Gabriela T. Richard Curriculum Vitae



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Gabriela T. Richard Curriculum Vitae Graduate School of Education, University of Pennsylvania 3700 Walnut St., Suite 202, Philadelphia, PA 19104 Profile: scholar.gse.upenn.edu/richard Website: gabrielarichard.com Phone: 215-573-7823 Email: gric@upenn.edu EDUCATION Ph.D. New York University, Educational Communication and Technology Jan 2014 Dissertation: Understanding Gender, Context and Video Game Culture for the Development of Equitable Digital Games as Learning Environments Committee: Christopher Hoadley (chair), Jan L. Plass, Alisha Ali M.P.S New York University, Interactive Telecommunications Program May 2005 Thesis: Unraveled/Recoiled, Tangible, touch-navigated, interactive documentary and Thesis on touch and interpersonal connectedness B.S. New York University, Media, Culture and Communication May 2001 PROFESSIONAL APPOINTMENTS Assistant Professor of the Learning Sciences and Technology Starting Fall 2015 Pennsylvania State University, College of Education Postdoctoral Research Fellow of the Learning Sciences 2013-Pres University of Pennsylvania, Graduate School of Education Research Assistant 2010-13 Design of Learning, Collaboration & Experience Lab (dolcelab) New York University, Steinhardt School Visiting Research Fellow 2009 Ubiquitous Interaction Lab & Network Society Lab Helsinki Institute for Information Technology (HIIT), Helsinki, Finland Research Assistant 2008-10 Institute for Human Development and Social Change New York University, Steinhardt School Research Assistant and Instructional Designer 2007-08 Electronic Media Patient Education Initiative Emergency Medicine Department at Bellevue Hospital, New York OTHER PROFESSIONAL EXPERIENCE Instructional Designer/Developer, Division of Educational Informatics, NYU School of Medicine. Designed and developed educational media and websites for medical education with software as needed, including Adobe Flash, Director, Dreamweaver, Photoshop, Illustrator, InDesign and Final Cut Pro. 2001-07 FELLOWSHIPS AND AWARDS American Educational Research Association, Joint Learning Sciences and Advanced Technologies for Learning SIG, Best Student Paper Award University of Pennsylvania Postdoctoral Fellowship for Academic Diversity 2013-15 The American Association of University Women (AAUW) Dissertation Fellowship 2012-13 Ford Foundation Dissertation Fellowship Honorable Mention 2012 American Educational Research Association (AERA) Division C Doctoral Scholar 2009 National Science Foundation Graduate Research Fellowship 2007-10 Steinhardt School, New York University, Dean s Research Award 2008 2014

Margaret Mead Film and Video Festival Featured New Media Designer 2005 GRANTS National Science Foundation, IIS, Co-PI (with Y.B. Kafai & B.Tynes), Award# 1450877: Towards Inclusive Design of Serious Games for Learning ($99,712) National Science Foundation, SBE Dissertation Improvement Grant, Co-PI (with C. Hoadley), Award #SES-1028637: Impact of the Social Context of Video Games on the Self Efficacy, Motivation and Learning Outcomes of Female Players, and Its Implications ($9,965) National Science Foundation GRFP Nordic Research Opportunity Grant ($5,000 plus travel and living expenses) Significantly contributed to and developed grant based on my pilot project: National Science Foundation, ITEST, Co-PIs: B.Brownstein, B. & M.Nachbar. Award #ESI-0525171: Physical Computing for Students and Teachers ($1,375,328) TEACHING EXPERIENCE UNIVERSITY TEACHING Co-Instructor with Y.B. Kafai, Master s Foundations of Teaching and Learning. Graduate School of Education, University of Pennsylvania. Graduate-level course, 29 students. Interdisciplinary course on foundational theories of learning and instruction. Guest Lecturer, Design of Learning Environments, Graduate School of Education, University of Pennsylvania. Graduate-level course, 30 students. Lecture on the design of Maker spaces and activities for youth and informal learning. Independent Study Instructor, College of Liberal and Professional Studies, School of Arts and Sciences, University of Pennsylvania. Co-Instructor with Y.B. Kafai, Video Games and Virtual Worlds as Sites for Learning and Engagement. Graduate School of Education, University of Pennsylvania. Graduatelevel course, 20 students. Interdisciplinary course on play, learning and design with video games and virtual worlds. Instructor, Video Games and Play in Education, Programs in Digital Media Design for Learning, Games for Learning, and Educational Communication and Technology, New York University. Graduate-level course, 25 students. Teaches learning theories related to play and development, game theories, media criticism, and the design and integration of educational games. Instructor, Computers in Education, School of Liberal Arts & Education, Medgar Evers College, City University of New York. Undergraduate course, 15-20 students. Teaches learning theories, design principles, multimedia production and web design for education, assessment and digital literacy. (Fall 2011 was a hybridonline class; others were on-site). Guest Lecturer, Video Games and Play in Education, Programs in Digital Media Design for Learning, Games for Learning, and Educational Communication and Technology, New York University. Graduate-level course, 15 students (Taught by C.M. Hoadley). Lecture Title: Contextual Issues in Video Games and Play Environments. OTHER TEACHING EXPERIENCE Curriculum Developer & Instructor, Maker Innovators Wearable/Tangible Game Creation, Programming and Design Workshop. Science Leadership Academy High School, Philadelphia, PA. Sponsored by the Graduate School of Education, University of Pennsylvania. Outreach workshop series teaching a novel curriculum 2014-15 2010-12 2009 2005-08 Fall 2014 Fall 2014 Summer 2014 Spring 2014 Spring 2013 Fall 2012 Fall 2011 Spring 2011 Spring 2011 Spring 2014- Spring 2015 2

that combines electronic textiles, Scratch and the Makey Makey to make wearable, bi-directionally responsive games. Students work in a studio format, lead their own design teams and create learner-centered designs. Co-Instructor, Outreach Workshops on Game Design and Tangible Design, Penn Alexander School (K-8), Philadelphia, PA. Sponsored by the Graduate School of Education, University of Pennsylvania. Teaching middle school students game design and tangible design with Scratch 2.0 and the MaKey MaKey. Co-Instructor and Co-Curriculum Developer, E-Textile and Wearable Computing Workshops. Free Libraries of Philadelphia, The Franklin Institute and various other sites. Sponsored by the Graduate School of Education, University of Pennsylvania. Curriculum design and teaching how to create e-textiles with simple circuits, the Lilypad Arduino, and various sensors. Curriculum Developer for the Games for Learning M.S. Degree. Steinhardt School for Culture, Education and Human Development, New York University. Designed and coordinated the development of the new Games for Learning degree program in the Educational Communications & Technology Program, which received formal approval in 2012. Curriculum Developer, Program Coordinator & Instructor, Physical Computing for Students and Teachers, National Science Foundation ITEST Grant Program. Designed the curriculum for, lead a team of instructors and taught over 90 high school teachers and over 2700 middle and high school students how to design and integrate media and tangible computing in their classrooms. The pilot program I designed in 2004 was the foundation for the NSF ITEST grant awarded in 2005. Fall 2013 Fall 2013- Spring 2014 Spring 2010- Fall 2011 Spring 2004- Summer 2007 PUBLICATIONS REFEREED JOURNAL ARTICLES Richard, G.T. (2012). Playing as a woman as a woman as if a man. Well Played: A journal on video games, value and meaning, 1(3): 70-93. Richard, G.T. (2008). Employing physical computing in education: How teachers and students utilized physical computing to develop embodied and tangible learning objects. The International Journal of Technology, Knowledge and Society, 4(3): 93-102. BOOK CHAPTERS Richard, G.T. & Kafai, Y.B. (in press). Responsive Make and Play: Youth Making Physically and Digitally Interactive and Wearable Game Controllers. In A. Nijholt (Series Ed.), More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Springer. Richard, G.T. (in press). Play Like A Girl : Gender expression, sexual identity, and complex expectations in a female-oriented gaming community. In B. Aslinger, B. Ruberg & A. Shaw (Eds.), Queer Game Studies Collection. University of Minnesota Press. Richard, G.T. (2014). Designing for the audience: Past Practices and inclusive considerations. In K. Schrier (Ed.), Learning, Education and Games, Volume One: Curricular and Design Considerations. ETC Press. Richard, G.T. (2014). Supporting visibility and resilience in play: Gender-supportive online gaming communities as a model of identity and confidence building in play and learning. In D. Hickey & J. Essid (Eds.), Identity and Leadership in Virtual Communities. Hershey, PA: IGI Global. Richard, G.T. (2013). Gender and game play: Research and future directions. In B. Bigl & S. Stoppe (Eds.), Playing with Virtuality, Theories and Methods of Computer Game Studies. Frankfurt: Peter Lang. CONFERENCE PROCEEDINGS (REFEREED & PUBLISHED) Richard, G.T. & Kafai, Y.B. (2015). Making Physical and Digital Games with E-Textiles: A Workshop for Youth Making Responsive Wearable Games and Controllers. In Proceedings of the 14th international conference on Interaction Design & Children. ACM Press. Richard, G.T. & Hoadley, C.M. (2015). Learning resilience in the face of bias: Online gaming, protective 3

communities and interest-driven digital learning. In Proceedings of the International Conference for Computer- Supported Collaborative Learning. ICLS. Richard, G.T., Kafai, Y.B., Adleberg, B. & Telhan, O. (2015). StitchFest: Diversifying a college hackathon to broaden participation in computing. In Proceedings of the 2015 Special Interest Group on Computer Science Education. ACM Press. Richard, G.T. & Hoadley, C.M. (2013). Investigating a supportive online gaming community as a means of reducing stereotype threat vulnerability across gender. In Proceedings of Games, Learning & Society 9.0. ETC Press. Richard, G. T. (2013). Designing games that foster equity and inclusion: Encouraging equitable social experiences across gender and ethnicity in online games. In G. Christou, E. L. Law, D. Geerts, L. E. Nacke & P. Zaphiris (Eds.) Proceedings of the CHI 2013 Workshop: Designing and Evaluating Sociability in Online Video Games. ACM. Jacucci, G., Morrison, A., Richard, G.T., Kleimola, J., Peltonen, P. & Parisi, L. (2010). Worlds of Information: Designing for Engagement at a Public Multitouch Display. Proceedings of the 28th international conference on Human factors in computing systems (pp. 2267-2276). New York, NY: ACM Press. Coutrix, C., Jacucci, G., Spagnolli A., Lingyi, M., Helin, M., Richard, G.T., Parisi, L., Roveda, S. & Narula, P. (2010). Engaging Spect-actors with Multimodal Digital Puppetry. Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (pp.138-147). New York, NY: ACM Press. Ainslie, T., Khan, V. & Richard, G.T. (2005). Through the Looking Glass (an Interactive Mirror for Children with Disabilities). In Proceedings of the Seventh International Conference on Ubiquitous Computing, ACM Press. WORKS IN PROGRESS Available upon request. PRESENTATIONS INVITED TALKS Invited panelist (with F. Chee, K. Cross, J. Jensen, L. Nakamura & A. Shaw) for the Looking Back: Deconstructing GamerGate panel as part of the Diversifying Barbie and Mortal Kombat Public Panel and GenderIT 2015 Conference at the University of Pennsylvania, Philadelphia, PA, USA, Apr 24, 2015. Invited talk entitled, Digital Learning and Identities Beyond the Classroom: How Inequities Shape Participation in Gaming and the Implications for Inclusive Learning and Trajectories in Computing, given at the Department of Learning and Performance Systems, College of Education, Pennsylvania State University, State College, PA, USA, Jan 12, 2015. Invited panelist (with K. Schrier Shaenfield, E. Bertozzi & E. Hein) for the Education and Games Book Launch and Panel Event at the NYU Game Center, Brooklyn, NY, USA, Oct 9, 2014. Invited panelist (with D. Santiago, C. Small, L. Chen & C. Garner) for Dispatches from PAX East virtual panel at Different Games 2014, Brooklyn, NY, USA, April 11-12, 2014. Invited panelist (with A. Shaw, S. Shoemann & L. Nooney) for Do girls play differently? session at the Women in Games Track at the Grassroots Game Conference, sponsored by the Philadelphia Game Lab, Philadelphia, PA, USA, Oct 14-19, 2013. Invited panelist (with Y.B. Kafai) for What are games missing when women are missing? session at the Women in Games Track at the Grassroots Game Conference, sponsored by the Philadelphia Game Lab, Philadelphia, PA, USA, Oct 14-19, 2013. Invited talk entitled, What gendered experiences in video game culture can teach us about educational game design, Department of Media Arts, School of Communication and the Arts, Marist College, Dec 7, 2012 Invited talk entitled, Doctoral dissertation on gender and intersectionality in game culture, given at the Center for Children and Technology, Education Development Center, New York, NY, USA, Dec 7, 2011. Invited panelist (with L. Canner & S. Owen) for the New Media/New Forms Panel (talk on my new 4

media installation/documentary, Unraveled/Recoiled ) at the 2005 Margaret Mead Film & Video Festival, American Museum of Natural History, New York, NY, USA, Nov 5, 2005. CONFERENCE PRESENTATIONS Richard, G.T., Kafai, Y.B. & Tynes, B. (2015, June). Diversifying and Expanding Inclusive Game Design for Serious Games and Serious Pathways in STEM. Panel presentation at the Digital Media and Learning Conference: Equity by Design, Los Angeles, CA, USA, June 11-13, 2015. Richard, G.T. & Kafai, Y.B. (2015, Mar). Maker Innovators: A Workshop for Youth Creating Responsive and Wearable Game Interfaces with Tangible and Digital Construction Toolkits. Poster presented at the 2015 Special Interest Group on Computer Science Education, Kansas City, MO, USA, March 5-7, 2015. Richard, G.T. (2015, April). Maker Innovators: Youth modeling and making of complex and bidirectionally-responsive tangible and wearable computing designs. Paper presented at American Educational Research Association 2015 Annual Meeting, Chicago, IL, USA, April 16-20, 2015. Richard, G.T. (2015, April). Supportive online gaming communities as models of inclusive communities of practice and informal learning within game culture across game genres. Paper presented at American Educational Research Association 2015 Annual Meeting, Chicago, IL, USA, April 16-20, 2015. Richard, G.T., Kafai, Y.B. & Adleberg, B. (2015, April). StitchFest: Diversifying design, experience, and perception in a college hackathon to broaden participation in computing. Paper presented at American Educational Research Association 2015 Annual Meeting, Chicago, IL, USA, April 16-20, 2015. Richard, G.T. (2014, Nov). Designing culture and crafting play in digital space: Game developers understandings of social realities and constructions of gender, race, and sexuality in game culture. Paper presented at the Gender and Gaming Panel at the 2014 National Women s Studies Association Conference: Feminist Transgressions, San Juan, Puerto Rico, November 13-16, 2014. Richard, G.T. (2014, Oct). Intersections of play at the margins: Experiences across gender, ethnicity and sexuality in game culture. Paper presented at Internet Research 15: Boundaries and Intersections, Daegu, South Korea, October 22-24, 2014. Richard, G.T. (2014, Aug). Play like a girl: Female gaming communities and their role in reshaping play, across gender. Paper presented at MULTI.PLAYER 2: Compete - Cooperate Communicate, The International Conference on the Social Aspects of Digital Gaming. Westfälische Wilhelms- Universität (WWU) Münster, Germany, August 14-15, 2014. Richard, G.T. (2014, June). Understanding the social and affective relationships in digital-mediated spaces for learning. Paper to be presented at the Social, Motivational and Affective Dimensions of Learning through Social Interaction Workshop at the 11 th International Conference of the Learning Sciences, Boulder, CO, USA, June 23-27, 2014. Richard, G.T. (2014, April). Fostering equitable digital identities for inclusive 21st century learning: Exploring identity, agency and informal learning in game culture and online environments. Poster presented at American Educational Research Association 2014 Annual Meeting, Philadelphia, PA, USA, April 16-20, 2014. Richard, G.T. (2014, Mar). Making the case for diverse representation beyond borders. Paper presented at the Digital Media and Learning Conference: Connecting Practices, Boston, MA, USA, March 6-8, 2014. Richard, G.T. (2014, Mar). Can female gamers be supportive and exclusive at the same time? A case for inclusive design across sociocultural experiences. Paper presented at the Digital Media and Learning Conference: Connecting Practices, Boston, MA, USA, March 6-8, 2014. Richard, G.T. (2013, Aug). The interplay between gender and ethnic harassment in game culture and its implications for play and learning. Paper presented at the 6 th International Digital Games Research Association (DiGRA) 2013: Defragging Game Studies, August 26-29, 2013. Richard, G.T. (2013, Apr). Why designing diversity in games and play matters: A case study of Latino gamers experiences across gender. Paper presented at the Inaugural Different Games Conference, NYU Polytechnic, Brooklyn, NY, USA, April 26-27, 2013. Richard, G.T. (2013, Jan). Gender bias and stereotype threat vulnerability in game culture, and its 5

implications for equitable educational game design. Paper presented at the 6 th Annual Subway Summit on Cognition and Education Research, Teachers College, Columbia University, New York, NY, USA, January 25, 2013. Richard, G.T. (2012, Dec). What gendered experiences in video game culture can teach us about educational game design. Paper presented at the Videogames and Society Workshop, 10th International Cyberspace Conference, Masaryk University, Brno, Czech Republic, Nov 30-Dec 1, 2012. Richard, G.T. (2012, Oct). Beyond Tropes: Exploring the potential impact of gender inequity in video game culture. Paper presented at the 21 st Annual Women & Society Conference, Marist College, Poughkeepsie, NY, USA, October 19-20, 2012. Richard, G.T. (2012, Oct). On the periphery of video game culture: Understanding Urban Latino gamers experiences. Poster presented at the Meaningful Play 2012 conference, Michigan State University, East Lansing, MI, USA, October 18-20, 2012. Richard, G.T. (2012, May). Exploring and understanding gender and video game culture for the development of equitable video games and learning environments. Paper presented at the Inaugural Feminists in Games Workshop in conjunction with York University, Simon Fraser University & OCAD University, Toronto, Ontario, Canada, May 4-6, 2012. Richard, G.T. (2008, Jan). Employing physical computing in education: How teachers and students can use physical computing and interactive manipulatives in education. Paper presented at the 4 th International Conference on Technology, Knowledge and Society, Northeastern University, Boston, MA, USA, January 18-20, 2008. PROFESSIONAL SERVICE Invited Review Board Member Well Played: A Journal of Video Games, Value and Meaning 2013-15 Invited Reviewer Games and Culture 2014 Feminist Media Studies 2014 Manuscript Reviewer American Educational Research Association 2015 Games, Learning and Society Conference 2013-14 International Conference on Computer Supported Collaborative Learning 2012 International Conference of the Learning Sciences 2013 International Conference on Human Factors in Computing Systems (CHI) 2010-11 International Journal of Technology, Knowledge and Society 2008 Meaningful Play Conference 2012 Grant Funding Panelist/Reviewer National Science Foundation 2014-15 Conference/Workshop Organization Co-Organizer, The Diversifying Barbie and Mortal Kombat Workshop on 2014-15 Diversity and Gender in Gaming held at the University of Pennsylvania Conference Program Committee Member, GenderIT Conference 2015 Workshop Program Committee Member, IDGEI 2015 (3rd International Workshop 2015 on Intelligent Games for Empowerment and Inclusion) UNIVERSITY SERVICE Student Mentoring Le Radium Yang, Master s Student (2014-15) Computer Graphics and Game Technology, Engineering School, University of Pennsylvania - Supervisor on Data Analytics, Wearable Computing and Electronic Textile projects Emily Lenae Dieckmeyer, Master s Student (2014-15) Integrated Product Design, University of Pennsylvania 6

- Mentor on Youth-oriented Outreach with Electronic Textiles, and Qualitative Analysis Mary Sun, Undergraduate Student (2014-15) Wharton School, University of Pennsylvania - Mentor and supervisor on diversity and technology research and workshop coordination Maria Mejia, Master s Student (2014) Liberal Arts, University of Pennsylvania - Primary Reader, Capstone Project Zara Trommer, High School Student, J.R. Masterman High School (2014) (Rising Freshman, Temple University) - Mentor and supervisor on senior research and design project on women and game culture Aybuke Turker, Master s Student (2013-14) Digital Media Design for Learning, New York University - Mentor on Professional Development Extracurricular Service Providing professional development and writing feedback to doctoral-level students as part of the Research Apprenticeship Course with Susan Yoon and Yasmin Kafai (Fall 2013-Spring 2015) Supervising and coordinating the wearables subhackathon, Stitchfest, as part of PennApps, the collegiate hackathon of the University of Pennsylvania (Spring and Fall 2014) Co-Coordinator and workshop series presenter and facilitator for the Professional Development Series for University of Pennsylvania graduate students. The workshop series was co-coordinated with Bryan Gopaul, Meredith Richards, and Chezare Warren, all postdoctoral fellows. We ran a series of workshops covering topics such as the dissertation process, investigating journals and writing journal articles, navigating through graduate school, and going on the academic job market (Spring 2014). MEDIA COVERAGE Radio Brand, M. (2014, Sept 4). Gamergate: Misogyny in Gaming. Press Play with Madeleine Brand Show on KCRW, an NPR affiliate. Retrieved from: http://www.kcrw.com/news-culture/shows/press-playwith-madeleine-brand/al-qaeda-in-india-gamergate-and-cars-for-millennials Print Quinn, M. (2014, Aug 29). Quinn: The quandary of playing video games while female. San Jose Mercury News. Retrieved from: http://www.mercurynews.com/michellequinn/ci_26433133/quinn-playing-video-games-while-female Sarkar, S. (2013, Apr 30). Tackling video games' diversity and inclusivity problems at the Different Games conference, Polygon. Retrieved from: http://www.polygon.com/2013/4/30/4281054/different-gamesconference-diversity-inclusivity-online-harassment-empathy PROFESSIONAL AFFILIATIONS American Association of University Women (AAUW) American Educational Research Association (AERA) 2009-Pres American Psychological Association (APA) Association for Computing Machinery (ACM) 2011-Pres Association for Educational Communications and Technology (AECT) 2010-Pres Black Women in Computing (BWiC) Digital Games Research Association (DiGRA) 2013-Pres Feminist Media Collective (FemBot) Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC) International Communication Association (ICA) 2012-14 International Game Developers Association (IGDA) 2010-Pres 7

International Society for the Learning Sciences (ISLS) National Communication Association (NCA) 2012-14 National Women s Studies Association (NWSA) 2014-Pres REFERENCES Available upon request. 8