07 Web 2.0 (part 2) Internet Technology. MSc in Communication Sciences 2010-11 Program in Technologies for Human Communication.



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MSc in Communication Sciences 2010-11 Program in Technologies for Human Communication Davide Eynard nternet Technology 07 Web 2.0 (part 2)

2 Social Systems Results of an attempt to classify existing social systems: not trivial! many technologies are used for purposes which are different than the ones they had been built for Some possible reasons: availability: a particular system is the only one available for a community; locality: systems are places where people gather, and people might choose to use the wrong system because they do not want to move to another one; imitation: as other similar communities had success using a particular system, new similar groups might tend to use the same one; practice: a community not necessarily an online one might already share some practices that are independent from the newly adopted system and try to shape it according to them.

3 (Categories of) Social Systems Creating and publishing Communicating Sharing Recommending Coordinating Networking Playing

4 Creating and Publishing Blogs Some subcategories: photo/sketchblogs, vlogs, mp3 blogs Might have one or more writers, plus comments by users Data format standardized with RSS Browseable archive organized by time (months) + categories (tags)

5 Creating and Publishing Wikis Main characteristics: editing via browser, simplified Wiki syntax, strong linking with CamelCase, unrestricted access, versioning (to balance their openness) Used for different purposes such as encyclopedias, software documentation, collaborative publishing Collaborative editors Asynchronous (revision control systems, i.e. SVN, CVS) Checkout, edit, commit changes (semi) automatic management of concurrent edits (works well with many independent files) Synchronous (aka collaborative real-time editors ) Shared view of the same document Changes are seen by all the participants in realtime Examples: Abiword, Gobby, Google Docs

6 Communicating Email ndividual messages, text messages through SMS gateways, Web browsing, file sharing, many-to-many and one-to-many communication via mailing lists and newsletters Sometimes used as a push medium Web Forums Main feature: exchanged messages remain available online for others to read Mostly centralized, even if projects for p2p forums exist Closed ones become part of the deep Web Often used as a high-quality, community-driven backbone for many p2p systems

7 Communicating Chat RC, Web based, M M born for one-to-one communication (you see when your friends are online), then allowed group chat too RC as a file sharing medium thanks to the presence of bots (see lesson 2) Microblogging (i.e. Twitter, Jaiku, status updates ) s it just a publishing system or one mostly used for communication? Limits on text size (typically 140 chars) Strongly relies on links for sharing multimedia resources (i.e. images or videos) => related with short url services Posts can contain hashtags, which are used for many different purposes (what happens when they also become machine tags?)

8 About URL shortening URL shorteners have become ubiquitous... but is that a good thing? Some issues: Stability (if the service goes down, traffic could be blocked) Obfuscation (you don't really know where you are connecting to) Performance (you connect to one more URL) Privacy (some services hand out cookies to their users)

9 Sharing To keep the definition as general as possible, sharing systems allow to share resources: def.: anything that can have a UR Files of any kind (file sharing) URLs themselves (social bookmarking) Sharing systems roughly follow one of the following models: The good (?) old client-server model Peer-to-peer model The modern client-server model

10 Sharing The good old client-server model Relatively few nternet users who have a chance to upload their data on a server can make their files available to others via HTTP or FTP (and also choose who can access them) nformation is scattered among many different servers: need to use search engines or directories to find what is needed

11 Sharing Peer-to-peer model Users are, at the same time, resource providers and downloaders Two different architectures: Unstructured Distributed (i.e. Freenet) Hybrid (i.e. Gnutella, edonkey) Structured i.e. Kademlia, BitTorrent Typically relying on the concept of distributed hash table How to deal with incentives? Sharing by default UL/DL Ratio systems (constraining ones usually developed by external communities)

12 Sharing The modern client-server model Differently from most of p2p networks, these systems mainly deal with user-generated material (which does not mean original or non-copyrighted...) Often specialize in one or few file types, allowing one to open them in the browser Do not strictly require users to share their files with anyone (but most of the times they want to do it anyway) Fewer servers become central places for the activity of sharing specific file types Advantages: servers can aggregate contributions in many different ways and provide value from this process (i.e. recommendations, related, etc.) Disadvantages: what happens when the server disappears? Examples: YouTube (videos), Flickr (images), Bibsonomy (bibliographies), Scribd (docs), Slideshare (slides)

13 Sharing Social Bookmarking Systems They allow users to save URLs together with related metadata. Bookmarks can be made available to others (default) or kept private File-specific bookmarking systems: News (Digg, Twine) Mp3 files (Webjay) Bookmarks are categorized with tags From personomy to folksonomy (broad and narrow) Like desire lines on a landscape Pros: current, inclusive, democratic Cons: synonyms, homonyms, basic level variations, lack of precision+recall, lack of hierarchy, system dependent

14 Recommending Recommendations are one of the easiest examples of information inferred within a social system This is done starting from data that has been provided by the user explicitly (i.e. Digg) or implicitly (i.e. Last.FM) Recommendations can be applied to any system, but can also become systems on their own, such as in social libraries tem-specific review websites: Places (Yelp) Products (Epinions) Any UR (Revyu)

15 Coordinating Different social systems which allow group of users to share information about their common activities Data about the group itself The object of their activity (i.e. a program or a document) Communication inside the group Time management Main families: Electronic calendars (i.e. Outlook, Google calendar) Project management systems (i.e. SourceForge, Savane) Online spreadsheets (i.e. Google Spreadsheet) Workflow management systems Knowledge management systems

16 Networking Def. Social Network (Boyd, Ellison): Web-based services that allow individuals to construct a public or semipublic profile within a bounded system articulate a list of other users with whom they share a connection view and traverse their list of connections and those made by others within the system Different networks with different purposes i.e. MySpace for music, Linkedn for work, Facebook for real-life friends More modern approach: object-centered sociality, according to Jyri Engeström, where social networks consist of people who are connected by a shared object Find the shared object in Flickr, delicious, and Upcoming... and think about Facebook applications! Naymz provides a network similar to Linkedn, but centers on reputation and references

17 Networking A social network timeline

18 Playing From MUD (Multi-User-Dungeon) to MMORPG (Massively Multiplayer Online Role-Playing Game) chance to interact and communicate with others persistent virtual worlds (that evolve even when players are not connected) Second Life as a special case, as it introduced money into a virtual world

19 References Bibliography: Satnam Alag: Collective ntelligence in Action, Manning, 2009 Toby Segaran: Programming Collective ntelligence, O'Reilly, 2007 Some Web references: