Hypersonic. GM4 Expansion. User Manual. by Mark Ovenden

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Hypersonic GM4 Expansion User Manual by Mark Ovenden

The information in this document is subject to change without notice and does not represent a commitment on the part of Wizoo Sound Design GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Wizoo Sound Design GmbH. All product names and company names are or trademarks of their respective owners. Wizoo Sound Design GmbH, 2004. All rights reserved. 2

Table of Contents System Requirements & Installation... 4 System Requirements (PC & Mac)...4 Minimum System Requirements...4 Installing Hypersonic 1.1.1 GM4 (PC & Mac)...4 Important Note:...4 Hypersonic GM4 Expansion... 5 Activating GM Mode...5 GM Mode Reset...6 Memory Lock...6 The GM4 Patches... 7 The GM4 Patch Listing...8 GM Drums Key Assignment...9 General Tips When Using GM Song Files... 10 Patch Changes...10 GM Reset...10 Output Hype...10 3

1 System Requirements & Installation System Requirements (PC & Mac) Minimum System Requirements Hypersonic 1.0 or higher. Hypersonic USB protection device. A computer compliant with Hypersonic and host software specifications. 110 MB free hard disk space. Installing Hypersonic 1.1.1 GM4 (PC & Mac) 1. Make sure the Hypersonic dongle is plugged in. 2. Locate the Hyper Module Installer, launch it and follow the instructions on the screen. Important Note When installing a Hypersonic Hypermodule it may be necessary to reinstall the Hypersonic 1.1.1 GM4 update to restore GM functionality. 4

2 Hypersonic GM4 Expansion The Hypersonic GM4 expansion is a free upgrade for all Hypersonic users and adds GM (General MIDI) functionality to Hypersonic, including 128 GM compatible patch programs, a GM standard drum kit and an additional 110MB (330MB uncompressed) of new sample content. Activating GM Mode Many GM MIDI song files contain a GM reset which means that Hypersonic will automatically reset to GM mode. A General MIDI logo appears below the Hyper Display at the left end of the keyboard whenever GM mode is active. Hypersonic GM4 complies to the General MIDI Level 1 specification. For further technical info about General MIDI see the MIDI Manufacturers Association website at: http://www.midi.org/about-midi/gm/gm1_spec.shtml GM2, XG and GS MIDI files can also be played by Hypersonic although not all features are supported. 5

GM Mode Reset Should you need to manually reset Hypersonic to GM Mode simply: 1. Choose the Hypersonic Setup Page 2. Click GM OFF (which becomes GM ON) 3. Click RESET and select OK in the pop up dialog Now your Hypersonic is in GM mode and ready to play your standard MIDI files. All you have to do now is set your host sequencer to play Hypersonic and push play. Memory Lock A new memory lock feature has been added to Hypersonic GM4, this feature enables Hypersonic to retain all used patch data in memory (even after a program slot has been unloaded) so that subsequent program changes to these programs occur virtually instantaneously. To enable this feature simply click the lock symbol found in the Memory Used section of the Setup page. 6

3 The GM4 Patches The GM4 expansion not only enables Hypersonic to play standard GM MIDI files but of course it also adds 129 patch programs to the standard Hypersonic factory library. GM4 programs can be loaded and used just like any other Hypersonic factory programs and have all been assigned the most useful Hyperknobs to allow you to tweak and change the programs as flexibly as possible. To load a GM4 patch in any project (it doesn't have to be a GM song) simply open the GM Patches or GM Drums folder towards the bottom of the Load page and choose and load a program as you would any other Hypersonic patch. You can of course also use the Hypersonic search function to find all GM Pianos for example. 7

The GM4 Patch Listing Below is a list of all GM4 programs. Since General MIDI is a system for standardizing sounds (and controllers) so that users can freely swap, purchase and interchange song files, each GM4 program has been designed to respond as closely as possible to all existing GM libraries and GM sound modules. This means for example that the patch 122 Breath Noise probably sounds more like a chiff than a breath but GM song files often use unusual choices of patches to achieve the desired result. 001 Grand Piano 002 Bright Piano 003 Electric Grand 004 Honky-tonk Piano 005 Electric Piano 1 006 Electric Piano 2 007 Harpsichord 008 Clavinet 009 Celesta 010 Glockenspiel 011 Music Box 012 Vibraphone 013 Marimba 014 Xylophone 015 Tubular Bells 016 Dulcimer 017 Drawbar Organ 018 Percussive Organ 019 Rock Organ 020 Church Organ 021 Reed Organ 022 Accordion 023 Harmonica 024 Tango Accordion 025 Nylon Ac Guitar 026 Steel String Ac Guitar 027 Electric Jazz Guitar 028 Clean Electric Guitar 029 Muted Electric Guitar 030 Overdriven Guitar 031 Distorted Guitar 032 Guitar Harmonics 033 Acoustic Bass 034 Finger Bass 035 Pick Bass 036 Fretless Bass 037 Slap Bass 1 038 Slap Bass 2 039 Synth Bass 1 040 Synth Bass 2 041 Violin 042 Viola 043 Cello 044 Contrabass 045 Tremolo Strings 046 Pizzicato Strings 047 Harp 048 Timpani 049 Strings Ensemble1 050 Strings Ensemble 2 051 Synth Strings 1 052 Synth Strings 2 053 Choir Aahs 054 Choir Oohs 055 Synth Vox 056 Orchestra Hit 057 Trumpet 058 Trombone 059 Tuba 060 Muted Trumpet 061 French Horns 062 Brass 1 063 Synth Brass 1 064 Synth Brass 2 065 Soprano Sax 066 Alto Sax 067 Tenor Sax 068 Baritone Sax 069 Oboe 070 English Horn 071 Bassoon 072 Clarinet 073 Piccolo 074 Flute 075 Recorder 076 Pan Flute 077 Bottle Blow 078 Shakuhachi 079 Whistle 080 Ocarina 081 Square Lead 082 Sawtooth Lead 083 Calliope Lead 084 Chiff Lead 085 Charang 086 Solo Voice 087 Fifth Lead 088 Bass + Lead 089 Pad 1 New Age 090 Pad 2 Warm 091 Pad 3 Polysynth 092 Pad 4 Choir 093 Pad 5 Bowed Glass 094 Pad 6 Metallic 095 Pad 7 Halo 096 Pad 8 Sweep 097 FX 1 Rain 098 FX 2 Soundtrack 099 FX 3 Crystal 100 FX 4 Atmosphere 101 FX 5 Brightness 102 FX 6 Goblins 103 FX 7 Echoes 104 FX 8 Sci Fi 105 Sitar 106 Banjo 107 Shamisen 108 Koto 109 Kalimba 110 Bagpipes 111 Fiddle 112 Shanai 113 Tinkle Bell 114 Agogo 115 Steel Drums 116 Woodblock 117 Taiko 118 Melodic Tom 119 Synth Drum 120 Reverse Cymbal 121 Guitar Fret Noise 122 Breath Noise 123 Seashore 124 Bird Tweet 125 Telephone 126 Helicopter 127 Applause 128 Gunshot 8

GM Drums Key Assignment 33 A0 Soft Bass Drum 34 A#0 Rim Snare 35 B0 Acoustic Bass Drum 36 C1 Bass Drum 1 37 C#1 Side Stick 38 D1 Acoustic Snare 39 D#1 Hand Clap 40 E 1 Electric Snare 41 F1 Low Floor Tom 42 F#1 Closed Hi-Hat 43 G1 High Floor Tom 44 G#1 Pedal Hi-Hat 45 A1 Low Tom 46 A#1 Open Hi-Hat 47 B1 Low-Mid Tom 48 C2 Hi-Mid Tom 49 C#2 Crash Cymbal 1 50 D2 High Tom 51 D#2 Ride Cymbal 1 52 E2 Chinese Cymbal 53 F2 Ride Bell 54 F#2 Tambourine 55 G2 Splash Cymbal 56 G#2 Cowbell 57 A2 Crash Cymbal 2 58 A#2 Vibraslap 59 B2 Ride Cymbal 2 60 C3 Hi Bongo 61 C#3 Low Bongo 62 D3 Mute Hi Conga 63 D#3 Open Hi Conga 64 E3 Low Conga 65 F3 High Timbale 66 F#3 Low Timbale 67 G3 High Agogo 68 G#3 Low Agogo 69 A3 Cabasa 70 A#3 Maracas 71 B3 Short Whistle 72 C4 Long Whistle 73 C#4 Short Guiro 74 D4 Long Guiro 75 D#4 Claves 76 E4 Hi Wood Block 77 F4 Low Wood Block 78 F#4 Mute Cuica 79 G4 Open Cuica 80 G#4 Mute Triangle 81 A4 Open Triangle 82 A#4 Shaker 83 B4 Jingle Bells 84 C5 Windchimes 9

4 General Tips When Using GM Song Files Patch Changes For smooth performance of song files in many GM units it is a good idea to allow sufficient time between sending a program change and playing a note on that MIDI channel. Hypersonic GM4 uses a combination of synthesis and sample based sound generation and although most programs will play almost immediately some will take a short time to load. Enabling Memory Lock (See Memory Lock section of this manual) retains all Hypersonic programs used in memory for virtually instantaneous program changes. Selecting Lock on the Mix page can help Hypersonic follow complex sequences of program changes and MIDI controller CC automation. GM Reset GM Reset is commonly used at the start of GM song files, if you would like to use a GM song file as the basis for a project and add other Hypersonic non GM sounds then it is a good idea to delete the MIDI GM reset command in order to prevent Hypersonic and your patches from being initialized everytime the song is played. Output Hype The Hypersonic Output Hype feature is particularly handy feature for quickly brightening or mastering your GM songs. NB Output Hype is reset to it s default setting when Hypersonic receives a GM reset command. 10