Creating Future Focused Schools Bill Daggett Founder and Chairman March 16, 2016 Every Student Succeed Act (ESSA) 1
Nation Most Rapidly Improving Schools - They Informed ESSA 2
Nation Most Rapidly Improving Schools - They Informed ESSA - They Are Future Focused Nation Most Rapidly Improving Schools - They Informed ESSA - They Are Future Focused - They Took Control and Were Not Controlled 3
ESSA - Every Student Succeeds Act -AYP ESSA - Every Student Succeeds Act -AYP - Call for Innovation (Career Ready on equal academic footing with College Ready) 4
Change is Evolutionary Problem Was Defined By Business 5
Problem Was Defined By Business Solution Was Defined Inside The Beltway NCLB and CCSS Doubled Down On The Past 6
ESSA Every Student Succeeds Act AYP Call for Innovation (Career Ready on equal academic footing with College Ready) The Ball Is Being Handed To You Two Approaches to School Improvement Fixed Mindset (Quad A/C) 7
Two Approaches to School Improvement Fixed Mindset Growth Mindset 8
Systemwide Focus From Boardroom to Classroom Culture Trumps Strategy 9
Emerging Trends Emerging Trends Technology/Workplace 10
iphone The Order of Things Have Changed Uber The world s largest taxi company, owns no vehicles Facebook The world s most popular media owner, creates no content Alibaba The world s most valuable retailer, has no merchandise Airbnb The world s largest accommodation provider, owns no real estate But schools are still schools! Source: Better and Faster, Jeremy Gutsche 11
Job Shares by Skill Group 1980-2014 100% 80% 60% Low skill Lower middle Upper middle High skill 18.9% 25.4% 33.4% 21.3% 20.7% 10.2% 40% 47.1% 37.7% 31.3% 20% 0% 12.7% 16.2% 25.1% 1980 2010 2040 Source: NY Fed Calculations, U.S. Census Bureau Job Shares by Skill Group 1980-2014 100% 80% 60% Low skill Lower middle Upper middle High skill 18.9% 25.4% 33.4% 21.3% 20.7% 10.2% 40% 47.1% 37.7% 31.3% 20% 0% 12.7% 16.2% 25.1% 1980 2010 2040 Source: NY Fed Calculations, U.S. Census Bureau 12
Auto Tech Our Changing World Our Changing World Auto Tech Prevention vs. Intervention 13
Our Changing World Auto Tech Prevention vs. Intervention Robots/3D Manufacturing Auto Tech Health Care Our Changing World 14
Our Changing World Auto Tech Health Care Financial Investments (Robo Advising) Our Changing World Auto Tech Health Care Financial Investments Supermarkets/Drug Stores 15
Our Changing World Auto Tech Health Care Financial Investments Supermarkets/Drug Stores Manufacturing Impact of Automation McKinsey Report January, 2016 Source: Better and Faster, Jeremy Gutsche 16
Impact of Automation 5% Of jobs can be automated McKinsey Report January, 2016 Source: Better and Faster, Jeremy Gutsche Impact of Automation 5% Of jobs can be automated 30% Of task in 60% of jobs will be automated McKinsey Report January, 2016 Source: Better and Faster, Jeremy Gutsche 17
Technology/Information Systems will change our lives Emerging Trends Technology/Workplace What to Teach 18
What Skills and Knowledges Will Their Workers Need? Placing Career Ready on equal academic footing with College Ready 19
Implications To Education What Students Need To Know and be able to do Implications To Education What Students Need To Know and be able to do Statistics 20
Implications To Education What Students Need To Know and be able to do Statistics Data Analytics including text mining techniques Implications To Education What Students Need To Know and be able to do Statistics Data Analytics Reading 21
Reading Study Summary 1600 Interquartile Ranges Shown (25% - 75%) Text Lexile Measure (L) 1400 1200 1000 800 600 High School Literature College Literature High School Textbooks College Textbooks Military Personal Use Entry-Level Occupations SAT 1, ACT, AP* Source: National Test Data, MetaMetrics Implications To Education What Students Need To Know and be able to do Statistics Data Analytics Technical Reading 22
Implications To Education What Students Need To Know and be able to do Statistics Data Analytics Technical Reading Quad D Application Model 1. Knowledge in one discipline 2. Application within discipline 3. Application across disciplines 4. Application to real world predictable situations 5. Application to real world unpredictable situations 23
Knowledge Taxonomy 1. Remembering 2. Understanding 6. 3. Applying 5. 4. Analyzing 5. Evaluating 6. Creating 4. 1. 3. 2. Levels Rigor 6 5 4 3 2 1 1 C A 2 3 D B 4 5 Relevance 24
Levels Rigor 6 5 4 3 2 1 1 C A 2 3 D B 4 5 Relevance College Ready (College Prep) C D Rigor A B Relevance 25
Job Ready (CTE) C D Rigor A B Relevance Career Ready C D Rigor A B Relevance 26
Levels Rigor 6 5 4 3 2 1 1 C A 2 3 D B 4 5 Relevance Systemwide Focus 27
Implications To Education What Students Need To Know and be able to do Statistics Data Analytics Technical Reading Quad D Emerging Trends Technology/Workplace What to Teach How to Deliver Instruction 28
How to Deliver Instruction Technology has transformed how children play and interact. It has transformed the workplace they will enter, but it has not transformed how we educate them. 29
Pencil budget 30
Instructional Materials Instructional Materials Google 10 years ago 31
Google Suri Instructional Materials Instructional Materials Google Suri Google NOW Microsoft Cortana Facebook M 32
Instructional Materials Google Suri Google NOW Microsoft Cortana Facebook M Improving Artificial Intelligence and Voice Recognition Instructional Materials Google Suri Google NOW Microsoft Cortana Facebook M Improving Artificial Intelligence and Voice Recognition Google Cardboard 33
Instructional Materials Google Suri Google NOW Microsoft Cortana Facebook M Improving Artificial Intelligence and Voice Recognition Google Box Implication to Instruction Science Social Studies CTE Instructional Materials Google Suri Google NOW Microsoft Cortana Facebook M Improving Artificial Intelligence and Voice Recognition Google Box Implication to Instruction Concept of Gaming 34
Gamification Gaming is increasingly being built based upon brain research 35
Gamification Engaging Gamification Engaging Personalized 36
Gamification Engaging Personalized Built on Growth Model Gamification Engaging Personalized Built on Growth Model Tied to Standards 37
Gamification Engaging Personalized Built on Growth Model Tied to Standards Merging with Online Providers The Military and the Corporate world are increasingly moving to game technology for training 38
Your College Needs a Gamification, Online, and Digital Literacy Policy and Plan Instructional Materials Google Suri Google NOW Microsoft Cortana Facebook M Improving Artificial Intelligence and Voice Recognition Google Box Implication to Instruction Concept of Gaming On line (NOT EITHER/OR) 39
Emerging Trends Technology/Workplace What to Teach How to Deliver Instruction Professional Development 40
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Change is Evolutionary Yellow Sheets 42
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