Product Interdisciplinary Activities Core Area Concepts and Skills * Storage Capacity TEKS (5): A,C (10):A,C,E

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1 1: Technical Foundations Product Interdisciplinary Activities Core Area Concepts and Skills * Storage Capacity TEKS (5): A,C (10):A,C,E 1.Hardware 2.Storage 3.Digital Measurement Students create a paper using The Writing Process. a. Safety Rules b. Employ Emergency Procedures c. Demonstrate appropriate use of: hardware components Storage Devices d. Demonstrate knowledge of file formats an cross-platform compatibility Unit Conversions Resources/Comments Unit 1 Resources 2: History and Principles of Animation * History Timeline Animation Principles TEKS (10): J:(i)(ii)(iii)(iv)(v)(vi) Students will create a timeline of the history of animation and include historical events that were occurring during those times as well. Unit 2 Resources 3: Overview of the Industry * Salaries TEKS (7):A,B,C,D,E (8):A,B,C,D,E,F Students compare salaries for different jobs and regions. - mean, median, mode, range, statistics Unit 3 Resources -Basic Statistics 4: Modeling with Primitive Objects * Measurement and Scale Animation Orientation Basic Primitive Models Procedural Modeling and Modifiers Box Modeling and Subdivision TEKS (1):B(3): (10):B Students draw geometric shapes and solids by using their properties and write the properties down. -Polygons, Quadrilaterals, Properties Unit 4 Resources -Polygons -Properties of Quadrilaterals View Example of Flash Cards: drilaterals-and-their-propertiesflash-cards/

2 5: Promotional Animation of Product or Service * Animation Clip TEKS (10):g,h,j Students will be assigned a core area to create an animation clip. Teacher will give student a topic and rubric to follow. Possible Topics : Graphs of functions, Perspective Drawings, - Math_Photo_Images -Perspective Drawings Rubric 6: Principles of Hierarchical System * Animation Clip Parenting Animation a Character Using Basic Hierarchy TEKS (1): b(10):b,g,i,j,k Students will be assigned a core area to create an animation clip. Teacher will give student a topic and rubric to follow. Possible Topics: Slope, Functions, Measurement, Probability, etc. View example: Blancas slope.wmv Rubric 7: Application of Principals of Animation * Script Writing Bouncing Ball TEKS (1):a,b,(2):a,b,c,d,e,f,g (3)(4)(7):b,c(10):f,k,l,m,(i)(ii)(iii)(iv)(v) N Students write a script using correct English. They will type their script on Microsoft Word and use the editing features to ensure correct grammar and punctuation. Storyboard Template 8: Team Project * Animation Clip Storyboarding Team Project Production TEKS (1):a(2):a,b,c,d,e,f,g,(4)(6):a,b,c,d (7):b,c (9): (10):g,(i)(ii) i,j,(v)k(vi) Students will be assigned a core area to create an animation clip for. Teacher will give student a topic and rubric to follow. Possible Topics: Special Right Triangles, Trig Functions, etc. View example: Special Right Triangles.avi Storyboard Template Rubric 9: Portfolio/Resume * Rationale Writing Portfolio / Resume TEKS (10):g,i,j,k(vi) Students write a rationale for one of their animations. Resume

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4 Rubric Topic: Vocabulary/Skills To Include: Rough Draft Comments/Suggestions: Rubric: Content Area Somewhat Definitely Comments: 1. Information is accurate Information is thorough Organization makes sense Main idea is established CTE 5. Met the Project Deadline Comments: 6. Design Aspects incorporated Group Collaboration Main concept is achieved Grade:

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6 Nancy Student 1234 South College Street, Salt Lake City, Utah Cell: (208) Work: (208) Job Objective: Entry-level position in healthcare utilizing my education and skills to contribute to the success of [company name]. Summary of Qualifications: B.S. in Healthcare Administration Over 5 years providing outstanding customer service Proficient in Windows, Word, Excel and PowerPoint Self-motivated to succeed in any workplace environment Education and Certifications: Stevens-Henager College, Salt Lake City, Utah Bachelor of Science Degree in Healthcare Administration, May 2008 CPR and BLS certified Relevant Experience: Administrative Support Assisting managers/staff, develop/monitor projects and track results Scheduling meetings/events and data entry Point of contact calls, s, calendars etc Microsoft office and internet explorer Customer Service/Technical Support Provide customer service and website support for lenders, escrow companies and other real estate professionals in need of assistance with their online account Handle complaints and problem solving in the best interest of both customer and company Complete research and projects in a timely manner Recommend improvements to the various communications by the company (i.e. website, FAQ, etc) Communicate clearly, both written and in speech Employment History: Customer Service II EOI Direct LLC Boise, Idaho 2007-Present Administrative Assistant Allied Barton Security Boise, Idaho 2007 Cashier/Customer Service J s Hand Carwash Boise, Idaho Cashier/Customer Service Good Samaritan League Boise, Idaho Purchasing Officer Gold Ridge Mining Ltd Overseas Purchasing Officer Earthmovers Logging Co. Overseas

7 [Street Address], [City, ST ZIP Code][phone][ ] [Your Name] Objective [Describe your career goal or ideal job.] Experience [Dates of employment] [Company Name] [City, ST] [Job Title] [Dates of employment] [Company Name] [City, ST] [Job Title] [Dates of employment] [Company Name] [City, ST] [Job Title] [Dates of employment] [Company Name] [City, ST] [Job Title] Education [Dates of attendance] [School Name] [City, ST] [Degree Obtained] [Special award/accomplishment or degree minor] References References are available on request.

8 Unit 1 Resources: 1. Computer hardware equals the collection of physical elements that constitute a computer system. Computer hardware refers to the physical parts or components of a computer such as monitor, keyboard, Computer data storage, hard drive disk, mouse, printers, CPU (graphic cards, sound cards, memory, motherboard and chips), etc. all of which are physical objects that you can actually touch. In contrast, software is untouchable. Software exists as ideas, application, concepts, and symbols, but it has no substance. A combination of hardware and software forms a usable computing system. 2. Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but larger and cheaper options farther away. Often the fast, volatile technologies (which lose data when powered off) are referred to as "memory", while slower permanent technologies are referred to as "storage", but these terms can also be used interchangeably. In the Von Neumann architecture, the CPU consists of two main parts: control unit and arithmetic logic unit (ALU). The former controls the flow of data between the CPU and memory; the latter performs arithmetic and logical operations on data. 3. A megabyte is a unit of information or computer storage equal to 1,048,576 bytes. A gigabyte is a unit of information or computer storage meaning approximately 1.07 billion bytes.

9 Unit 2 Resources 1824 'The persistence of vision with regard to moving objects' - Peter Roget Phenakistoscope invented - produced an illusion of movement Kinetoscope invented by Thomas Edison- projected a 50ft length of film in approximately 13 seconds. J. Stuart Blackton made the first animated film which he called "Humorous phases of funny faces." His method was to draw comical faces on a blackboard and film them. He would stop the film, erase one face to draw another, and then film the newly drawn face. Winsor McCay produced an animation sequence using his comic strip character "Little Nemo." En Route - Emile Cohl -first paper cutout animation Max Fleischer - patented the rotoscope process - live action footage to be traced. 1915

10 Unit 3 Resources Animation and computer animation are growing fields with many career opportunities. Due to technological advances and the popularity of 3D animation, along with the numerous applications animation is used for, the field is only projected to grow larger. Just like most industries, salaries vary based on education, skill and experience. It takes more than artistic skills to be a successful animator; creativity, organization and storytelling abilities are equally as important. Take a look below at the average salaries of possible career routes you can take with an animation degree. 3d Animator 3D animators create an imaginary word that appears so real, you feel like you share the same world. Not only can 3D animations make these objects move, but they can move within an ever-changing background and they can even interact with it and other characters. 3D animators are big in both the gaming and film industries. 3D animators earn an average of $56,000 a year*. Assistant Animator Assistant Animators are the support part of a production team whose objective is to produce the best possible work within a given budget and schedule. They work alongside the animation director on a variety of tasks to help produce the final product. Depending on where you work as an assistant animator, your salary will fluctuate with the average wages in your area. Most assistant animators average around $29,000 a year**. Character Animator Character animators are responsible for bringing characters to life. Most have an understanding of various backgrounds in animation such as stop motion and claymation. Like most professions, the average salary for a character animator fluctuates depending on their degree and professional experience. Something else to keep in mind is the size and notoriety of the company you work for, because you can make anywhere from $48,000 to $150,000. Most character animators earn an average salary of $77,041*. Effects Animator An effects animator can add natural and supernatural phenomena to an animated film. Most of their job has them understanding the physical dynamics and the natural forces in order to produce a believable world and for setting the mood for any animated film. They also work in the realm of live-action films, helping to create the special effects necessary for a film. Working closely with the artistic team, effects animators may find themselves working long hours and for the most part, under a tight deadline. The average salary for an effects animator is around $79,000**. Lead Animator A lead animator s job is to oversee and manage a team of animators to ensure the successful completion of an animation project. Most lead animators work within the entertainment industry since that is where the prevalence for this job is, but you may also find lead animators in other industries such as marketing and advertising. They are the ones who piece together the animation and set the tone or mood of the scene. They work closely with the director. Most senior animators are paid generously, especially at large companies such as Dreamworks and Pixar, earning anywhere from $61,000 -$167,000. Most lead animators usually earn an average salary of $71,000 a year**.

11 Animation Modeler For creating character animations, you need to create complex organic models this is where animation modelers come in. Successful animation modelers are masters at the human and animal anatomy, architectural, industrial, or automotive design among other things. Character modelers are responsible for the structure and sculpting of all the cartoons and animated movies we see today. Most animation modelers earn an average salary of $95,000 a year**. Storyboard Artist Storyboard artists are mainly responsible for quick sketching and creating scenes that are later turned into a film, mastering the art of the human and animal anatomy. Storyboard artists are in charge of taking the first steps of turning a film from concept to full animation. They visualize the script and plot it out through a number of drawings. Storyboard artists can earn anywhere from$45,000, on an hourly contract, and all the way up to $90,000. Most storyboard artists earn an average of $49,000 a year**. Visual Development Artist Like many other careers in the animation field, a visual development artists salary depends on their individual experience, degree, and most importantly, the company they work for. Visual development artists focus in on setting the mood or atmosphere of an animation. They work on nailing the look and feel of a scene before handing it off to another animator. Some visual development artists can earn up to around $90,000; however, most average an annual salary of $98,141*. *According to Glassdoor.com **According to Indeed.com

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