Secured Web Oriented Video Conferencing System Using Web RTC Technology



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International Journal of Computer Engineering and Applications, ICCSTAR-2016, Special Issue, May.16 Secured Web Oriented Video Conferencing System Using Web RTC Technology Divya Gaitonde 1, Gouri Kulkarni 2,Sameeksha Irkal 3 1 Department of BCA, KLES s BCA P.C.Jabin Science College Hubballi, India 2 Department of BCA, KLES s BCA P.C.Jabin Science College Hubballi, India 3 Department of BCA, KLES s BCA P.C.Jabin Science College Hubballi, India ABSTRACT: The paper discuss the potential of the WebRTC in a multi-user video conference. All the signaling for multi-user video conferences i s sustained b y the XMPP server. Presently this technology is being deployed on Google Chrome, Opera and Firefox web-browsers. Without a standardized solion, service providers c a n implement v a r i o u s types of architectures. In this paper we propose a multi-video web conference solution that works in alternative browsers beside Firefox, Opera and Google Chrome. XMPP server is employed as a signaling and transporting protocol. Keywords: Web RTC, XAMPP Server, Peer-to-Peer, API,Real time communication, Browser [1] INTRODUCTION Web Real Time Communication, WebRTC for short, enables one of the last major challenges of the web: the ability of humans to communicate via voice and video technologies. Integrating Real Time Communication (RTC) was difficult and time consuming; it required expensive audio and video technologies to be licensed or to be developed in house. Google bought GIPS, a company that had developed many components required for RTC, opened sources and technologies that engaged with relevant standard bodies at the IETF and W3C. WebRTC has now implemented the open standards for real-time, plug-in-free video, audio and data communication. In this paper we evaluate a connection architecture using an XMPP server and the possibility of interoperating built in WebRTC that is deployed for Google Chrome, Firefox and Opera browsers, and a custom plug-in that we are building for other browser vendors that don t yet have the option to support real time communication. We structured the remainder of the paper as follows: in section II we discussed the architecture of the system which is based on three parts 1) the XMPP server that handles the Divya Gaitonde, Gouri Kulkarni and Sameeksha Irkal 208

SECURED WEB ORIENTED VIDEO CONFERENCING SYSTEM USING WEB RTC TECHNOLOGY signaling and the data channel 2) the plug-in that provides the support for other major browsers to operate in our system and 3) the peers that are made up of the user s browsers. We also describe the method that has been implemented and the connection flow of our existing system. In section III we carried out several tests that showed the differences between plug-in initializations on multiple browsers and platforms. Then, we tested the video quality between the plug-in and built in WebRTC and we tried to establish the CPU consumption on a three user conference between built in real time communication and a custom plug-in. [2]ARCHITECTURE WebRTC developers can choose whatever messaging protocol they prefer, such as XMPP or any appropriate duplex (two-way) communication channel. The signaling. Process has not yet been standardized in WebRTC and is considered as a part of the application. There are several options to solve the signaling: XHR/Comet, Web Sockets, XMPP, etc. Web Sockets enable bidirectional sessions between the client (browser) and the web server. In this case, the messages that can be textual or binary can go from both directions. The Disadvantage of this option is that not all the browsers support Web Sockets. XHR/Comment is an option that enables a web server to send the messages to the clients - this is required for the signaling messages. This approach works on most web browsers and is easy to set up and use. The only problem is that it does not support the presence feature. The architecture proposed in this paper consists in three main components: XMPP server that handles all the connections from the users and servers as a signaling part for other parties, the peers that are made up of the user s browsers and the plug-in that represents the support for the displaying of the video conference in all major browsers. [2.1] XMPP server XMPP defines a format for moving data between two or more communicating entities. Data exchanged over the XMPP is XML, XML giving the communication a rich, extensible structure. It is extremely easy to add new features to the protocol, which is both backwards and forwards compatible. We can use the XMPP protocol as transport protocol because it supports multi-user chat (MUC). XMP will handle the session between multiple users that will join the video chat session. We can use the advantages of the built in presence handling. In our solution, the presence is used for signal joining the room and the possibility to start the P2P connection. [2.2] Plug-in In this section we discuss the ability to connect other browsers to our web conference model. We use JavaScript layered approach. 209

International Journal of Computer Engineering and Applications, ICCSTAR-2016, Special Issue, May.16 1) Plug-in JavaScript Connection: Since W3C and IETF and other browser vendors have not agreed to a final API protocol to implement WebRTC and to standardize a communication architecture, our solution for implementing multiuser conference for most browsers is to use a plug-in. Our proposal is Fire Breath. We compile libjingle library alongside with Fire breath. Inside the compiled plug-in we define similar methods to get the user media and creating the P2P connection similar with WebRTC built in browsers. The goal is to interoperate the browser plug-in with the built in WebRTC that is deployed in Firefox, Opera and Google Chrome. To achieve this we need to create a JavaScript layered API that uses for Firefox, Opera and Google Chrome the methods that are defined on browser side. For the unsupported browsers, the plug-in methods should used. As you can see in Fig.1 we used a layered approach. The JavaScript API layer detects if the browser supports the built in WebRTC. If not, we should use the plug-in that needs to be installed. The best solution to operate with two components (plugin and browser methods) is to use Lazy function definition pattern. 2) Plug-in Architecture: The plug-in has two components: Plug-in-engine Plug-in-renderer Plug-in-engine - is responsible for getting the user media that is available on user s computer. After the user media is available the plug-in-engine sets the media stream to the plugin- renderer. It will create a peer-to-peer connection and attach all the streams, local and remote, to the plug-in-renderer and to P2P connection when other users will be available. Plug-in-renderer - is similar with a HTML5 video tag element. It is responsible for displaying the video streams from local devices or from other remote users that are connected to the conference. Conference Room Signaling API JavaScript API WebRTC Build-in NAPI plug-in Fig 1.Plugin Layered API used to communicate between WebRTC plug-in and browser deployed plug-in. [2.3] Peers (user s browser) Currently no major browser has a built in support for the XMPP protocol. By using some clever programming, you can tunnel XMPP sessions over HTTP connections efficiently and effectively. The technology that enables tunneling is called HTTP long polling. Long polling is a traditional polling technique, but it allows emulating a push mechanism. With long polling, the client requests information from the server exactly as in normal polling but it issues HTTP requests at a much lower frequency. If the server does not have any information available for the client, instead of sending an empty response, the server holds the request open and waits for the response information to become available. Divya Gaitonde, Gouri Kulkarni and Sameeksha Irkal 210

SECURED WEB ORIENTED VIDEO CONFERENCING SYSTEM USING WEB RTC TECHNOLOGY When the data is available, the server sends the response to the client completing the open HTTP request. Multiple libraries and protocol have been designed to take advantage of long polling. The XMPP s long polling is one of the oldest implementations ever developed. In XMPP this bridge is called BOSH (Bidirectional streams Over Synchronous HTPP). BOSCH helps an HTTP client to establish a new XMPP session that transports stanzas back and forth over HTTP wrapped in a special <body> element. It also provides security features to make sure that XMPP sessions cannot be easily hijacked. XMPP stanzas are the core part of the protocol. The applications that implement XMPP are concerned in sending and receiving multiple types of stanza elements. A Stanza is an XML element which is well formed and completed. This element is sent from one entity to another over an XML stream that acts as an envelope for all the stanzas that are sent during a session. An XML stanza may contain child elements with some attributes in order to convey the desired information Each stanza is the first-level child element of the stream. It defines three types of stanza elements: <presence/>, <mes- sage/> and <IQ/>. The Strophe Library was created to make programming XMPP applications in JavaScript as easy as in any other language, hiding all the details of the managed connections. Applications that are written with Strophe run on any of the current popular browsers. Strophe API is very simple, small and easy to use. It has numerous helpers; one of this is Strophe. Builder which helps you build stanzas quickly. The Signaling API of layered approach (see Fig. 1) handles the communication between XMPP server and JavaScript API. All the signaling messages are handled by this layer and sent to JavaScript API that decides to assign the messages to plug-in or built in WebRTC. When a user joins or leaves the chat room, Signaling API handles the P2P connection with other users involved in the conference. [2.4] XMPP signaling architecture 1) Connection flow: A video chat session is similar with a chat room. Each user that will join that room will have to get the list of the users that are present in that video room and create a peer connection with each individual user the video conference. The actions are: session-initiate session-accept transport-info session-terminate Session-initiate- the user will initiate a peer connection. If the peer connection object is a success, then that peer connection will send an offer. This offer will be transported through the XMPP to a designated user with the action session- initiate. The offer contains a Session Description Protocol (SDP). Session-accept - the destination user will receive a message with the action sessioninitiate and it will create a peer connection, this peer connection will set the remote description with the SDP of the sender who sent the session-initiate action and then it will send an answer to the sender user. Transport-info - a f t e r t h e c o n n e c t i o n w a s e s t a b l i s h e d, session-initiate and session-accept messages were successfully sent, the peer connection will send some messages with a technique that is called Interactive Connectivity Establishment (ICE). This ICE message will be sent with XMPP protocol with the status transport-info. 211

International Journal of Computer Engineering and Applications, ICCSTAR-2016, Special Issue, May.16 Session-terminate - this action will be sent to all the users that are connected to a video conference notifying them that a user will close all the connections. In this case all the peer connections with that user will be closed. Fig. 2 shows the flow to initiate a peer connection between two users that are connected to the XMPP server. Session initiate Session accept Transport info Xampp server Peer connection session initiate session accept transport info smith pc john pc Fig. 2. XMPP signaling architecture 2) Functionality: After the peer connection was established, t h e t r a n s p o r t f o r v o i c e, v i d e o, d a t a channel and information flow directly between the browsers. Fig.2 is called the triangle due to the shape of the signaling and media or data flow (base of triangle). Users Smith and John have to join the same video session (same room). User Smith notices that user John is available for videoconference and starts sending a message with the action session-initiate. After user John receives the session- initiate message it will send a message with the action session- accept informing user Smith that he can send the messages with the action flag transport-info. After this handshake has been successfully done, the peer connection can start between those two users. This process is done for each user that joins the video session. This technique is also known as full mesh or fully distributed conferencing architecture [4]. For each user that joins the session it will establish a full mesh of peer connections with other users and it will have the video streams from other users that will be streamed in a different HTML video tag element with some appropriate labeling. As new users join the session new peer connections are established to send and receive media streams. [3] PERFORMA N C E E V E LU A T I O N We carried out several tests and we outlined some differences between our plug-in implementation and built in WebRTC. We tested the plug-in in several known browsers: Internet Explorer 11, Safari, Firefox, Chrome and Opera. Our tests consist in plug-in initialization on different browsers and systems and CPU consumption by the process browser that is needed in a three user conference. The tests were carried out on the following configurations Mac OS - Dual Intel Xeon Quad Core CPUs at 2.8 GHz with 16 GB of RAM, Mac OS X Ver. 10.9.3 Windows - Intel Core i7 at 2.3 GHz with 8 GB of RAM, Windows 8.1 [3.1]Initialization / CPU consumption In this section we measured the delay time for initializing the plug-in-engine component Table I shows the time required for the plug-in to be initialized in the most frequently used browsers Divya Gaitonde, Gouri Kulkarni and Sameeksha Irkal 212

SECURED WEB ORIENTED VIDEO CONFERENCING SYSTEM USING WEB RTC TECHNOLOGY Table 1 PLUGIN I N I T I A L I Z AT I O N O N M A J O R B ROW S E R S Browser Mac OS Windows Chrome 586ms 270ms Firefox 800ms 290ms Internet Explorer 11 N/A 402ms Safari 860ms 336ms Opera 566ms 285ms Next, we compared the CPU consumption for built in WebRTC and our plugin in a three user conference in all major browsers. We measured the percentage of the browser process used to join the conference. Video Quality Web RTC supports resolutions up to 720p. To avoid CPU Bottlenecks we reduced the resolution for WebRTC build-i n and plug-in to 640x480. The audio/video quality may depend on the connection bandwidth and the number of the portico- pants in the conference.[5] TABLE II CPU C O N S U M P T I O N I N A T H R E E U S E R C O N F E R E N C E Browser Plug-in WebRTC Chrome 1.3% 38% Firefox 1.5% 30% Internet Explorer 11 25.5% N/A Safari 4.1% N/A Opera 3.1% 35% Table II shows the CPU consumption test carried out on a Windows machine Fig. 3. Video quality on Plug-in vs. WebRTC Fig. 3 shows the video quality of the conference. The picture on the left, is rendered with plug-in-renderer component while the picture on the right is rendered with HTML5 video tag element. This video quality test was carried out on Google Chrome browser on a Mac platform [4] RELATED WORK Many researches and solution proposals have been con- ducted in the WebRTC area, most of the projects were proof- of-concept. 213

International Journal of Computer Engineering and Applications, ICCSTAR-2016, Special Issue, May.16 - Bistri describes the solution of simple WebRTC video chat implementation. It chooses to use XMPP as signaling protocol. The first implementation was made in Flash and then they migrated the project to WebRTC when the W3C and IETF first drafted the WebRTC specifications. - Trigger is a WebRTC powered video chat that uses Web Sockets as signaling protocol. The solution implemented supports up to 4 participants in a conference. - Skype is a stand-alone application which is compatible with all major operating systems (Windows, Linux, and MacOS) and mobile operating systems (Android, ios, Windows). This enables voice, IM and video communication. Its main ad- vantage is that it has a huge installation base (approx 299 million users). It supports native PTSN (Public Switched Telephone Network) and integrates with an enterprise calling platform called Lync. The WebRTC s main advantage is that the technology is an open source and it was designed to be tied to the browser. This means, that the users will not have to download anything to take advantage of this technology. [5] CONCLUSION In this paper we carried out a scenario of connecting multiple users into one web conference using inbuilt WebRTC and a custom plug-in for different browsers that currently did not adopt this technology. The main advantage of plugin integration for WebRTC is the Possibility to custom the video frame and the User Interface. For example, we can have the feature of choosing the input and output devices right inside the browser and we can test the sound quality with a easy implementation of a volume unit meter. Fig. 4 shows the drop-downs of all the devices that are available on the user s system and the ability to test the sound quality. Fig. 4. Simple implementation of input/output selection devices and volume unit meter The major disadvantage is that the user must download and install the plugin in order to have access to our system from alternative browsers than Firefox, Opera and Google Chrome. The plugin initialization and creating the peer-to-peer connection might take some efforts on a user s system. This may depend on the number of participants that be part of the conference. One of the advantages of this technology is accessibility. If the user navigates on one of the supported browsers, it should be simple to take part in a video conference. The user would not need to download any applications, plugins, updates, etc Divya Gaitonde, Gouri Kulkarni and Sameeksha Irkal 214

SECURED WEB ORIENTED VIDEO CONFERENCING SYSTEM USING WEB RTC TECHNOLOGY. We are constantly involved in research and implementation efforts to find better solutions to implement WebRTC in alternative systems than the supported ones. Our goal is to implement this WebRTC conference solution in mobile systems. We are following the research activities of W3C and IETF as well as the browser vendors implementation. The first version of the standards in the IETF and W3C is expected to be published in 2014. Web browsers implementations are expected to be available sometime in late 2014. REFERENCES [1] J. Moffitt, Professional XMPP Programming with JavaScript and jquery,wiley Publishing, Inc., Indianapolis, Indiana, 2010, pp. 4-5, 30-36. [2] A. B. Johnston and Daniel C. Burnett, WebRTC: APIs and RTCWEB Protocols of the HTML5 Real-Time Web, Digital Codex LLC P.O. Box 9131, St. Louis, USA, 2013, pp. 5-9, 16-22. [3] R. Manson, Getting Started with WebRTC, Packt Publishint Ltd. Livery Place, UK, 2013. [4] I. Grigorik, High Performance Browser Networking, O Reilly Media, 2013, chapter 18. [5] V. Singh and A. A. Lozano and J. Ott, Performance Analysis of Receive- Side Real-Time Congestion Control for WebRTC, Finland 2013. [6] HTML5, http://www.html5rocks.com/en/tutorials/webrtc/basics/ (as vis-ited 05/03/2012) [7] On multi user web conference using web rtc by Cristian cola and Honarium valean [8] http://www.webrtc.org/ [9] http://www.w3.org/tr/webrtc/ 215