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GCOM Degree: A.S. Certificates of Achievement: 3D Animation and Modeling Game Design Graphic Design Interactive Design Web Design The Department partners with industry leaders to develop coursework that blends solid theoretical training with digital tools. Faculty members ensure student understanding of the principles of design, typography, color theory, layout, com-position, visual message-making, user interface, animation, 3D modeling, and game design while preparing them for real-world employment or transfer to a four-year university or design school. has been inspiring creative emergence and developing professional marketability for over three decades. The program consists of three distinct areas: Graphic and Web Design Computer Animation and Modeling Game Design Courses within these areas focus on specific skills and technical competencies to promote success in the workplace and transfer to four-year colleges and art schools. Graphic and Web Design These courses focus on design concepts / theory and computer-related skills that are applicable to the print and web design industry. The curriculum is under close advisement from industry contacts to ensure students are equipped with skills and practices that are current. Students build and polish a professional digital or web-based portfolio demonstrating a thorough understanding of design and marketing concepts, communication aesthetics, creative process, and proficiency in computer-based tools. Courses will prepare students for transfer to a four-year college or employment opportunities within the design industry. Employers include publication and book design, graphic design studios, government agencies, in-house design departments, or self-employment. 3D Animation and Modeling These courses stress the importance of animation and modeling principles while using high-end industry standard software. The curriculum is under close advisement from industry contacts to ensure students are equipped with skills and practices that are current. Opportunities include transfer to a four-year college, transfer to private animation schools, employment in animation studios, 3D visualization and modeling, special effects houses, video game industry, the motion picture industry, and independent animator / filmmaker. Video Game Design These courses provide a concentration on the exciting and popular emerging technology of Video Game Design. The curriculum is under close advisement from industry contacts to ensure students are equipped with skills and practices that are current. Students will study the art and science involved in the creation and development of computer games. Students will employee principles of animation, interactive story telling, game theory, character development, and modeling and rigging. Students will be prepared for transfer to a fouryear college, internships in the game design industry, or working as an independent designer. Division of Advanced Technology Donnetta Webb, Dean Technology 106 916-558-2491 3D Animation and Modeling This program introduces students to the 3D animation and computer modeling industry. Through lectures and hands-on assignments, students will master real-world production techniques in both animation and 3D modeling. Rendering, compositing, and camera tracking is also covered. Upon completion of this program, students will have mastered the necessary skills to complete short animated films and commercial projects for the television, film, biomedical, architectural visualization legal, product design, and video game industries. demonstrate an understanding of the animation production process. recognize and articulate the principles of animation. create effective storyboards for use in the animation process. design and create a 3D character model. create and manipulate a wireframe mesh using a variety of tools. work with surfaces, including procedural textures and texture maps. demonstrate an understanding of the 3D rendering process. GCOM 400 Introduction to the Principles of Animation... 3 GCOM 401 Introduction to Computer Animation... 3 GCOM 402 Beginning 3D Modeling and Rigging... 3 GCOM 410 Advanced Computer Animation... 3 Total Required 12 The Certificate may be obtained by completion of the required program with grades of C or better. Game Design In this program, students will study the art, technology, science, and design principles for the creation and development of video games. This program covers video game history, game theory, design of computer-based games, delivery systems, development cycles, case studies, ethical and social issues, emerging technologies, industry trends, and the development of 3D art assets. This program emphasizes the understanding and the interdisciplinary nature of video game design, production, and delivery. This program does not include computer programming topics. Students who successfully complete this program and continue their education in four year programs will find job opportunities in the video game industry. 237

Gainful Employment For more information about program costs, graduation rates, median debt of program graduates, and other important information regarding gainful employment, please visit: http://www.losrios.edu/gainful-empinfo/gedt.php?major=051660c01 demonstrate an understanding of the game design process. demonstrate an understanding of game structure and elements. demonstrate an understanding of the various roles in a professional game development environment. build a working game prototype. create 3D art assets for video games. optimize 3D art assets to run correctly in a real-time game engine. GCOM 420 Video Game Design... 3 GCOM 424 Video Game Art... 3 GCOM 426 Video Game Level Design... 3 GCOM 400 Introduction to the Principles of Animation... 3 GCOM 401 Introduction to Computer Animation... 3 GCOM 402 Beginning 3D Modeling and Rigging... 3 GCOM 330 Digital Imaging I... 3 Total Required 21 The may be obtained by completion of the Associate in Science Degree develops coursework in conjunction with Northern California industry leaders. Our courses offer students both current technology and theory in graphic design, digital imaging, digital illustration, and page layout skills for print, web, and other screenbased media, computer animation, 3D modeling, and video game design. The Department partners with industry leaders to develop coursework that blends solid theoretical training with the latest technical tools. Faculty members ensure student engagement with principles of typography, color theory, layout, form, visual message-making, interaction, motion, animation, and game design while preparing students for real-world employment or transfer to a four-year institution. has been inspiring creative emergence and developing professional marketability for over three decades. Career opportunities may be found in graphic design studios, publications, animation studios, video game design studios, in-house agencies, and self-employment/freelance. Gainful Employment For more information about program costs, graduation rates, median debt of program graduates, and other important information regarding gainful employment, please visit: http://www.losrios.edu/gainful-empinfo/gedt.php?major=051217c01 Recommended High School Preparation Recommended High School Preparation: Students should complete courses in one or more of the following: art, design, computer skills, photography, journalism, and creative writing. demonstrate a comprehensive understanding and application of design theory and processes for creating original work. evaluate design opportunities, explore visual responses, and introduce and explain final results to an audience. determine the appropriate tool to solve a visual communication need. apply appropriate type, color, form, and imagery to a visual project. plan, design, and produce a multi-paged/multifaceted project in one or more of these mediums print, Web, interactive, 3D, animation or video game. communicate with the current and appropriate design industry vocabulary. utilize design as tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding. A minimum of 30 units from the following:... 30 GCOM 101 Introduction to the Macintosh (1.5) GCOM 103 Introduction to Adobe Acrobat (1.5) GCOM 105 Photoshop Special Features (1.5) GCOM 305 History of Graphic Design (3) GCOM 313 Digital Layout I (3) GCOM 314 Digital Layout II (3) GCOM 319 Print and Multimedia Publication Design I (3) GCOM 320 Print and Multimedia Publication Design II (3) GCOM 321 Print and Multimedia Publication Design III (3) GCOM 330 Digital Imaging I (3) GCOM 331 Digital Imaging II (3) GCOM 332 Digital Imaging III (3) GCOM 340 Digital Illustration for Graphic Design I (3) GCOM 341 Digital Illustration for Graphic Design II (3) GCOM 343 Graphic Design I (3) GCOM 345 Graphic Design II (3) GCOM 347 Typography I (3) GCOM 349 Portfolio (1.5) GCOM 350 Skills and Resources for Graphic Professionals (3) GCOM 360 Introduction to Web and Interactive Technologies (3) GCOM 361 Beginning Creative Web Design (3) GCOM 362 Intermediate Creative Web Design (3) GCOM 380 Interactive Design I (3) GCOM 383 Interactive Design II (3) GCOM 390 Motion Design I (3) GCOM 400 Introduction to the Principles of Animation (3) GCOM 401 Introduction to Computer Animation (3) GCOM 402 Beginning 3D Modeling and Rigging (3) GCOM 410 Advanced Computer Animation (3) GCOM 420 Video Game Design (3) GCOM 424 Video Game Art (3) GCOM 426 Video Game Level Design (3) GCOM 490 Studio I (3) GCOM 491 Studio II (3) GCOM 492 Media Professional Production Lab (1 4) GCOM 493 Studio III (3) GCOM 495 Independent Studies in (1 3) GCOM 498 Work Experience in (1 4) CISW 405 ActionScript for Flash (3) Total Required 30 Associate in Science Degree The Associate in Science (A.S.) Degree may be obtained by completion of the required program, plus general education requirements, plus sufficient electives to meet a 60-unit total. See SCC graduation requirements. The may be obtained by completion of the 238

Graphic Design Interactive Design This program offers students a comprehensive study of graphic design for print and/or web medium using current technologies. The curriculum encompasses the full spectrum of design theory, process, tools, and techniques that students will need to be successful in the graphic design industry. Students will also experience working with clients and preparing final project files and materials for printing or distribution. Students who complete this certificate will be able to produce a variety of print and/or web design projects and possess a professional portfolio of their work. may be found in graphic design studios, publications, animation studios, in-house agencies, and self-employment or freelance work. This certificate will also prepare students for studies that may lead to transfer to four-year institutions, such as the design program at CSU Sacramento, where a mastery of technology skills is required for entry. demonstrate a comprehensive understanding and application of design theory and processes for creating original print and Web projects. evaluate design opportunities, explore visual responses, and introduce and explain final results to an audience. determine the appropriate tool to solve a visual communication need. apply appropriate type, color, form, and imagery to a visual project. plan, design, and produce a multi-paged, multifaceted project for print and/or Web. communicate with the current and appropriate design industry vocabulary. utilize design as a tool of engagement in issues of sustainability, social responsibility, economic equality, and cultural understanding. GCOM 313 Digital Layout I... 3 GCOM 330 Digital Imaging I... 3 GCOM 340 Digital Illustration for Graphic Design I... 3 GCOM 349 Portfolio... 1.5 GCOM 360 Introduction to Web and Interactive Technologies... 3 A minimum of 9 units from the following:... 9 GCOM 305 History of Graphic Design (3) GCOM 314 Digital Layout II (3) GCOM 319 Print and Multimedia Publication Design I (3) GCOM 320 Print and Multimedia Publication Design II (3) GCOM 321 Print and Multimedia Publication Design III (3) GCOM 331 Digital Imaging II (3) GCOM 332 Digital Imaging III (3) GCOM 341 Digital Illustration for Graphic Design II (3) GCOM 343 Graphic Design I (3) GCOM 345 Graphic Design II (3) GCOM 347 Typography I (3) GCOM 361 Beginning Creative Web Design (3) GCOM 362 Intermediate Creative Web Design (3) GCOM 490 Studio I (3) GCOM 491 Studio II (3) GCOM 493 Studio III (3) Total Required 22.5 The may be obtained by completion of the This program offers in-depth design explorations into interactive development techniques. This program emphasizes the application of design principles to the elements of motion and interactivity. Students will learn the principles of interactive design that will enable them to create Web sites with animation, interactive buttons, video, and sound. The program also covers creative processes for Web design, working with a client, and optimal delivery. This program will provide students with the core interactive web design skills that are required to fulfill an entry level position at an interactive design or web design firm. Gainful Employment For more information about program costs, graduation rates, median debt of program graduates, and other important information regarding gainful employment, please visit: http://www.losrios.edu/gainful-empinfo/gedt.php?major=051661c01 use the creative process to develop an interactive Web site from concept to uploading. apply graphic design principles of visual hierarchy, layout, color, typography, and grid to design a fully functional interactive Web site or application. apply animation design principles and storyboarding to create a short animation that visually communicates a message. analyze a specific audience and cater graphics and interactivity to that audience s needs. utilize software tools to develop an interactive Web site with animation, sound, and action scripting. apply interactive design principles to a variety of mediums, including Web sites, presentations, and rich internet applications. GCOM 330 Digital Imaging I... 3 GCOM 340 Digital Illustration for Graphic Design I... 3 GCOM 360 Introduction to Web and Interactive Technologies... 3 GCOM 380 Interactive Design 1... 3 GCOM 383 Interactive Design II... 3 GCOM 390 Motion Design I... 3 Total Required 18 The may be obtained by completion of the Web Design Web Design involves the visual design of Web graphics and the visual design of a Web site experience. The Web Design Certificate requires learning graphic and visual design principles for Web application, industry standard software, and Web page construction and design and animation and interactivity for Web sites. This certificate will prepare students for an entry-level position working in a Web design-related field. include employment at Web design studios, graphic design studios, or self-employment. Gainful Employment For more information about program costs, graduation rates, median debt of program graduates, and other important information regarding gainful employment, please visit: http://www.losrios.edu/gainful-empinfo/gedt.php?major=051438c01 239

create a visual solution and interface for a multi-paged Web site. utilize industry vocabulary for effective communication with clients and other Web professionals. evaluate the needs of a client, plan, and execute a site that meets those needs. design graphics and navigation that create a Web site experience for a target audience. properly prepare graphic and html files for efficient uploading and viewing on the Web. apply appropriate type, color, layout design, and imagery to a Web site. demonstrate and analyze graphic design principles and how to modify them to satisfy the technical limitations on the Web. GCOM 101 Introduction to the Macintosh (1.5)... 1 1.5 or CISC 320 Operating Systems (1) or CISC 323 Linux Operating System (1) or CISC 305 Introduction to the Internet (1) GCOM 330 Digital Imaging I... 3 GCOM 332 Digital Imaging III... 3 GCOM 340 Digital Illustration for Graphic Design I... 3 GCOM 360 Introduction to Web and Interactive Technologies... 3 CISW 320 Introduction to Web Site Development... 3 GCOM 361 Beginning Creative Web Design... 3 GCOM 362 Intermediate Creative Web Design... 3 GCOM 383 Interactive Design II (3)... 3 or CISW 405 ActionScript for Flash (3) CISW 470 Web Projects... 3 Total Required 28 28.5 The may be obtained by completion of the (GCOM) GCOM 105 Photoshop Special Features 1.5 Prerequisite: GCOM 330 (Digital Imaging 1) with a grade of C or better, or equivalent experience. Hours: 18 hours LEC; 27 hours LAB Students will learn how to use Adobe Photoshop techniques in the process of creating artistic pieces and a final design project. Through lecture and hands-on exercises, students will learn to create and edit digital image types for any digital, creative, or visual situation. Topics include the use of channels, layers, brushes, filters, typography, color, gradients, and adjustments. Emphasis is placed on gaining creative control over every step in the creative process as well as efficient practices in handling the program. The techniques covered in this course can be applied to various digital media output methods including print design, Web design, 3D animation, and digital video. GCOM 283 Web Professional Essentials III 1 Unit Same As: CISW 283 Prerequisite: CISW 282 (Web Professional Essentials II) or GCOM 282 (Web Professional Essentials II) with a grade of C or better Hours: 18 hours LEC This course will teach effective research techniques for educational and career planning to continue working toward higher educational goals. Students will establish mentor relationships with new students in the program and develop group communication and presentation skills. Students may earn credit for CISW 283 or GCOM 283 but not for both. GCOM 284 Web Professional Essentials IV 1 Unit Same As: CISW 284 Prerequisite: CISW 283 or GCOM 283 with a grade of C or better. Hours: 18 hours LEC Students will utilize current technology tools to research industry related issues. They will implement industry standard solutions to those issues. The course provides experience in the production of quality documents and publications for professional presentation to Web industry leaders. Students may earn credit for CISW 284 or GCOM 284 but not for both. GCOM 101 Introduction to the Macintosh 1.5 Hours: 18 hours LEC; 27 hours LAB This course is designed to give students a basic understanding of the Macintosh platform. Instruction will include setting up the Macintosh hardware from box to operation; adding peripherals; installing the most current system software; general operating techniques, which include system software tips and proper startup and shutdown procedures; and troubleshooting procedures. Also included is an introduction to the ilife series of software that comes with the Mac. GCOM 295 Independent Studies in 1-3 This course allows students to have a learning experience in the areas of graphic design, Web design, motion, animation, 3D modeling, or game design that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a current faculty member. GCOM 103 Introduction to Adobe Acrobat 1.5 Hours: 18 hours LEC; 27 hours LAB Students will learn to use Adobe Acrobat to create, modify, and enhance PDF documents in Portable Document Format (PDF). Additionally, students will learn to create a PDF document from either an electronic or paper file. A variety of tools and features allow students to add interactive elements to documents from custom hyperlinks and media clips to form fields and buttons. Students will also learn to use Acrobat to create a searchable electronic library of files. GCOM 299 Experimental Offering in.5-4 Prerequisite: None Hours: 90 hours LEC See Experimental Offerings 240

GCOM 305 History of Graphic Design 3 Hours: 54 hours LEC This course surveys the history of visual communication, design s sociopolitical and cultural contexts, and the artistic and technological characteristics of various movements. Students gain a broad understanding of design and its dynamic past to discover inspiration for the present. Students conduct research and propose and create a project inspired by the designers and movements studied. GCOM 313 Digital Layout I 3 This course is an introduction to graphic design principles related to page layout, composition, and electronic publishing, utilizing an industry-standard software. Students will discover how to effectively utilize the software and the design process to create brochures, newsletters, catalogs, and a variety of other digital materials that follow basic layout and design principles. GCOM 314 Digital Layout II 3 Prerequisite: GCOM 313 with a grade of C or better, or equivalent This is an in-depth course covering advanced creative layout, production, and electronic publishing in the graphic design industry. Utilizing industry-standard software and process, students will conceive and produce dynamic portfolio-quality projects. Topics include brand and identity design, advertising design, typography, grid, color theory, composition, multipage publication design, brochure and packaging layout, basic interactive media design, book design, working with clients, and working with professional printing services. GCOM 319 Print and Multimedia 3 Publication Design Prerequisite: GCOM 313 (Digital Layout 1) with a grade of C or better, or equivalent. This course introduces beginning level newspaper, magazine, web, and multimedia publication design. Students will learn how to design and produce the award-winning Sacramento City College school newspaper, the bi-annual student magazine, and their accompanying web sites and multi-media content. Using fundamental design concepts and theory involving grid, page layout, typography, and visual communication, students will work alongside journalism, photography, and intermediate and advanced-level design students to produce a variety of content. This course offers an opportunity to build a portfolio and gain experience while working on real-world projects. GCOM 320 Print and Multimedia 3 Publication Design II Prerequisite: GCOM 319 with a grade of C or better This course examines intermediate-level newspaper, magazine, web, and multimedia publication design. Students are responsible for the design and produc tion of the award-winning Sacramento City College school newspaper, the bi-annual student magazine, and their accompa nying web sites and multimedia content. Using funda mental design concepts and theory involving grids, page layout, typography, and visual communication, students will work alongside journalism and photography students and beginning and advanced-level design students to plan and produce a variety of content. This course offers an opportunity to build a portfolio and gain experi ence while working on real-world projects. GCOM 321 Print and Multimedia 3 Publication Design III Prerequisite: GCOM 320 with a grade of C or better This course examines advanced level newspaper, magazine, web, and multimedia publication design. Students are responsible for the planning, art direction, and production management of the award-winning Sacramento City College school newspaper, the bi-annual student magazine, and their accompanying web sites and multi-media content. Using fundamental design concepts and theory involving grids, page layout, typography, and visual communication, students will work alongside student editors and beginning and intermediate-level design students to plan and produce a variety of publication content. This course offers an opportunity to build a portfolio and gain experience while working on real-world projects. GCOM 330 Digital Imaging I 3 Course Transferable to UC/CSU This introductory course covers the core concepts associated with digital imaging. Adobe Photoshop is used for creating, manipulating, and enhancing digital images for print and screen-based media. Students learn how to effectively use this software in a graphic design environment; planning and carrying out professional digital imaging projects. This course introduces both basic visual design concepts and a comprehensive understanding of digital workflow, providing the student with a foundation for print, web, interactive, animation, and game design projects. GCOM 331 Digital Imaging II 3 Prerequisite: GCOM 330 with a grade of C or better or equivalent. This course centers on graphic design process and production employing advanced image editing techniques using the current version of industry-standard software. In addition to learning advanced capabilities, students will learn how to alter existing images realistically, creatively apply techniques to original artwork and images, visually communicate ideas and messages successfully, and prepare and present their projects to meet professional industry standards. 241

GCOM 332 Digital Imaging III 3 Prerequisite: GCOM 330 with a grade of C or better, or equivalent This course centers on advanced digital imaging and image editing techniques for Internet, multimedia, 3D, and video applications, using the current version of industry-standard software. In addition to learning advanced capabilities, students will learn how to alter existing images realistically, creatively apply techniques to original artwork and images, prepare static and animated graphics for use on the Internet and other new media, import and alter 3D and video images, visually communicate ideas and messages successfully, and prepare and present their projects to meet professional industry standards. GCOM 340 Digital Illustration for 3 Graphic Design I This is an introductory course familiarizing students and engaging them in theories of form making, design research, composition, and typography using the medium of digital illustration. Course projects encourage students to experiment, work within creative and technical limitations, and communicate visually. Additionally, students learn how digital illustrations are created, are exposed to a variety of different illustration styles, practice contemporary design methods and thinking, and study a designers use of digital illustration as a communication tool. This course offers students several processes for designing original graphics and illustrations for graphic design. This course may have up to 90 hours scheduled as To Be Arranged (TBA). GCOM 341 Digital Illustration for 3 Graphic Design II Prerequisite: GCOM 340 with a grade of C or better or equivalent Advisory: ART 300 with a grade of C or better or equivalent. This course builds from the thinking and making skills developed in GCOM 340 and takes an in-depth look at applying digital illustration tools to graphic design investigations. The course work encourages students to experiment and communicate with digitally illustrated and typographic form making. Topics include color, typography, composition, visual theme, drawing technique, and understanding the offset and digital printing processes. Students complete the course with several professionally designed, original illustrations for their portfolios. GCOM 343 Graphic Design Production 3 Advisory: GCOM 313 or GCOM 340 with a grade of C or better or equivalent This course prepares students pursuing a career in the graphic communication fields with an in-depth exploration of the principles of graphic design. Strong emphasis is given to development of visual acumen. Specific focus will be on design and gestalt principles; integration of text and image on the two-dimensional page; and introduction to typographic exploration. This course is a foundation course for all design students and explores interactivity across all forms of visual communication. This course is relevant to students studying graphic design, Web design, and computer animation. GCOM 345 Advanced Graphic Design 3 Production Prerequisite: GCOM 313, 330, and 340 with grades of C or better This is an in-depth graphic design course focusing on explorations in page layout design, image creation, and design research. Students will apply knowledge from GCOM 313, 330, and 340 plus use hand construction techniques to design projects containing real world and experimental challenges. Students will develop and follow graphic design processes, resulting in several new portfolio pieces. Topics include branding, experimental image creation, multi-page publication design, book binding, constructive critique, sustainable design, and proper planning for a graphic design project. GCOM 347 Typography: Principles and 3 Creation Prerequisite: GCOM 313 or 340 with a grade of C or better Typography is the most essential ingredient for successful graphic design, including print, web, and all other new media. The first half of this introductory course serves as an essential primer for graphic designers in understanding the history and core principles of typography. The second half focuses on students digitally creating their own fonts and typefaces with an introduction to the professional font creation and editing software Fontlab Studio. GCOM 349 Portfolio 1.5 Prerequisite: Prior to taking this course, students will need to have completed at least five design or animation projects to use in the creation of their portfolio in this course. Hours: 18 hours LEC; 27 hours LAB This course is intended for design and animation students who wish to present a portfolio of work in the -related and creative industries for the purpose of job interviews or admission to a four-year art/design school. Through lecture, demonstration, and hands-on methods, students will gain understanding of the aesthetics, organization, and physical preparation of creating a portfolio of work. Topics include portfolio mediums, digital presentations, resumes, pursuing a job or transfer school, interviewing for a creative position, and getting your design work noticed. GCOM 350 Skills and Resources for 3 Graphic Professionals This course prepares students pursuing a career in the graphic related arts with industry skills essential to this occupation. Topics include: job searches, soliciting and performing freelance work, setting up a studio, working in an existing firm, winning work, developing client relationships, self-promotion, sustainability issues, and other resources. Using a combination of lectures with speakers from the industry, this course will offer practical advice and philosophical guidance towards gaining a rewarding career in the graphic arts industries. 242

GCOM 360 Introduction to Web and 3 Interactive Technologies Prerequisite: GCOM 330 with a grade of C or better; or equivalent; or concurrent enrollment in GCOM 330 or CISW 350. This course introduces the fundamentals and principles of contemporary Web design, interactive and motion design, and the current technologies used. The course will provide students with the basics of Web literacy, site and interactive development, information architecture, accessibility, wireframes, prototypes, web coding and scripting, visual design principals, and graphics and motion for the Web. This course is a required prerequisite for GCOM 361, GCOM 380, and GCOM 390. GCOM 361 Beginning Creative Web Design 3 Prerequisite: GCOM 360 with a grade of C or better Students will explore a range of approaches to designing for the World Wide Web, while being introduced to an industry-standard Web authoring tool. Through a series of incremental assignments, students will explore fundamental Web design concepts within a non-static, non-linear environment, culminating in the development of a live and functioning website. Additionally, this course provides an overview of standards-compliant HTML and CSS, techniques for adding interactivity, accessibility, and support in preparing graphics for Web use and for prototyping site designs. GCOM 362 Intermediate Creative 3 Web Design Prerequisite: GCOM 361 with a grade of C or better or the equivalent or CISW 320 with a grade of C or better or the equivalent. In this course, students will explore intermediate concepts of contemporary website design. As a result of taking an in-depth look at graphic design principles and their application to website design, students will also discover effective and standards-compliant HTML and CSS applications, as well as techniques for adding interactivity. Additionally, this course will provide an overview of online tools and an introduction to dynamic site design, data-driven languages, and server processes. GCOM 380 Interactive Design I 3 Same As: CISW 405 Prerequisite: CISW 320, CISW 323, and GCOM 360 with grades of C or better This course introduces basic interactive communication and development processes and techniques. Concepts include basic user interface design, development methodologies, scripted events, database interactivity, separation of design and data, object-oriented programming, and various applications of these technologies (interactive, rich interactive applications, kiosk, device user interfaces, mobile application development). Assignments and projects emphasize the application of design principles to the elements of motion and interactivity. Students will learn the principles of interactive design in an effort to create compelling interactive experiences. The course also covers creative processes for interactive design, working with a client, and optimal delivery. Credit may be awarded for GCOM 380 or CISW 405 but not for both. GCOM 383 Interactive Design II 3 Prerequisite: GCOM 380 with a grade of C or better This is an intermediate course in interactive design and is intended to follow GCOM 380. This course offers in-depth design explorations into interactive development techniques. Topics include designer s application of object-oriented programming, separation of design and data to build dynamic applications, integration of video and sound, database interaction, and interface with web services. GCOM 390 Motion Design 1 3 This course introduces the student to creating and animating 2D motion graphics using industry-standard applications. Students will explore the tools and techniques needed to produce motion graphics and animations for television, film, and the web. Topics will include a basic overview of motion design principles, 2D animation practices, audio integration, advanced video effects, and the technical challenges of working with video and film materials. GCOM 400 Introduction to the 3 Principles of Animation Advisory: ART 300 or ART 304 with a grade of C or better or equivalent. This course introduces students to the animation industry: a historical perspective, industry overview, and the principles and theory that guide animation. The principles of animation are emphasized through lecture and the use of 2D drawing tools. Students learn the animation production process and industry trends. Students work on hands-on projects creating 2D animations. A grade of C or better is required in the course in order to take GCOM 401. GCOM 401 Introduction to Computer 3 Animation Prerequisite: GCOM 400 with a grade of C or better or equivalent course. Advisory: ART 304 with a grade of C or better. Students are introduced to the creation of 3D animation using the personal computer. The principles of animation and the use of 3D animation tools are emphasized through lecture and hands-on projects. Students experience the animation production process and are exposed to industry trends. Students work on projects creating 3D animations, animatics, and short films. GCOM 402 Beginning 3D Modeling 3 and Rigging Advisory: GCOM 341, GCOM 400, and ART 304 with grades of C or better. This course introduces the student to 3D modeling and character rigging using industry standard 3D modeling software. Through exercises and hands on projects, students explore concepts, principles, and techniques in 3D modeling and character rigging. Topics include: 3D modeling, character rigging, texturing, lighting, and rendering. 243

GCOM 410 Advanced Computer 3 Animation Prerequisite: GCOM 401 or 402 with a grade of C or better Advisory: GCOM 400, GCOM 341, ART 304, and TA 331 with grades of C or better. This course consists of a hands-on study of the challenging subject of computer animation. Areas of focus include advanced 3D modeling, rigging, and character animation using industry standard software, as well as the synchronization of voice, sound effects, and music. Students will explore advanced techniques in camera tracking, photo realistic rendering, compositing, and video publication. The animation production process and principles of animation will be reinforced throughout this course. GCOM 420 Video Game Design 3 This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course. GCOM 424 Video Game Art 3 Prerequisite: GCOM 402 with a grade of C or better Advisory: GCOM 360; GCOM 360 with a grade of C or better. In this course, students will explore the production of video game graphics. The course follows the role of the video game artist through the game development process. Using industry standard graphic software, students will develop and refine three-dimensional video game assets. Topics covered include concept art, understanding and developing game assets, and troubleshooting. The artistic side of video game design will be emphasized; this course is not a computer programming course. GCOM 426 Video Game Level Design 3 Prerequisite: GCOM 424 with a grade of C or better In this course, students will explore the art of video game level design. The course follows the level designer through the game development process. Using industry standard software, students will develop and refine a three-dimensional video game level. Topics covered include theme, audience, mood, player challenges, level narrative, puzzle design, diagram design, template creation, play-testing, and troubleshooting. The artistic aspects of game design will be emphasized; this course is not a computer programming course. GCOM 490 3 Studio Prerequisite: GCOM 313 and either GCOM 340 or GCOM 330 with a grade of C or better or equivalents OR GCOM 360 or GCOM 361 with a grade of C or better or equivalent OR GCOM 400 or GCOM 402 with a grade of C or better or equivalent. Studio introduces career-driven design students to producing real-world graphic design, Web design, or animation projects for non-profit organizations and the Sacramento community. Through lecture, demonstration, client meetings, and brainstorming sessions, students will have the opportunity to develop a portfolio of completed projects. Students will also experience deadlines, the client-designer relationship, how to set pricing for projects, and strategies for presenting concepts and design work. GCOM 491 3 Studio II Prerequisite: GCOM 490 with a grade of C or better Studio III introduces intermediate-level skills to career-driven design students. Through lecture, demonstration, client meetings, and brainstorming sessions, students will have the opportunity to develop a portfolio of completed projects. Students will also experience deadlines, the client-designer relationship, how to set pricing for projects, and strategies for presenting concepts and design work. GCOM 492 Media Professional 1-4 Production Lab Same As: JOUR 492 and PHOTO 492 Advisory: This course is intended for advanced, Photography, and Journalism students or those with similar industry experience. The students equivalence and technical competency will be determined using the standard department procedure. Hours: 216 hours LAB This lab course is designed to advise and oversee all, Photography, and Journalism student projects that are being prepared for publication and broadcast with partnered media outlets. Students will produce, edit, and publish a variety of multimedia content using the latest industry standards. This course will emulate real-world expectations and prepare the student for on-the-job proficiency required of media professionals. Students may be required to work individually or on group projects in various areas, including Web graphics and design, online reporting and writing, or with video and multimedia content. GCOM 493 3 Studio III Prerequisite: GCOM 491 with a grade of C or better Studio III introduces advanced-level skills to career-driven design students. Through lecture, demonstration, client meetings, and brainstorming sessions, students will have the opportunity to develop a portfolio of completed projects. Students will also experience deadlines, the client-designer relationship, how to set pricing for projects, and strategies for presenting concepts and design work. 244

GCOM 495 Independent Studies in 1-3 This course involves an individual student or small groups of students in study, research, or activities beyond the scope of regularly offered courses, pursuant to an agreement among college, faculty members, and students. Independent Studies in offers students a chance to do research and/or experimentation that is more typical of advanced studies in this program. GCOM 498 Work Experience in 1-4 Hours: 48 hours LEC; 72 hours LAB This course involves 12 hours lecture and 18 hours of graphic design, Web design, or animation-related work experience for one unit; 12 hours of lecture and 18 hours of graphic design, Web design, or animation-related work experience can be scheduled for each additional unit. Students are responsible for finding placement or may use internship services available on campus. GCOM 499 Experimental Offering in.5-4 vv Prerequisite: None Hours: 54 hours LEC; 36 hours LAB See Experimental Offering. UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC campus. The units completed for this course cannot be counted towards the minimum 60 units required for admissions. 245