User Experience methods for itv interface design
|
|
|
- Dwayne Griffith
- 9 years ago
- Views:
Transcription
1 User Experience methods for itv interface design DiMe 2013 Bruno Nobre UT Austin Portugal FCT-UNL
2 User Experience I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person s experience with the system, including industrial design, graphics, the interface, the physical interaction, and the manual. Norman (2007) 2
3 User Experience Commonly mistaken with:. Usability. Emotions. Wow effect. Customer Experience. Interaction Design. Interface Design. Sketching. ( ) 3
4 User Experience Main focus: The user and how the user perceives a given interactional experience. 4
5 User Experience Main factors: 1. Aesthetic Experience; 2. Emotional Response, Pleasure and Stimulation (Fun); 3. Attachment of Meaning, Value and Identification; 4. Context (Situation, Time, Place, Purpose, Others); 5. Usability 5
6 User Experience 6
7 User Experience Much can still be done in order to offer new experiences and more enthusiastic and participatory entertainment. Verplank (2003) 7
8 User Experience for itv Interactive Television (itv): A medium that merges television with digital media technologies; A TV that goes beyond the passive watching and lets the user take action and make choices. Jensen (1998) 8
9 User Experience for itv Interactive Television (itv): A television that incorporates enhanced content or some style of user interactivity, providing synchronized trivia content during broadcast. Lu (2005) 9
10 User Experience for itv 50 s Winky Dink and You TV show. 10
11 User Experience for itv 60 s NBC s Today Show telephone call-ins. 11
12 User Experience for itv 70 s First commercial interactive TV service QUBE. 12
13 User Experience for itv 80 s What's your Story? : viewers should phone in with suggestions and the best ideas were then used. 13
14 User Experience for itv 90 s Teletext and first digital interactive services. 14
15 User Experience for itv 00 s Full internet access via a set-top box. 15
16 User Experience for itv 10 s Vídeo, Music and Games on Demand. Social Media and personalization features. 16
17 User Experience for itv 17
18 User Experience for itv TouchSquid Universal Remote Control App 18
19 User Experience for itv Samsung SMART TV multiple interaction system 19
20 User Experience for itv SPB TV Media Platform multi-screen TV solution 20
21 User Experience for itv Multiplatform 21
22 User Experience for itv Multiplatform 22
23 User Experience for itv Multiplatform 23
24 Future of itv Expo Urban Tv: Milano 2015 Multi-platform TV channel 24
25 Future of itv Microsoft Research IllumiRoom project 25
26 Future of itv Minority Report (2002) gestural 10-foot interface experience 26
27 Future of itv Iron Man 2 (2010) holographic interface experience 27
28 Future of itv A Day Made of Glass (2011) vision of ubiquitous computation 28
29 User Experience Design How to design the User Experience? 29
30 User Experience Design How to design an interface for immersive interactive television that considers new interactional possibilities with the user experience as it main focus? 30
31 User Experience Design User Centered Design methodology, focused on a User Experience approach: 1. Understand and specify the context of use; 2. Specify user requirements; 3. Produce design solutions; 4. Evaluate designs against requirements. ISO :
32 Research Method a) Research and Identify: 1. Context of use; 2. Identify technological possibilities; 3. Comprehend the state of the art; 4. Apprehend the latest trends; 5. Identify and become aware of the user through the process of creating personas; 6. Research characteristics and specifications to be included in the interactive system. 32
33 Research Method b) Design and Evaluate: 1. Identify metaphors; 2. Define interactional systems and typologies; 3. Develop mental models and test affordances; 4. Design wireframes and prototypes; 5. Evaluate; 6. Establish design guidelines; 7. Re-design; 8. Re-evaluate. 33
34 Design Method 1. Define clear objectives; 2. Understand the users, their habits, preferences and expectations; 3. Create Personas; 4. Conceptboards and Storyboards; 5. Sketch the User Experience; 6. Test!
35 Understanding the users Users are more active: No longer just the lean back, couch potato, passive interactional archetype! Though sometimes still is, and a lazy interaction thus requires a simpler interface involving minimal effort. Jensen (2005) 35
36 Understanding the users Users prefer a more fun and relaxing interface compared to a most efficient, but yet, boring interface. Druker et al. (2002) 36
37 Understanding the users Viewing television is not in most cases an individual activity/experience. TV audience research has shown that watching TV is mostly a group activity, e.g. of families, partners or friends. Barwise & Ehrenberg (1988) 37
38 Understanding the users The involvement of television content communities can be characterized by three main concepts: 1. Creating; 2. Sharing; 3. Controlling content. Cesar and Chorianopoulos (2008) 38
39 Understanding the users New on-line social communities are growing and enabling new communicational paradigms, creating new viewing habits used for shopping, information searching, and interacting with peer-topeer communities Oksman, Tammele, & Mäkelä (2009) 39
40 Understanding the users Segment, activities and expertise: 40
41 Understanding the users The central concern is how to design for people for their physical and emotional needs and increasingly for their intellect. Bill Verplank (2003) 41
42 Understand the users Assistance is appreciated Thank You 42
43 References Barwise, P., & Ehrenberg, A. (1988). Television and its audience. London: Sage Publications Inc. Cesar, P., & Chorianopoulos, K. (2008). Interactivity and user participation in the television lifecycle: creating, sharing, and controlling content. Proceeding of the 1st international conference on Designing interactive user experiences for TV and video uxtv 08 (Vol. 198, pp ). ACM. doi: / Drucker, S., Glatzer, A., Mar, S., & Wong, C. (2002). Smartskip: consumer level browsing and skipping of digital video content. Proceedings of the SIGCHI conference on Human factors in computing systems (pp ). ACM Press. ISO :2010, Ergonomics of Human-System Interaction - Part 210: Human Centered Design for Interactive Systems, International Organization for Standardization. Jensen, J. (1998). Interactivity: Tracking a new concept in media and communication studies. Nordicom Review, 19(1), Jensen, J. (2005). Interactive Television: New Genres, New Format, New Content. IE 05 - Second Australasian Conference on Interactive Entertainment (pp ). Sydney, Australia. Lu, K. Y. (2005). Interaction Design Principles for Interactive Television. Thesis (p. 202). Merholz, P. (2007). Peter in Conversation with Don Norman About UX & Innovation. Adaptive Path s UX Week 2008 conference. Source: viewed on Oksman, V., Tammele, A., & Mäkelä, T. (2009). itv and changing social interactions. MindTrek 2009 (pp ). September 30th - October 2nd 2009, Tampere, Finland: ACM Press. Verplank, B. (2003). Interaction Design Sketchbook Frameworks for designing interactive products and systems. CCRMA Course Draft. 43
44 User Experience methods for itv interface design This work has been funded by FCT/MEC through grant SFRH/BD/51387/2011, UT Austin Portugal international research project ImTV - On- Demand Immersive-TV for Communities of Media Producers and Consumers (UTA-Est/MAI/0010/2009) and CITI (Pest-OE/EEI/UI0527/2011). Acknowledgments also to Teresa Romão, thesis supervisor, and to the remaining members of the ImTV research group, particularly Nuno Correia and João Magalhães.
Sky Deutschland Casestudy
Sky Deutschland Casestudy Sky Deutschland casestudy overview Sky Deutschland AG is the leading pay TV company in Germany and Austria, with more than three million subscribers. Sky offers over 70 channels
Market & Business Development in in Television HbbTV and IPTV in Australia
Market & Business Development in in Television HbbTV and IPTV in Australia Andrew King Director : BroadSpectrum Consultants Chair : Australian Radiocommunications Study Group 6 (Broadcasting) 25 th May
Top 10 Skills and Knowledge Set Every User Experience (UX) Professional Needs
Top 10 Skills and Knowledge Set Every User Experience (UX) Professional Needs The user experience (UX) of your products is only as good as the knowledge and skills of your UX staff. Here are the top 10
DESIGNING FOR THE USER INSTEAD OF YOUR PORTFOLIO
DESIGNING FOR THE USER INSTEAD OF YOUR PORTFOLIO AN INTRODUCTION TO USER EXPERIENCE DESIGN Wade Shearer wadeshearer.com Wade Shearer User Experience Designer and Evangelist Vivint, Omniture, LDS Church,
CONSUMER ATTITUDES TOWARDS TRADITIONAL AND 2ND SCREEN ADVERTISING A SURVEY STUDY
CONSUMER ATTITUDES TOWARDS TRADITIONAL AND 2ND SCREEN ADVERTISING A SURVEY STUDY Virpi Oksman, VTT [email protected] TV advertizers TOP-3 pain points #1 I need a simple, reliable and real time data of
Interactive Television. Metrics, Definitions and Descriptions
Interactive Television Metrics, Definitions and Descriptions CTAM Advanced Cable Solutions Consortium itv Committee Q2 2012 Page 1 Executive Summary CTAM s Advanced Cable Solutions Consortium (ACSC) is
A Study on Satisfaction of Movie Viewers Watching Movies on Smartphones
, pp.78-83 http://dx.doi.org/10.14257/astl.2014.67.19 A Study on Satisfaction of Movie Viewers Watching Movies on Smartphones Hyungjoon Kim 1, Seongwon Park 2* and Hyelin Yang 2 1 Office of International
eorgette ullivan Portfolio
Portfolio Experience Designer: Design Research, Interaction and Visual Design georgettes.com [email protected] 512-362-8078 Innovating Enterprise IT Management Software Description Create a reference
Learn and Play with Interactive TV
Learn and Play with Interactive TV KONSTANTINOS CHORIANOPOULOS University of the Aegean, Greece GEORGE LEKAKOS Athens University of Economics and Business, Greece Despite the criticism concerning the value
Sharing patient data through Integrated Personal Health Records. PhD in Digital Media, UT Austin Portugal Inês Rodolfo, Dr.
Sharing patient data through Integrated Personal Health Records PhD in Digital Media, UT Austin Portugal Inês Rodolfo, Dr. Nuno Correia Research context with Human Behavior Medical records are now digital
Welcome to XFINITY TV
Welcome to XFINITY TV XFINITY on the X1 Entertainment Operating System delivers the simplest, fastest and most complete way to access all your entertainment on all your screens. This guide will help you
SEVEN SHADES OF MOBILE. The Hidden Motivations of Mobile Users
SEVEN SHADES OF MOBILE The Hidden Motivations of Mobile Users 7 Shades of Mobile: The Hidden Motivations of Mobile Users AOL - BBDO Mobile Research October 2012 Surface level view = surface level insights
USER EXPERIENCE DESIGN CASE STUDY
T TABLE USER EXPERIENCE DESIGN CASE STUDY By Kristina Pyton KRISTINA PYTON User Experience Designer I am a New York based Interface and User Experience Designer. I m interested in creating beautiful and
COMPUTER TECHNOLOGY IN TEACHING READING
Лю Пэн COMPUTER TECHNOLOGY IN TEACHING READING Effective Elementary Reading Program Effective approach must contain the following five components: 1. Phonemic awareness instruction to help children learn
LGI. casestudy. overview
LGI Casestudy LGI casestudy SITUATION overview Liberty Global, Inc. ( Liberty Global, LGI ) is a leading international cable company with operations in 13 countries. Its marketleading television, broadband
Basic Theory of Intermedia Composing with Sounds and Images
(This article was written originally in 1997 as part of a larger text to accompany a Ph.D. thesis at the Music Department of the University of California, San Diego. It was published in "Monochord. De
Adults media use and attitudes. Report 2016
Adults media use and attitudes Report Research Document Publication date: April About this document This report is published as part of our media literacy duties. It provides research that looks at media
What is Multimedia? Derived from the word Multi and Media
What is Multimedia? Derived from the word Multi and Media Multi Many, Multiple, Media Tools that is used to represent or do a certain things, delivery medium, a form of mass communication newspaper, magazine
Sample Project: How to Write an Informational/ Explanatory Text An Informational Wiki
Sample Project: How to Write an Informational/ Explanatory Text An Informational Wiki Contents Selecting a Topic Aligning with Common Core State Standards Establishing Learning Objectives Teacher Preparation
INVESTIGATION OF EFFECTIVE FACTORS IN USING MOBILE ADVERTISING IN ANDIMESHK. Abstract
INVESTIGATION OF EFFECTIVE FACTORS IN USING MOBILE ADVERTISING IN ANDIMESHK Mohammad Ali Enayati Shiraz 1, Elham Ramezani 2 1-2 Department of Industrial Management, Islamic Azad University, Andimeshk Branch,
WEBSITE & DIGITAL MARKETING MUST HAVES NOVEMBER 9 TH, 2015 What They Are, Why You Need Them & How They Will Make Your Business Succeed Online
WEBSITE & DIGITAL MARKETING MUST HAVES NOVEMBER 9 TH, 2015 What They Are, Why You Need Them & How They Will Make Your Business Succeed Online The Internet is in a constant state of change and websites
SERIES H: AUDIOVISUAL AND MULTIMEDIA SYSTEMS Infrastructure of audiovisual services Communication procedures
I n t e r n a t i o n a l T e l e c o m m u n i c a t i o n U n i o n ITU-T TELECOMMUNICATION STANDARDIZATION SECTOR OF ITU Technical Paper (11 July 2014) SERIES H: AUDIOVISUAL AND MULTIMEDIA SYSTEMS Infrastructure
Great Expectations: The Present and Possible Bright Future of Cross-Platform Projects.
Manuela Buono/Taskovski Films Great Expectations: The Present and Possible Bright Future of Cross-Platform Projects. Graz/Austria, 23 rd November 2012 LANDSCAPE Over the past several years, the term Cross-platform
Creative Responsibilities of the Television Producer: Skills Required in all TV Productions
Creative Responsibilities of the Television Producer: Skills Required in all TV Productions Phimmook Lohakul [email protected] Bangkok University Abstract Due to the rapid growth of the broadcasting industry
Get New Customers With YouTube Advertising
Get New Customers With YouTube Advertising What We Do We produce a 30 second video We find your target audience We keep you informed with reports Free of Charge We ensure that the right people see your
Evan Krauss, EVP of advertising sales at Shazam
Evan Krauss, EVP of advertising sales at Shazam by wearetelescopic - Wednesday, May 16, 2012 https://www.jwtintelligence.com/2012/05/qa-evan-krauss-evp-of-advertising-sales-at-shazam/ When Evan Krauss
User Experience Design in Agile Development. Sean Van Tyne
User Experience Design in Agile Development Sean Van Tyne THE CUSTOMER EXPERIENCE REVOLUTION How Companies Like Apple, Amazon, and Starbuck Changed Business Forever Available January 2012 Pre-order yours
UX PORTFOLIO SELECTED SAMPLES PORTFOLIO 2015
UX PORTFOLIO SELECTED SAMPLES HAND CODING HTML5, CSS3, JAVASCRIPT HIGH-FIDELITY VISUAL DESIGN GATHERING USER DATA, INTERVIEWS TASK FLOWS, USER JOURNEYS, SCENARIOS SITE MAPS, CONTENT INVENTORIES SCREEN
Web Video Planning Guide
Web Video Planning Guide This guide can be used to improve your own personal videos for YouTube (DIY) or a planning guide to help get a professional video produced by us. Our perspective is from the web
Consumer Trend Research: Quality, Connection, and Context in TV Viewing
Consumer Trend Research: Quality, Connection, and Context in TV Viewing Five key insights for media professionals into viewing behavior and monetization in a world of digitization and consumer control
Στούντιο 2. Συνοπτική παρουσίαση του μαθήματος
Στούντιο 2 Συνοπτική παρουσίαση του μαθήματος Goals Cultivate high-level skills to students like: a) critical thinking and reflection on the use of HCI and design methods, b) working in groups, and c)
World s 2 nd largest advertising market
China Media Scene 2012 Asia's No.1 outbound tourists source country 2011 GDP: No.2 in the world World's largest luxury goods market Foreign exchange: No. 1 in the world ODI: No.5 in the world (+9.7%) 2011
Consumer Barometer. Country Report France
Consumer Barometer Country Report France Table of Content Where to find what The Multiscreen World - Internet usage 06-10 - Devices 11-15 The Smart Shopper - Research behavior 16-26 - Purchase behavior
Advertising. Chapter 14. Read to Learn Define advertising. Section 14.1 Advertising Media
Chapter 14 Advertising Section 14.1 Advertising Media Read to Learn Define advertising. List types of media that businesses use to reach potential customers. The Main Idea Businesses must find ways to
Visual design and UX services for cloud based applications, services and sites
G- Cloud service Visual design and UX services for cloud based applications, services and sites 2013 Page 1 Table of contents 1. About us... 3 2. Overview of G- Cloud Service... 3 If it looks good, you
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games Jessica Ip and Jeremy Cooperstock, Centre for Intelligent Machines, McGill University, Montreal,
Design Management, Innovation and Entrepreneurship Market needs (1/2)
Market needs (1/2) 1 In a world that keeps changing, innovation is a key factor for competitiveness, growth, and long-term sustainability. By innovation we mean the creation and successful launch of new
TABLE OF CONTENTS. Source of all statistics:
TABLE OF CONTENTS Executive Summary 2 Mobile Phone Users 3 Mobile Web Browsing 4 New Media Channels 5 Importance of Mobile 6 Advertising Spending 7 Location-Based Services 9 Location-Based Ads 10 Mobile
THE EFFECTIVENESS OF TELEVISION
THE EFFECTIVENESS OF TELEVISION Television is changing. TV is no longer just a box in everyone s living rooms, it is now something that can be watched anytime, anywhere, across a range of different screens.
The Australian ONLINE CONSUMER LANDSCAPE
The Australian ONLINE CONSUMER LANDSCAPE March 2012 THE AUSTRALIAN ONLINE MARKET & GLOBAL POPULATION Internet usage in Australia is widespread and approaching saturation point with only minimal increases
New Jersey Core Curriculum Content Standards for Visual and Performing Arts INTRODUCTION
Content Area Standard Strand By the end of grade P 2 New Jersey Core Curriculum Content Standards for Visual and Performing Arts INTRODUCTION Visual and Performing Arts 1.4 Aesthetic Responses & Critique
app design & development
FOR MOBILE BUSINESS app design & development SMARTPHONES AND TABLETS App Market Revolution $9B $8B $7B $6B $5B $4B News and Business $3B $2B $1B $0B 2008 2009 2010 2011 2012 2013 2014 From Apple s App
The Changing Environment of Video Advertising
WhitePaper The Changing Environment of Video Advertising Video. Personal. Everywhere. White Paper Introduction While the technology industry today moves in evolutions, not revolutions, you d be hard-pressed
JUMBLA IS A COMMUNICATION DESIGN AGENCY.
JUMBLA IS A COMMUNICATION DESIGN AGENCY. WE RE VISUAL STORYTELLERS WHO MAKE THINGS THAT MOVE, EXPLAIN, INTERACT AND ENGAGE. FROM CUTTING EDGE WEBSITES TO INSPIRING MOTION GRAPHICS, WE AIM TO CREATIVELY
USER EXPERIENCE DESIGNER. Juan Cordoba. M: 0423 250 375 E: [email protected] W: chibchadesign.com EXPERT REVIEWS A/B TESTING RESEARCH
EXPERT REVIEWS RESEARCH A/B TESTING COMPETITIVE ANALYSIS HEURISTICS EVALUATIONS A B USABILITY TESTING BUSINESS ANALYSIS CONTEXTUAL INQUIRY INFORMATION ARCHITECTURE PROTOTYPING STAKEHOLDER MANAGEMENT NEGOTIATION
J6200 LED TV SPEC SHEET PRODUCT HIGHLIGHTS. Smart TV. Wi-Fi Built In. Motion Rate 120 SIZE CLASS 60" 65" 55" UN65J6200 UN55J6200 UN60J6200 50" 48" 40"
PRODUCT HIGHLIGHTS Smart TV Wi-Fi Built In Motion Rate 120 SIZE CLASS 65" UN65J6200 60" UN60J6200 55" UN55J6200 50" UN50J6200 48" UN48J6200 40" UN40J6200 With the Samsung Smart LED TV, Smart is only the
Cesare A. Massarenti
Cesare A. Massarenti Digital Signage Content & Technology Strategies: la nuova frontiera della comunicazione multimediale pubblicitaria Milano, October 30th 2009 MEDIA and COMMUNICATION A WORLD IN TRANSITION
YOU THINK YOU MIGHT WANT TO STUDY:
YOU THINK YOU MIGHT WANT TO STUDY: ANIMATION DIGITAL MEDIA DESIGN PRODUCT DESIGN VISUAL COMMUNICATION MOTION GRAPHICS 70 DESIGN & CREATIVE MEDIA Course LISTING Bachelor of Arts in Animation Bachelor of
Preproduction in the Game Development Process
Preproduction in the Game Development Process From Proposal to Prototype Instructor Sara R. Farr Preproduction At this point, you already have an approved game proposal outlining your game. Preproduction
Visual Interface Design. Interaction Design. Design Collaboration & Communication. Lean UX
Cooper provides training in all aspects of our unique User Experience Design methodology through our Cooper U educational program. Every Cooper U class is taught by our senior designers to ensure you benefit
How Multi-Screen Consumers Are Changing Media Dynamics Findings from a comscore Study for the Coalition for Innovative Media Measurement
How Multi-Screen Consumers Are Changing Media Dynamics Findings from a comscore Study for the Coalition for Innovative Media Measurement JOAN FITZGERALD VP, TV & Cross-Media Solutions, comscore, Inc. JANE
Conceptual Methodology of Developing the User Interface
Key words: user interface design 12 archetypes, Star analysis COOAD Maciej PIASECKI 1 Katarzyna PIESZKA 1 Conceptual Methodology of Developing the User Interface This paper presents a proposal of a new
AirTies developed, Karel will manufacture, and TTNET will introduce to consumers
Press Release 21 January 2014 COLLABORATION FOR 100 % LOCAL TECHNOLOGY DEPLOYMENT AirTies developed, Karel will manufacture, and TTNET will introduce to consumers AirTies, Karel and TTNET combine forces
705,140. 78.6% of local adults
Why TV? Why Sinclair Broadcast Group? We are a multi-media company and reach a diverse group of viewers across our 3 stations, social media platforms and websites. Using the power of broadcast television
Basic Video Production FOR SMALL BUSINESS AND THE INDEPENDENT PROFESSIONAL
Basic Video Production FOR SMALL BUSINESS AND THE INDEPENDENT PROFESSIONAL What Type or Style of Video 2 The video type establishes how the message is communicated to the target audience. Need to define
GENERIC AGENCY STATEMENT OF WORK. Website Redesign Project Generic Company
GENERIC AGENCY STATEMENT OF WORK Generic Company TABLE OF CONTENTS Our Envisioning Methodology... 3 Promote a Friendly Image to Prospective & Current Clients... 3 Enable Ease of Use... 3 Create a Design
Five Key Questions of Media Literacy. Five Core Concepts
PMS 187 U Five Key Questions of Media Literacy 2005 / Center for Media Literacy PMS 187 C 1. 2. Who created this message? What creative techniques are used to attract my attention? 3. How might different
Successful User Experience: Strategies and Roadmaps
Successful User Experience: Strategies and Roadmaps Elizabeth Rosenzweig Bentley User Experience Center USA Agenda What is Usability? What makes a Successful User Experience? Voting Example Goals and how
LIFTdigital Milwaukee, WI (414) 272-0557
We are a full service, strategic hub for clients who need customized digital advertising solutions. Mobile. Tablet. Desktop. Get advanced targeting across all platforms: Display ads. Search. Audio. Video.
Design Sprint Methods. Playbook for start ups and designers
Design Sprint Methods Playbook for start ups and designers Welcome! Design matters. Speed matters. What if we could have both? In this handbook, we have collected industry best practices that allow teams
An Oracle White Paper July 2012. Applications User Experience Research and Design Process
An Oracle White Paper July 2012 Applications User Experience Research and Design Process Disclaimer The following is intended to outline our general product direction. It is intended for information purposes
10 Advantages of College Newspaper Advertising
10 Advantages of College Newspaper Advertising By MediaMate College newspapers offer a unique advertising opportunity from television, internet, or even regular newspapers. College newspapers reach a specific
USER EXPERIENCE TRAINING CLASSES New York City
USER EXPERIENCE TRAINING CLASSES City webcredible > user experience training classes - NYC Want to be a digital superstar? Want a team full of digital superstars? You re in the right place. Get in touch
MINIMUM ACADEMIC REQUIREMENTS Ontario Secondary School Diploma with Grade 12 College English (C) ENG4C, or mature student status.
Video Game Art Section B.95 11/14/2015 Ontario College Diploma (2 Years - 4 Semesters ) (4006) 705.759.6700 : 1.800.461.2260 : www.saultcollege.ca : Sault Ste. Marie, ON, Canada PROGRAM OVERVIEW This 2
Generational differences
Generational differences A generational shift in media use is evident from the Digital Australians research, with differences most pronounced between 18 to 29 year olds and those aged 55 and over. Some
How To Prototype
10 Z Y X Rapid Prototyping Jeremy Jackson Lead Technologist Prototyping: The Wright Way to Fail Fearing failure stifles creativity and progress. Instead, embrace failure and learn from it early on. Rapid
Scheme of work for Learning English through Short Stories
Scheme of work for Focus Part 1 MASTERING THE BASICS Suggested Time Allocation Periods 1-2 (2 periods) Knowledge, skills & attitudes to be developed Suggested activities Teaching resources Suggested assessment
COMPONENT I Historical/Cultural Social Context 1. Defines the different areas of the entertainment industry. 2. Acquires the fundamental knowledge relating to the history of the entertainment industry.
9 The continuing evolution of television
Section 9 9 The continuing evolution of television 9.1 There have been no significant changes in the coverage of traditional broadcast terrestrial, satellite and cable networks over the past year. However,
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Ideation/Generation Definition / Requirements Iterative design Implementation Ideation/Generation Definition / Requirements Iterative design Implementation Understand the market Customer empathy Ideation/Generation
Submission by Free TV Australia
Submission by Free TV Australia Parliamentary Joint Select Committee on Gambling Reform Inquiry into the advertising and promotion of gambling services in sport 27 February 2013 EXECUTIVE SUMMARY Free
user experience interaction design web design web development web: www.meda.co.uk email: [email protected]
We believe User Experience (UX) is at the heart of any project providing the necessary focus to produce truly engaging user driven solutions like no one else. Our strategy is to help you identify your
Education Level of Women and Watching of Cable Television
Education Level of Women and Watching of Cable Television Zahid Khan Lecture, Department of Statistics, University of Malakand at Chakdara, district Dir, Khyber Pakhtunkhw, Pakistan Sajjad Ali Dr. Muhammad
ANIMATION, MOTION GRAPHICS, POST & VFX
ANIMATION, MOTION GRAPHICS, POST & VFX ABOUT DEEP SKY STUDIOS Passion for design. Creativity at the core. Welcome to Deep Sky Studios. We are designers, illustrators, animators, editors, producers and
UX for Successful Products
UX for Successful Products CRAFTING THE BEST EXPERIENCE FOR YOUR USERS Our 360 solution enhance your product experience. We create digital experiences users want to interact with, which is the core of
User experience research and practice two different planets?
User experience research and practice two different planets? Aalto University, School of Art and Design , background MSc in computer science 1993 Nokia Research Center 1995-2010 PhD 2006 (mobile internet
Lean UX. Best practices for integrating user insights into the app development process. Best Practices Copyright 2015 UXprobe bvba
Lean UX Best practices for integrating user insights into the app development process Best Practices Copyright 2015 UXprobe bvba Table of contents Introduction.... 3 1. Ideation phase... 4 1.1. Task Analysis...
GfK Audience Measurement & Insights TV & VIDEO AUDIENCE MEASUREMENT
TV & VIDEO AUDIENCE MEASUREMENT Never before in the history of modern communications have there been so many fundamental shifts in the distribution and measurement of media. With the development of video
OCR LEVEL 3 CAMBRIDGE TECHNICAL
Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT EXPLORING COMPUTER APPLICATIONS M/505/5403 LEVEL 3 UNIT 36 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 EXPLORING COMPUTER
LIST OF CESB ACCREDITED TRAINING PROGRAMS FOR THE YEAR 2015 (As of 03 September 2015)
Effectivity Page 1 of 8 Performance & Results Management Overview of latest research on organizational, team and individual performance. Skills focus on managing employee performance with focus on goal
Creative media and digital activity
Creative media and digital activity This information sheet is for prospective applicants to the Grants for the arts programme, who will be applying from 1 July 2013. Please also read our How to apply guidance
factor The Quality of the Advertising impact in Premium and Luxury Campaigns
factor The Quality of the Advertising impact in Premium and Luxury Campaigns Consumers are now engaged in the era of new communications: they have access to more channels, more devices and more voices
