Technology Course Title: Advanced Graphic Design Grade Level: 10 12 Foundations of Graphic Design
Integrating the Common Core Standards into the Music Curriculum
Place Photo Here, Otherwise Delete Box Integrating the Common Core Standards into the Music Curriculum Tom L. Foust January 24 th, 2013 Illinois Music Educators Conference Peoria, Illinois What is the
MULTI-MEDIA AND THE COMPUTER GRADES 9-12. THE EWING PUBLIC SCHOOLS 1331 Lower Ferry Road Ewing, NJ 08618
MULTI-MEDIA AND THE COMPUTER GRADES 9-12 THE EWING PUBLIC SCHOOLS 1331 Lower Ferry Road Ewing, NJ 08618 BOE Approval Date: 9/27/10 Michael Nitti Revised by: EHS Technology Teachers Superintendent In accordance
PELLISSIPPI STATE COMMUNITY COLLEGE MASTER SYLLABUS 3D MODELING & ANIMATION CGT 2160. Class Hours: 3.0 Credit Hours: 3.0
PELLISSIPPI STATE COMMUNITY COLLEGE MASTER SYLLABUS 3D MODELING & ANIMATION CGT 2160 Class Hours: 3.0 Credit Hours: 3.0 Laboratory Hours: 0.0 Date Revised: Fall 2012 Catalog Course Description: A study
JEFFERSON TOWNSHIP PUBLIC SCHOOLS COURSE OF STUDY BUSINESS DIGITAL WEB DESIGN
JEFFERSON TOWNSHIP PUBLIC SCHOOLS COURSE OF STUDY BUSINESS DIGITAL WEB DESIGN 2011 TABLE OF CONTENTS Course Overview... 1 Units of Study... 3 Sample Student Learning Activities... 8 Suggested Teaching
MANCHESTER TOWNSHIP SCHOOL DISTRICT CURRICULUM
MANCHESTER TOWNSHIP SCHOOL DISTRICT CURRICULUM Content Area: Visual and Performing Arts / Career Awareness / Technology Course Title: Introduction to Computer Aided Graphic Design Grade Level: 9 12 Foundations
Academic Standards for Reading in Science and Technical Subjects
Academic Standards for Reading in Science and Technical Subjects Grades 6 12 Pennsylvania Department of Education VII. TABLE OF CONTENTS Reading... 3.5 Students read, understand, and respond to informational
Animation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan
Animation Overview of the Industry Arts, AV, Technology, and Communication Lesson Plan Performance Objective Upon completion of this assignment, the student will have a better understanding of career and
Web Design, February 2013, Page 1 of 5
Indiana Department of Education Academic Course Framework WEB DESIGN Web Design is a course that provides instruction in the principles of web design using HTML/XHTML and current/emerging software programs.
NORTHERN VALLEY SCHOOLS Office of Curriculum and Instruction Technology Education Department Demarest and Old Tappan HYPERMEDIA II GRADES 10 12
NORTHERN VALLEY SCHOOLS Office of Curriculum and Instruction Technology Education Department Demarest and Old Tappan HYPERMEDIA II GRADES 10 12 Philosophy Statement...2 UNIT I Computer Use Policy, Plagiarism
HACKETTSTOWN, NEW JERSEY. Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT. July 2014
HACKETTSTOWN, NEW JERSEY Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT July 2014 Mr. David C. Mango, Superintendent Ms. Nadia Inskeep, Director of Curriculum & Instruction Developed by:
RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. ARTS 248: Designing Motion Graphics
I. Basic Course Information RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE ARTS 248: Designing Motion Graphics A. Course Number and Title: ARTS-248 Designing Motion Graphics B. New or Modified
Kankakee Community College
Kankakee Community College Course prefix and number: DRFT 2134 Course title: AutoCAD III Semester: Fall 2014 Credit hours: 4 Lecture hours: 2.5 Lab hours: 3 Catalog description: Prerequisite: DRFT 2114,
COURSE TITLE: LENGTH: DEPARTMENT: SCHOOL: DATE:
COURSE TITLE: TV PRODUCTION LENGTH: ONE YEAR GRADES 9 12 DEPARTMENT: FINE, PRACTICAL AND PERFORMING ARTS SCHOOL: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE: SPRING 2015 TV Production 2 RUTHERFORD
Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.
CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation
TAMALPAIS UNION HIGH SCHOOL DISTRICT Larkspur, California. GRAPHIC DESIGN (Beginning)
TAMALPAIS UNION HIGH SCHOOL DISTRICT Larkspur, California Course of Study GRAPHIC DESIGN (Beginning) I. INTRODUCTION Beginning Graphic Design is a one-semester Fine Arts elective course intended for students
Tutorial 13: Object Animation
Tutorial 13: Object Animation In this tutorial we will learn how to: Completion time 40 minutes Establish the number of frames for an object animation Rotate objects into desired positions Set key frames
Roselle Public Schools Visual & Performing Arts Curriculum Units of Study K-12. Unit Length: 2 weeks. New Jersey Core Curriculum Content Standards
Unit/Chapter Title: Unit 1 Shape Unit Length: 2 weeks Course/Grade: Visual Art Grade 8 Interdisciplinary Connection: Language Arts Unit Overview: In this unit, students will learn how to use highlights
ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS
ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS Principles of Arts, Audio/Video Technology & Communications 0.5 Credit 812210 Professional Communications (not required for Class of 2018) 0.5 Credit 820210
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY. Digital Media and Technology Grade 8
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY Williamstown Middle School Digital Media and Technology Grade 8 September 2010 Written by: Michael Spano Supervisor of Curriculum and Instruction
Visual and Performing Arts Subject Template (Required Information needed to prepare for course submission)
Visual and Performing Arts Subject Template (Required Information needed to prepare for course submission) Course Purpose: What is the purpose of this course? Please provide a brief description of the
GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I
GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment
PELLISSIPPI STATE TECHNICAL COMMUNITY COLLEGE MASTER SYLLABUS DIGITAL GRAPHIC DESIGN I CGT 1100
PELLISSIPPI STATE TECHNICAL COMMUNITY COLLEGE MASTER SYLLABUS DIGITAL GRAPHIC DESIGN I CGT 1100 Class Hours: 5.0 Credit Hours: 5.0 Laboratory Hours: 0.0 Date Revised: Spring 99 Catalog Course Description:
COURSE TITLE: CHILD CARE & DEVELOPMENT LENGTH: ONE SEMESTER GRADES 11 12 DEPARTMENT: FINE, PRACTICAL, AND PERFORMING ARTS SCHOOL:
COURSE TITLE: CHILD CARE & DEVELOPMENT LENGTH: ONE SEMESTER GRADES 11 12 DEPARTMENT: FINE, PRACTICAL, AND PERFORMING ARTS SCHOOL: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE: SPRING 2015 Child Care
Computer Science III
Passaic County Technical Institute Academy of Information Technology Curriculum of Instruction Computer Science III 2014 2015 COURSE DESCRIPTION: Computer Science III is a full year program for junior
RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. ARTS 246: Visual Design I
RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE ARTS 246: Visual Design I I. Basic Course Information A. Course Number and Title: ARTS-246 Visual Design I B. New or Modified Course: modified C.
FOLSOM CORDOVA UNIFIED SCHOOL DISTRICT COMPUTER GAME DESIGN
FOLSOM CORDOVA UNIFIED SCHOOL DISTRICT COMPUTER GAME DESIGN Date: January 2016 Proposed Grade Level(s): Grade 6-8 Grading: A-F Prerequisite(s): None Course Length: Year Subject Area: Technology Elective
Why is it important to do use your hands and traditional tools to create simple designs before jumping on to the computer?
Intro to Graphic Design Essential Questions Unit 1: Traditional Tools Why is it important to sketch your ideas away from the computer instead of sketching on the computer and believing your solution is
COURSE GUIDE 3D Modelling and Animation Master's Degree in Digital Media Catholic University of Valencia
COURSE GUIDE 3D Modelling and Animation Master's Degree in Digital Media Catholic University of Valencia Course 203 / 4 2 TEACHING GUIDE OF THE SUBJECT ECTS SUBJECT: 3D Modelling and Animation 6 Subject-Matter:
3D Animation Graphic Designer
Goal of the program The training program aims to develop the trainee to get him to the level of professional and creative in designing models three-dimensional and move with all respect to this art and
Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene.
Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette.
MONROE TOWNSHIP PUBLIC SCHOOLS
MONROE TOWNSHIP PUBLIC SCHOOLS CURRICULUM MAP Grades 9-12 Graphics Design I 2010-2011 School Year New Jersey Core Curriculum Content Standards for Visual and Performing Arts Arts Education in the 21 st
The National Educational Technology Standards. (Upon which our local standards are based)
The National Educational Standards (Upon which our local standards are based) Students demonstrate a sound understanding of the nature and operation of technology systems. Students are proficient in the
Creating a Jeopardy Review Game using PowerPoint software.
DKeane MSMC ED 5700 ICP - Lesson Plan Using Technology in the K-8 Science Curriculum Creating a Jeopardy Review Game using PowerPoint software. (Sample Performance objectives and questions are based on
WEST JEFFERSON HILLS SCHOOL DISTRICT THOMAS JEFFERSON HIGH SCHOOL DIGITAL DESIGN GRADES 10 11 12
GRADES 10 11 12 Curriculum Strand: Desktop Publishing Learn and Apply Elements of Layout and Design PA Academic Objective Instructional student Methods will be able to Materials/ Resources Textbooks, trade
SOUTHERN REGIONAL SCHOOL DISTRICT BUSINESS CURRICULUM. Course Title: Multimedia Grade Level: 9-12
Content Area: Business Department Course Title: Multimedia Grade Level: 9-12 Unit 1 Digital Imaging 10 Weeks Unit 2 Cell Animation 10 Weeks Unit 3 Sound Editing 10 Weeks Unit 4 Visual Editing 10 Weeks
COURSE TITLE: PHOTOGRAPHY 1 GRADES 9-12 LENGTH: ONE SEMESTER SCHOOLS: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE:
COURSE TITLE: PHOTOGRAPHY 1 GRADES 9-12 LENGTH: ONE SEMESTER SCHOOLS: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE: SPRING 2015 PHOTOGRAPHY 1 2 Rutherford High School Rutherford, NJ Photography 1
DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK
Registered as a Private Higher Education Institution with the Department of Higher Education and Training in South Africa under the Higher Education Act 1997 Registration Nr. 2001/HE07/005 DIPLOMA IN 3D
COURSE TITLE. Computer Programming 1 LENGTH. One Semester Grades 9-12 DEPARTMENT. Computer Department Barbara O Donnell, Supervisor SCHOOL
COURSE TITLE Computer Programming 1 LENGTH One Semester Grades 9-12 DEPARTMENT Computer Department Barbara O Donnell, Supervisor SCHOOL Rutherford High School DATE Spring 2015 Computer Programming 1 Page
Develop a confident, novice- level knowledge of fundamental 2D drafting and 3D modeling techniques on multiple platforms.
Rutgers, The State University of New Jersey Landscape Architecture 11:550-350 VISUALIZATION III: Computer- Aided Design for Landscape Architects Fall 2014 Tuesday 10:55 12:15 Wednesday 12:35 3:35 Blake
Everett Public Schools Framework: Digital Photography I
Course: CIP Code: 500406 Career Cluster: Commercial Photography Everett Public Schools Framework: Digital Photography I Arts, Audio/Video Technology & Communications Total Framework Hours: 90 Hours Preparatory
Using 3D Computer Graphics Multimedia to Motivate Teachers Learning of Geometry and Pedagogy
Using 3D Computer Graphics Multimedia to Motivate Teachers Learning of Geometry and Pedagogy Tracy Goodson-Espy Associate Professor [email protected] Samuel L. Espy Viz Multimedia Boone, NC 28607
LITCHFIELD PUBLIC SCHOOLS Core Curriculum Scope and Sequence {Interior Design}
LITCHFIELD PUBLIC SCHOOLS Core Curriculum Scope and Sequence {Interior Design} CT Frameworks/ Standards Content and Skill Objectives Students will be able to: Assessments Resources Architecture 2-3 weeks
Introduction to 3D Computer Modeling and Visualization Using 3D Studio VIZ
3D Computer Modeling and Visualization Using 3D Studio VIZ 3Dgraphic4.tif (20377995 bytes) Introduction to 3D Computer Modeling and Visualization Using 3D Studio VIZ June 19-21, 2001 SUNY ESF Syracuse,
MISSION VALLEY REGIONAL OCCUPATION PROGRAM COMPUTER GRAPHICS DESIGN COURSE OUTINE
MISSION VALLEY REGIONAL OCCUPATION PROGRAM COMPUTER GRAPHICS DESIGN COURSE OUTINE 1. Course Title: Motion Graphics (Selected Studies) 2. CBEDS Title: Graphic Communications 3. CBEDS Number: 5751 4. Job
INTERIOR DESIGN COURSE DESCRIPTIONS
INTERIOR DESIGN COURSE DESCRIPTIONS The proposed curriculum adheres to the guidelines of the Council of Design Professional Standards. BA Year 2 30 credits DES 201 Theory of Art and Design This course
TEACHING THE LAW AND JUSTICE CURRICULUM. lawandjustice.edc.org
lawandjustice.edc.org Introduction Welcome to the Law and Justice curriculum! Developed by Education Development Center, Inc. (EDC), with support from The James Irvine Foundation, the Law and Justice curriculum
H E A L T H C A R E S C I E N C E
H E A L T H C A R E S C I E N C E COURSE: UNIT 6: Healthcare Science Introduction to Health Informatics Annotation: The Healthcare Informatics profession use information technology to benefit the healthcare
Butte County Regional Occupational Program
Butte County Regional Occupational Program COURSE DESCRIPTION COURSE TITLE CBEDS TITLE CBEDS NO. Digital Photography Commercial Photography 5755 JOB TITLES DOT NO. Photographer 143.457.010 News photographer
o Ivy Tech CONT 101 Introduction to Construction CONT 106 Construction Blueprint Reading BCOT 104 Floor and Wall Layout
Indiana Department of Education Academic Course Framework CONSTRUCTION TECHNOLOGY I Construction Technology I focuses on classroom and laboratory experiences involving the formation, installation, maintenance,
Criminal Justice II, August 2013, Page 1 of 5
Indiana Department of Education Academic Course Framework CRIMINAL JUSTICE II Criminal Justice II introduces students to concepts and practices in controlling traffic as well as forensic investigation
COURSE EXPECTATIONS AND GUIDELINES COURSE: COMPUTER ANIMATION AND RENDERING Instructor: Mrs. Steinecker
1 COURSE EXPECTATIONS AND GUIDELINES COURSE: COMPUTER ANIMATION AND RENDERING Instructor: Mrs. Steinecker Email is the best way to contact me: [email protected] Phone number: (708) 424-5200 (ext. 5968)
Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm
Course Syllabus Course Information: Course Title IAT 343: Animation (Spring 2012) Time & Location Lecture (Rm 2600): Tuesday 6:30 pm to 7:50 pm Lab (Rm 3140): D101: Wednesday 2:30 3:50 pm D102: Wednesday
I. Title of Lesson: Learning from Artifacts and What Artifacts Tell Us
Lesson Plan Class: Seventh Grade Subject: World History Ancient Civilizations Topic: Unit One Investigating the Past: How are social scientists like detectives? I. Title of Lesson: Learning from Artifacts
South Plainfield Public Schools Web Design Scope and Sequence of Curriculum Grade 10-12 Date August 2011
Unit (Domain): Part I: Evaluating Current Websites Part II: Creating Web Pages Using Google Sites, Docs and Forms Part III: Using Animation Media for the Web Essential Question(s): How does the World Wide
IV. Student Performance Objectives: Upon successful completion of this course, the student will have met the following objectives:
Course Title: 2D Vector Animation Course Number: MTM213 Course Prerequisites: ART103 Credit Hours: 3.0 General Studies Credits: N/A Contact Hours: 45 Hours I. Course Description: Students will learn techniques
CALIFORNIA S TEACHING PERFORMANCE EXPECTATIONS (TPE)
CALIFORNIA S TEACHING PERFORMANCE EXPECTATIONS (TPE) The Teaching Performance Expectations describe the set of knowledge, skills, and abilities that California expects of each candidate for a Multiple
New York City College of Technology The City University of New York. Department of Communication Design. COMD 3740 3D Animation & Modeling II
New York City College of Technology The City University of New York Department of Communication Design Course Description This is an intermediate course in computer 3-D modeling, rendering and animation
Scholastic READ 180 Next Generation
Scholastic READ 180 Next Generation READ 180 Next Generation is a comprehensive system of curriculum, assessment, human capital development, and family engagement tools that empower everyone to contribute
2014-2015 Middle School Graphic Arts & Technology Curriculum Map
2014-2015 Middle School Graphic Arts & Technology Curriculum Map Rev. 6/16/2014 Harrison School District Two Curriculum Map Pacing Guide The curriculum map is a paced guide to the curriculum. It is a planning
Computer Tech Support, July 2012, Page 1 of 5
Indiana Department of Education Academic Course Framework COMPUTER TECH SUPPORT Computer Tech Support allows students to explore how computers work. Students learn the functionality of hardware and software
Financial Literacy. Half Year Grades 10-12
COURSE TITLE Financial Literacy LENGTH Half Year Grades 10-12 DEPARTMENT Business Education/Social Studies Barbara O Donnell, Supervisor, Business Department Charles Ryan, Supervisor, Social Studies SCHOOL
Wallingford Public Schools - HIGH SCHOOL COURSE OUTLINE. Department: Art Grade(s): 10-12
Wallingford Public Schools - HIGH SCHOOL COURSE OUTLINE Course Title: Digital Art Photography Course Number: Department: Art Grade(s): 10-12 Level(s): Academic Credit: ½ Course Description Digital Photography
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY. Computer Animation. Grade 8
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY Williamstown Middle School Computer Animation Grade 8 September 2010 Written by: Marilyn Kurz Supervisor of Curriculum and Instruction Lesley McGiboney
RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. ARTS 274: Visual Design For The Web
I. Basic Course Information RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE ARTS 274: Visual Design For The Web A. Course Number and Title: ARTS-274 Visual Design For The Web B. New or Modified
HIGH SCHOOL COURSE OUTLINE
OFFICE OF CURRICULUM, INSTRUCTION AND PROFESSIONAL DEVELOPMENT HIGH SCHOOL COURSE OUTLINE Department Visual/Performing Arts Course Title Art & Animation 1-2 Course Code 1044 Grade Level 9-12 Course Length
Bangor School Department Grades 9-Diploma Visual Arts Standards
Bangor School Department Grades 9-Diploma Visual Arts Standards A. Disciplinary Literacy Visual Arts: Students show literacy in the art discipline by understanding and demonstrating concepts, skills, terminology,
HCC ONLINE COURSE REVIEW RUBRIC
HCC ONLINE COURSE REVIEW RUBRIC Adapted from Maryland Online FIPSE Project and Lake Superior College I. COURSE OVERVIEW AND INTRODUCTION General Review Standard: The overall design of the course, navigational
Tab 3: STEM Alignment * Identifies connections between recognized STEM Career Cluster standards and NDG Linux Essentials curriculum.
NDG Linux Course: Alignment to Education Standards STEM Career Cluster Knowledge and Skills Topics Common Core Anchor College and Career Readiness Standards 21st Century Science & Engineering Practices
This curriculum is part of the Educational Program of Studies of the Rahway Public Schools. ACKNOWLEDGMENTS
CURRICULUM FOR INTRODUCTION TO JOURNALISM GRADES 9 & 10 This curriculum is part of the Educational Program of Studies of the Rahway Public Schools. ACKNOWLEDGMENTS Christine H. Salcito, Director of Curriculum
C T A E. Marketing Through Social Media. Annotation: Grade(s): 12 th. Time: Author: Students with Disabilities:
C T A E UNIT FS_3.11: Marketing Through Social Media Annotation: Grade(s): Time: Author: A new and fast growing career is Director of Social Media. Companies and organizations around the world are beginning
DIABLO VALLEY COLLEGE CATALOG 2014-2015
ART DIGITAL MEDIA ARTDM Michael Almaguer, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all
Lesson Plan. Graphic Design & Illustration
Lesson Plan Course Title: Session Title: Graphic Design & Illustration Telling a Story: Introduction to Bézier Curves Lesson Duration: Approximately 7-10 days [Lesson length is subjective and will vary
ACALANES UNION HIGH SCHOOL DISTRICT Adopted: 3/2/05 Visual and Performing Arts Subject Area COURSE TITLE: Digital Design 1
ACALANES UNION HIGH SCHOOL DISTRICT Adopted: 3/2/05 Visual and Performing Arts Subject Area COURSE TITLE: Digital Design 1 COURSE CODE: V0981e GRADE LEVEL: Grades 9-12 COURSE LENGTH: PREREQUISITE: CREDIT:
COURSE SYLLABUS ARTV 1345 (3:2:2) 3D Modeling and Render. Design Communications. Creative Arts Department. Technical Education Division
COURSE SYLLABUS ARTV 1345 (3:2:2) 3D Modeling and Render Design Communications Creative Arts Department Technical Education Division Levelland Campus SOUTH PLAINS COLLEGE COURSE SYLLABUS COURSE TITLE:
COURSE TITLE: ADVANCED TEXTILES & FASHION DESIGN LENGTH: FULL YEAR GRADES 10 12 SCHOOL: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE:
COURSE TITLE: ADVANCED TEXTILES & FASHION DESIGN LENGTH: FULL YEAR GRADES 10 12 SCHOOL: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE: SPRING 2015 Advanced Textiles & Fashion Design - 2 Rutherford
RUTHERFORD HIGH SCHOOL Rutherford, New Jersey COURSE OUTLINE STATISTICS AND PROBABILITY
RUTHERFORD HIGH SCHOOL Rutherford, New Jersey COURSE OUTLINE STATISTICS AND PROBABILITY I. INTRODUCTION According to the Common Core Standards (2010), Decisions or predictions are often based on data numbers
