2015 Student Prospectus Diploma in Digital Animation



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2015 Student Prospectus Diploma in Digital Animation South African Applicants

Contents Contact Details... 3 Management... 3 Academic Staff... 3 Administrative Staff... 3 Registrations & Accreditations... 4 Our Vision... 4 Our Mission... 4 Objectives... 4 2015 Tuition Fees... 5 Refunds and Cancellation:... 5 Bursaries and Financial Assistance... 6 2015 Academic Calendar... 6 Admission Requirements... 7 Admission Procedure... 7 Residence Facilities & Costs Available at the Cape Town campus only... 9 Diploma in Digital Animation... 10 Course Description... 10 Software... 13 Facilities... 13 Language Policy... 13 Assessment... 13 Qualification rules... 13 Articulation Routes... 14 Recognition of prior learning (RPL)... 14 Credit accumulation and transfer (CAT)... 14 Student Support Services... 14 Code of Conduct... 14 2

Contact Details THE ANIMATION SCHOOL (PTY) LTD Head Office & Cape Town Campus Johannesburg Campus 42 Searle Street Block E, Rosebank Office Park, Woodstock 181 Jan Smuts Ave, Rosebank Cape Town Johannesburg 7925 2196 Tel: 0861822233 or +27 214610822 Tel: 0861822244 or +27 114477720 Fax: + 27214610828 Fax: +27 114474107 Email: nuno@uca.co.za email: nuno@uca.co.za www.theanimationschool.co.za www.theanimationschool.co.za Management Nuno Martins Peter den Hartogh Director Director & Principal Rhiannon Reid Academic Head Samantha McSharry Head of Administration Academic Staff Nicholas Welch 1 st Year Lecturer CPT BA Interaction Design (current) Diploma in Animation Autodesk Authorised Instructor Autodesk Certificates in Maya Foundation Intermediate & Advanced Gareth Lund 2 nd Year Lecturer CPT BA Interaction Design (current) Diploma in Animation Autodesk Authorised Instructor Autodesk Certificates in Maya Foundation Intermediate & Advanced Peter den Hartogh 3 rd Year Lecturer CPT Diploma in Fine Arts (Netherlands) Benito Kok 3 rd Year Lecturer CPT BA Interaction Design (current) Diploma in Animation Autodesk Certificates in Maya Foundation Intermediate & Advanced Rhiannon Reid Guest Lecturer CPT PG Dip. Education (current) ACE Education (Adult Edu) Diploma in Interior Design Nuno Martins Guest Lecturer CPT & JHB Diploma in Graphics & Animation Thinus van Rooyan 1 st Year Lecturer JHB BA Languages & Literature Administrative Staff Samantha McSharry Head of Administration Nuno Martins Principal Rhiannon Reid Academic Head Lorraine Davidovics Administrator JHB 3

Registrations & Accreditations The Animation School (Pty) Ltd is registered with the Department of Higher Education and Training until 31 December 2018 as a private higher education institution under the Higher Education Act, 1997. Registration certificate no. 2009/HE07/013. The Diploma in Digital Animation is registered on the National Qualifications Framework (NQF) of the South African Qualifications Authority (SAQA), qualification ID 71756. The Animation School (Pty) Ltd is accredited by the Higher Education Quality Committee (HEQC) of the Council on Higher Education (CHE) to offer the Diploma in Digital Animation. The Animation School (Pty) Ltd is a MICT Seta accredited provider. Provider No.MAPP-TheAn-100205 The Animation School (Pty) Ltd is an internationally recognised Autodesk Authorised Training Centre Our Vision Our vision is to be internationally recognised as the leading provider of higher education in the field of animation by producing award-winning graduates who are employed by top companies worldwide. Our Mission We collaborate closely with our industry to develop a pool of creative talent with the knowledge, technological skills and motivation to be highly competitive in the field of animation worldwide. Our focus on student success is promoted through a culture of respect, integrity and professionalism within a creative and technologically supported learning environment. Objectives Continue to build a high profile brand by conducting all business activities with integrity and by growing relationships with the animation industry and educational partners around the world. Offer registered programmes that are responsive to the needs of students, employers, the community and the nation. Promote student diversity and widen access to higher education in the field of animation. Employ a team of dynamic and professional staff who are committed to the growth and development of the institution, the students and themselves. Promote student success by offering a high quality and vocationally orientated learning experience that integrates technology and innovative teaching, learning and assessment practices. Provide outstanding and accessible facilities that support student needs and reflect industry standards. Deliver higher education services in a manner that is efficient, coordinated, and highly accessible. 4

2015 Tuition Fees Payment Option 1 - Full settlement of R 54,700.00 (R4000.00 saving) Offered as of 1 March 2014 to 31 October 2014 Payable as follows: Deposit of R 15,000.00 on registration secures a place in the course for 2015 Balance of R 39,700.00 due on or before 31 October 2014 Students registering after 31 October will be required to pay the full amount of R 54,700.00 to benefit from the R4,000.00 discount The Animation School have a limited number of students per course. Students wishing to confirm their place for the 2015 intake need to pay a deposit as soon as possible or they could be excluded from the 2015 academic year due to limited space Payment Option 2 Instalment plan - R 58700.00 (deposit + 4 instalments) Offered as of 1 March 2014 to 31 January 2015 Payable as follows: Deposit of R 16,700.00 on registration secures a place in the course for 2015 R 14,000.00 payable on or before 31 January 2015 R 14,000.00 payable on or before 31 March 2015 R 14,000.00 payable on or before 31 May 2015 The Animation School have a limited number of students per course. Students wishing to confirm their place for the 2015 intake need to pay a deposit as soon as possible or they could be excluded from the 2015 academic year due to limited space Additional Expenses: Tuition fees do not include compulsory books, software, digital drawing equipment and/or removable hard drives required to complete day to day responsibilities Account payers are required to budget approximately R 3,500.00 per annum for additional expenses Payment Notes: Once registered, the student/account payer are financially committed for 1 full academic year The above prices include tuition for 1 academic year, and are valid from 1 March 2014 to 31 January 2015 Non-Payment of Fees: The following action will be taken: Students will be suspended from campus and access will be revoked until payment is up to date A late payment fee of 10% per month will be charged on all overdue accounts Student results will be withheld until account is up to date The account will be handed over for debt collection and the account payer will be liable for all legal costs incurred in the collection Refunds and Cancellation: Once a student has registered and paid, the tuition fee in total or part thereof is non-refundable. Voluntary withdrawal from the course or failure to attend lectures will not reduce liability of the tuition fees. The account payer will not be entitled to a credit, reduction or refund. 5

Bursaries and Financial Assistance Financial assistance is not offered by The Animation School therefore applicants should apply for bursaries and student loans on their own accord Bursaries and financial assistance are not offered to 1 st year students however external funding options are available and need to be accessed solely by the applicants, The Animation School are not permitted to apply for funding on behalf of the student National Film and Video Foundation offer bursaries to talented students from disadvantaged backgrounds which require financial assistance for more information please visit their website for more details on how to apply: http://nfvf.co.za/funding Merit bursaries offered for 2 nd and 3 rd year students are awarded at the discretion of The Animation School. 2015 Academic Calendar 2015 Term Dates Cape Town & Johannesburg Campus 2 February to 20 November 2015 1 st Term: 2 Feb 27 Mar 2 nd Term: 20 Apr 26 Jun 3 rd Term: 20 Jul 11 Sep 4 th Term: 28 Sep 20 Nov 6

Admission Requirements All South African applicants must meet the following minimum entrance requirements to be eligible for registration. 1. Portfolio of Artwork for Assessment All applicants are required to have an art background and present a portfolio of artwork for assessment, applicants without a portfolio of artwork will not be considered. The Animation School require a minimum of 6 artwork pieces for assessment. This artwork can be made up of any medium, namely; sketches/drawings, paintings, sculptures, digital artwork or any other artist medium the applicant believes will motivate his/her application. The Animation School encourage self expression, as this allows for a true reflection of the applicants talents and strengthens. 2. Computer Literacy Computer literacy is defined as the knowledge and ability to use computers and technology efficiently. Computer literacy can also refer to the comfort level someone has with using computer programs and other applications that are associated with computers. Another valuable component of computer literacy is knowing how computers work and operate. Applicants should be able to operate a personal computer and its related software and hardware, and to understand most of the underlying concepts (but not necessarily the electronics and /or programming language). 3. Minimum Qualifications Required to Apply All applicants must be in possession of one of the following qualifications or in the process of completing them: National Senior Certificate (Grade 12) with admission to a Diploma or Bachelor s Degree National Certificate (Vocational) Level 4. A student must have achieved at least 50% in three fundamental subjects including English and at least 60% in the three compulsory vocational subjects All applicants who have qualifications issued by an international institution must apply to the South African Qualifications Authority (SAQA) to have qualifications evaluated prior to application. SAQA Contact details: Website: www.saqa.org.za Tel: +27 123465553 Fax: +27 123465809 Admission Procedure Once the applicant has met all the above admission requirements and wishes to apply, he/she will need to successfully complete 4 instructional steps below to be accepted and given the option to register and pay. STEP 1: (Preparing the Portfolio for submission) All applicants are required to submit a portfolio of artwork for assessment. This must consist of a minimum of six artwork pieces. This artwork can be made up of any medium, namely; sketches/drawings, paintings, sculptures, digital artwork or any other artist medium the applicant believes will motivate his/her application. These pieces will be assessed to measure the creative output of the applicant so we encourage artwork that is original and produced entirely by the applicant, any artwork that is not original needs to be clearly labelled. The following are the criterions your portfolio will be assessed against: a. Presentation b. Technique c. Proportions d. Composition e. Overall Impression 7

STEP 2: (Packaging the Portfolio) Once the applicant has selected their artwork for submission. a. The applicant will need to scan or photograph the artwork in digital format b. Compile a single PDF (portable document format) document c. The PDF must be labelled as follows: Your_firstname_lastname_2015_Campus i.e. Joe_Soap_2015_Johannesburg or Cape Town.pdf d. Portfolios received in any other format will not be considered for assessment STEP 3: (Submitting the Portfolio via email) Once the PDF is ready for submission: a. Email to: nuno@uca.co.za b. Subject line of the email: Application for 2015 Your First Name_Last Name & Campus Johannesburg or Cape Town i.e. Application for 2015 from Joe Soap Johannesburg STEP 4: (Interview Process, Personal, Telephone or Skype) Upon receipt, the applicants portfolio will be assessed by a qualified assessor and the applicant will be notified in writing via email on the outcome within 2 weeks of submission. If successful, a personal interview with the applicant will be scheduled. Interviews are conducted in one of the following ways: a. Personal interview at The Animation School campus b. Telephonic interview c. Skype online interview Should the interview go well and The Animation School are convinced that the applicant has all the characteristics to register for the course, the applicant will be provided with a registration form. The registration form will need to be completed in full with account payers personal details and signature. The registration document must have the following papers attached to be processed: a. Certified copy of applicants ID document in PDF Format b. Certified copy account payers ID document in PDF Format c. Copy of National Senior Certificate or latest school report d. SAQA qualification evaluation if you have an international qualification e. Proof of payment for deposit or full payment Once The Animation School receive all the above documents together with payment will the submission will be processed and an admission letter and invoice sent to the account payers email address. Only once The Animation School receive payment confirmation will the applicants place on the course be secure. This process can take up to 5 working days. Should payment not be made with the registration process stated above the applicant will not be registered until payment confirmation is received and the applicant could be excluded from the 2015 academic year due to limited space available. 8

Residence Facilities & Costs Available at the Cape Town campus only Looking to stay in our Cape Town residence? Once an applicant is registered they are permitted to apply for residence by adding their name to the residence waiting list, it is important to remember that due to the high demand and a limited number of beds, The Animation School are unable to guarantee a place for everyone and therefore we suggest that applicants have an alternative plan regarding accommodation should their application for residence not be successful. Our Cape Town residence consists of the following: 6 single and 8 shared rooms; the shared rooms accommodate no more than 2 students. Rooms are occupied from 1 February 2015 to 20 November 2015.The residence closes during each term break. During the break residents are not permitted to stay on but their belonging can be kept safe The canteen will provide 3 meals per day at scheduled times o Breakfast is self service with an array of options available o Lunch and dinner is served The Animation School are unable to cater for special diets such as, but not limited to, vegan, vegetarian or religious diets Communal areas are the laundry area which has a fully automatic washing machine, tumble dryer with an iron and ironing board; the dining area which has a fridge, microwave, kettle, toasters, dining tables and seating; a TV lounge equipped with seating, a television and DSTV The ablution facilities consist of separate Male and Female bathrooms each with showers, basins and toilets. Apart from 24 hour manned security a telephone for emergency numbers such as police, ambulance and armed response in accessible 6 Single Rooms Primarily for 2 nd year students (1 student per room) o Annual rental for a single room: R 58400.00 o Payable in 10 equal instalments of R 5840.00 per month starting 1 February to 1 November 2015. o Term breaks have been taken into account. 8 Shared Rooms - 2 students per room o Annual rental for a shared room: R 51000.00 o Payable in 10 equal instalments of R 5100.00 per month starting 1 February to 1 November 2015. o Term breaks have been taken into account. Successful residence applicants will be required to pay a security deposit equal to 10% (R 5100.00) of the annual rental which is refundable, less any damages, when the resident vacates the room. 9

Diploma in Digital Animation Abbreviation Dip (Digital Animation) SAQA Qualification ID 71756 NQF Level 6 Total Credits 360 Minimum duration Mode of instruction Accreditation status 3 years full -time The mode of instruction is contact, lecture based learning. Accredited by the Council on Higher Education The aim of the Diploma in Digital Animation is to prepare students for a successful career in the animation industry by equipping them with the knowledge, skills, technological training and professionalism required to make a smooth transition into the work place or the opportunity to further their studies. The programme provides students with a strong theoretical foundation in the history of animation, the principles of animation, colour theory, art direction, storytelling and pre-production, production and post-production. Students will develop detailed knowledge of the field of animation and how that knowledge relates to film and media studies, history, art and design. They will be assessed on their ability to critically analyse these principles and theories and to apply them when solving complex problems within 2D and 3D animation. A depth and specialisation of knowledge, together with practical skills and a two-week placement in the workplace, enable successful students to select and enter one of the following career paths and to apply their learning to particular employment contexts from the outset: Animator, Character Designer, Compositor, Concept Artist, Modelling TD, Rigging TD, Roto Artist to list just a few. With additional industry experience graduates will be able to move into more senior positions such as Animation Director, Art Director, Creative Director, Modelling Supervisor or related fields such as film and television, gaming and media and advertising. They may also choose to specialise as a 3D digital artist in fields such as Architecture, Forensics and Medical Research. Course Description 1 st Year Overview: The aim of the first year is to provide an introduction to the history and development of the animation industry and to provide students with a solid grounding in the fundamentals of 2D and 3D animation. An overview of the role, responsibilities and possible specialisations of an animator and the scope of the animation sector is provided. Students are closely monitored and supported in their first year and thus are able to progress quickly and confidently while being encouraged to explore and develop new concepts and skills. 1 st Year Learning Outcomes: Upon successful completion of their first year, candidates are able to: Understand the role and possible specializations of a digital animator and the responsibilities associated with the profession. Apply appropriate research methods when gathering and selecting information, and to critically analyse, synthesise and evaluate findings. Understand and apply the key terms, principles and techniques of 2D and 3D animation using industry standard terminology, workflows and technology. Design layouts and backgrounds that incorporate principles of composition, perspective and colour, using a variety of media. 10

1 st Year Course Structure: Course name Module Code Module name Level Credits Animation Fundamentals 2D Digital Animation 3D Digital Animation TAS Y1 1.1 TAS Y1 1.2 TAS Y1 1.3 TAS Y1 1.4 The animation industry History of Animation Animation techniques 2D digital painting for texturing NQF 5 NQF 5 NQF 5 NQF 5 3 2 7 8 TAS Y1 1.5 2D digital animation NQF 5 18 TAS Y1 1.6 3D Digital modelling NQF 5 18 TAS Y1 1.7 Unwrapping and Texture mapping NQF 5 14 TAS Y1 1.8 Lighting and rendering techniques NQF 5 18 TAS Y1 1.9 Product visualization NQF 5 7 TAS Y1 2.0 Digital 3D animation NQF 5 25 First year credits 120 2 nd Year Overview: The second year of study provides the opportunity to build on the understanding of concepts and extend the abilities acquired in the first year modules. Students will be guided through all aspects of character creation and character animation. The first half of the year will cover the processes of creating a character from concept to completion with the intention of animating these characters in the second half of the year. During the course of the second half of the year students will cover the 12 principles of animation and the processes of creating an animation performance piece. 2 nd Year Learning Outcomes: Upon successful completion of their second year, candidates are able to: Evaluate, select and apply appropriate information, concepts and evidence when identifying and solving complex problems within a given brief. Plan, manage and apply the workflows and techniques required to creatively produce and animate characters using industry standard technology. Present and communicate complex ideas, emotion and intent, reliably and coherently in visual, oral and written forms. Create animation that incorporates the basic principles of constructive anatomy and drawing using economy of expression. Integrate the concepts, principles and theories involved in the physics of animation. Create 3D characters and environments that reflect the integration of graphic clarity, design principles, performance principles and theoretical constructs. 2 nd Year Course Structure: Course name Character Development Module Code TAS Y2 1.1 TAS Y2 1.2 TAS Y2 1.3 TAS Y2 1.4 TAS Y2 1.5 TAS Y2 1.6 Module name Level Credits Illustrative Design I NQF 6 3 Illustrative Design II NQF 6 10 Polygon Modelling NQF 6 15 Unwrap and Texture 3D Geometry NQF 6 9 Blend Shapes & Morphing NQF 6 5 Skeleton Rigging NQF 6 10 11

TAS Y2 1.7 Skinning and Finalisation NQF 6 6 3D Environment TAS Y2 1.8 3D Environment Lighting and Rendering NQF 6 7 3D Character Animation Production for Animation Second year credits TAS Y2 1.9 TAS Y2 2.1 TAS Y2 2.2 TAS Y2 2.3 TAS Y2 2.4 Character Posing 3D Character Rotoscoping 3D Walk-cycle Animation Weight study Body Language for digital animation NQF 6 NQF 6 NQF 6 NQF 6 NQF 6 7 3 8 7 5 TAS Y2 2.5 Introduction to production NQF 6 25 120 3 rd Year Overview: The aim of third year is to prepare the student for the world of work by refining the acquired knowledge and skills, completing a 2 week placement within a production house and preparing a professional showreel. The learning environment simulates that of a professional studio and students are supervised by industry professionals and the third year lecturers. Students will be introduced to the principles of storytelling, art direction, storyboarding, pitching and production planning and will produce a 3D animated short film from concept to completion as a member of a production team. 3 rd Year Learning Outcomes: Upon successful completion of their third year, candidates are able to: Develop and communicate a technically accurate and creatively engaging story that raises awareness of the complexity of social, cultural and ethical dilemmas. Plan and manage targets within the production schedule to effectively achieve completion of required tasks. Create an animated film, including the aspects of cinematography, art direction and editing, that utilises a range of artistic styles and techniques. Conduct oneself professionally within the (simulated) workplace and take responsibility for one s own decisions and actions when working independently and when collaborating with peers. Evaluate performance against given criteria, and accurately identify and address his or her task-specific learning needs in a given context, and to support the learning needs of others. Communicate detailed knowledge of the field of animation, inclusive of structure, legislation and professional practice, and how that knowledge relates to film and media studies, history, art and design. Identify and assess a variety of career avenues within the field of animation as well as related industries, and prepare the relevant material in order to market oneself and secure employment. 3 rd Year Course Structure: Course name Story Development Art Direction Module Code TAS Y3 1.1 TAS Y3 1.2 TAS Y3 1.3 TAS Y3 1.4 Module name Level Credits Story development NQF 6 5 Character styles NQF 6 4 Art direction for animation NQF 6 5 Storyboarding for animation NQF 6 5 Production Planning TAS Y3 1.5 Production planning NQF 6 10 12

Short Film Production Professional Development TAS Y3 1.6 Short film production NQF 6 76 TAS Y3 1.7 Professional practice NQF 6 5 TAS Y3 1.8 Experiential learning NQF 6 10 Third year credits 120 Software Students will develop proficiency in the following software packages: Toonboom (2d animation software) Adobe Photoshop (Painting and Texturing) Adobe Premiere (Video-Editing) Adobe After Effects (Special Effects) Autodesk Maya (3d animation software) Autodesk Mudbox (3d sculpting software) Facilities Computer Labs equipped with Apple workstations Sound Recording Studio (Cape Town campus only) Modern Residential Accommodation on Campus (Cape Town campus only) Language Policy All lectures and courseware is presented in English as it serves globally as the primary language of communication. This policy aims to steer clear of obscure images, idioms and jargon. As well as avoid inappropriate language including demeaning or discriminatory language while using language to respect the social and cultural diversity of The Animation School community. Assessment An integrated assessment approach is adopted and assessment shall be focused on ability of the students to apply their knowledge and practical skills to creatively produce 2D and 3D animated productions. Students will also complete tests, essays and case studies. Examinations are not applied as part of the assessment strategy. All assessments are internally and externally moderated. Assessment information will be clearly communicated in the module guides and assessment outlines. Assessment rules are clearly outlined in the rules and regulations. An appeal policy to deal with any appeals against any assessment decisions is in place. Qualification rules All courses in the programme are compulsory therefore; a student must successfully complete all courses contained in the programme to be awarded a diploma. In order to progress to the next level, the student must pass all courses and achieve all relevant credits. In order to be awarded the relevant credits, a student must achieve a minimum grade of 50%. If a student does not qualify to progress to the successive year of the programme then she/he will be required to apply to the Academic Board to re-register for the whole year. 13

Articulation Routes Completion of the Diploma in Digital Animation meets the minimum entry requirement for admission to an Advanced Diploma or to a Bachelor's degree in Animation or other cognate programmes. Accumulated credits may also be presented for advanced admission into a Bachelor's Degree in Animation. A qualification may not be awarded for early exit from a Diploma programme. Recognition of prior learning (RPL) The Diploma in Digital Animation allows for open access and may be achieved in part or in whole through the process of RPL. An applicant may apply for RPL if they do not meet the minimum entrance criteria but has suitable work-place experience and is 23 years of age or older. Details of the RPL process can be found in The Animation School RPL guide, which can be downloaded from The Animation School website or obtained from the Head of Administration (sam@uca.co.za). Credit accumulation and transfer (CAT) The institution will facilitate articulation by students to and from other registered institutions by way of the CAT system. Applicants wishing to transfer from another programme in animation may apply for credit accumulation and transfer. Credits will only be considered if the modules have similar outcomes, content and assessment criteria. Students must apply for exemption from such modules with an official academic record, module description and reference letter from the applicable institution. No more than 50% of the credits of a completed qualification may be transferred. Student Support Services We aim to enable all our students to become effective individuals who are equipped with personal social skills and who are able to adapt to changing life demands and who are ready to enter the world of work. We are committed to assisting students by providing a variety of student support and development services including; career information and admission guidance, student induction programmes, industry placement support, social and personal development programmes, student at risk support as well as an active student representative committee. Drug or addiction counselling is not provided, however, students will be referred to an appropriate professional should the need arise. Code of Conduct The Animation School Code of Conduct provides a guideline as to what is expected from staff, and students, in performing their daily tasks as well as providing a common ethical basis for individual conduct. Employees and students shall be committed to conducting themselves in accordance with the highest standards of integrity and ethics and in compliance with any legislation related to objectivity, independence and conflict of interest. The Code of Conduct shall act as a guide to employees, as well as students, as to what is expected of them from the ethical point of view, both in their individual conduct and in their relationship with others. Compliance with the Code is expected to enhance professionalism and help to ensure service confidence in the sector. The primary purpose of the Code of Conduct is to promote a good exemplary conduct. All employees and students shall subscribe to the following values: Be professional, transparent and fair in their conduct Co-operate with honesty and integrity Be courteous, respectful and caring to others Apply moral and legal principles 14

Honour instructions and deadlines Be ethical and consistent in their conduct Strive to continuous improvement with regard to their roles, functions and performance Abide by The Animation School rules, regulations, policies and procedures 15