Title Description Management Project Manager



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Transcription:

Title Description Project Manager Audio Lead / Director Definition Person who oversees the entire game project and will interact with the Audio Lead in order to ensure the audio team has their needs met. Budget considerations Person who oversees all audio aspects of a given game project. Responsibilities include overseeing all assets, as well as defining the schedule. Project scope definition Workflow assessment Resource & Schedule management Audio Producer / Associate ProducerThis person acts as liason between the producers and audio team for the game. Typically, responsibilities include schedule and logistics management as well as aesthetic calls. Motivational speaking Director of Sound Person who is in charge of the entire audio division within a game company. Budget considerations Technical Audio Director This person analyzes, defines, and informs teams about their audio pipeline, including tool choices. This is sometimes a responsibility covered by the Director of Sound. Workflow assessment Resource & Schedule management Systems knowledge Tech dependencies Platform specific knowledge

Sound Design Implementers Person responsible for wiring up assets to objects, events, states, parameters, and more. Animation tagging Interactive audio toolset usage Systems knowledge Tech dependencies 3d Object placement and level design Lite scripting Logical thinking Sound Design principles Recording Engineers Person who specializes in recording sounds in a studio or on location. They have understanding of microphones & placement, pre-amps, acoustics as it relates to achieving good quality recordings, and creating recordings that can subsequently be utilized further down the chain. Performance direction Signal Flow Foley Engineer A Recording Engineer who specializes in recording sounds that are made by character interactions. Examples are footsteps, movement, object interactions, etc. Performance direction Field Recordist Mixer Person who specializes in recording sounds on location, typically for the purpose of utilization when creating sound effects and ambiences. Portable Recorder Technology Time Database/ Audio editing Person who takes finished sound assets and mixes the game & cinematics for final delivery.

Sound Designer Sound Event Designer Procedural Sound Designer Person creates the actual sound file assets that get implemented into the game engine. They often work from a spotting list and schedule. Person who works very closely with the design group to define the events and states to which the dialogue system will respond to. These events typically provide content for the voiceover recording scripts. Person who designs the granular or particle type sound effects recombinant playback system that reacts to various parameters in realtime. They may or may not create the sounds themselves. Pure Data/ MaxMSP Advanced synthesis principles Logical thinking Scripting languages Music Composers Orchestrators Copyists Music Editor Implementor Musicians Music Supervisor Note Tracker VO Dialog event design Character profiler Person responsible for writing musical score for the game. Person who works with the composer to create arrangements/orchestrations suitable for live musicians to perform/record. Person who creates performance scores for musicians based upon the master orchestrations. Person responsible for editing music to the requirements of the music system. Person who attaches music to events & objects within the game. People who hang out with drummers. Person who oversees all music production for the game and possibily provides the aesthetic vision. Person who creats MIDI note maps for music-based puzzles & games. Person who works intimately with the design team to define the events & states that the in-game speech system will respond to, the outcome of which, will feed content for the voiceover recording scripts. Person who creates the character bios and often the audition reading scripts. It's a quick task that may or may not be teamed up with the writers or design team. VO Actors VO Director Person who supplies voiceover performances for one or more character in a game. Person who works with voice actors & game designers in order to coax the best possible performances for use in a game.

VO Editor Dialog lead / coordination Dialog processing / mastering Casting Director Programming Audio gameplay programmer Audio tools programmer Person who receives raw voice recordings and uses the director's notes in order to provide selected takes. Person who knows the speech system in extreme detail. This is often a task for the Dialog Event Designer. Person who performs creative processing, adjusts levels, and EQs edited voice in order to "final" the voice set. Person responsible for finding, auditioning, assessing, and hiring actors, both for voice and motion capture. They may also be involved in the negotiating of rates and logistics of getting actors where they need to be. Person who adds the audo engine to the overall game engine, as well as creates and maintains the event and data calls between them. This person supports the audio team members with pipeline issues. Person who acts as a liaison between the audio team and the programmers in order to provide necessary tools for audio production. Audio engine programmer (low level) Audio engine programmer (high level) QA Audio Tester Person who play-tests through the game in order provide feedback to the audio team so they can ensure a quality soundtrack. Localization Localization coordinator / producer Person who works with licensees and other studios that can provide translations and localized recordings of dialog. They have non-audio responsibilities, too, such as written in-game text. Person who tracks voice assets & their status. They are responsible for managing the database for all who need information about those assets.

Problem Solving Detail Oriented Good at receiving criticism Clear communication Self motivated Curiosity and passion Game player Geek Experience Musicality DJ Producers Aesthetic Initiative Organized Adaptability Auto didactic Curiosity Tenacity Strong Liver Scheduling Asset Scope reduction Scope expansion Systems Design / Framework Game states and events Animation tagging Ambient sound placement File naming conventions Resource management Dialogue playback Object sound Music integration Realtime mixing VFX Music Mastering Coordination Engine implementation Audio Concepting Documentation Title Description Project Manager 3 3 3 3 3 2 3 2 3 2 2 2 2 3 3 3 2 3 1 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 2 2 2 2 3 3 Audio Lead / Director 3 3 3 3 3 2 3 2 3 2 2 2 3 3 3 3 2 3 1 2 3 2 2 2 3 3 3 3 3 3 3 3 2 3 2 2 2 2 2 3 Audio Producer / Associate Producer3 3 3 3 3 2 3 1 2 2 2 2 2 3 3 3 2 3 1 3 2 2 2 1 1 1 1 2 2 2 1 1 1 1 1 1 2 1 1 3 Director of Sound 3 3 3 3 3 2 3 2 3 2 2 2 2 3 3 3 2 3 1 3 3 3 3 3 3 3 3 3 3 3 3 3 2 3 2 2 2 2 3 3 Technical Audio Director 3 3 3 3 3 2 3 2 3 1 1 2 3 3 3 3 1 3 1 3 3 2 2 3 2 2 2 2 2 2 2 2 1 2 1 1 1 1 1 3 Sound Design Implementers 3 3 3 3 3 2 2 2 2 1 1 2 3 3 3 3 2 3 2 2 3 2 2 2 3 3 3 3 3 2 3 2 2 3 1 3 3 1 1 2 Recording Engineers 3 3 3 3 3 2 2 2 3 1 1 2 3 3 3 3 2 3 2 2 3 2 2 1 1 1 1 3 3 1 1 1 1 1 1 3 3 1 1 2 Foley Engineer 3 3 3 3 3 2 2 2 3 1 1 2 3 3 3 3 2 3 2 2 3 2 2 1 1 1 1 3 3 1 1 1 1 1 1 3 3 1 1 2 Field Recordist 3 3 3 3 3 2 2 2 3 1 1 2 3 3 3 3 2 3 2 2 3 2 2 1 1 1 1 3 3 1 1 1 1 1 1 3 3 1 1 2 Mixer 3 3 3 3 3 2 2 2 3 1 1 2 3 3 3 3 2 3 2 2 2 2 2 1 3 1 2 3 3 1 1 2 3 1 3 2 3 1 1 2 Sound Designer 2 3 3 2 3 3 2 2 2 3 1 3 3 3 2 2 3 3 2 2 3 2 2 2 2 2 2 2 2 1 3 1 2 3 1 3 2 2 3 2 Sound Event Designer 3 3 3 3 3 3 3 3 3 2 2 2 3 3 3 3 3 3 3 2 2 3 3 2 3 1 1 2 2 2 2 1 1 1 1 2 2 2 3 3 Procedural Sound Designer 3 3 3 3 3 3 2 3 3 2 2 3 3 3 3 3 2 3 3 2 3 2 2 3 3 3 2 2 2 1 3 1 2 3 1 3 2 1 3 3 Music Composers 3 3 3 3 3 2 2 1 2 3 2 3 3 3 3 2 3 2 1 2 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 Orchestrators 3 3 3 3 3 2 2 1 3 3 2 3 3 3 3 2 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Copyists 1 1 3 3 3 1 1 1 3 3 1 2 2 2 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Music Editor 2 3 3 2 3 3 3 3 3 3 1 3 3 2 3 3 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 2 1 1 1 1 Implementor 3 3 3 2 3 3 3 2 3 3 1 3 3 3 3 3 3 3 1 2 2 1 1 1 2 1 1 1 1 1 1 3 1 1 2 3 1 1 1 1 Musicians 3 1 3 3 2 2 1 2 2 3 1 3 3 2 3 3 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Music Supervisor 3 3 3 2 3 3 3 2 3 3 2 2 2 3 3 3 2 3 1 3 3 3 3 3 1 1 1 2 2 1 2 3 1 1 3 3 1 1 1 3 Note Tracker 2 3 2 3 3 1 2 3 1 3 1 1 2 3 3 2 2 1 1 1 3 1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 1 1 1 2 VO Dialog event design 3 3 3 3 3 3 3 3 3 2 2 2 3 3 3 3 2 3 3 2 2 3 3 3 3 1 1 3 3 2 1 1 1 1 1 2 2 1 3 3 Character profiler 2 3 2 3 2 2 2 2 3 1 1 3 2 2 2 2 2 1 2 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 VO Actors 1 2 3 3 1 1 2 1 3 2 1 1 1 1 3 2 1 1 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 VO Director 1 3 3 3 3 3 3 3 3 2 1 3 3 3 3 2 1 3 3 3 3 2 2 1 1 1 1 2 2 1 1 1 1 1 1 1 1 1 1 3 VO Editor 3 3 3 3 3 2 2 2 2 1 1 2 3 3 3 2 1 2 2 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 2 1 3 Dialog lead / coordination 3 3 3 3 3 2 3 2 3 1 1 2 2 3 3 2 1 2 2 1 3 3 3 2 2 2 1 3 3 3 1 1 2 1 1 1 3 3 2 3 Dialog processing / mastering 3 3 3 3 3 2 2 2 2 1 1 2 2 3 3 2 1 1 1 1 3 2 2 1 1 1 1 3 3 2 1 1 1 1 1 1 3 2 1 3 Casting Director 1 2 3 3 3 1 2 1 3 1 1 2 3 3 3 3 2 3 2 3 3 3 3 1 1 1 1 2 2 2 1 1 1 1 1 2 2 1 1 1 Programming Audio gameplay programmer 3 3 2 3 3 3 3 3 3 3 1 1 1 2 3 3 3 2 3 3 3 3 2 3 1 1 1 3 3 1 1 3 1 1 1 2 2 2 1 3 Audio tools programmer 3 3 3 3 3 3 3 3 3 3 1 1 1 2 3 3 3 1 3 3 3 3 2 3 1 1 1 3 3 1 1 3 1 1 1 3 2 2 1 3 Audio engine programmer (low level)3 3 2 3 3 3 3 3 3 2 1 1 1 2 3 3 3 1 3 2 2 2 2 3 1 1 1 3 3 1 1 3 1 1 1 2 2 2 1 3 Audio engine programmer (high level)3 3 2 3 3 3 3 3 3 2 1 1 1 2 3 3 3 1 3 2 2 2 2 3 1 1 1 3 3 1 1 3 1 1 1 3 2 2 1 3 QA Audio Tester 2 3 2 3 2 3 3 3 3 2 1 1 1 2 3 3 1 1 3 2 2 3 2 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 3 Localization Localization coordinator / producer 3 3 2 3 3 3 2 2 3 3 1 1 1 3 3 3 2 2 3 3 3 3 2 2 1 1 2 1 1 1 1 2 1 1 1 3 3 3 1 3 3 3 2 2 3 2 2 2 3 2 1 1 1 2 3 3 2 1 3 2 2 2 2 2 1 1 3 1 1 1 1 1 1 1 2 3 2 2 1 3 R&D 3 3 2 2 3 3 3 3 3 2 1 1 1 3 3 3 3 3 3 3 3 2 2 2 1 1 1 2 2 1 1 2 1 1 1 1 1 1 1 3