EPIC CENTER INDOOR FLAG FOOTBALL RULES (NEW RULES ARE HIGHLIGHTED)



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EPIC CENTER INDOOR FLAG FOOTBALL RULES (NEW RULES ARE HIGHLIGHTED) Game time 2 halves f 25 minutes each Running time thrughut Play clck is 25 secnd frm the time the fficial whistles ready fr play. Warning will be given at ten secnd left nly. Delay f game = 5 yard penalty Time uts Each team will be allwed TWO full (ne-minute) time-uts per game. Each team shall be able t carry ONE OR BOTH UNUSED TIME-OUTS t the secnd half. The full time ut can be up t ne minute in length, but will end when the team calling the time ut is ready t resume play. Scring Tuchdwn 6 pints Pint after tuchdwn Frm the 10 yard line 2 pints Frm the 3 yard line 1 pint Return f intercepted pass n PAT 2 pints Safety 2 pints Line f Scrimmage Offense must have 4 players n the line f scrimmage Failure t have 4 players n the line = 5 yard penalty (live ball ful) Defense has n minimum players n the line f scrimmage.

All interir linemen (ffense and defense) must be in a standing psitin with their hands n lwer than their knees. Failure t start a play in a standing psitin will result in a dead ball ful fr illegal frmatin = 5 yard penalty. Defensive players must be within 5 yards f the line f scrimmage t rush passer Failure t be within 5 yards and rush = 5 yard penalty (live ball ful) One ffensive player is allwed in mtin at the snap Tw men in mtin (illegal shift) = 5 yard penalty (live ball ful) N bumping f receivers by defensive players Chucking r illegal cntact = 5 yard penalty Defensive players may nt crss line f scrimmage Offsides = 5 yard penalty (dead ball ful) Running the Ball Running plays cannt ccur within 5 yards f the first dwn line (center field) r the gal line (including all pints after tuchdwn). Officials will be respnsible t annunce when ffense is in the n-run zne. Running in the n-run zne = 5 yard penalty frm riginal line f scrimmage AND lss f dwn, r the lss f the ability t replay a pint after tuchdwn. Runner must make every effrt t avid cntact with a defender. The defender has the right t maintain his psitin. Failure t avid defender (Charging) = 10 yard penalty frm pint f ful AND A LOSS OF DOWN. Runner may nt use his hands, feet r arms in any way t avid having his flags pulled this includes stiff-arming. Runner may never leave his feet t prevent frm being deflagged r t advance the ftball (including int the end zne). Runner may leave his feet t avid a fallen player. Flag guarding = 10 yard penalty frm the spt f ful and lss f dwn. Any member f the team may run the ball. Fumbles will result in a dead ball. The team in pssessin f the ball at the time the ball hits the grund will retain pssessin.

Defenders must make an attempt t deflag the runner and nt merely push the runner ut f bunds. Unnecessary rughness = 10 yard penalty Defenders may nt tackle a runner in an attempt t deflag him. Unnecessary rughness = 10 yard penalty Defenders may nt hld a runner with ne arm r hand and try t deflag him with his ther hand. If the defender grabs at the flag and gets a hand full f jersey r shrts, play is legal s lng as secnd hand is nt used t deflag. Defensive hlding = 10 yard penalty If a runners flags have fallen ff inadvertently (after the snap and befre the player becmes a runner). The play will revert t ne-hand tuch. Passing the Ball Receivers need nly ne ft in bunds (sideline r end line) fr a valid receptin. Quarterback is affrded ultimate prtectin. N defender may hit the arm f a quarterback r be clse enugh t the arm after the ball is thrwn t hit the arm. Prtectin cntinues even if the defensive player deflects the ftball. Penalty Rughing the quarterback = 10 yards frm the end f the play N player may be allwed t interfere with the right f anther player t make a catch f a passed ball Penalty: Defensive pass interference = 1 st dwn at the spt f the ful Penalty: Offensive pass interference = 10 yards and lss f dwn All players may thrw a pass r catch a pass. Only ne frward pass attempt is permitted fr each dwn. Illegal frward pass = 5 yard penalty and lss f dwn. Defenders must make an attempt t deflag the runner and nt merely push the runner ut f bunds Unnecessary rughness = 10 yard penalty

Blcking 2 n 1 blcking is legal prvided that bth blcks are abve the waist. N player can start a play frm a 3 pint r 4 pint stance Delay f game = 5 yard penalty Blcks must be with straight arms, withut using elbws and blckers may nt leave their feet t make a blck. Unnecessary rughness = 10 yard penalty N player may hld anther player in an attempt t hinder that player s prgress. Hlding = 10 yard penalty frm spt f the ful. N player may blck anther belw the waist. Unnecessary rughness = 10 yard penalty Flags When flags fall ff inadvertently, the play reverts t ne-hand tuch. All players must start a play with their flags prperly attached. Delay f game = 5 yard penalty Flags cannt be the same clr as the players shrts. Shirts must be tucked in at all times when a player is n the field. Flags cannt be tied r altered in a way that deflagging is made mre difficult. Illegally tied flags ffense = 10 yard penalty and lss f dwn. When defender deflags the runner the defender shuld hld the flag in the air t help mark the spt f deflagging. Defender shuld NOT thrw the flag away frm the runner. Unifrms Players shuld nt wear baggy clthing. Shirts must be tucked in at all times when a player is n the field.

Players cannt wear pants f any type. Players must wear shrts withut pckets. Teams shuld have similar clred shirts. Players will nt be allwed t wear hats with brims. Sft brimless hats are allwed fr warmth. Players cannt wear any jewelry. This includes rings, bracelets (including LIVESTRONG varieties), necklaces and piercings (ear, nse, lip, eyelid, r any ther expsed), Exceptins are made fr medical alerts (taped t the bdy t avid getting snagged) and wedding bands. These types f jewelry are permitted prvided the player understands the risks assciated. Penalty fr wearing jewelry will be Delay f game = 5 yards penalty and player is excused until the jewelry is remved General Rules Teams shuld be ready 10 minutes prir t the stated starting time games can start up t 10 minutes befre the hur. Center must be affrded time t prtect himself (stand up and face the defender). Unnecessary rughness = 10 yard penalty Games cannt end n a defensive penalty. Games can end in a tie n vertime, except fr playff games. Fumble in the end zne will be ruled a safety and the defensive team will be awarded 2 pints and the ball Any penalty n the ffense in the end zne will result in a safety. NO punting. All drives will cmmence at the drive start pint There will be n unsprtsmanlike acts tlerated befre, during r after a game. Unsprtsmanlike acts (including but nt limited t: taunting, baiting, prfanity, threatening) will be dealt with by way f unsprtsmanlike penalties, ejectin frm the game (and building fr the night) and pssible expulsin frm the league if the circumstances warrant All unnecessary rughness and unsprtsmanlike penalties can result in ejectin frm the game if the circumstances warrant such curse f actin. Circumstances include, but are nt limited t: Players intent t injure anther

player; severity f the infractin; repeated unnecessary rughness penalties by the same player. IN ALL CASES, ruling by the fficials will stand.