SIMULATION WITH ARENA

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SIMULATION WITH ARENA Simulation Simulation is a numerical technique for conducting experiments on a digital computer, which involves logical and mathematical relationships that interact to describe the behavior and structure of a complex real world system over extended periods of time [1]. Simulation refers to a broad collection of methods and application to mimic the behaviour of real system usually on a computer with appropriate software. What is being modelled A manufacturing plant A bank with different kinds of customers, servers, etc. A distribution network of plants, warehouses and transportation links An emergency facility in a hospital Simulation languages GPSS, SIMSCRIPT, SLAM AND SIMAN Arena is based on the SIMAN simulation language Arena combines modules to build a fairly wide variety of simulation models. Different kinds of simulations STATIC VS DYNAMIC Time doesn t play a natural role in static model but does in dynamic models. Manufacturing system model describes dynamic model and Arena is primarily focus on such models. Continuous vs Discrete In Continuous model state of the system can change continuously over time. E.g. Levels of a water reservoir falls due to evaporation occur. In a Discrete model change can occur only at separated points in time. E.g. A manufacturing system with parts arriving and leaving at specific time Arena is mostly focused in discrete models. Deterministic vs stochastic Model that have no random input are deterministic. 1

E.g. Strict appointment-book with fixed service time Stochastic models operate with at least some inputs being random. E.g. A bank with randomly arriving customer requiring varying service times General-Purpose Languages, Simulation Languages and High-Level Simulators General-Purpose Languages: Highly customizable and flexible But painfully tedious and error prone Simulation Languages: Provide much better framework Still have to invest a bit of time to learn about their features and how to use them effectively High-Level Simulators: Very easy to use Operate by intuitive graphical user interface, menus and dialogs Select from available simulation-modelling constructs, connect them, and run the model Dynamic graphical animation of system components as they move around and change Domains of many simulators are rather restricted (like manufacturing or communication) Generally not flexible Performance measures Total production Average waiting time in queue Maximum waiting time in queue Time-average number of parts waiting in the queue Maximum number of parts that were ever waiting in the queue Average and maximum total time in system Utilisation PIECES OF A SIMULATION MODEL Entities: The dynamic objects in the simulation that move around, change status, affect and are affected by other entities and the state of the system, and affect the output performance 2

They usually are created, move around for a while and then are disposed (leave) E.g. parts to be processed, customers in a banking system, etc Resources Entities often take the service from resources. An entity seizes a resource when available and releases it. E.g. Machines, Server Attributes Attributes are generally attached to individual entities E.g. Part entities have attributes called due date, priority, colour, etc. (Global) Variables A piece of information that reflects some characteristic of your system, regardless of how many or what kinds of entities might be around Many different variables are possible in a model In Arena there are two types of variables: Built-in variables (number-in queue, number of busy servers, current simulation clock time, and so on) User-defined variables (mean service time, travel time, current shift, and so on) Statistical Accumulators To get the final output performance measures, it is necessary to keep track of the variables as the simulation progress and such variables are called statistical accumulators Arena take care of most of the statistical accumulation Event Something that happen at an instant of time that might change attributes, variables or statistical accumulators E.g. Arrival A new part enters the system, Queues Departure A part finishes its operations (service) and leaves the system When an entity can t move on (due to unavailability of resource) it needs a place to wait, which is the purpose of a queue. Simulation Clock Current value of time in the simulation held in a variable is called the simulation clock Simulation clock and event calendar are the important pieces of any dynamic simulation Starting and Stopping Starting and stopping conditions should be specified It is important to think about these conditions and make these conditions consistent with what you are modeling 3

You may have to think about whether it should stop at a particular time or it should stop when something specific happens (like as soon as 1 finished parts produced when a production shop is simulated) Replication Each run starts and stops according to the same rule and uses same input parameter setting (statistically identical) but use separate random numbers (independent) General-purpose simulation package Process-oriented ARENA High-level (very easy to use by graphical user interfaces, menu and dialogues) Animation Model building Drag-and-drop modules into model window Connect them, so define flow of entities Detail modules and entities in dialog boxes and in spreadsheet Run independent replications ARENA WINDOW 4

Models are described with ARENA version 11 SOME DETAILS FOR ARENA MODELLING EXAMPLE: A SINGLE COUNTER TRANSACTION Customers arrive randomly: described by a distribution Transacts business: single counter Leaves E.g.: an ATM counter Arena model ENTRANCE COUNTER EXIT......... Play the ATM 2.exe file to know the method of data inputting in this model. Modules Flow chart modules & Data modules Basic modules Create Process Dispose Advanced modules Model building 5

Create module Name Entity type Time between arrivals Entities per arrival Process module Name Action Resources Add Delay type 6

Adding resources Give the name of resource that do the processing Quantity: quantity of the above resource required to do the processing Connecting Dispose module 7

Run Setup EXAMPLE 2: A MANUFACTURING SYSTEM Stations with multiple servers Machine failures defined Pictorial representation of machine state ARENA Model of a Manufacturing system with 4 machines used in sequence Create 1 Process 1 Process 2 Process 3 Process 4 Dispose 1 8

Setting capacities & assigning failures Failure definition 9

Machine state representation EXAMPLE 3: A BANK Using schedules: for resources & arrivals Tellers: no. of tellers vary during the day Calendar based Default value type: numeric Manager: Availability based on time of day Calendar based Default value type: state Arrival: Rate of arrival depends on time of day Duration based Customer arrives to a bank; some of the customers collect coupon and proceed to a counter (teller) for processing. Another stream of customers directly goes to a receptionist and then proceeds either to the Bank manager or for coupon collection and then to the counter. ARENA Model 1

C1 COUPON COUNTERS EXIT C2 RECEPTION Decide 1 F a l s e T ru e BANK MANAGER Creating schedules Click Schedule in Basic Process Add and name a new schedule Select format type For calendar type Go to: Edit Calendar schedules- Time patterns: select the name & edit For duration type: click durations in schedule spread sheet itself & edit Editing schedule 11

Numeric value type State type 12

Assigning the schedule For resources Go to Resource spread sheet, select the schedule name. Schedule rule :preempt For schedule based arrivals: Edit Create module, type of arrival : schedule select schedule name Decision module 2- way by chance N- way by chance 2- way by condition N- way by condition 2-way by chance 13

N-way by condition Ex: different entity types can be diverted to different routes Tips on self- learning I. Use Arena Help II. Use examples: (Default location:-c:\program Files\Rockwell Software\Arena\Examples) III. Use ARENA Smart Files (C:\Program Files\Rockwell Software\Arena\Smarts) Smart files are code-named. Index is given in :Help- Arena SMART Files SMART Files Ex: for entity pictures Help: Arena SMART Files: Animation: Animating entities:smarts23 Open Smarts23 form Smarts folder 14

EXAMPLE 4: ELECTRONIC ASSEMBLY AND TEST SYSTEM Part A prep TRIA(1,4,8) Rework EXPO(45) Scrapped Part A EXPO(5) Part B Prep TRIA(3,5,1) Sealer 9% 2% 8% SALVAGED AND SHIPPED Part B BATCH ES OF 4 EXPO (3) PART A TRIA(1,3,4) PART B WEIB(2.5,5.3) 91% Shipped Electronic Assembly and Test System ARENA MODEL OF THE ABOVE EXAMPLE part A Arrives part A sealer time and arrive time prep A process sealer process part B Arrives part B sealer time and arrive time prep Bprocess Failed sealer inspection True Rework process failed rework inspection True Record scrapped parts scrapped False False Record salvaged parts salvaged Record shipped parts shipped 15

Play the electronic 2.exe file to know the data inputting in this model. REFERENCE MATERIAL [1]. Ravindran A., Philips, D. T. and Solberg, J. J., (1987) Operations Research: Principles and Practices, Second edition, John Wiley & Sons, New York [2]. Book: Kelton, W.D., Sadowski, R.P., and Sturrock, D.T: Simulation with Arena, Fourth Edition, 27, McGraw Hill (with limited student edition of Arena on CD-Rom). [3]. In a computer where Arena installed, use the following path: Start/Programs/Rockwell Software/Arena/Online Books Very useful examples are available when you opened Arena in a computer and use the help. You can use Arena help and Arena SMART files from the help menu 16