A Generic Platform for Enterprise Gamification



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Transcription:

A Generic Platform for Enterprise Gamification Philipp Herzig / SAP AG / Technische Universität Dresden Michael Ameling / SAP AG Alexander Schill / Technische Universität Dresden

Gamification Classification Gamification is the use of game design elements in non-game contexts. Introduce game mechanics into non-gaming applications in order to increase user engagement, motivation, and participation Deterding et al., 2011 2012 SAP AG. All rights reserved. 2

Introduction Motivation Context B2C => Higher customer loyalty Business Context => higher employee engagement and positive organizational effects, e.g., Herzig et al. (2012) 70% of global 2000 organizations will have at least one gamified application by 2014 (Gartner, 2012) Predicted market size: $4.2-5.3 billion (Deutsche Bank, 2012)) Existing enterprise applications act as mediator. Led to providers offering various platforms for gamification However, designed for B2C purposes, require high integration effort, lead to applications silos. 2012 SAP AG. All rights reserved. 3

Gamification Platform Enterprise Requirements Enterprise Requirements Agililty Flexibility Reusability Decoupling of Functionality Scalability Composability. 2012 SAP AG. All rights reserved. 4

Gamification Platform Gamification Requirements Non-Functional Fast Feedback (at least < 1s, better <500ms) Voluntariness of Use 2012 SAP AG. All rights reserved. 5

Gamification Platform Architecture (Single View) 2012 SAP AG. All rights reserved. 6

Gamification Platform Integration Landscape 2012 SAP AG. All rights reserved. 7

Research Challenges (Selection) Mobile Gamification Evaluate a set of rules directly on the mobile device for the sake of real-time feedback Synchronize of progress events upon connection Only valid for single player rules Rule Design and BPM Integration Easy to understand/write by business users => rule will change often => DSL However, Ambigious terms / No unified ontology for game mechanics Creation and Integration of DSL into BPM solutions 2012 SAP AG. All rights reserved. 8

Research Challenges (Selection 2) Privacy Each user action and behavior is tracked => increased transparency Thus, increases the risk of privacy issues Approaches Users must explicitly agree on the collection of gamification data Turn gamification off Avatars as virtual identity Public Flag Aggregated Data Access for others only Audit tables containing the cumulated points 2012 SAP AG. All rights reserved. 9

Evaluation Four services in separated Tomcat instances Rule Package with changeset descriptor Rule Engine with Drools Fusion as CEP Gamification Repository w/ query and update interface LegacyWrapper ActiveMQ as MessageBroker in pub/sub mode Use Case: SAP Business Commuting Portal 2012 SAP AG. All rights reserved. 10

2012 SAP AG. All rights reserved. 11

2012 SAP AG. All rights reserved. 12

Outlook This Paper First proposal of a generic architecture for gamification Identified a general set of challenges in this domain Future Research Further construction of Platform itself such as real-time feedback Knowledge-based CEP FactBase Partitioning based on Gamification Events 2012 SAP AG. All rights reserved. 13

Thank you Philipp Herzig SAP AG / SAP Research Chemnitzer Straße 48 01148 Dresden

Appendix

Existing Platforms (Overview 1) 2012 SAP AG. All rights reserved. 16

Existing Platforms (Overview 2) 2012 SAP AG. All rights reserved. 17

Gamification Platform Example Rule 2012 SAP AG. All rights reserved. 18

Gamification Platform Existing Types 2012 SAP AG. All rights reserved. 19

Frontend Integration Support for various platform and technologies Generic generation of UI widgets Current solutions are limited to the generation of HTML5 components Analytics Analytical support the monitoring phase of the gamification cycle Simple measures Revisits Participation rate Complex measures (Higher-order constructs) Engagement Levels Game-theoretical algorithms (estimate payoff matrices) 2012 SAP AG. All rights reserved. 20

Related Work OpenSource UserInfuser OpenBadges General Purpose Platforms (Closed Source) Badgeville Bunchball Specific Platform (Closed Source) IActionable Gigya Bigdoor Punchtab etc 2012 SAP AG. All rights reserved. 21

Current Approaches Open source Simple game mechanics programmatically Remote storage for game mechanics Translation of traditional achievement systems, e.g., Xbox Live, ios GameCenter Closed source space Hardly documentation available Striking marketing promises However projects report large integration projects Tight coupling of application with gamification platform Data Silos SaaS offerings Strong focus on consumer and web applications 2012 SAP AG. All rights reserved. 22