SPORTS MEDICINE AND THE NFL: The Playbook for Baseline Neurocognitive Testing

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SPORTS MEDICINE AND THE NFL: The Playbook for 2013. Baseline Neurocognitive Testing

Baseline Neurocognitive Testing Clinical Evaluation Standard Concussion Assessment Tool 2 or 3, (SCATII, SCATIII) Sx Checklist, Immediate and Delayed Memory, BESS test, Coordination, Concentration, Glascow Coma Scale, Maddocks Score, Neurocognitive Testing (Every 1-2 years)* Immediate Post concussion Assessment and Cognitive Testing (ImPact) 1990 s Automated Neuropsychological Assessment Metrics (ANAM) 1980 s (military). Head Minder CogSport, Concussion Resolution Index.

Baseline and Sideline Testing

Baseline and Sideline Testing

Baseline and Sideline Testing

Computerized Neurocognitive Testing Head Minder Concussion resolution Index (CRI) Immediate Post- Concussion Assessment and Cognitive Testing (ImPact) Reaction time, Processing speed Attention, Memory, Processing Speed, Reaction time www.headminder.com www.impacttest.com Computerized Cognitive Assessment Tool (Axon Sports CCAT, Formerly CogSports) Psychomotor, Decision making, Problem solving, Memory www.axonsports.com Automated Neurophysiological Assessment Metrics (ANAM) Reaction Time, Processing Speed, Visual working memory, Sustained attention www.vistalifesciences.com

COGNITIVE TESTING Immediate Post concussion Assessment and Cognitive Testing 1. Demographics & History 2. Self-Report Symptom Inventory (22 symptoms) 3. Six tests of neuropsychological functioning 1. Word Memory (verbal working memory) 2. Design Memory (visual working memory) 3. X s and O s (VWM, visual processing speed, visual memory paradigm) 4. Symbol Match (visual processing speed, learning and memory) 5. Color Match (RT, Impulse control, response inhibition) 6. Three Letters (working memory and visual motor response) 4. Current Concussion Details 5. Athletic Trainer Comments

Module 1 (Word Discrimination) Evaluates attentional processes/verbal recognition memory Utilizes a word discrimination paradigm. Twelve target words are presented for 750 milliseconds (twice to facilitate learning of the list) The subject is then tested for recall via the presentation of the 24-word list that is: comprised of 12 target words and 12 non-target words Words chosen from the same semantic category as the target word. EX: the word ice is a target word, while the word snow represents the non-target word. The subject responds by mouse-clicking the yes or no buttons Individual scores are provided both for correct yes and no responses -In addition, a total percent correct score is provided. There are five different forms of the word list. Delay Condition: Following the administration of all other test modules (approximately 20 minutes), the subject is again tested for recall via the same method described above. The same scores that are described above are provided for the delay condition.

Module 2 (Design Memory) Evaluates attentional processes and visual recognition memory Utilizes a design discrimination paradigm. Twelve target designs are presented for 750 milliseconds (twice to facilitate learning) The subject is then tested for recall via the presentation of the 24-designs comprised of 12 target designs and 12 non-target designs EX: target designs that have been rotated in space The subject responds by mouse-clicking the yes or no buttons Individual scores are provided both for correct yes and no responses In addition, a total percent correct score is provided There are five different forms of this task

Module 3 (X s and O s) X O O X O X O O X X O O X X X O O X X O X X X O O X X O X O X X O O X Measures visual working memory, visual processing speed, and visual memory paradigm Encorporates a distractor task. The subject can practice the distractor task prior to presentation of the memory task The distractor is a choice reaction time test: the subject is asked to click the left mouse button if a blue square is presented and the right mouse button if a red circle is presented. Once the subject has completed this task, the memory task is presented. Memory task: a random assortment of X s and O s is displayed for 1.5 seconds For each trial: three of the X s or O s are illuminated in YELLOW (the subject has to remember the location of the illuminated objects). Immediately after the presentation of the 3 X s or O s, the distractor task re-appears on the screen. Following the distractor task, the memory screen (X s and O s) re-appears and the subject is asked to click on the previously illuminated X s and O s. Scores are provided for correct identification of the X s and O s (memory), reaction time for the distractor task, and number of errors on the distractor task. For each administration of ImPACT, the subject completes 4 trials. X O O O

Module 4 (Symbol Matching) Evaluates visual processing speed, learning and memory Initially, the subject is presented with a screen that displays 9 common symbols (triangle, square, arrow, etc). Directly under each symbol is a number button from 1 to 9.Below this grid, a symbol is presented. The subject is required to click the matching number as quickly as possible and to remember the symbol/number pairings Correct performance is reinforced through the illumination of a correctly clicked number in GREEN. Incorrect performance illuminates the number button in RED. Following the completion of 27 trials, the symbols disappear from the top grid. The symbols again appear below the grid and the subject is asked to recall the correct symbol/number pairing by clicking the appropriate number button. This module provides an average reaction time score and a score for the memory condition.

Module 5 (Color Match) Represents a choice reaction time task and measures impulse control/response inhibition First, the subject is required to respond by clicking a red, blue or green button as they are presented on the screen. This procedure is completed to assure that subsequent trials would not be affected by color blindness Next, a word is displayed on the screen in the same colored ink as the word (e.g. RED), or in a different colored ink (GREEN or BLUE) The subject is instructed to click in the box as quickly as possible only if the word is presented in the matching ink. In addition to providing a reaction time score, this task also provides an error score.

Module 6 (Three letters) C R J Measures working memory and visual-motor response speed First, the subject is allowed to practice a distractor task Consists of 25 numbered buttons (5 x 5 grid). The subject is instructed to click as quickly as possible on the numbered buttons in backward order starting with 25. (has an initial practice task) Then they are presented with three consonant letters displayed on the screen. Immediately following display of the 3 letters, the numbered grid re-appears and the subject is instructed to click the numbered buttons in backward order, again After a period of 18 seconds, the numbered grid disappears and the subject is asked to recall the three letters by typing them from the keyboard. Both the number placement on the grid and letters displayed are randomized for each trial. Yields a memory score (total number of correctly identified letters) and a score for the average number of correctly clicked numbers per trial from the distractor test. Five trials of this task are presented for each administration of the test.

Composite Scores Verbal Memory Visual Memory Visual Motor Speed Reaction Time Impulse Control Symptom Score

Baseline Testing and the NFL Baseline Neuropsychological Testing on every player is required in the C.B.A. A Return to Baseline in Neuropsychological Testing is just one requirement in order to return a player to participation We require any player who suffered a concussion to take an Impact Test as part of the end of the season physical exam We require a new Impact test each season after which a player has suffered a concussion This allows us to better establish a new baseline

Sensitivity and Specificity Computerized Neurocognitive Testing Schatz P, Sandel N. Sensitivity and Specificity of the online version of ImPACT in high school and collegiate athletes. American Journal of Sports Medicine, Epub ahead of print. Study Summary. Neurocognitive testing is a useful, valid tool as part of a comprehensive post-concussion evaluation. Regardless of whether athletes are candid regarding the presence of post-concussion symptoms, performance on neurocognitive testing can identify neurocognitive deficits with 91-95% sensitivity.

Sideline Testing X2 Concussion Management System I-Pad application Baseline Test done on every player All 32 teams will be required to use this season

Sideline Testing Symptoms 24 Risk Factors Orientation Cognitive (5 words, digits, months) Coordination (Modified BESS Double, Single, Tandem) Delayed ( 5 word recall) Summary

Can Athletes Sandbag their Baseline Testing Without Detection Erdal, K. Archives of Clinical Neuropsychology 2012. 75 collegiate students asked to perform intentionally poorly on baseline testing (which they had previously taken 1 year prior) without reaching threshold on test validity indicators. Incentives given to those who were successful 8/75 (10%) were successful The data suggest that sandbagging a computerized neurocognitive baseline, even under conditions involving motivation, instruction, and experience with the test, is difficult to accomplish without being detected.

Concussion Management Additional Information http://www.sportslegacy.org http://www.sportsconcussion.net http://www.impacttest.com http://www.headminder.com http://www.axonsports.com http://www.nata.org http://www.biausa.org http://www.brainline.org

Contact Information Andrew Rizza, MS,ATC,LAT Weston High School 781-786-5844 rizzaa@weston.org Eric Sugarman, MS,ATC, NASM-PES/CES Minnesota Vikings sugarmane@vikings.nfl.net

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