Utilising the Virtual World for Urban Planning and Development



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Transcription:

FIG 2014 Utilising the Virtual World for Urban Planning and Development David JONAS, Australia

Paper Outline 7 steps in the Virtual Urban Citymodel Process: 1. User Needs Assessment 2. Data Quality 3. Data Acquisition 4. Visualisation 5. Functionality 6. Maintenance 7. Proposal Dissemination Case Studies.

1. User Needs Assessment 1. Identify potential users 2. Understand their needs 3. Clarify their intended functionality Utilise User Stories: I am a [user definition] and I would like to Classify User Stories into: Must have, Should have, Could have, Wont have Get signoff by Project Sponsors.

2. Data Quality Review the Data required to meet User Needs: 1. Accuracy 2. Precision 3. Reliability 4. Currency 5. Completeness 6. Reality.

2. Data Quality Reality and Accuracy: Everybody wants higher degrees of Reality, but some users need higher degrees of Accuracy. Higher Accuracy User Stories dominate with references to court hearings, legal planning decisions, measurement functionality, references to other datasets and other applications where it has to be right. Higher Reality User Stories dominate with references to visual appeal, aesthetics, public consultation, visual amenity, and other applications where it has to look right.

2. Data Quality Reality and Accuracy: Everybody wants higher degrees of Reality, but some users need higher degrees of Accuracy.

3. Data Acquisition Review the Data Acquisition methodologies against the Data Quality criteria: 1. Satellite imagery 2. Aerial photography 3. Oblique aerial photography 4. Airborne LiDAR 5. Terrestrial LiDAR 6. Terrestrial imagery 7. Existing building footprints 8. As built plans 9. UAVs.

3. Data Acquisition Satellite Imagery Pros: Little (or no) site access required Significant archives available Often cost efficient Cloudy areas can be captured without paying standby aircraft charges Aerial Photography Pros: very high resolution available archives may be available versatility with bespoke capture rapid and efficient capture once on site Cons: Low resolution (0.5m at best) poor resolution for capturing façades archive imagery may be out of date Cons: ATC & possibly military permits reqd poor geometry for capturing façades archive imagery may be out of date higher startup costs

3. Data Acquisition Oblique Aerial Photography Pros: simultaneous nadir & oblique imagery defines façade textures and geometry supports crisp vector definition good definition of upper building parts access to all sides of every building rapid and efficient capture once on site Airborne LiDAR Pros: simultaneous LiDAR and imagery good definition of upper building parts access to all sides of every building rapid and efficient capture once on site Cons: ATC & possibly military permits many flightlines for dense definition poor definition of lower building parts higher startup costs Cons: geometry inferred from point data building lines confused by data noise crisp building lines need high density poor definition of lower building parts higher startup costs

3. Data Acquisition Terrestrial LiDAR Pros: simultaneous LiDAR and imagery efficient mobile (vehicle) capture good definition of lower building parts high point density available lower startup costs Cons: less access to rear side of buildings may require entering private property lower accuracy in urban canyons poor definition of upper building parts buildings obscured by fences or trees facades obscured by traffic Terrestrial Imagery Pros: inexpensive GPS/attitude cameras skilled labor not required can access buildings by foot or vehicle lower startup costs Cons: provides poor building geometry less access to rear side of buildings may require entering private property buildings obscured by fences or trees

3. Data Acquisition Existing Building footprints Pros: no site access required low cost ensure consistency with other data layers Cons: footprints may have variable accuracy no shape in the building upper stories building height required from elsewhere building texture required from elsewhere As built Plans Pros: no site access required (for this project) lower cost Cons: rarely complete dataset available often inaccurate building location building texture required from elsewhere

3. Data Acquisition Design Plans Pros: no site access required allows proposals to be assessed good for maintaining existing citymodels Cons: doesn t support building existing cities Pros: small areas can be updated inexpensively UAVs Cons: Public safety / liability concerns of UAVs in cities Can become expensive over larger areas

3. Data Acquisition Aerial versus Terrestrial Cityscape Capture 1. Aerial Capture provides: 1. Greater access to more building facades 2. Greater efficiency in data capture 3. Definition of rooflines 4. More perspectives on more facades 5. Required perspective for more planning purposes 2. But is limited by: 1. Shadows 2. Building awnings 3. Vegetation 4. Urban canyon.

3. Data Acquisition Aerial versus Terrestrial Cityscape Capture 1. Terrestrial Capture provides: 1. Clearer access to prominent facades 2. Higher resolution 2. But is limited by: 1. Facades accessible by vehicle or on foot 2. Poor building geometry definition (other than streetscape) 3. Building awnings 4. Vegetation 5. Less efficiency in data capture over large areas 6. traffic.

3. Data Acquisition Aerial versus Terrestrial Cityscape Capture

3. Data Acquisition Aerial versus Terrestrial Cityscape Capture Capture geometry and overall textures from the air Supplement aerial geometry with terrestrial textures.

4. Visualisation Allows stakeholders to understand complex environments and attributes:

4. Visualisation Allows stakeholders to understand complex environments and attributes:

4. Visualisation Allows stakeholders to understand complex environments and attributes:

4. Visualisation Visualisations from K2Vi software

5. Functionality Allows stakeholders to understand complex environments and attributes:

5. Functionality Allows stakeholders to understand complex environments and attributes:

5. Functionality Allows stakeholders to understand complex environments and attributes:

6. Maintenance Need to maintain confidence in Urban Model: 1. Planning Process mandate planning applications include new models 2. Specific Update use planning process to identify changes for survey 3. Complete Remap remap city at periodic intervals 4. Partial Remap remap highly dynamic areas (between complete remap)

7. Proposal Dissemination City of Melbourne uses Facebook to help disseminate planning schemes to stakeholders:

Managing Urbanisation Case Studies http://youtu.be/jf3hizwzbw4

Urban Landuse Planning Case Studies http://youtu.be/i9fblluqams

Closing Work from the Whole to the Part: so that each component can play an appropriate role in achieving the agreed result. Process: uncover and clarify the needs to be met design a Virtual World to meet those needs define the functionality to utilise the Virtual World outline the data to support the functionality establish maintenance programs to provide enduring confidence in the Virtual World.