Microsoft Technology Associate STUDENT STUDY GUIDE. preparing for MTA certification. EXAM 98-374 Gaming Development Fundamentals



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Microsoft Technology Associate STUDENT STUDY GUIDE preparing for MTA certification EXAM 98-374 Gaming Development Fundamentals

PREPARING FOR MTA CERTIFICATION MICROSOFT TECHNOLOGY ASSOCIATE (MTA) STUDENT STUDY GUIDE FOR DEVELOPERS 98-374 Gaming Development Fundamentals

AUTHORS Peggy Fisher Peggy teaches computer science at Indian Valley High School (IVHS), a rural high school in central Pennsylvania, including courses in programming (C#, Visual Basic, and Java), and web design with Microsoft Expression Studio. Prior to beginning her teaching career, Peggy worked for a large insurance company near Philadelphia. She started as a job coordinator, moved to development, became a systems analyst and manager, and then was promoted to director. She has been at IVHS for the past eight years and truly enjoys her new career. Peggy also teaches part-time at Pennsylvania State University in the Continuing Education program. Her goal in teaching is to instill the love of learning so that her students will not only graduate, but also become life-long learners. Peggy is an author of the Database Management Fundamentals MTA Exam Review Kit. Deborah Moerland Deb teaches a variety of courses in computer science and mathematics at Chelsea High School in Chelsea, Michigan. Topics include programming (Visual Basic, C++, and Java), multimedia, game design, robotics, networking, web design, algebra, and geometry. In addition to teaching at the high school, Deborah also teaches online courses for the Art Institute of Pittsburgh Online, American Public University, Lansing Community College, and the Ultimate Medical Academy. She has a Master s degree from Michigan State University in Educational Technology and Instructional Design and a doctorate degree from Argosy University in Educational Leadership. Pat Yongpradit Who actually gets to live out their dream job? Pat Yongpradit does he teaches computer science at Springbrook High School in Silver Spring, Maryland. He has been involved in technology curricula at the local, state, and national level, has presented at multiple national conferences (ISTE, SIGCSE, CSTA, NBC s Education Nation), and is a 2010 Microsoft Worldwide Innovative Educator. Pat s current projects include helping students create video games for social causes and promoting women in technology. His goal as a teacher is to develop students that dream and create technology that will improve our world. He is also the author of the Software Development Fundamentals MTA Exam Review Kit. His favorite quote is: The man who finds a job he loves will never work a day in his life. Patricia Phillips Patricia taught computer science for 20 years in Janesville, Wisconsin. She served on Microsoft s National K-12 Faculty Advisory Board and edited the Microsoft MainFunction website for technology teachers. For the past five years, she has worked with Microsoft in a variety of roles related to K-12 curriculum development and pilot programs, including Expression Studio web design, XNA game development, and MTA Exam Review Kits. She is currently the editor of the Computer Science Teachers Association newsletter, the Voice. This content is only for use by or provision to students for their personal use. Some examples depicted herein are provided for illustration only and are fi ctitious. No real association or connection is intended or should be inferred. Microsoft and the trademarks listed at http://www.microsoft.com/about/legal/en/us/intellectualproperty/trademarks/en-us.aspx are trademarks of the Microsoft group of companies. All other marks are property of their respective owners. 2010 Microsoft Corporation. All Rights Reserved. This content is provided as-is and Microsoft makes no warranties, express or implied.

CONTENTS Introduction............................................... v Career Planning........................................... vi Exploring Job Roles........................................ vii Value of Certification....................................... ix 98-374: GAMING DEVELOPMENT FUNDAMENTALS OBJECTIVE 1 Understand Game Design.................................... 3 1.1 Differentiate among game types.............................. 5 1.2 Differentiate among game genres............................. 7 1.3 Understand player motivation................................ 9 1.4 Design the user interface.................................... 11 1.5 Understand components.................................... 13 1.6 Capture user data.......................................... 15 1.7A Work with XNA............................................ 17 1.7B Work with XNA............................................ 19 OBJECTIVE CHAPTER 2 Understand Hardware...................................... 21 2.1 Choose an input device..................................... 23 2.2 Choose an output device................................... 25 CONTENTS iii

2.3 Work with the network..................................... 27 2.4 Manage game performance................................. 29 2.5 Understand the different game platforms..................... 31 OBJECTIVE CHAPTER 3 Understand Graphics....................................... 33 3.1 Understand rendering engines.............................. 35 3.2A Plan for game state........................................ 37 3.2B Plan for game state........................................ 39 3.3 Draw objects.............................................. 41 OBJECTIVE CHAPTER 4 Understand Animation.....................................43 4.1 Animate basic characters..................................... 45 4.2 Transform objects........................................... 47 4.3 Work with collisions......................................... 49 iv CONTENTS

INTRODUCTION MTA validates building-block technology concepts and helps students explore, discover and pursue successful careers in Information Technology (IT) in an exciting and rewarding way! As the first step in the Microsoft Technology Certification Series, this new, entry-level certification provides students with confidence, credibility, and differentiation. Explore IT career options without committing a lot of time and resources MTA exams validate the core technology knowledge that is in demand today by businesses around the world. Whether you want to explore becoming a network administrator, software engineer, web developer, or database analyst, MTA gets you started on the right path. Prepare to compete A little investment in IT can go a long way in today s job market. Becoming MTA certified helps you build a solid foundation to prepare for intermediate technology studies and for Microsoft Certified Technology Specialist (MCTS) certifications. It can also help you compete on college admissions and jumpstart your IT career planning! Empower yourself As the first step toward becoming an MCTS, MTA shows your commitment to technology while connecting you with a community of more than five million Microsoft Certified Professionals. Learn from them and show them what you know by becoming MTA certified! This MTA Student Study Guide serves as a study tool to help students prepare for their MTA certification exam. Students are challenged with real-life situations for each of the major topics covered in the exam. Although successful completion of the study guide exercises does not guarantee that you will pass your MTA exam, it is an excellent way to gauge your readiness to take the exam and build confidence that you know your stuff on exam day. I wish you all the best as you prepare for a successful career in technology! Victoria Pohto Victoria Pohto MTA Product Marketing Manager START INTRODUCTION v

CAREER PLANNING CAREER Most IT solutions or infrastructure built on Microsoft technologies require proficiency with one or all of the following products, often referred to as The Microsoft Stack. Microsoft Windows Server as the data center or development platform Microsoft SQL Server as the data and business intelligence (BI) platform Microsoft Visual Studio as the suite of application life-cycle management tools MTA is the starting point of Microsoft technology certifications, providing aspiring technologists with the fundamental knowledge essential to succeed with continued studies and a successful career with technology. Preparing for and becoming MTA certified helps you explore a variety of career paths in technology without investing a lot of time and money in a specialized career path. When you find a path that is right for you, Microsoft learning products and certification can help you prepare and guide your longer-term career planning. If you already know that you want to start building a career in technology, MTA preparation and certification is the recommended entry point. Becoming MTA certified shows that you have a firm working knowledge of the fundamental IT concepts critical for success with intermediate learning and certifications such as Microsoft Certified Technology Specialist (MCTS). Moreover, Microsoft certifications demonstrate an individual s commitment of selfinvestment and confidence to take his or her knowledge and skills to the next level with an industry-recognized credential. MTA is not a career certification, meaning that employers recognize you as job ready, but it is the first step toward that career goal and can help differentiate you for an internship or to college admissions committees. As you prepare for your first job focusing on technology, be sure that you are equipped with an MCTS credential the intermediate level certification that validates Microsoft product and technology skills. A visual mapping of the MTA Certification paths can be found at http://www.microsoft.com/ learning/ en/us/certification/mta.aspx and will show you the MTA exams that are recommended prior to taking on some of Microsoft s intermediate technology certification, MCTS. MTA is the first step to Microsoft Technology Certification Series. MTA is a recommended but not required pre-requisite to MCTS exams. One certification is earned for each exam passed. Free Student Study Guides are available for download at www.certiport.com/mta. vi CAREER PLANNING

EXPLORING JOB ROLES Choosing a career path is a big decision and it s not always easy, but you re not alone! Microsoft created a career site to help students understand the options and possibilities of pursuing a career in IT. The site also connects you with learning resources, student techie communities, and much more to help you prepare for a career in technology. To chart your career with Microsoft technology, visit www.microsoft.com/learning/career/en/us/ career-org-charts.aspx. SERVER ADMINISTRATOR As a server administrator, you are in charge of implementing and managing some of the most important technology in your organization the servers. You use extensive monitoring and profiling tools to manage the network and tune systems so they perform at optimal levels. You are an expert in Active Directory, and you have an in-depth understanding of network protocols, and file and directory security. DATABASE ADMINISTRATOR As a database administrator, you are in charge of important databases that span multiple platforms and environments. You are a strong team player who thrives in a fast-paced environment. You build complex, highly scalable databases that meet business needs and security requirements. You are an expert in optimizing, maintaining, and troubleshooting databases, but also in designing archival, data distribution, and high-availability solutions. COMPUTER SUPPORT TECHNICIAN Consider starting your IT career by becoming a consumer support technician. You don t need any formal work experience, but a company might require that you know how to install, administer, and troubleshoot operating systems in a home network environment that has desktop computers, laptops, and printers. As a consumer support technician, you ll also handle network, virus, malicious software, and hardware support issues. You ll typically find this position in small to medium-sized organizations. EXPLORE EXPLORING JOB ROLES vii

EXPLORING JOB ROLES RESOURCES WEB DEVELOPER As a web developer, you are an expert in using the dynamic programming tools and languages that fuel the web. You might work independently or be part of a team that builds and integrates interactive web sites, applications, and services for both internal and public sites. Your role is to make it work, which means developing web applications and testing them on various browsers, enhancing and modifying them as necessary to ensure the best experience for the user. As a web developer, you might also architect websites, design data-driven applications, and find efficient client-server solutions. You must have an in-depth understanding of the software development life cycle and be able to communicate project status, issues, and resolutions. WINDOWS DEVELOPER As a Windows client developer, knowing how to optimize Windows code and track bugs is a given. But you also know how to use Microsoft Visual Studio and the Microsoft.NET framework to design, develop, test, and deploy Windows-based applications that run on both corporate servers and desktop computers. Your key talents include understanding multiple Windows application models and n-tier applications, and knowing how to work with object-oriented programming, algorithms, data structures, and multithreading. Windows developers have an in-depth understanding of software engineering principles, software life cycles, and security principles. Additional Online Resources for New Developers: http://msdn.microsoft.com/beginner http://msdn.microsoft.com/rampup IMAGINE CUP The Imagine Cup is the world s premier student technology competition where students from around the world can learn new skills, make new friends, and change the world. Competitions include Software Design, Embedded Development, Game Design, Digital Media and Windows Phone 7. The brightest young minds harness the power of technology to take on the world s toughest problems. www.imaginecup.com viii EXPLORING JOB ROLES

VALUE OF CERTIFICATION Technology plays a role in virtually everything we do. In the 20-plus years since Microsoft has been certifying people on its products and technologies, millions of people have gained the knowledge, expertise, and credentials to enhance their careers, optimize business solutions, and create innovation within just about every business and social sector imaginable. Today s Information Technology (IT) hiring managers are more often using professional credentials, such as Microsoft certification, to identify properly skilled IT candidates. Certification becomes a way to easily differentiate qualified candidates in a sea of resumes. The job outlook for IT professionals, as reported in a study prepared by the U.S. Department of Labor s Bureau of Labor Statistics (BLS), is positive! The BLS indicates an increase that will be faster than the average for all occupations through 2014 for Computer Support Specialists, Systems Engineers, Database Administrators, and Computer Software Engineers. One significant message resulting from this study is that information and communications technology (ICT) skills are the entry ticket to the job market, regardless of the country, industry, or job function. Information Technology is clearly an area worth investing time, resources, and education in and technology certification is a key part of the education process, validating product and technology expertise as a result of their learning experiences. Microsoft IT Certifications provide objective validation of the ability to perform critical IT functions successfully for worldwide IT professionals, developers, and information workers. Microsoft certifications represent a rich and varied spectrum of knowledge, job roles, and responsibilities. Further, earning a specific certification provides objective validation of thecandidate s ability to perform critical IT functions successfully. Embraced by industry professionals worldwide, Microsoft certification remains one of the most effective ways to help reach long-term career goals. SHINE CAREER COMPET E VALUE OF CERTIFICATION ix

MTA 98-374 GAMING DEVELOPMENT FUNDAMENTALS

OBJECTIVE 1 Understand Game Design IN THIS CHAPTER 1.1 Differentiate among game types 1.2 Differentiate among game genres 1.3 Understand player motivation 1.4 Design the user interface 1.5 Understand components 1.6 Capture user data 1.7A Work with XNA 1.7B Work with XNA

OBJECTIVE understand game design 1.1 DIFFERENTIATE AMONG GAME TYPES SCENARIO: Erin M. Hagens has just started an after-school job at Southridge Video. Southridge is new in town and specializes in offering a wide selection of video games for nearly every taste and budget. There are thousands of games of all types in the inventory. Erin has been tasked with revamping how the store organizes its game selection. She has created a list of all the various game types. How will she classify these games into the defined game types? 1. Which game type is played on an Xbox 360? a. Mobile b. Console c. Arcade 2. Which game type requires a payment per use and has customized controls that are specific to the application? a. PC b. MMORPG c. Arcade 3. Which game type requires an Internet connection? a. MMORPG b. Console c. Mobile An Xbox 360 requires a display. Games can be played offl ine or online using the Xbox Live service. Differentiate among game types 5

Answers 1. Which game type is played on an Xbox 360? b. Console. A console game is played on a machine made specifically for playing video games. 2. Which game type requires a payment per use and has customized controls that is specific to the application? c. Arcade. You must pay for each play of an arcade game. Arcade games such as Dance Dance Revolution have customized control schemes, such as a dance pad. 3. Which game type requires an Internet connection? a. MMORPG. Massively Multiplayer Online Role-Playing Games (MMORPGs) require an Internet connection to play within the virtual world housed on a web server. Essential details An arcade game requires a machine dedicated to playing one game housed in a specialized case. A mobile game is played on a mobile device, such as a cell phone. A PC game is played on a personal computer. A console is a machine dedicated to playing video games. A handheld console is a portable console that fits in a player s hands. Xbox is a video game console produced by Microsoft. MMORPG is a Massive Multiplayer Online Role Playing Game played online in a virtual world. FAST TRACK HELP Rogers, Scott. Level Up: The Guide to Great Video Game Design (West Sussex, UK: John Wiley & Sons, 2010) Schell, Jesse. The Art of Game Design: A Book of Lenses (Burlington: Morgan Kauffman, 2008) Track Your Score TRAINING / 3 6 OBJECTIVE 1: Understand Game Design

OBJECTIVE understand game design 1.2 DIFFERENTIATE AMONG GAME GENRES SCENARIO: Erin M. Hagen s new after-school job at Southridge Video is very rewarding; she is learning a lot about video games and enjoying the interactions with customers. She has reorganized the store inventory according to game type. But she now realizes that she must get more specific and develop a way to organize the games further within each type. Can she differentiate each game type according to genre? Classify the games below according to their description. 1. Basketball Buddies: Play basketball with cartoon characters. a. Sports b. Board c. Card 2. Liberty Battle: Play from the perspective of a soldier battling for freedom! Play in competitive matches of two to four players. a. Fantasy b. Sports c. First Person Shooter 3. End World XV: Use supernatural powers and magical spells to move through a mythical world to rescue the princess! a. Sports b. Fantasy c. Card A game can be listed under multiple genres, but it usually has a dominant classification based on its description. Differentiate among game genres 7

Answers 1. Basketball Buddies: Play basketball with cartoon characters. a. Sports 2. Liberty Battle: Play from the perspective of a soldier battling for freedom! Play in competitive matches of 2 to 4 players. c. First Person Shooter 3. End World XV: Use supernatural powers and magical spells to move through a mythical world to rescue the princess! b. Fantasy Essential details In a board game, pieces are moved on a board with delineated sections. A card game uses playing cards that are general or specific to the game rules. A fantasy game takes place in a magical or supernatural world. In a fighting game, players combat one another, with an emphasis on one-on-one or multiplayer combat. In a First-Person Shooter game, the player shoots or fights from the character s perspective. In a role-playing game, a player takes the role of one or many characters with specific skill sets. A simulation game is designed to mimic reality. A sports game simulates a sport. The way a player interacts with a game and encompasses the game s rules, goals, and controls is called the gameplay. FAST TRACK HELP Rogers, Scott. Level Up: The Guide to Great Video Game Design (West Sussex, UK: John Wiley & Sons, 2010) Schell, Jesse. The Art of Game Design: A Book of Lenses (Burlington: Morgan Kauffman, 2008) Track Your Score TRAINING / 3 8 OBJECTIVE 1: Understand Game Design

OBJECTIVE understand game design 1.3 UNDERSTAND PLAYER MOTIVATION SCENARIO: Defendor: Protector of the People is a fantasy role-playing game in which a player inhabits the character Defendor, a young soldier. Defendor must rid his country of the evil Bull Riders by defeating their leader, Bull-E. To gain access to Bull-E s magical castle, Defendor must journey through three dangerous lands and find the three broken key fragments. He must attack with his sword and defend with his shield. As he progresses in the game, he must make character decisions that will turn him to the good or dark side. The time that it takes players to defeat Bull-E is recorded and posted on an online leaderboard. 1. Attacking enemies with the sword and defending with a shield represent: a. Goals b. Achievements c. Activities 2. Defeating Bull-E represents a(n): a. Quest b. Task c. Activity 3. The leaderboard that displays the time that it takes a player to win the game is an example of: a. Character connection b. Story c. Competition A leaderboard displays the rank order of leaders in a competition. Understand player motivation 9

Answers 1. Attacking enemies with the sword and defending with a shield represent: c. Activities 2. Defeating Bull-E represents a(n): a. Quest 3. The leaderboard that displays the time it takes a player to win the game is an example of: c. Competition Essential details A goal in a game is a desired outcome condition. Game goals relate to the gameplay. A quest is an adventure with a goal that follows a storyline. A quest describes the overall journey to a goal. It encompasses many tasks and activities. Motivation provides a reason and desire for achieving a goal. Players are motivated when they feel an emotional connection to a character. A leaderboard is a rank-order list of the most successful players (leaders) in a game. FAST TRACK HELP Rogers, Scott. Level Up: The Guide to Great Video Game Design (West Sussex, UK: John Wiley & Sons, 2010) Schell, Jesse. The Art of Game Design: A Book of Lenses (Burlington: Morgan Kauffman, 2008) Track Your Score TRAINING / 3 10 OBJECTIVE 1: Understand Game Design

OBJECTIVE understand game design 1.4 DESIGN THE USER INTERFACE SCENARIO: Just in Time is a social-causes PC game about pet health. The intent is that players will learn about the needs of their pets and learn to be more responsible pet owners. The player must feed their pets on schedule, locate missing pets, and transport them to the veterinarian when they need medical attention. The player finds the pets with a special mobile device. The user interface (UI) of the device has multiple screens that allow the player to access information including geographic location, pet needs, and statistics concerning pet health. The intended audience is children between the ages of 5 and 8. 1. What will increase the unity of this UI design for navigating between different screens? a. Use the same background colors. b. Decrease any irrelevant content. c. Place the forward and back arrow buttons in the same place on each screen. 2. How can colors be used to enhance the user interface? a. Rely only on color to express the most significant information. b. Draw light text on a dark background for large amounts of text. c. Use different colors to distinguish different content. 3. Which UI feature is best designed for the game s intended audience? a. Display multiple buttons with text per screen. b. Use large buttons with picture icons. c. Display few buttons and have the player use the keyboard to control the interface instead. Children between the ages of 5 and 8 have less-developed hand-eye coordination. Design the user interface 11

Answers 1. What will increase the unity of this UI design for navigating between different screens? c. Place the forward and back arrow buttons in the same place on each screen. Using the same background colors increases unity, but it does not affect navigation. 2. How can colors be used to enhance the user interface? c. Use different colors to distinguish different content. Relying on color only to distinguish significant content in the user interface can prevent people who are color-blind from receiving the information. Color should be combined with other features for enhancing the user interface. 3. Which UI feature is best designed for the game s intended audience? b. Use large buttons with picture icons. Large buttons allow children to activate them easier, and pictures alleviate the need for text. Essential details The principles of UI design are simplicity, unity, flexibility, intended audience, color, and feedback. An asset includes art assets, such as textures, sprites, meshes, effects, and font, and sound assets, such as music or brief sound effects. The term game state refers to a phase of the game, such as the title screen, loading, pausing, gameplay, and so on. Gamer services include a library of code for working with Xbox Live. The term graphical user interface (GUI) refers to the use of pictures rather than just words to represent the input and output of a program. The term user interface includes the aspects of a computer system or program that can be seen or heard or otherwise perceived by the human user, and the commands and mechanisms the user utilizes to control its operation and input data. FAST TRACK HELP XNA Game Studio: http://msdn.microsoft.com/en-us/library/cc178930.aspx Windows User Experience Interaction Guidelines: http://msdn.microsoft.com/ en-us/library/windows/desktop/aa511258.aspx Miles, Rob. Microsoft XNA Game Studio 4.0: Learn Programming Now! (Redmond: Microsoft Press, 2011) 12 OBJECTIVE 1: Understand Game Design TRAINING Track Your Score / 3

OBJECTIVE understand game design 1.5 UNDERSTAND COMPONENTS SCENARIO: The students in Karel Florian s class have just completed an artificial intelligence (AI) game design project. Blast Master is a side-scrolling shooter game in which the player pilots a spaceship that is armed with missiles. The goal of the game is to get to the end of each level and destroy the level boss. The spaceship must either avoid or shoot space debris. There are also enemy ships that will shoot at the player. Enemy ships will track the player s movement and move towards the player. Whenever debris or an enemy ship gets hit with a missile, a coin appears. Picking up the coin earns the player points. 1. Which aspect of the game is an example of AI? a. Debris explodes when hit with a missile. b. Coins increase the score of the player when touched. c. Enemies move where the player moves. 2. What is an aspect of a game enemy s AI that must be curtailed purposefully? a. Reaction time b. Sensing c. Both 3. What is a negative consequence of a predictable AI? a. The AI s knowledge of the game world is restricted, such as its vision and hearing. b. It can interact with the player s character. c. The same technique can be used to defeat the AI for every interaction. AI within a game world suffers from perfect knowledge of the game world and must be flawed purposefully in order to provide a surmountable challenge to the player. Understand components 13

Answers 1. Which aspect of the game is an example of AI? c. Enemies move where the player moves. The enemy movement responds to the player s position and shows intelligence by sensing, planning, and acting. 2. What is an aspect of a game enemy s AI that must be curtailed purposefully? c. Both. If reaction time and the enemy s hearing and vision are perfect, the challenge to the player would be overwhelming. 3. What is a negative consequence of a predictable AI? c. The same technique can be used to defeat the AI for every interaction. In this case, the game would be too easy and the idea of an AI would not make the game sufficiently challenging. Essential details AI is a subfield of computer science and can be seen as an attempt to model aspects of human thought on computers. It often is used in games to reflect the algorithms that control enemy behavior. AIs sense the game world, plan, and act. A tool is a specialized application used to make an aspect of a game, such as a map or level. A tool is programmed mainly for content creation and used in conjunction with existing programming tools and environments. FAST TRACK HELP Video Games and Artificial Intelligence http://research.microsoft.com/en-us/projects/ijcaiigames Millington, Ian, and John Funge. Artificial Intelligence for Games (Burlington: Morgan Kauffman, 2009) Rogers, Scott. Level Up: The Guide to Great Video Game Design (West Sussex, UK: John Wiley & Sons, 2010) Schell, Jesse. The Art of Game Design: A Book of Lenses (Burlington: Morgan Kauffman, 2008) TRAINING Track Your Score / 3 14 OBJECTIVE 1: Understand Game Design