Chapter 1 Computer Networks and the Internet. Chapter 1: Introduction. Chapter 1: roadmap. Cool internet appliances
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1 Chapter 1 Computer Networks and the Internet A note on the use of these ppt slides: We re making these slides freely available to all (faculty, students, readers). They re in powerpoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we d like people to use our book!) If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright J.F Kurose and K.W. Ross, All Rights Reserved Computer Networking: A Top Down Approach Featuring the Internet, 2 nd edition. Jim Kurose, Keith Ross Addison-Wesley, July Introduction 1-1 Chapter 1: Introduction Our goal: get context, overview, feel of ing more depth, detail later in course approach: descriptive use Internet as example Overview: what s the Internet what s a protocol? edge core access net, media Internet/ structure performance: loss, delay protocol layers, service models history Introduction 1-2 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1. Network core Network access and media 1.5 Internet structure and s 1.6 Delay & loss in packet-switched s 1.7 Protocol layers, service models 1.8 History Introduction 1- What s the Internet: nuts and bolts view millions of connected computing devices: hosts, end-systems PCs workstations, servers PDAs phones, toasters running apps communication s fiber, copper, radio, satellite transmission rate = bandwidth routers: forward packets (chunks of data) router server company workstation mobile regional Introduction 1-4 Cool internet appliances What s the Internet: nuts and bolts view IP picture frame World s smallest web server Web-enabled toaster+weather forecaster protocols control sending, receiving of msgs e.g., TCP, IP, HTTP, FTP, PPP Internet: of s loosely l hierarchical h public Internet versus private intranet Internet standards RFC: Request for comments IETF: Internet Engineering Task Force router server company workstation mobile regional Introduction 1-5 Introduction 1-6
2 What s the Internet: a service view communication infrastructure enables distributed s: Web, , games, e- commerce, database., voting, file (MP) sharing communication services provided to apps: connectionless connection-oriented cyberspace [Gibson]: a consensual hallucination experienced daily by billions of operators, in every nation,..." Introduction 1-7 What s a protocol? human protocols: what s the time? I have a question introductions specific msgs sent specific actions taken when msgs received, or other events protocols: machines rather than humans all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among entities, and actions taken on msg transmission, receipt Introduction 1-8 What s a protocol? a human protocol and a computer protocol: Hi Hi Got the time? 2:00 time TCP connection req TCP connection response Get <file> Key Elements of a Protocol Syntax Data formats Signal levels Semantics Control information Error handling Timing Speed matching Sequencing Q: Other human protocols? Introduction 1-9 Introduction 1-10 A closer look at structure: edge: s and hosts core: routers of s access s, media: communication s Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1. Network core Network access and media 1.5 Internet structure and s 1.6 Delay & loss in packet-switched s 1.7 Protocol layers, service models 1.8 History Introduction 1-11 Introduction 1-12
3 The edge: Network edge: connection-oriented service end systems (hosts): run programs e.g. Web, at edge of client/server model client host requests, receives service from always-on server e.g. Web browser/server; client/server peer-peer model: minimal (or no) use of dedicated servers e.g. Gnutella, KaZaA Introduction 1-1 Goal: data transfer between end systems handshaking: setup (prepare for) data transfer ahead of time Hello, hello back human protocol set up state in two communicating hosts TCP - Transmission Control Protocol Internet s connectionoriented service TCP service [RFC 79] reliable, in-order bytestream data transfer loss: acknowledgements and retransmissions flow control: sender won t overwhelm receiver congestion control: senders slow down sending rate when congested Introduction 1-14 Network edge: connectionless service Chapter 1: roadmap Goal: data transfer between end systems same as before! UDP -User Datagram Protocol [RFC 768]: Internet s connectionless service unreliable data transfer no flow control no congestion control App s using TCP: HTTP (Web), FTP (file transfer), Telnet (remote login), SMTP ( ) App s using UDP: streaming media, teleconferencing, DNS, Internet telephony 1.1 What is the Internet? 1.2 Network edge 1. Network core Network access and media 1.5 Internet structure and s 1.6 Delay & loss in packet-switched s 1.7 Protocol layers, service models 1.8 History Introduction 1-15 Introduction 1-16 The Network Core Network Core: Circuit Switching mesh of interconnected routers the fundamental question: how is data transferred through net? circuit switching: dedicated circuit per call: telephone net packet-switching: data sent thru net in discrete chunks End-end resources reserved for call bandwidth, switch capacity dedicated resources: no sharing circuit-like (guaranteed) performance call setup required Introduction 1-17 Introduction 1-18
4 Network Core: Circuit Switching resources (e.g., bandwidth) divided into pieces pieces allocated to calls resource piece idle if not used by owning call (no sharing) dividing bandwidth into pieces frequency division time division Circuit Switching: FDMA and TDMA Example: FDMA 4 users frequency time TDMA frequency Introduction 1-19 time Introduction 1-20 FDM ja TDM TDM ja STDM data addr data Network Core: Packet Switching Packet Switching: Statistical Multiplexing each end-end data stream divided into packets user A, B packets share resources each packet uses full bandwidth resources used as needed Bandwidth division into pieces Dedicated allocation Resource reservation resource contention: aggregate resource demand can exceed amount available congestion: packets queue, wait for use store and forward: packets move one hop at a time transmit over wait turn at next Introduction 1-2 A B 10 Mbs Ethernet queue of packets waiting for output statistical multiplexing 1.5 Mbs D Sequence of A & B packets does not have fixed pattern statistical multiplexing. In TDM each host gets same slot in revolving TDM frame. E C Introduction 1-24
5 Packet switching versus circuit switching Packet switching allows more users to use! Packet switching versus circuit switching Is packet switching a slam dunk winner? 1 Mbit each user: 100 kbps when active active 10% of time N users circuit-switching: 10 users packet switching: with 5 users, probability > 10 active less than Mbps Introduction 1-25 Great for bursty data resource sharing simpler, no call setup Excessive congestion: packet delay and loss protocols needed for reliable data transfer, congestion control Q: How to provide circuit-like behavior? bandwidth guarantees needed for audio/video apps still an unsolved problem (chapter 6) Introduction 1-26 Packet-switching: store-and-forward L R R R Takes L/R seconds to transmit (push out) packet of L bits on to or R bps Entire packet must arrive at router before it can be transmitted on next : store and forward delay = L/R Example: L = 7.5 Mbits R = 1.5 Mbps delay = 15 sec Introduction 1-27 Packet Switching: Message Segmenting Now break up the message into 5000 packets Each packet 1,500 bits 1 msec to transmit packet on one pipelining: each works in parallel Delay reduced from 15 sec to sec Introduction 1-28 Packet size Packet size A 1 2 B time = 99 A 1 2 B time = 65
6 Packet size A 1 2 B time = 72 Packet-switched s: forwarding Goal: move packets through routers from source to destination we ll study several path selection (i.e. routing)algorithms (chapter 4) datagram : destination address in packet determines next hop routes may change during session analogy: driving, asking directions virtual circuit : each packet carries tag (virtual circuit ID), tag determines next hop fixed path determined at call setup time, remains fixed thru call routers maintain per-call state Introduction 1-2 Network Taxonomy FDM Circuit-switched s Telecommunication s TDM Packet-switched s Networks with VCs Datagram is not either connection-oriented or connectionless. Internet provides both connection-oriented (TCP) and connectionless services (UDP) to apps. Datagram Networks Introduction 1- Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1. Network core 1.4 Network access and media 1.5 Internet structure and s 1.6 Delay & loss in packet-switched s 1.7 Protocol layers, service models 1.8 History Introduction 1-4 Access s and media Residential access: point to point access Q: How to connection end systems to edge router? residential access nets institutional access s (school, company) mobile access s Keep in mind: bandwidth (bits per second) of access? shared or dedicated? Introduction 1-5 Dialup via modem up to 56Kbps direct access to router (often less) Can t surf and phone at same time: can t be always on ADSL: asymmetric digital subscriber line up to 1 Mbps upstream (today typically < 256 kbps) up to 8 Mbps downstream (today typically < 1 Mbps) FDM: 50 khz - 1 MHz for downstream 4 khz - 50 khz for upstream 0 khz - 4 khz for ordinary telephone Introduction 1-6
7 Residential access: cable modems Residential access: cable modems HFC: hybrid fiber coax asymmetric: up to 10Mbps upstream, 1 Mbps downstream of cable and fiber attaches homes to router shared access to router among home issues: congestion, dimensioning deployment: available via cable companies, e.g., MediaOne Introduction 1-7 Diagram: Introduction 1-8 Cable Network Architecture: Overview Cable Network Architecture: Overview Typically y 500 to 5,000 homes cable headend cable headend cable distribution (simplified) home cable distribution (simplified) home Introduction 1-9 Introduction 1-40 Cable Network Architecture: Overview server(s) Cable Network Architecture: Overview FDM: V I D E O V I D E O V I D E O V I D E O V I D E O C O V N I D D T D A A R E T T O O A A L Channels cable headend cable headend cable distribution home cable distribution home Introduction 1-41 Introduction 1-42
8 Company access: area s company/univ area (LAN) connects end system to edge router Ethernet: 10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet modern configuration: end systems connect into Ethernet switch LANs: chapter 5 Wireless access s shared wireless access connects end system to router router via base station aka access point base wireless LANs: station b/g (WiFi): 11 or 54 Mbps wider-area wireless access provided by telco operator ~1Mbps over cellular system (EVDO, HSDPA) next up (?): WiMAX (10 s Mbps) over wide area mobile hosts Introduction 1-4 Introduction 1-44 Home s Physical Media Typical home components: ADSL or cable modem router/firewall/nat Ethernet wireless access point to/from cable headend cable modem router/ firewall Ethernet (switched) wireless access point wireless laptops Bit: propagates between transmitter/rcvr pairs : what lies between transmitter & receiver guided media: signals propagate in solid media: copper, fiber, coax unguided media: signals propagate freely, e.g., radio Twisted Pair (TP) two insulated copper wires Category : traditional phone wires, 10 Mbps Ethernet Category 5 TP: 100Mbps Ethernet Introduction 1-45 Introduction 1-46 Physical Media: coax, fiber Coaxial cable: two concentric copper conductors bidirectional baseband: single channel on cable legacy Ethernet broadband: multiple channel on cable HFC Fiber optic cable: glass fiber carrying light pulses, each pulse a bit high-speed operation: high-speed point-to-point transmission (e.g., 5 Gps) low error rate: repeaters spaced far apart ; immune to electromagnetic noise Introduction 1-47 Physical media: radio signal carried in electromagnetic spectrum no wire bidirectional propagation environment effects: reflection obstruction by objects interference Radio types: terrestrial microwave e.g. up to 45 Mbps channels LAN (e.g., WaveLAN) 2Mbps, 11Mbps wide-area (e.g., cellular) e.g. G: hundreds of kbps satellite up to 50Mbps channel (or multiple smaller channels) 270 msec end-end delay geosynchronous versus LEOS Introduction 1-48
9 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1. Network core Network access and media 1.5 Internet structure and s 1.6 Delay & loss in packet-switched s 1.7 Protocol layers, service models 1.8 History Internet structure: of s roughly hierarchical at center: tier-1 s (e.g., UUNet, BBN/Genuity, Sprint, AT&T), national/international coverage treat each other as equals Tier-1 providers interconnect (peer) privately Tier 1 Tier 1 NAP Tier 1 Tier-1 providers also interconnect at public access points (NAPs) Introduction 1-49 Introduction 1-50 Tier-1 : e.g., Sprint Sprint US backbone Internet structure: of s Tier-2 s: smaller (often regional) s Connect to one or more tier-1 s, possibly other tier-2 s Tier-2 pays tier-1 for connectivity to rest of Internet tier-2 is customer of tier-1 provider Tier-2 Tier 1 Tier-2 Tier 1 Tier-2 NAP Tier 1 Tier-2 Tier-2 s also peer privately with each other, interconnect at NAP Tier-2 Introduction 1-51 Introduction 1-52 Internet structure: of s Tier- s and s last hop ( access ) (closest to end systems) Local and tier- s are customers of higher tier s connecting them to rest of Internet Tier Tier 1 Tier-2 Tier-2 Tier 1 Tier-2 NAP Tier 1 Tier-2 Tier-2 Introduction 1-5 Internet structure: of s a packet passes through many s! Tier Tier 1 Tier-2 Tier-2 Tier 1 Tier-2 NAP Tier 1 Tier-2 Tier-2 Introduction 1-54
10 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1. Network core Network access and media 1.5 Internet structure and s 1.6 Delay & loss in packet-switched s 1.7 Protocol layers, service models 1.8 History Introduction 1-55 How do loss and delay occur? packets queue in router buffers packet arrival rate to exceeds output capacity packets queue, wait for turn A B packet being transmitted (delay) packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers Introduction 1-56 Four sources of packet delay Delay in packet-switched s 1. nodal processing: check bit errors determine output 2. queuing time waiting at output for transmission depends on congestion level of router. Transmission delay: R= bandwidth (bps) L=packet length (bits) time to send bits into = L/R 4. Propagation delay: d = length of s = propagation speed in medium (~2x10 8 m/sec) propagation p delay = d/s A B transmission nodal processing propagation queueing Introduction 1-57 A B transmission nodal processing propagation queueing Note: s and R are very different quantities! Introduction 1-58 Packet Processing inside switches Forwarding Table Forwarding Decision Interconnect Output Scheduling Switching Fabric Forwarding Table Forwarding Decision Forwarding Table Forwarding Decision Introduction 1-59 Introduction 1-60
11 Switching Interconnects Two basic techniques Caravan analogy Input Queuing Usually a non-blocking switch fabric (e.g. crossbar) Output Queuing Usually a fast bus Introduction 1-61 ten-car caravan toll booth Cars propagate at 100 km/hr Toll booth takes 12 sec to service a car (transmission time) car~bit; caravan ~ packet Q: How long until caravan is lined up before 2nd toll booth? 100 km 100 km toll booth Time to push entire caravan through toll booth onto highway = 12*10 = 120 sec Time for last car to propagate from 1st to 2nd toll both: 100km/(100km/hr)= 1 hr A: 62 minutes Introduction 1-62 Caravan analogy (more) ten-car caravan toll booth Cars now propagate at 1000 km/hr Toll booth now takes 1 min to service a car Q: Will cars arrive to 2nd booth before all cars serviced at 1st booth? 100 km 100 km toll booth Yes! After 7 min, 1st car at 2nd booth and cars still at 1st booth. 1st bit of packet can arrive at 2nd router before packet is fully transmitted at 1st router! See Ethernet applet at AWL Web site Nodal delay d = d + d + d + d nodal proc queue trans d proc = processing delay typically a few microsecs or less d queue = queuing delay depends on congestion d trans = transmission delay = L/R, significant for low-speed s d prop = propagation delay a few microsecs to hundreds of msecs prop Introduction 1-6 Introduction 1-64 Queueing delay (revisited) Real Internet delays and routes R= bandwidth (bps) L=packet length (bits) a=average packet arrival rate traffic intensity = La/R La/R ~ 0: average queueing delay small La/R -> 1: delays become large La/R > 1: more work arriving than can be serviced, average delay infinite! What do real Internet delay & loss look like? Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i: sends three packets that will reach router i on path towards destination router i will return packets to sender sender times interval between transmission and reply. probes probes probes Introduction 1-65 Introduction 1-66
12 Real Internet delays and routes traceroute: gaia.cs.umass.edu to Three delay measurements from gaia.cs.umass.edu to cs-gw.cs.umass.edu 1 cs-gw ( ) 1 ms 1 ms 2 ms 2 border1-rt-fa5-1-0.gw.umass.edu ( ) 1 ms 1 ms 2 ms cht-vbns.gw.umass.edu ( ) 6 ms 5 ms 5 ms 4 jn1-at wor.vbns.net ( ) 16 ms 11 ms 1 ms 5 jn1-so wae.vbns.net ( ) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu edu ( ) 11 9) 22 ms 18 ms 22 ms 7 nycm-wash.abilene.ucaid.edu ( ) 22 ms 22 ms 22 ms ( ) 104 ms 109 ms 106 ms 9 de2-1.de1.de.geant.net ( ) 109 ms 102 ms 104 ms 10 de.fr1.fr.geant.net ( ) 11 ms 121 ms 114 ms 11 renater-gw.fr1.fr.geant.net ( ) 112 ms 114 ms 112 ms 12 nio-n2.cssi.renater.fr ( ) 111 ms 114 ms 116 ms 1 nice.cssi.renater.fr ( ) 12 ms 125 ms 124 ms 14 rt2-nice.cssi.renater.fr ( ) 126 ms 126 ms 124 ms 15 eurecom-valbonne.rt2.ft.net ( ) 15 ms 128 ms 1 ms ( ) 126 ms 128 ms 126 ms trans-oceanic 17 * * * 18 * * * * means no response (probe lost, router not replying) 19 fantasia.eurecom.fr ( ) 12 ms 128 ms 16 ms Introduction 1-67 Packet loss queue (aka buffer) preceding in buffer has finite capacity when packet arrives to full queue, packet is dropped (aka lost) lost packet may be retransmitted by previous node, by source end system, or not retransmitted at all Introduction 1-68 Switching Techniques Revisited Exercise N = number of hops L = message length (bits) R = data rate (bps) P = packet size (bits) H = packet overhead S = setup time (sec) D = propagation delay per hop (sec) Compute end-to-end delay for circuit switching, datagram and virtual circuit, for: N=4, L=200, R=9600, P=1024, H=16, S=0.2, D=0.001 Introduction 1-69 Introduction 1-70 Solution (I) a. Circuit Switching T = C1 + C2 where C1 = Call Setup Time C2 = Message Delivery Time C1 = S = 0.2 C2 = Propagation Delay + Transmission Time = N x D + L/R = 4 x /9600 = 0.7 T = = 0.57 sec Solution (II) Datagram Packet Switching T = D1 + D2 + D + D4 where D1 = Time to Transmit and Deliver all packets through first hop D2 = Time to Deliver last packet across second hop D = Time to Deliver last packet across third hop D4 = Time to Deliver last packet across forth hop There are P H = = 1008 data bits per packet. A message of 200 bits require four packets (200 bits/1008 bits/packet =.17 packets which we round up to 4 packets). Introduction 1-71 Introduction 1-72
13 Solution (III) D1 = Np x t + p where t = transmission time for one packet D = propagation delay for one hop D1 = 4x(P/R)+D = 4 x (1024/9600) = D2 = D = D4 = (P/R) + D = (1024/9600) = T = = sec Introduction 1-7 Solution (VI) Virtual Circuit Packet Switching T = V1 + V2 where V1 = Call Setup Time V2 = Datagram Packet Switching Time T = S = = sec Introduction 1-74 Solution (V) In general, Tc = S + N x D + L/R Td = D1 + (N 1)Di = Np(P/R) + D + (N-1) x (P/R + D) Tv = S + Td Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1. Network core Network access and media 1.5 Internet structure and s 1.6 Delay & loss in packet-switched s 1.7 Protocol layers, service models 1.8 History Introduction 1-75 Introduction 1-76 Protocol Layers Organization of air travel Networks are complex! many pieces : hosts routers s of various media s protocols hardware, software Question: Is there any hope of organizing structure of? Or at least our discussion of s? ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff runway landing airplane routing airplane routing airplane routing a series of steps Introduction 1-77 Introduction 1-78
14 Organization of air travel: a different view Layered air travel: services ticket (purchase) baggage (check) gates (load) runway takeoff ticket (complain) baggage (claim) gates (unload) runway landing Counter-to-counter delivery of person+bags baggage-claim-to-baggage-claim delivery people transfer: loading gate to arrival gate runway-to-runway delivery of plane airplane routing airplane routing airplane routing Layers: each layer implements a service via its own internal-layer actions relying on services provided by layer below Introduction 1-79 airplane routing from source to destination Introduction 1-80 Distributed implementation of layer functionality Depart ting airport ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff runway landing airplane routing airplane routing intermediate air traffic sites airplane routing airplane routing arrivin ng airport Why layering? Dealing with complex systems: explicit structure allows identification, relationship of complex system s pieces layered reference model for discussion modularization on eases maintenance, updating of system change of implementation of layer s service transparent to rest of system e.g., change in gate procedure doesn t affect rest of system layering considered harmful? airplane routing Introduction 1-81 Introduction 1-82 Internet protocol stack Layering: logical communication : supporting s FTP, SMTP, STTP : host-host data transfer TCP, UDP : routing of datagrams from source to destination IP, routing protocols : data transfer between neighboring elements PPP, Ethernet : bits on the wire Each layer: distributed entities implement layer functions at each node entities perform actions, exchange messages with peers Introduction 1-8 Introduction 1-84
15 Layering: logical communication E.g.: take data from app add addressing, reliability check info to form datagram send datagram to peer wait for peer to ack receipt analogy: post office data data ack data Layering: communication data data Introduction 1-85 Introduction 1-86 An Network Example An Network Example: Protocol Layers Introduction 1-87 Introduction 1-88 An Network Example: Packets Encapsulation Addressing Addressing level Addressing scope Connection identifiers Addressing mode Introduction 1-89 Introduction 1-90
16 Addressing level Address Concepts Level in architecture at which entity is named Unique address for each end system (computer) and router Network level address IP or internet address (TCP/IP) Network service access point or NSAP (OSI) Process within the system Port number (TCP/IP) Service access point or SAP (OSI) Introduction 1-91 Introduction 1-92 Addressing Scope Global non-ambiguity Global address identifies unique system There is only one system with address X Global applicability It is possible at any system (any address) to identify any other system (address) by the global address of the other system Address X identifies that system from anywhere on the e.g. MAC address on IEEE 802 s Introduction 1-9 Connection Identifiers Connection oriented data transfer (virtual circuits) Allocate a connection name during the transfer phase Reduced overhead as connection identifiers are shorter than global addresses Routing may be fixed and identified by connection name Entities may want multiple connections - multiplexing State information Introduction 1-94 Addressing Mode Usually an address refers to a single system Unicast address Sent to one machine or person May address all entities within a domain Broadcast Sent to all machines or users May address a subset of the entities in a domain Multicast Sent to some machines or a group of users Introduction 1-95 Multiplexing Supporting multiple connections on one machine Mapping of multiple connections at one level to a single connection at another Carrying a number of connections on one fiber optic cable Aggregating or bonding ISDN lines to gain bandwidth Introduction 1-96
17 Protocol layering and data Each layer takes data from above adds header information to create new data unit passes new data unit to layer below M Ht M HnHt M Hl HnHt M source destination M Ht M HnHt M Hl HnHt M message segment datagram frame Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge 1. Network core Network access and media 1.5 s and Internet backbones 1.6 Delay & loss in packet-switched s 1.7 Internet structure and s 1.8 History Introduction 1-97 Introduction 1-98 Internet History : Early packet-switching principles 1961: Kleinrock - queueing theory shows effectiveness of packetswitching 1964: Baran - packet- switching in military nets 1967: ARPAnet conceived by Advanced Research Projects Agency 1969: first ARPAnet node operational 1972: ARPAnet demonstrated publicly NCP (Network Control Protocol) first host- host protocol first program ARPAnet has 15 nodes Introduction 1-99 Internet History : Intering, new and proprietary nets 1970: ALOHAnet satellite in Hawaii 197: Metcalfe s PhD thesis proposes Ethernet 1974: Cerf and Kahn - architecture for interconnecting s late70 s: proprietary architectures: DECnet, SNA, XNA late 70 s: switching fixed length packets (ATM precursor) 1979: ARPAnet has 200 nodes Cerf and Kahn s intering principles: minimalism, autonomy - no internal changes required to interconnect s best effort service model stateless routers decentralized control define today s Internet architecture Introduction Internet History : new protocols, a proliferation of s 198: deployment of TCP/IP 1982: SMTP protocol defined 198: DNS defined for name-to-ipaddress translation 1985: FTP protocol defined 1988: TCP congestion control new national s: Csnet, BITnet, NSFnet, Minitel 100,000 hosts connected to confederation of s Introduction Internet History 1990, 2000 s: commercialization, the Web, new apps Early 1990 s: ARPAnet decommissioned 1991: NSF lifts restrictions on commercial use of NSFnet (decommissioned, 1995) early 1990s: Web hypertext [Bush 1945, Nelson 1960 s] HTML, HTTP: Berners-Lee 1994: Mosaic, later Netscape late 1990 s: commercialization of the Web Late 1990 s 2000 s: more killer apps: instant messaging, peer2peer file sharing (e.g., Napster) security to forefront est. 50 million host, 100 million+ users backbone s running at Gbps Introduction 1-102
18 Introduction: Summary Covered a ton of material! Internet overview what s a protocol? edge, core, access packet-switching versus circuit-switching Internet/ structure performance: loss, delay layering and service models history You now have: context, overview, feel of ing more depth, detail to follow! Introduction 1-10
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