BREAST CANCER BRAWL RULE PACK 2015

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BREAST CANCER BRAWL RULE PACK 2015

All funds raised will be going to: Breast Cancer Brawl Leeds Travelling Man 11th October 2015 This is a fun event with a focus on the charity side of things so we hope that players will come along with the spirit (and body and mind) to make it a fun day for everyone with the key being to raise as much as we can for charity. We have raised over 3000 over the last 3 years. The event is designed to run with 32 players. Game Size: 35 pts, two lists, NO CHARACTER RESTRICTIONS using 7 minute turns with 3 minute extension. 70 minute rounds. There is a 10 entry fee includes 5 tokens with each additional token being 50p. Players may buy re-roll tokens at the start of the event and any time between games. They will not be sold once a round has started until you have finished your current game. Buy early, buy often. Tickets for the event should be bought through http://www.travellingman.com/ Players will be contacted to confirm their place and then lists need to be submitted by midnight on 1st October to leedswarmachine@gmail.com Late lists will be penalised in a manner the organisers deem appropriate.

Prizes: Top places, Wooden spoon and prizes for most generous each round. In addition to this, we do have the pink caster cards! These are pink versions of the warcaster/warlock cards from all of the basic battleboxes (except for Gorten) as well as for Bloody Barnabas and Lord Carver! We will be awarding these to best in faction. In addition, any unawarded cards will be auctioned off for more donations! There will also be a raffle on the day with some great prizes. There will also be prizes for THE BEST IN PINK which will be awarded the best pink army and best pink Model on the day chosen by the organisers.

Scenario: Shrinking Killbox Starting on the 1st players second turn, if a player ends the turn with their warcaster/warlock completely within 14 of any board edge the warcaster/ warlock takes 5 damage which can not be transfer or prevented. Every round thereafter the killbox will shrink by 2 to a maximum value of 20. When your opponent has no Warcasters or warlocks left alive in his army the game ends immediately and you win. If the game ends on time with no victory by Warcaster/Warlock kill, the player with the most points in his army at the end of the game wins. If the points of both sides are the same then it is a tied game and the match ends in a draw. Tournament Points: Players are awarded 1 tournament point for a win and 0 tournament points for a draw or a loss. ROUND NUMBER 2 3 4 5 onwards KILL BOX DISTANCE FROM BOARD EDGE 14 16 18 20 If the game ends on time with no victory by Warcaster/ Warlock kill, the player with the most Army Points remaining on the table at the end of the game wins. And Placings will be decided first by Army Points remaining after each game totalled up, and then by Strength of Schedule in the unlikely event of a tie by APs.

So how do you get to cheat? Here you go! Re-Rolls or Paying to Cheat Fate This is a core rule that can be used in all games. Players may buy re-roll tokens at the start of the event and any time between games. Here s how the re-rolls work. Each table will have a box where players can deposit tokens. At any time during a game round (a round consists of each player taking one turn) either player may spend tokens by dropping them into the box to buy a re-roll of all the dice in any roll - either his own or forcing his opponent to do so. The costs in tokens are as follows for each player: First reroll - 01 Second - 02 Third - 04 Fourth - 08 And Fifth - 16 Each player may only buy 5 re-rolls of the dice per game round. The count (and the cost of the re-roll) resets to the beginning at the beginning of the next round of the game. Pink Ribbon Special 3 tokens A player using this special rule must do so at any time during his turn. Player selects one non-warlock/

Pink Ribbon Special 3 Tokens Early Detection 1 Token Per Inch The Self - Exam 4 Tokens Awareness 1 Tokens Per +1 to starting roll warcaster model to gain +3 DEF and ARM for one round. The model also cannot be targeted by ranged or magic attacks for that round. May not be used in conjunction with any other of these special rules on the same model and may not be used two consecutive turns in a row. Early Detection Variable After regular deployment, each player (starting with the first player) may donate tokens to advance deploy one model/unit from his army. For every token donated, one model/ unit may be repositioned up to 1 beyond the standard 10 deployment zone - 3 tokens gets you 3 inches, 5 gets you 5 inches - to a maximum of 10 beyond the normal deployment zone. The Self-Exam 4 tokens A player using this special rule must do so at any time during his turn. The player s warlock/warcaster may add +1 to his/her DEF for each point of fury or focus currently on him/her. May not be used in conjunction with any other of these special rules on the same model and may not be used on two consecutive turns. Awareness is Variable Before the start of the game, players may spend tokens to gain a bonus to the roll to determine first player. Each token spent provides +1 to the roll and each player may spend as many tokens as he or she wishes for this roll. See your doctor 8 tokens Once per game, you may spend 8 tokens at the end of your turn to send an opponent s non-warlock/ warcaster model/

Women are Tough 8 Tokens Race for the Cure 8 Token +5 SPD when charging United We Stand 6 Tokens +2 ARM & DEF unit to the doctor for a checkup. The affected unit does not activate during your opponent s next turn. However, all continuous effects and enemy upkeep spells on the affected model/unit are removed. Women are tough 8 tokens At the beginning of the game, you may spend 8 tokens to make all female models (they must be visibly and recognizably sculpted female or named as such in the background fluff) in your army tough. When a tough model takes sufficient damage to be destroyed, roll a d6. On a result of 5 or 6, the model is not destroyed, but retains one wound and is knocked down. In the case of models that are already tough (trollbloods, etc.) this ability increases their tough roll to 4, 5, or 6. This ability lasts the entire game. Race for the Cure 8 Tokens All models/units in the warcaster/ lock s control area can charge at SPD +5 inches without having to spend focus, be forced or given orders. All charging models can charge through rough terrain. May only be used once per game. United We Stand 6 Tokens All models/units in a warcaster/lock s control area gain +2 to ARM and DEF, they also gain Fearless and cannot be knocked down or made stationary for one round. This may only be used once per game.

Targeted treatment 5 Tokens Prevention Tokens equal ability cost Targeted treatment 5 tokens May only be used once per game. Select a friendly model/unit in your army. This unit may select a target model/unit. When declaring ranged/magic attacks or charges the affected model/unit ignores all models and terrain between it and the target for purposes of movement and line of sight except impassable objects. On the charge, the affected models must still end their movement without overlapping the base of any other model, though they may pass through them freely. Models affected by this rule may damage an incorporeal target even if they are not normally able to do so. Name Needed: If you caster is going to take damage from Killbox, you can spend 1 token prevent the 5 damage. Prevention At any time that your opponent attempts to use any of the above listed abilities, you may Prevention immediately spend the same number of tokens to negate that ability. For abilities that are usable a limited number of times per game, they are not counted as used if countered with this ability. Your opponent is free to immediately spend more to try to use the ability again.

How the day is planned Registration: 10:00 to 10:30 Game 1: 10:30 to 11:45 Game 2: 11:45 to 1:00 break: 1:00 to 1:30 Game 3: 1:30 to 2:45 Game 4: 2:45 to 4:00 Game 5: 4:00 to 5:30 There will obviously be a lot of players at the event so please pack only what you need for the event. There will be a place to store carry cases and bags away from the playing space and it is massively suggested that all players bring a tray with them to enable them to carry their armies around on the day. There will not be Wi-Fi available nor charge points so War Room may not be suitable. The event will take place at Travelling Man Leeds 32 Central Road, LS1 6DE. awards: 5:30 onwards

All funds raised will be going to: We would like to thank the following companies for providing us with prize support for this event: Cerberus Entertainment Privateer Press Travelling Man Guildball Clockwork Goblin and the list is still getting bigger