Lesson 4. Temporal Management of Layers
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- Blaise Hudson
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1 Lesson 4 Temporal Management of Layers In lesson 3, we handled the layers using the timeline. However, the notion of time did not come up at all. This lesson deals with the notion of time. In this lesson you will: Study the concept of the animation layer. Work with brushes and animated brushes. Handle the commands for project viewing.
2 Start by reproducing the image of lesson 2 in a project with square pixels (Aspect Ratio equal to 1), not using fields (see lesson 1 for an explanation concerning fields and ratio). The image below has been drawn thanks to the Oilbrush tool. Don't forget to place the house, sun, sky and grass on four different layers. You should have the following timeline on your screen : Creation and concept of an Animation Layer Everybody knows how a film is projected in a movie theater: a film roll is placed in front of a powerful projector, enabling display of the pictures on a screen located a few meters away. The images are projected at such speed that they give the illusion of movement to the spectator. TVPaint Animation works with the same principle: it is possible to create your own virtual film rolls and project them onto your television screen. In TVPaint Animation we refer to this roll as: Animation Layers. As we will see hereafter: the advantage of TVPaint Animation resides in the fact that it is possible to overlay several rolls (for example: one with a background scenery, another with a character and another with a foreground scenery.) As we saw in lesson 3, it is possible to create animation layers using the New menu in the timeline, the main menu Layers, or using the shortcut [Ctrl+N]. Create an animation layer and name it «Cloud». Place it in front of all the others. You then have the timeline shown opposite. Some layers may be reduced for future timelines (see lesson 3). 4-2
3 If you know TVPaint Animation for a long time, you probably know the Image Layers. Those layers are still available in the software, in the menu Layer > New Image layer. But as they are very few used and less useful than the Animation layers, they will not be explained in the user guide. We remember you : if you want to turn an Image layer into an Animation layer, please right click on the the Image layer and Make anim. Add images We have just created a layer with a single image (empty ). To make our first film, we have to increase the number of images in our roll. To do this, several ways are available : * You can use that button in the Animator Panel (explained lesson 6). * You can also stretch the white band (at the end of your image) to the 10th image in your timeline : When you will drop your click on that window (see below) will appear. Click on Add empty instances, then press Apply. Movement and orientation within the timeline Use the [ ] and [ ] keys to change the current layer. When you are in an animation layer, you can move between the images of this animation using the [ ] and [ ] arrows on the keyboard. You may also use the mouse to move inside the timeline, by clicking on the space-time location of your choice. 4-3
4 The white square with two red bars enables you to identify the current image viewed in the window of the current project. The title bar contains several indications. From left to right : * The name of the project you are working on. * The time code of the first and last image of the project (TimeCode, or image number). * The total project duration. * The name of the current layer. * The time code of the first and last image of the current layer (TimeCode or image number). * The total duration of the layer. Create a brush Go to the first image of the animation layer named «cloud» and draw a gray cloud using the tools of your choice. Then limit viewing to the current layer (shortcut [=]). We will create an animation in which the cloud will move from left to right. To do this, we have to make our cloud into a brush. Select the icon shown below from the main panel. This option is used to carry out Rectangle CutBrush. But, what does this mean? Let's take an example: Draw a Rectangle around the previously drawn cloud. When this is done, you will note that your current brush is not one of the standard tools: the cloud itself has become your brush! Press the stylus on your tablet if you doubt it: the cloud has turned into a paintbrush. Don't forget to erase your tests before continuing! Several CutBrush tools are at your disposal in the main panel to simplify your task when creating a brush : Rectangle CutBrush, Polygonal, FreeHand and Magic Wand. See opposite: 4-4
5 The first animation The first image in our animation layer «cloud» contains a cloud. The other nine images, however, are empty. * Go into the second image of this animation layer using the [ ] and [ ] arrows on the keyboard and apply the brush in order to place the cloud slightly to the right of the cloud on the first image in the animation layer. * Proceed in the same way for the third image of the animation layer, again moving the cloud slightly to the right of the one in the second image. * Proceed in the same way to the last image of the animation layer. To make easier your cloud's movement, you can use the Light table (more informations lesson 6). You will note that the corresponding icons of the timeline display the cloud and when you move inside the layer using the [ ] and [ ] arrows on the keyboard, your cloud will move! Now spread the display and press again [=] or in order to see the clouds and the other elements of your different layers. If you move on the timeline, you will notice the background is visible on the first image and also on the next images, whereas your layer contains only one image (exception for the cloud layer, which contains 10 images). > > > > Logically, we could not be able to see the background layers after the first image (as they do not exist). But, you will notice, next to the background layers, the text Hold. This text informs you that a Post-behavior is activated. Hold holds the display of the last layer's image. As each layer composing the background contains only one image, the background is hold as long as the animation will be played. Other Post- and Pre-behavior are available, such as None (image is visible only if it does exist), Ping-Pong and Repeat (those both modes will be explained lesson 6). Another solution consists in stretching all layers as long as the layer with the cloud's animation : Select all the layers (except Cloud ). Press [Shift] to select a sequel of layers or press [Ctrl] if you only want to select some layers (exactly like if you wanted to select files in your computer). 4-5
6 Selected layers will obtain a yellow aura (see next page). - Clic on the white band at the end of one selected layers (any layer, as you prefer), and stretch it as long as the Cloud's layer (10th image, so). - Drop the click : that window (already seen above) will appear again. - Choose Stretch and disable Interpolate. Then press Apply. Other modes available in that window will be explained lesson 6. Play an animation Using the keyboard arrows to play an animation is not very practical. You have certainly noticed already: the most suitable options are available in the current project window. Here are the functions of all buttons available : the traditional buttons Play and Stop as you will find on video recorders and camcorders, etc. [Space] makes a pause during the play. If you press that key again, the play will continue where you had stopped it. to advance or rewind one frame in the current layer. 4-6
7 to go to the first or last frame of the current layer. to go to the previous key or next key (the notion of keys will be explained in the following lessons). to modify the Frame rate when playing the animation. Note that this value is not necessarily used when exporting your sequences. This function only changes the display's frame rate when playing your animation. It does not modify your project and will not be save or exported with the project. If you want to definitively change the frame rate, please go to Project > Modify Project. Press this button to play the animation in a loop. If you have chosen a sound track to accompany your project (see lesson 8), press this button to play it with your project. Keyboard shortcut [W] allows you to play your animation starting a few frames before the current image and stopping a few frames after the current image. Then you come back to the image you were working on just before pressing the button. The framerate used is the one selected in the project window popup menu. The number of frames played on either side of the current image may also be set in the preview settings (see the Preview Settings section of this lesson). You can also use the shortcut [H] and [J] to flip your animation back and fro, respectively. Hold one of these two keys to move the cursor, than drop it to let it going back to its initial position. * The yellow rectangle located in the graduated line underneath the buttons indicates the image and the number of the image currently displayed on the screen. * The Mark in and Mark out buttons : These are numeric or time values indicating the frame from which the animation will start playing as well as the frame at which it will be stopped. In order for this function to be taken into account when playing your animation, you must enable the corresponding buttons. Two red and green markers enable identification of the mark in and mark out points. On the top of the Layers panel, four options are available with the RMB to easily set and toggle the Mark in and Mark out values. You may use the arrow buttons point to the current image. to assign your mark in or mark out The Remote Control 4-7
8 If required, it is possible to display some of these buttons in a separate window referred to as Remote control, which is accessible via the Windows > Tools main menu. The buttons containing numbers are used to define the play frame rate (in frames per second). Play an animation on fullscreen It's possible to play the animation in fullscreen, without any panels and menus. If the [F11] key is hit, the animation will be displayed on the full size of the screen. The Time Code is displayed if the option is activated. (See the Preview Setting section further to have more details) Other movement methods You may use the timeline or project window to move within the project. To do this, just click and slide on one of the rectangles shown below : If you use the left mouse button, you change the image. If you use the left mouse button, you change the image. If you use the right mouse button you return automatically to the original image when releasing the button. Fielded projects 4-8
9 Now let's move on to fielded projects and/or projects with a ratio other than 1 : The buttons B, 1 and 2 of the horizontal bar are only available when you are working with a project containing fields. * Button B enables display of both fields simultaneously when playing an animation or video. * Button 1 will display the field which you have defined as the first field. * Button 2 will display the second field of the current image. Note that the 1 and 2 buttons may only be used if your project is set to use fields. Furthermore, moving to the next image in a project containing fields will have the effect that the cursor of the current image does not move to the next image but to the next field (as an image is composed of two fields). Button A of the current project window is used to enable/disable pixel Aspect Ratio display. This does not modify the current project: only its aspect in the project window will be different. The Navigator The other buttons, specifically used for navigation on the project surface, are found in the Navigator window which is accessible in the Windows > Tools main menu. This panel also allows you to have a low quality preview of your sequence/animation which can be useful by pressing the button. * Button N shown above is used to open a new project window. * The red rectangle indicates the current display area in your window relative to the full image. * The Display popup menu is the same as the one described in lesson 3. Select and erase the contents of the images in an Animation Layer Now we will see how to erase the contents of the Cloud layer. This may be done with the button on the main panel for all images one after the other, but this may be too time-consuming when working on long animated sequences. The trick is to select all images of the layer using the option Select all in the contextual menu (keyboard shortcut [Ctrl+A]). Your timeline must be displayed as shown below: a light yellow rectangle is present underneath the selected images. 4-9
10 Pressing the button will erase the contents of all selected images in the layer. It is possible to only select a part of the layer by clicking on the first image to be selected and sliding from there to the last. Our sequence has been replaced by empty images. You may now make another cloud move with the cloud brush, as you did previously. Then, use all the knowledge you acquired thanks to this User guide to create a sun movement. > Reverse selected images of an Animation layer Some options may speed up your work considerably. The option named Reverse selected images is used to reverse the images of a layer in time. It is only available in the image menu (accessible with a right click) after having selected the images to be flipped in an animation layer of your choice. See below an example with our animated cloud whose the image have been reversed : 4-10
11 Move the layers in the timeline As with the image layers in lesson 3, it is possible to move the animation layers in space. For example, you may move the cloud behind the house or the sun in front of the cloud (in case of a very high cloud, obviously), etc. But this is not all: image layers and animation layers may also be moved in time. Increase the image layers to 20 frames and the following timeline will appear : Now click on any image of the «clouds» layer and slide the mouse to the right before releasing the button. You have now moved your layer in time. Do the same with the «sun» layer. In the screenshot below, the «clouds» layer will only be shown starting from the tenth image of the animation and the «sun» layer starting from the fourth image. In the Layer main menu, the "Lock Position" option allows to lock the position of a layer, and then, it can't be moved anymore. The locked layer. symbol will be displayed immediately after the click on a The range in number of frames (or in seconds, if you are in TimeCode display mode) located at the top of the timeline offers a global identification system, enabling location of each layer in relation to the others within the current project. The ranges under the frames of a layer (in number of frames or Time Code) only refer to these layers. Further details Show, hide the icons It is possible to show or hide the icons of an animation layer in the timeline. You will find this option in the contextual menu of the animation layer (the first and last image are, however, always displayed). The Auto Fit option in the timeline When using a very long animation layer, it may be discouraging having to use the sliders continually to only view a section of the timeline.` 4-11
12 Further details Fortunately it is possible to modify the timeline scale : Click and hold the Z button of the timeline to modify its display (stretch or increase the icons from the current image depending on the left or right movement of the mouse or trackball). The Auto Fit popup menu may be used to adjust the size of the icons in the timeline in order to view the entire project, current layer, current image, current selection or keys. You can also use [Alt] + RMB + movement on the right or on the left, respectively to zoom or unzoom in the timeline. Using the Bookmarks It is possible to place Bookmarks on the images of your animation layer (circled in black above) using the corresponding option in the Edit main menu. Once the Bookmarks are placed, the keyboard shortcuts [Shift+Ctrl+ ] and [Shift+Ctrl+ ] enable you to move to the closest Bookmark to the left or right of the current image. Finally, the keyboard shortcut [Shift+Ctrl+ ] creates a Bookmark for the current image or deletes the Bookmark if the current image already contains one. If the project contains a huge number of Bookmarks, they can easily be removed by using the option Edit > Remove All Bookmark in the main menu. Use the Image mark Panel In the menu Windows > Tools you will find the Image marker panel. This panel allows you to mark images, in order to differentiate key images and breakdowns, for example. All menu : in this menu, you can Edit mark, Remove all mark in the current layer and Remove all marks in the clip. Basically, marks are in dark blue. Other options, similar to the All menu are also available. The menu Add / Remove allows you to add new color codes. + : allows you to add a mark in the wished color 4-12
13 Further details - : remove the current mark of the current clip : allows to navigate to the previous or next mark (all colors or only the wished color). allows to navigate from marks to marks, from the current layer to the next below. allows to activate the loop mode. Name an instance The image-mark is not sufficient enough? Double click on an image (instance's head or exposure cell) and a windows will appear : enter the instance's name in order to identify it more easily. Double click on the instance of your choice $ This windows appears : enter the instance's name $ The new name appears below the instance More explanations about instances will be given in lesson 6. The Stroke Animator option This option is accessible in the Edit > Preference... panel directly under the General tab. Like it was said in Lesson 1, this option allow you to draw over several frames. With the [Ctrl] key pressed during the drawing, the current frame will change automatically. 4-13
14 Further details Here is an example, choose the Free Hand Dot option with the Pen Brush tool. Create a layer which has around 30 frames and place the current frame to the first one. Now, press the [Ctrl] key and start to draw. The current frame changes during the drawing. And when the last frame becomes the current one, the drawing starts again on the first frame. And when you stop drawing, you will see one (or more if the animation has looped during the drawing) dot on each frame. This feature is really useful to animate decorative elements, fireflies flying in the night, annoying insects, water jet... The Preview settings panel The preview settings are used to configure the way your computer and program interact to play your animations. You may open the preview settings panel shown opposite via the Windows > Parameters main menu. The preview panel settings are also present in the info bar, at the bottom. Background proxy render : enable this option if you want the proxy calculates your animation when you're doing nothing. If you disable this option, the proxy won't calculate anything. >> Force proxy render : enable this option if you want read your animation after the proxy has totally calculate you animation. If you disable this option, the proxy will calculate your animation when playing it. In TVPaint Animation, when you play an animation, ratio's quality directly depends on the temp file, located in your hard drive. The best quality will be calculated following the transfer's speed of your hard drive. Proxy quality : indicate, with a numerical value, the images' quality when playing your animation. The more the percent is high, the more the quality is good. Check Full quality preview if you want to play your animation with the real image quality. Show TC : enable this option if you want to see the Time code (if your timeline uses the time code mode) or the FPS code (if your timeline uses the frame mode). Time Warning : this option allows you to display the proxy in red if your animation gets some lag when playing it. Play all : enable this option if you want the proxy calculate all images. If you disable this option, some images can be unread when playing the animation. Flip book : choose how many seconds the Flip book (shortcut [W]) will run. 4-14
15 Further details The Stopwatch The Stopwatch is an innovative function, allowing you to mark the beat of an animation or a soundtrack. allows you to start the stopwatch. Press again to pause it. marks the beat measured by the stopwatch. Reset resets the stopwatch. Enable Metronome to beat with a little sound. You can choose the tempo by entering a numerical value (in frames per second). Link to playback allows you to read your animation and the stopwatch at the same time. After marking one or several beats, feel free to convert these marks by clicking on the Actions menu. * New scene : put the rhythm into clips, in order to create an animatic * New layer : put the rhythm into instances * New bookmarks : put the rhythm into bookmarks * New image marks : put the rhythm into image marks Do not forget an instance has to be created before marking it. * Create sound from tempo : turn the created rhythm into a sound visible in the space for sound tracks (explained lesson 8) * Create sound from marks : turn the mark (made via the image mark) * Calculate tempo change the metronome's tempo, following the beat you marked. * Clear list delete the beat list. 4-15
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