Shad Gross PhD Candidate Human Computer Interaction Design Indiana University School of Informatics and Computing



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Shad Gross PhD Candidate Human Computer Interaction Design Indiana University School of Informatics and Computing Indiana University 919 E. 10 th Street #306A Bloomington, IN 47408 shagross@indiana.edu www.shadgross.com http://crit.soic.indiana.edu Education Present Ph.D. Student, Human-Computer Interaction and Design, Indiana University, Bloomington Area(s): Materiality, Tangible Computing, User Experience Design, Creativity Minor: Anthropology Working Dissertation Title: Material and forms as social meaning and values in tangible interactions. Advisors: Professors Shaowen Bardzell and Jeffrey Bardzell 2003 B.A. with Honors, Studio Art, College of Wooster Area(s): Photography, Film, Installation Art, Conceptual Art Honors and Awards 2015 Best of CHI Honorable Mention Award ACM International Conference on Human Factors in Computing Systems Special Recognition for Reviewing ACM International Conference on Human Factors in Computing Systems (CHI) 2014 Best Paper Nomination ACM International Conference on Tangible, Embedded and Embodied Interaction 2012 Women in Informatics and Computing (WIC) Award For contributing to the empowerment of women in computing as an instructor 2011 Finalist Student Design Competition at ACM CHI 2011 Employment 2015- present Indiana University, School of Informatics and Computing, Bloomington, IN Associate Instructor 2012-2015 Indiana University, School of Informatics and Computing, Bloomington, IN Research Assistant, Intel ISTC Social Computing Grant Research areas include materiality of information, tangible interaction and critical design. 2012 Indiana University, School of Informatics and Computing, Bloomington, IN Research Assistant, NSF CreativeIT #IIS-1002772 Grant Research areas include creative expression in World of Warcraft machinima and creative production tools in online communities. Shad Gross September 17, 2015 Page 1 of 8

2011 Adaptive Path, Austin TX Interaction Design Intern Responsibilities included design ideation, customer research synthesis, client interfacing, slide deck preparation, workshop organization, and client presentation preparation. 2010-2012 2008-2010 Indiana University, School of Informatics and Computing, Bloomington, IN Associate Instructor Not So Modern Drummer, Akron, OH Art Director Responsibilities included preparing magazine layouts for publication including pre-press, layout design, asset acquisition, and event photography. Additionally, I was also responsible for all technological issues including website maintenance, Windows XP server systems operations, and data organization and storage. 2005- present RogueScholarMedia, North Canton, OH Sole proprietor Responsibilities included consulting, designing, and developing branding materials for clients including websites, catalogues, magazine advertisements, photo shoots, and logo design. Additional responsibilities included managing work pipeline, accounting, client relations, and collaborations. Shad Gross September 17, 2015 Page 2 of 8

Publications Refereed Journal Publications 2014 [J.1] Gross, S., Bardzell, J., and Bardzell, S. (2014). Structure, forms, and stuff: The materiality and medium of interaction. Personal and Ubiquitous Computing (Theme issue: Material Interactions). Refereed Conference Publications 2015 [C.9] Gray, C. M., Toombs, A., & Gross, S. (2015). Flow of Competency in UX Design Practice. In CHI 15: Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI 15). ACM: New York. [Full paper][acceptance rate: 23%][Awarded Best of CHI Honorable Mention, top 5%]. 2014 [C.8] Gross, S., Bardzell, J., and Bardzell, S. (2014). Skeu the evolution: Skeuomorphs, style, and the material of tangible interactions. Proc. of Tangible and Embodied Interaction (TEI 14). ACM: New York. [Full paper] [Acceptance rate: 27%] [Awarded Best Paper Honorable Mention, top 1%]. 2013 [C.7] Nemer, D., Gross, S., True, N. (2013) Materializing digital inequalities: the digital artifacts of the marginalized in Brazil. Proc. of Information and Communications Technologies and Development (ICTD 13). ACM: New York. [Note / Short paper] [Acceptance rate: xx] [C.6] [C.5] [C.4] [C.3] Gross, S., (2013) Glitch please: datamoshing as a medium-specific application of digital material. Proc. Of Designing Pleasurable Products and Interfaces (DPPI 13). ACM: New York. [Full paper] [Acceptance rate: 51%] Gross, S., Bardzell, J., and Bardzell, S. (2013). Touch style: Creativity in tangible experience design. Proc. of Creativity and Cognition (C&C 13). ACM: New York. [Full paper] [Acceptance rate: 32%] Gross, S., Pace, T., Bardzell, J., and Bardzell, S. (2013). Machinima production tools: A vernacular history of a creative medium. Proc. of SIGCHI Conference on Human Factors in Computing Systems (CHI 2013). ACM: New York. [Full paper] [Acceptance rate: 20%] Pace, T., Toombs, A., Gross, S., Pattin, T., Bardzell, J., and Bardzell, S. (2013). A tribute to mad skills: Expert amateur visuality and World of Warcraft machinima. Proc. of SIGCHI Conference on Human Factors in Computing Systems (CHI 2013). ACM: New York. [Full paper] [Acceptance rate: 20%] 2012 [C.2] Gross, S., Hakken, D., True, N. (2012) Studying social relations in MMOG play: an illustration of using ethnography to frame Big Data. Proc. of Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES 12). IEEE: Washington DC. [Full paper] Shad Gross September 17, 2015 Page 3 of 8

2011 [C.1] Bardzell, S., Gross, S., Wain, J., Toombs, A., and Bardzell, J. (2011). The significant screwdriver: Care, domestic masculinity, and interaction design. Proc. of BCS HCI2011. [Note/Short paper] Conference Workshop Position Papers (Lightly Reviewed by Organizers) 2014 [W.5] Gross, S., and Toombs, A. (2014) The Pee Timer: tracking your bio breaks to keep you productive. Critical Making Hackathon: Situated Hacking, Surveillance and Big Data Workshop CHI2014. Toronto, ON. 2013 [W.4] Pace, T., Gross, S. (2013) World of Warcraft machinima: para-game communities as cultures of participation. Designing and Evaluating Sociability in Online Video Games Workshop CHI2013. Paris, FR. [W.3] Gross, S. and Toombs, A. (2013) Beautifuly broken: datamoshing and the aesthetics of computation. Crafting Interactive Systems Workshop CHI2013. Paris, FR. 2012 [W.2] Gross, S. (2012) Material skeuomorphism and the relationship of form to function. From Materials to Materiality Workshop at CHI2012. Austin, TX. 2011 [W.1] Gross, S., Wain, J., Tooms, A., Bardzell, J., and Bardzell, S. (2011). The Significant Screwdriver: A Feminist HCI Design Probe. Feminism and Interaction Design Workshop at CHI2011. Vancouver, BC. Invited Talks and Panel Presentations 2015 [IA.8] Gross, S. (2015) Material and meaning in tangible interactions. TEI graduate student consortium 2014 [IA.7] Gross, S. (2014) Interaction style and social meaning. Intel ISTC Social All-Hands. Atlanta, GA (May 20, 2014). [IA.6] Gross, S. (2014) Invited Poster Presentation. Subversive material: critically engaging medium specificity and style in tangible interactions. Intel ISTC Social All-Hands. Atlanta, GA (May 19, 2014). [IA.5] Gross, S. (2014) Invited Design Presentation. Making Subjects Conference. Bloomington, IN (March 6-7, 2014). 2013 [IA.4] Gross, S. (2013) Invited Participant. DigitalSTS Workshop. Harvard, MA (June 27-8, 2013). [IA.3] [IA.2] Gross, S. (2013) Invited Poster Presentation. The Fractured View. Intel ISCT Social All-Hands. Irvine, CA. (May 20, 2013). Gross, S. (2013) Invited Speaker. Medium Specificity in WoW Machinima. Informatics PhD Seminar. Bloomington, IN (March 8 2013). 2012 [IA.1] Gross, S. (2012) Invited Participant. Intel PhD Fellowship Forum. Hillsboro, OR (August 19-21, 2012). Shad Gross September 17, 2015 Page 4 of 8

Workshops/Symposia Organized 2014 [WO.1] Organizational Committee. Symposium on Information Materialities. Irvine, CA. (December 13, 2013). Shad Gross September 17, 2015 Page 5 of 8

Teaching Associate Instructor 2015 I549 Advanced Prototyping [Fall Semester] [Indiana University - School of Informatics and Computing] I308 Information Representation [Summer Semester] [Indiana University, School of Informatics and Computing] I543 Interaction Design Research Methods, [Spring Semester] [Indiana University, School of Informatics and Computing] 2011 I590/I400/H400 Visual Literacy, [Fall Semester] [Indiana University, School of Informatics and Computing] I202 Social Informatics, [Spring Semester] [Indiana University, School of Informatics and Computing] 2010 I202 Social Informatics, [Fall Semester] [Indiana University, School of Informatics and Computing] Professional Activities and Service Conference Leadership Program Committee 2015 ACM Aarhus 2015 Decennial Program Committee Program Committee 2014 ACM DIS 2014 Pictorials Program Committee Journals and Conference Review 2015 ACM Creativity & Cognition Full Papers ACM CHI Full Papers (Awarded Special Recognition ) ACM TEI Full Papers 2014 ACM DIS Works in Progress ACM DIS Full Papers ACM CHI Full Papers Journal of Personal and Ubiquitous Computing 2013 ACM DPPI Full Papers ACM CHI Full Papers Shad Gross September 17, 2015 Page 6 of 8

2012 Foundations of Digital Games (FDG) ACM DIS Full Papers ACM CHI Full Papers Shad Gross September 17, 2015 Page 7 of 8

Professional Affiliations Association for Computing Machinery (ACM) SIGCHI Shad Gross September 17, 2015 Page 8 of 8