GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I



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GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment Competency 3: Student Organization and Leadership Opportunities A. IGDA B. ESA Unit 2: Ethics in the Game Design Industry Competency 1: Ethical and Unethical Behavior A. Consequences of Unethical Behavior B. Physical and Psychological Aspects-VALS http://www.sric-bi.com/vals/presurvey.shtml Competency 2: Copyright Issues Competency 3: Game Rating System Unit 3: Games and Society History of Games *Use the video Game On! Inside the Video Game Industry Competency 1: Societal Issues of Video Games A. History of Game Design-Modern Marvels Quiz B. Game Elements C. Game Terminology and Genres Competency 2: Careers and Roles in the Game Industry Competency 3: Develop a Professional Portfolio Competency 4: The Future of Video Games Unit 4: Game Design Theory and Mechanics Competency 1: Outlining and Storyboarding Competency 2: Storytelling and Plots A. Linear B. Non-linear C. Story Trees D. Menus Competency 3: Design Sequence-Rules and Regulations *Use the How Video Games are Made video at YouTube Competency 4: Artistic Concepts A. Sketching (paper) B. Drawing (tablets) C. 2D versus 3D-Clay models Competency 5: Rules of Play Competency 6: Overview of Game Hardware and Software Unit 5: Photography for Game Design Competency 1: Setup and Maintenance of a Graphic Computer System Competency 2: Digital Cameras and Imaging Competency 3: Photoshop Basics Competency 4: Photo Editing for Game Design

Game Design and Development Technology II Unit 1: Artistic Rendering Using Illustration Software Competency 1: Elements of Visual Design Competency 2: Using Illustrator Software A. Lo-Res versus Hi-Res B. Special Effects C. Saving and Exporting Artwork Unit 2: Design Visualization Software Introduction Competency 1: Interact with the software effectively and productively with the User Interface A. UI Components in the Design Interface B. Manipulate and Configure UI Elements C. Create, Select, Transform and Modify Objects D. Manipulate a Model Competency 2: Manage File I/O A. Start a Project B. Save a Project C. Merge Files D. Import and Export Files E. Link Files Unit 3: Geometry in Design Visualization Software Competency 1: Object Creation A. Pivot Point Orientation B. Scene Management Competency 2: Transforming Objects A. Tools B. Coordinate Systems C. Alignment D. Cloning Competency 3: Object Modification A. Modifier Concepts B. Basic Controls in the Modifier Stack C. Stack Order D. Collapsing Stacks Competency 4: Modeling with 3D Geometry A. Modeling Tools B. Boolean Operations C. ProBoolean Operations a. Shapes b. Splines Level Design Using Design Visualization Software Competency 1: Materials and Mapping A. Materials Editor B. Material Indicators C. Textures D. Mapping Coordinates

Competency 2: Cinematics E. Cameras F. Lighting Unit 4: Character Development and Animation Competency 1: Principles and History of Character Animation Competency 2: Modeling with 3D Geometry A. History of Animation B. Character Hierarchy C. Animation Control D. Rendering Unit 5: Simulations Competency 1: Exploring Artificial Intelligence Competency 2: Uses of Simulations Competency 3: The Future of Games *Use the textbook Game Simulation Development and online resources.

Game Design and Development Technology III Unit 1: Career Opportunities in Audio and Video Technology Unit 2: Audio Production (40 Hours) Competency 1: Creating the Atmosphere A. Digital Sound Effects B. MIDI C. Voiceovers Competency 2: Scoring Competency 3: Audio Formats Unit 3: Video Game Programming Competency 1: Game Content Creation with Torque A. Coding B. Debugging Competency 2: Engines and Interfaces Unit 4: Video Game Production Competency 1: Team Development and Responsibilities A. Leadership Test Competency 2: Time and Project Management (Microsoft Excel or Project) A. PERT Chart B. Gantt Chart Competency 3: Prototyping Competency 4: Game Evaluation A. Collision Detection B. Strategy Issues Competency 5: Quality Assurance *Bring in speaker from ASQ-American Society for Quality

Game Design and Development Technology IV Unit 1: Communications Unit 2: Marketing Competency 1: How to Pitch Game Ideas A. Target Markets B. E-Commerce Competency 2: Advertising and Promotions A. Portfolio B. Create an Advertising Campaign Competency 3: Customer Support Competency 4: Economics of the Game Industry Use the video Microsoft s Big Games Gamble Unit 3: GDDT Seminar and Experience-Reel