DESS Multimedia: Video games and Interactive Media http://deptinfo.cnam.fr/enseignement/dessjeux/

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DESS Multimedia: Video games and Interactive Media http://deptinfo.cnam.fr/enseignement/dessjeux/ 1

What is it? The Computer Science Department of the Conservatoire National des Arts et Métiers (Cnam), La Rochelle and Poitiers Universities Cnam Poitou-Charentes, Centre National de la BandeDessinée et de l'image (CNBDI) L'Institut de Recherche et de Coordination Acoustique/Musique (Ircam) Offer a new vocational training in the field of video games leading to the DESS (Dipôme d'etudessupérieures de Spécialité)"Multimedia : Video Games and Interactive Media", a French National Education postgraduate diploma. 2

DESS Multimedia: Video games and Interactive Media The Computer Science Department of the Conservatoire National des Arts et Métiers (Cnam), La Rochelle and Poitiers Universities Cnam Poitou-Charentes, Centre National de la BandeDessinée et de l'image (CNBDI) L'Institut de Recherche et de Coordination Acoustique/Musique (Ircam) Offer a new vocational training in the field of video games leading to the DESS (Dipôme d'etudessupérieures de Spécialité)"Multimedia : Video Games and Interactive Media", a French National Education postgraduate diploma. 3

Goals A one year formation opened to students with a master degree or a bachelor degree and five years of professional experience in one of the field of Audiovisual, Visual Arts, Sound and Music Design, Computer Science, Psycho-perception and Cognition According to their background students will choose specialization on Man-Machine Interface and Game Evaluation (Poitiers University) Computer graphics (La Rochelle University) Sound design (Cnam Paris et Ircam) Programming (Cnam Paris) Game Design and Project Management (La Rochelle University) 4

Principles Built on the model of audio visual schools to train student to a multidisciplinary production team work Basis of every fields in each other fields (i.e. sound student learn elements of computer graphics, programming, ergonomics ) 3 months of intensive specialization courses in the original domain of the student (i.e. Sound design for games) More than 70% of the course are given by computer games professionals Development of a game prototype by teams of 6 to 8 students 5

Application In each specialty, a game project on a theme chosen among three, and according to the spécialty Game design: a detailed scenario Computer graphics: Design rules, four original images Sound Design: Design rules, sample of sounds Programming: An analysis related to the game code specification or architecture Ergonomics: A justified proposal for the game interface 6

2002-2003 Choice between three themes : 1793 (V. Hugo) Un chien Andalou (Luis Bunuel) Gorillaz Choice of a Platform: Xbox Game Cube Play Station 2 (Sony) Game Boy Color (Nintendo) PC/Windows 98/2000 PC/Linux 7

40 Students - 10 Game design - 10 Programming - 10 Image synthesis - 5 Sound design - 5 Ergonomics 2002-2003 8

Program Project management (60h) Angoulême Basic courses (120h), Angoulême Conférences (30h) Angoulême Advanced courses (75h) Paris, Poitiers or Angoulême according to the specialty Project (195 h) Student practice 4 to 6 month in a game company (editor, studio, tool manufacturer) 9

Basic courses - Multimedia fundamentals and Interactive writing - Programming - Computer architecture,operating system, Networks - Basis of Image synthesis - Computer ergonomics principles, - Introduction to sound design, - Introduction to the design of computer graphics and animation 10

Conferences J.M. Blottière 2000/2001 Jean Claude Larue (Director Infogrames Entertainment Europe) : Editors/Studio relationship, an international point of view Eric Lux (Vice Président VUIPF (Coktel) :Game development in France and USA Frédéric Tibout (Président Oïko) : AI and gameplay Alain Le Diberder (iclve (département conseil de CLVE (Communication and Life in Virtual Environments)) History of video games 11

Game Design Pascal Estraillier (University of La Rochelle) Module 1 : Writing for games: genre and style analysis, techniques and tools Module 2 : Production and project management 12

Computer graphics T. Bouwmans University of La Rochelle L. Herbreteau CNDBI (Angoulême) Module 1 : Still and animated images: Digitizing, coding, storing and transfer Module 2 : Virtual scenes description Module 3 : Synthesis, transformation and animation 2D. Module 4 : Synthesis, transformation and animation 3D. Module 5 : Real time synthesis and animation et sound and image synchronisation. Module 6 : Computer games constraints. Module 7 : Development and execution tools. Module 8 :Unsing RenderWare studio and Virtools 13

Sound Design Cécile Le Prado CNAM Paris Ircam Module 1 Sound design: from movies to games Module 2 Principles and tools for interactive composition Module 3 Tools for sounds in video games 14

Programming Stéphane Natkin CNAM Paris Module 1 CASE for video games programming Module 2 IA for games Module 3 Real time Image and sound synthesis Module 4 Game engines 15

Ergonomics and Man Machine interface Module 1 Multimedia and hypermedia integration Module 2 Analysis and verbalization principles and techniques Module 3 Man Machine interaction, computer games interface Module 4 Computer games evaluation 16