Roulette ASSIST manual

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Roulette ASSIST manual THANK YOU FOR YOUR INTEREST IN OUR ROULETTE ASSIST TABLE OF CONTENTS 1. REGISTRATION... 4 1.1. Registration - Sign up... 4 1.2. New game... 5 2. GAME SCREEN AND SUPPORT TABLES... 7 2.1. Roulette layout... 7 2.2. Table T6... 8 2.3. Roulette wheel... 8 2.4. Table T3... 9 2.5. Tables T9 and T11... 10 2.6. Table T4... 11 2.7. Tables T8 and T10... 11 2.8. Tables T1 and T2... 12 2.9. Table T7... 13 2.10. Table T5... 14 2.11. Table T12... 14 1

2.12. Table T13... 15 2.13. Table T14... 16 3. Statistics... 17 3.1. Statistics menu options... 17 3.2. Statistics screen layout and dozens... 18 3.3. Statistics red/black... 19 3.4. Statistics low/high... 20 3.5. Statistics numbers... 21 3.6. Statistics - EVEN/ODD... 22 3.7. Statistics Circles... 23 3.8. Statistics LONGTERM Dozens + Columns... 24 3.9. Statistics LONGTERM RED/BLACK... 25 3.10. Statistics LONGTERM EVEN/ODD... 25 3.12. Statistics LONGTERM LOW/HIGH... 26 3.13. Statistics LONGTERM NUMBERS... 27 3.14. Statistics LONGTERM Circles... 28 4. HISTORY... 29 2

Notice: 1. Roulette assist is suitable for use on PC or Tablets(minimum screen resolution 1024x768 pixels); it is not designed to work properly on mobile phones! 2. Our application is not recommended to be used for the statistics of the game of electronic roulette. It was created for the real game. 3. For video guide Please use the following link: http://www.rouletteassist.com/manuals/video 3

1. REGISTRATION 1.1. Registration - Sign up, you can enter a sign up form by clicking the new account button. In order to sign up, it is necessary to fill in/select all the required fields. To continue, please click the sign up button. 4

In order to finish the registration and sign in, you have to click the activation link sent to your e-mail, which you provided during the registration. 1.2. New game After the successful registration, you will be able to start a new game. You can assign croupiers, tables and casinos to your games.this improves the statistic management and your database significantly. The statistics management is an essential tool if you want to play this game successfully. We strongly recommend keeping good statistics management. You can add croupiers, tables and casinos by clicking the add new button. You can choose either the French or American roulette wheel. 5

The addition of an item has to be confirmed by clicking the (+) button. After that, you can use the select button to choose any of the previously added items. After you add and select a relevant croupier, table, casino and roulette wheel, you can click the start game button. Every new game starts with the predefined settings of all the support tables. The first one comes from our setting but you are free to adjust it to your specific game style. The customization is recommended. In the center, you can see a roulette table layout. The layout is standard for French or American roulette. However, several additional support numbers, which show repetitions of each possible event, are included. The columns are marked A, B, C and dozens 1, 2, 3. You can easily enter previous roulette spins by clicking the layout number; all support tables and notifications will respond and refresh automatically. Each support table has the setup and closing button. All closed tables can be added back by clicking the big + button at the bottom of the screen. Just click and drag the table to your preferred place (grey box). Many of the tables have their own settings, which can be modified. In order to do that, enter the settings screen of the selected table, adjust the values and save the changes. 6

2. GAME SCREEN AND SUPPORT TABLES 2.1. Roulette layout The history button you can browse through all the previous games. The game button will show you your current game screen. The application has very complex statistics management; you can choose between the dozens, lowhigh, numbers, red/black, even/odd. Gameplay videos Discard game you can delete the current game. To start a new game with a different croupier, table or casino, click the new game button. The current game is automatically stored in history (unless discarded) and accessible anytime through the history button. The table title Home button You can choose text or video manual of Roulette Assist Account you can sign out form the application The number shows the total quantity of repetitions of the event. The columns are marked A,B,C Settings button The closing button The dozens are marked 1, 2, 3. The closed or new tables can be added back to your layout by clicking the + button; just click on the preferred table and drag it to any predefined place (grey box). 7

2.2. Table T6 It shows the overall recapitulation of all numbers that fell, including the color and the dozen/column. The latest spin is on the left side. The green, red and blue lines relate to the consecutive spins which fell within the columns A, B or C. The longer the series of the same column, the longer the line is. In this case, the last two spins fell in the column C. A dozen and a column are assigned to each spin. In this case, it is the dozen 1 and the column B. The black line relates to the consecutive spins which fell within the dozens 1,2,3. The longer the series of the same dozen, the longer the line is. In this game, the last four spins belonged to the dozen 2. 2.3. Roulette wheel This table shows the roulette wheel with the summary of all the past spins of the current game, including neighbors of zero, orphans and thirds of the wheel. The figure represents the number of the repetitions of the event. The number 30 fell three times. The thirds of the wheel fell eleven times. 8

2.4. Table T3 It shows to which part of the roulette circle the number that fell belongs. Such part is marked in green, the corresponding number showing how many times in a row the numbers of this part fell. The parts whose numbers did not fall are marked in black and the corresponding numbers represent how many times the numbers of this part did not fall. The last two spins belonged to neighbors of zero. The last two spins did not belong to orphans. You can adjust the notification settings and subsequently change it anytime based on your needs. If the last two spins in a row fell into the orphans area, you will be notified by the flashing of the field corresponding to orphans. 9

2.5. Tables T9 and T11 These tables show the detailed succession of the columns A, B, C and the dozens 1,2,3 that fell. The last spin is displayed at the top of the table. The corresponding number shows how many times in a row the dozen/column fell. You can see that the last four spins in a row fell into the dozen 2. Before the last two spins, which belonged to the column C, there was one spin that fell into the column B. The settings screen of the table T9 (T11 is the same but there are columns instead of the dozens). The table will notify you by flashing if any of the dozens falls twice in a row. 10

2.6. Table T4 The table shows the characteristics of the fallen number, i.e. black /red, odd/even, low (1-18)/high (19-36). Only the relevant characteristics of the fallen number appear in the table after each spin. After the new spin, some characteristics displayed in the table will change according to the new number. The last two spins were black. The last spin belonged to the low series. The last spin was odd. The settings screen of the table T9 The table will notify you by flashing if the color black (red) falls twice in a row. 2.7. Tables T8 and T10 The tables show a summary of how many times each of the dozens 1, 2, 3 and columns A,B,C fell. 11

The column C fell four times, B nine times and A four times. The dozen 1 fell nine times, the dozen 2 seven times, dozen 3 once. 2.8. Tables T1 and T2 The table shows the columns A, B, C. and the dozens 1,2,3. The dozen (column) that fell in the last spin is marked in green and the corresponding number shows how many times in a row the dozen fell. The dozens that did not fall are marked in black and the corresponding number shows how many times in a row the dozen did not fall. The dozen 2 fell in the last four spins in a row (marked in green), the dozen 1 and 3 did not fall four and thirteen times respectively. The column C fell in the last two spins (marked in green), the column A did not fall for three times in a row. If you click on the settings button, the following screen will show up. You can set up the notifications (it will notify you by flashing in the color green or red) of the relevant dozen. 12

If the two spins in a row did not fall into the area of the dozen 2, the dozen 2 box will notify you by flashing in the color red. 2.9. Table T7 The table shows the frequencies of all the fallen numbers, sorted from the highest to the lowest. The number 5 fell three times in the current game. 13

2.10. Table T5 The table shows which number(s) fell right after the number similar to the current spin. 2.11. Table T12 The number 20 fell once right after the number 16. The table shows the detailed succession of the fallen color - red or black. The last spin is displayed at the top of the table. The corresponding number shows how many times in a row the dozen fell. The last three spins were red. 14

Settings screen of the table T12 The table will notify you by flashing if black (red) falls twice in a row. 2.12. Table T13 The table shows the detailed succession of the fallen low/high. The last spin is displayed at the top of the table. The corresponding number shows how many times in the row the dozen fell. You can see that the last three spins in a row were low. Settings screen of the table T13 The table will notify you by flashing if low (high) falls three times in a row. 15

2.13. Table T14 The table shows the detailed succession of the fallen even/odd. The last spin is displayed at the top of the table. The corresponding number shows how many times in the row the dozen fell. You can see that the last spin was even, before that, there were 3 spins in a row which were odd. Settings screen of the table T13 The table will notify you by flashing if even (odd) falls four times in a row. 16

3. STATISTICS 3.1. Statistics menu options If you click the statistics button, the following options will show up: Dozens+Columns, Red/black, Even/Odd, Low/high, and Numbers and also longterm overview statistics On the statistics screens, it is possible to walk through all the past games thanks to the supporting data tables. You can filter by dates, croupier, tables and casinos. This database can be created by the player himself and it provides an essential source of the game styles of the individual croupiers and the game itself. There is also a option of long term statistics, this will summarize filtered input data into single table. 17

3.2. Statistics screen layout and dozens You can filter the statistics by specific dates. You can filter by tables. You can sort by the newest or the oldest. Choose American or French roulette. You can sort by croupiers. You can filter by casinos. Click to apply the filters. This table shows how many times in a row the dozen/column fell. We can see that both the dozen 1 and 2 fell three times in a row once. Before the last spin in the dozen 1, there were three spins in a row that fell into the dozen 2. The same applies to the next table but instead of the dozens it relates to the columns. This table shows each spin from the first to the last one of the selected game with the corresponding dozen and column. The colors are added for better recognition. 18

3.3. Statistics red/black You can see a series of ten red spins in a row. You can filter all games with the specific croupier and examine whether it was a coincidence or whether the croupier tends to deliver long series of one color. This table shows the summary of how many times in a row the red/black numbers fell. We can see that the color red fell ten times in a row once. 19

3.4. Statistics low/high This table shows a summary of how many times in a row the low/high numbers fell. We can see that the low ones fell ten times in a row one time. You can see ten low spins in a row. You can filter all games with the relevant croupier and examine whether it was a coincidence or whether the croupier tends to deliver long series of high/low numbers. This table shows each spin from the first to the last of the selected games with the corresponding mark of low or high. The colors are added for better recognition. 20

3.5. Statistics numbers The numbers from 0 to 37 represent the fields of the roulette wheel. This statistics shows which numbers fell right after the particular spins. The numbers 4 and 10 both fell once right after the number 11. 21

3.6. Statistics - EVEN/ODD This table shows a summary of how many times in a row the even/odd numbers fell. We can see that even numbers fell seven times in a row once. You can see that the last two spins in a row were odd. You can filter all games with the relevant croupier and examine his game. 22

3.7. Statistics Circles The figure represents the total number of the repetitions of the event of the selected single game. The number 30 fell two times. The neighbors of zero fell 12 x times. The number 20 fell three x times in the selected game 23

3.8. Statistics LONGTERM Dozens + Columns This long-term statistics consists from total of 17 games and 344 spins. You can use filters above to select a specific longterm statistic based on your needs. This table shows how many times in a row the dozen/column fell. We can see that the dozen 1 fell 14 times in a row once and column B 11 times in a row once. 24

3.9. Statistics LONGTERM RED/BLACK This table shows the summary of how many times in a row the red/black numbers fell. We can see that the color black fell nine times in a row once. 3.10. Statistics LONGTERM EVEN/ODD This table shows the summary of how many times in a row the EVEN/ODD numbers fell. We can see that the ODD fell eleven times in a row once. 3.11. 25

3.12. Statistics LONGTERM LOW/HIGH This table shows the summary of how many times in a row the LOW/HIGH numbers fell. We can see that the LOW fell 17 times in a row once. 26

3.13. Statistics LONGTERM NUMBERS The table shows all the numbers of roulette wheel (0-36). Next to each number are shown all spin numbers (including color and repetitions) which fell right after it. E.g. right after zero fell once number 20(black) and 9(red) 27

3.14. Statistics LONGTERM Circles The figure represents the total number of the repetitions of the event. The number 30 fell eleven times. The neighbors of zero fell 129 x times. The number 11 fell 24 x times in the selected long term statistics 28

4. HISTORY You can walk through all of your past games by scrolling down the screen or by using filters and finding the specific games in which you are interested (filtered by date, table, casino, French, American etc.). The black arrow points to the last spin. You can move and change where it is pointing by clicking the white arrows. All the figures in the tables are refreshed and updated accordingly. Use the vertical scrollbar to see your past/searched games. 29