TRADITIONAL TURKISH CHILDREN S GAMES

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Transcription:

TRADITIONAL TURKISH CHILDREN S GAMES 2013-2015 LLP COMENIUS PROJECT

GAMES 1) BLIND MAN S BUFF 2) HIDE AND SEEK 3) STOP! 4) DODGEBALL 5) I SEE BUTTER, I SELL HONEY 6) KUTU KUTU PENSE 7) OLD CUSHION 8) PEG TOP 9) OPEN THE GATE, HEAD MERCHANT 10) CATCHING THE HANDKERCHIEF 11) PUSS IN THE CORNER 12) WHAT IS THE TIME, MR. WOLF?

GAME NO: 1 Name of the game: BLIND MAN S BUFF (KÖREBE) Type of game: Outdoor/Indoor (a large room) Numbers of players: At least 4 people or more Materials: A blindfold One child is chosen to wear the blindfold. The child has his eyes covered with a blindfold. Send him out into the group of people. The other players scatter and try to avoid and hide from the blindfolded person. The blindfolded person tries to catch others. When the blindman touches and catches another child, he tries to figure out who he/she is. If he identifies who he/she is, the caught player is the blindman next. If the blindman guesses wrong, the child gets to be blindfolded one more time.

GAME NO: 2 Name of the game: HIDE AND SEEK (SAKLAMBAÇ) Type of game: Outdoor/Indoor (a large room) Numbers of players: At least 2 people or more (the more players you have, the better) Materials: No special materials are required to play Hide and Seek is a traditional game. First you need to pick someone to be IT (the person to seek) The player faces a wall or a tree and she closes her eyes for a brief period and counts at home base. (Often counting to 100 or an agreed number) The rest of the people scatter and find places to hide. When the counting is finished, the player says: Önüm arkam sağım solum sobe, saklanmayan ebe After this rhyme, the player tries to find the hidden players. Goals of the game: Once the seeker is away looking for them, the hiders try to run back to the spot (home base) where the seeker was originally facing the wall/tree and counting. They need to touch this spot before the seeker comes and say sobe. In this situation, they aren t the next seeker. If the seeker sees them, says their names ans touches the spot before hiders, the hider becomes the new seeker.the game starts again.

GAME NO: 3 Name of the game: STOP GAME (İSTOP) Type of game: Outdoor Numbers of players: At least 4 or more players Materials: a ball Players are arranged in the shape of a circle. Midwife stands at the middle of the circle, throws the ball through air and says someone s name. The one whose name is called by the midwife tries to hold the ball. If the new catches the ball in the air, he says a new name. If he/she cannot catch the ball, he/she takes the ball from the ground and at the same he/she says STOP. Meanwhile the other players try to run as far as they can. But at the time he/she says STOP, the players must stop running and waits without moving. The player who holds the ball tries to hit the other players. If he/she hits, the player who is hit becomes midwife and throws the ball through air. If he cannot hit, the play continues. The last player is the winner.

GAME NO: 4 Name of the game: DODGEBALL (YAKARTOP) Type of game: Outdoor Numbers of players: 2 groups (in a group, 2 players or more) Materials: a ball The game is played with two groups. Divide the playing area in half with a line. Draw 2 equal attack lines from the center line in each direction. During play, all players must remain within the boundary lines. The object of this game is to eliminate all opposing players by hitting them with the balls and getting them out. If one of the opposing player is hit by ball, he/she becomes the sideliner. If the opposite member catches a ball in the air (not after a bounce), he/she receives an extra life. If he/she is hit again, he/she can use the life and is not out. If ball throwing team can hit all players of the opposing team, they win and the teams switch places.

GAME NO: 5 Name of the game: I SELL BUTTER I SELL HONEY (YAĞ SATARIM, BAL SATARIM) Type of game: outdoor Numbers of players: a group game Materials: a handkerchief A player is chosen and he/she stands. Except this player, each player forms a circle and sits. The standing player holds a handkerchief in his/her handband jumps around this circle. The players chant and clap their hands. I sell butter I sell honey, my master died I sell, my master s fur is yellow What if I sell it is 15 lira. Zam bak zum bak Turn your back and look carefully. Midwife drops the handkerchief one of the players backside. The player who finds the handkerchif behind him/her takes it and starts to run around the circle to catch the midwife. The game goes on like this. The first one to sit in the empty place wins. The one who loses is midwife next.

GAME NO: 6 Name of the game: KUTU KUTU PENSE Type of game: Indoor/Outdoor Numbers of players: Group game (at least three kids or more) Materials: There is no material for it It is a kind of game that you sing a rhyme. The players clasp and form a circle and they start to rotate and sing the rhyme. Kutu kutu pense Elmamı yense Arkadaşım. Arkasını dönse. Kutu Kutu pense If it eats the apple My friend. (a person s name) Turn his/her back The player, whose name is told by the others, turns his/her back. The game continues until the last player turns his back with the rhyme. At the end of the game, all players turn their back and the game finishes.

GAME NO: 7 Name of the game: OLD CUSHION (ESKİ MİNDER) Type of game: Outdoor/Indoor Numbers of players: At least 4 or more players Materials: None Players make a circle. One player is selected and he/she sits in the middle of the circle and turns down her face. Other players turn around the player who is in the middle and sing the melody of the game. "Eski minder yüzünü göster Göstermezsen bir poz ver. Güzellik mi? Çirkinlik mi? Havuz başında heykellik mi?" Old cushion show your face, If you don t, make a pose. Is it beauty? Is it ugliness? Or being a statue near the pool? After the song finishes, the player in the middle stands up and says beauty, ugliness or being a statue near the pool. The player in the middle chooses the best pose among the players and this chosen player comes in the middle of the circle and he/she will be the next cushion. The game goes on like this until all the players being Old Cushion.

GAME NO: 8 Name of the game: PEG TOP (TOPAÇ) Type of game: Outdoor Numbers of players: Two or more players Materials: A peg top First draw a circle on the floor Roll up the string around the peg top. The player holds the peg top in his hands He grips the loose end of the string between the fingers and throws the peg tog in the circle while at the same time pulls the string backwards which sends the peg tog into a spinning action. The one whose peg tog spins for the longest time wins the match. Once the peg tog spins out the circle, the player loses the game.

GAME NO: 9 Name of the game: OPEN THE GATE, HEAD MERCHANT (BEZİRGANBAŞI) Type of game: Outdoor Numbers of players: At least 6 people Materials: None Two players are chosen. They are called as Bezirganbaşı. (Head Merchant) The selected two players choose a name for themselves from fruits, flowers etc. None of their friends hear their chosen names. The line is drawn and the selected players hold each other s hands and make a gate. The other players get in line and pass one by one under the gate. The players begin to sing the melody of the game. Aç kapıyı bezirgan başı, bezirgan başı, Kapı hakkı ne verirsin, ne verirsin? Arkamdaki yadigar olsun, yadigar olsun. Open the gate, head merchant. - I ll open it, but what will you give me? - Take the heirloom behind me. - One rat, two rats, three rats. Whoever is under the bridge when they come to the end of the rhyme is caught by the children making the bridge.

The selected two players ask secretly the person who caught to choose one of the code names that the two players have. Each of two players wants to form his/her team. The third one makes his decision, after that, makes a line behind the player according to his/her choice. This is repeated until all the students are trapped under the gate and choose where to form a line. At the end of the game, the line is drawn on the floor. Each team takes its place. Two groups in lines begin to try to pull the other group to their side. The team which manages to pull the other one to their side will be the winner.

GAME NO: 10 Name of the game: CATCHING THE HANDKERCHIEF (MENDİL KAPMACA) Type of game: Outdoor Numbers of players: At least 10 people Materials: A handkerchief You need to divide the players into two equal teams. A neutral player and a handkerchief are needed. A neutral player holds up a handkerchief in his/her hand and stands in the middle of the groups. The players in two groups stand side by side. The neutral player starts the game by saying a number, for example Fours. The fourth players of each team run to catch the handkerchief first. The player who catches the handkerchief immediately tries to turn back to his/her place, because the other player tries to tag the player who carries the handkerchief. The player who has been tagged leaves the game. At the end of the game the group which has more players wins.

GAME NO: 11 Name of the game: PUSS IN THE CORNER (KÖŞE KAPMACA) Type of game: Outdoor Numbers of players: 5 people Materials: None This game is played at least 5 participants. A square playing field with four corners is required. This is an outdoor game. One player is nominated midwife and takes his/her place in the middle of the field of play. Each of the other four players selects one of the corners and stands in a corner. The game starts. People try to exchange their places with each other in any direction without being caught by midwife. The midwife attempts to grab an unoccupied corner before the player. If the midwife has a corner to go, he/she wins. The player becomes a new midwife. The game starts again.

GAME NO: 12 Name of the game: WHAT IS THE TIME, MR WOLF? (TİLKİ TİLKİ SAATİN KAÇ?) Type of game: Outdoor Numbers of players: A group of at least five children Materials: None One child is chosen to be Mr(Mrs) Wolf. He stands a good distance (5+meters) away from the other players. He stands facing a wall with his back to the rest of the players. The other players stand in a line at the other end. The players ask loudly, What s the time, Mr Wolf?. Mr Wolf calls out an o clock time (between 1-12) Eg: 6 o clock. The others take 6 steps towards the wolf. The group take the same amount of steps toward the wolf as the amount of hours in the wolfs time. Mr Wolf continues to respond until the players move closer and closer to Mr Wolf. When Mr Wolf is ready, he changes his response to the question, What s the time, Mr Wolf? to Dinner time! At this cue, Mr Wolf chases the players back to the starting line. If Mr Wolf successfully catches a player before they reach home base, that player becomes the new Mr Wolf for the next round and the game begins again.

"Bu proje T.C. Avrupa Birliği Bakanlığı, AB Eğitim ve Gençlik Programları Merkezi Başkanlığınca (Türkiye Ulusal Ajansı, http://www.ua.gov.tr) yürütülen Erasmus+ Programı (Hayatboyu Öğrenme veya Gençlik Programı) kapsamında ve Avrupa Komisyonu'ndan sağlanan hibeyle gerçekleştirilmiştir. Ancak burada yer alan görüşlerden Türkiye Ulusal Ajansı veya Avrupa Komisyonu sorumlu tutulamaz."